{"version":"1.0","provider_name":"\u0414\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0456\u044f 3DCoat","provider_url":"https:\/\/3dcoat.com\/documentation","author_name":"Carlos","author_url":"https:\/\/3dcoat.com\/documentation\/author\/carlos\/","title":"Byte 1Channel - Byte 2Channel: What is it ? - \u0414\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0456\u044f 3DCoat","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"S8CCKFYl2I\"><a href=\"https:\/\/3dcoat.com\/documentation\/2026\/09\/03\/byte-1channel-byte-2channel-what-is-it\/\">Byte 1Channel &#8211; Byte 2Channel: What is it ?<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/3dcoat.com\/documentation\/2026\/09\/03\/byte-1channel-byte-2channel-what-is-it\/embed\/#?secret=S8CCKFYl2I\" width=\"600\" height=\"338\" title=\"&#8220;Byte 1Channel &#8211; Byte 2Channel: What is it ?&#8221; &#8212; \u0414\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0456\u044f 3DCoat\" data-secret=\"S8CCKFYl2I\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/3dcoat.com\/documentation\/wp-includes\/js\/wp-embed.min.js\n<\/script>\n","description":"In 3DCoat, Byte1Channel and Byte2Channel are low-bit-depth data allocation formats used when creating custom texture export presets in the Export Constructor. They tell 3DCoat how to compress and structure the grayscale data channels (such as Roughness, Metalness, or Cavity) into texture maps. Break Down of What They Mean When exporting textures, you can pack different [&hellip;]","thumbnail_url":"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2026\/09\/image.png.6c6e412f1391b866ee9a33829c1c8a38.png","thumbnail_width":506,"thumbnail_height":185}