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<oembed><version>1.0</version><provider_name>3DCoat dokument&#xE1;ci&#xF3;</provider_name><provider_url>https://3dcoat.com/documentation</provider_url><author_name>Volodymyr Makovetskyi</author_name><author_url>https://3dcoat.com/documentation/author/makovetskiy/</author_url><title>Texture - 3DCoat dokument&#xE1;ci&#xF3;</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="cugc0mgnzW"&gt;&lt;a href="https://3dcoat.com/documentation/manual/nodesystem/gpu-nodes/texture/"&gt;Texture&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://3dcoat.com/documentation/manual/nodesystem/gpu-nodes/texture/embed/#?secret=cugc0mgnzW" width="600" height="338" title="&#x201C;Texture&#x201D; &#x2014; 3DCoat dokument&#xE1;ci&#xF3;" data-secret="cugc0mgnzW" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
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</html><description>Overview:&nbsp;Nodes in this category are used for sampling and manipulating external bitmap images (Texture2D). They provide functionalities for standard UV mapping, triplanar projection (seamless mapping without UVs), and advanced tiling controls. UVWTexture Description:&nbsp;Node for sampling a texture (Texture2D) using 3D or 2D coordinates with tiling and offset settings. Inputs and Settings: Outputs: fractTexture Description:&nbsp;Applies a [&hellip;]</description></oembed>
