{"version":"1.0","provider_name":"3DCoat Documentation","provider_url":"https:\/\/3dcoat.com\/documentation","author_name":"Carlos","author_url":"https:\/\/3dcoat.com\/documentation\/author\/carlos\/","title":"Noise3D - 3DCoat Documentation","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"NBtrJq1va9\"><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/noise3d\/\">Noise3D<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/noise3d\/embed\/#?secret=NBtrJq1va9\" width=\"600\" height=\"338\" title=\"&#8220;Noise3D&#8221; &#8212; 3DCoat Documentation\" data-secret=\"NBtrJq1va9\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/3dcoat.com\/documentation\/wp-includes\/js\/wp-embed.min.js\n<\/script>\n","description":"Overview:\u00a0A 3D noise node generates procedural, non-repeating volumetric patterns across three spatial dimensions (X, Y, and Z). Unlike 2D textures, 3D noise maps independently of UV unwrapping, avoiding visible seams, stretching, or tiling repetitions on complex 3D meshes. Cobwebs3D Description:\u00a0Procedural cobwebs and 3D noise setups use specific node combinations to generate organic, stringy, and volumetric [&hellip;]"}