{"version":"1.0","provider_name":"3DCoat Documentation","provider_url":"https:\/\/3dcoat.com\/documentation","author_name":"Volodymyr Makovetskyi","author_url":"https:\/\/3dcoat.com\/documentation\/author\/makovetskiy\/","title":"Texture - 3DCoat Documentation","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"yy7L3aqJlT\"><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/texture\/\">Texture<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/texture\/embed\/#?secret=yy7L3aqJlT\" width=\"600\" height=\"338\" title=\"&#8220;Texture&#8221; &#8212; 3DCoat Documentation\" data-secret=\"yy7L3aqJlT\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/3dcoat.com\/documentation\/wp-includes\/js\/wp-embed.min.js\n<\/script>\n","description":"Overview:&nbsp;Nodes in this category are used for sampling and manipulating external bitmap images (Texture2D). They provide functionalities for standard UV mapping, triplanar projection (seamless mapping without UVs), and advanced tiling controls. UVWTexture Description:&nbsp;Node for sampling a texture (Texture2D) using 3D or 2D coordinates with tiling and offset settings. Inputs and Settings: Outputs: fractTexture Description:&nbsp;Applies a [&hellip;]"}