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<oembed><version>1.0</version><provider_name>3DCoat Documentation</provider_name><provider_url>https://3dcoat.com/documentation</provider_url><author_name>Volodymyr Makovetskyi</author_name><author_url>https://3dcoat.com/documentation/author/makovetskiy/</author_url><title>Layer - 3DCoat Documentation</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="CO2ZSOjT2K"&gt;&lt;a href="https://3dcoat.com/documentation/manual/nodesystem/gpu-nodes/layer/"&gt;Layer&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://3dcoat.com/documentation/manual/nodesystem/gpu-nodes/layer/embed/#?secret=CO2ZSOjT2K" width="600" height="338" title="&#x201C;Layer&#x201D; &#x2014; 3DCoat Documentation" data-secret="CO2ZSOjT2K" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
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</html><description>Overview:&#xA0;Layer nodes provide access to 3DCoat PPP layers. They allow your procedural material to interact with and retrieve color, depth, and material data from layers located below the current one, enabling complex multi-layered blending. inLayerBytes Description:&nbsp;Retrieves data from lower material layers as packed bytes. Outputs: inLayerColor Description:&nbsp;Retrieves the base color from previous (lower) texture layers. [&hellip;]</description></oembed>
