{"version":"1.0","provider_name":"3DCoat Documentation","provider_url":"https:\/\/3dcoat.com\/documentation","author_name":"Carlos","author_url":"https:\/\/3dcoat.com\/documentation\/author\/carlos\/","title":"DAZ Genesis models into 3DCoat - 3DCoat Documentation","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"HiWv7Y5cyK\"><a href=\"https:\/\/3dcoat.com\/documentation\/2024\/06\/13\/daz-genesis-models-into-3dcoat-for-texture-painting\/\">DAZ Genesis models into 3DCoat<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/3dcoat.com\/documentation\/2024\/06\/13\/daz-genesis-models-into-3dcoat-for-texture-painting\/embed\/#?secret=HiWv7Y5cyK\" width=\"600\" height=\"338\" title=\"&#8220;DAZ Genesis models into 3DCoat&#8221; &#8212; 3DCoat Documentation\" data-secret=\"HiWv7Y5cyK\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/3dcoat.com\/documentation\/wp-includes\/js\/wp-embed.min.js\n<\/script>\n","description":"v2024.22 add a new&nbsp;option &#8220;Edit-&gt;Prefs-&gt;Tools-&gt;Don&#8217;t group vertices per objects in OBJ files (like ZB)&#8221; for better compatibility when you&nbsp;need to keep the vertex order in OBJ files. Anyway, Coat preserved vertices order, but in some case it is not enough, and vertices should not be grouped. In this case&nbsp;you&nbsp;need&nbsp;his&nbsp;option. For texture Per Pixel Painting To [&hellip;]","thumbnail_url":"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-3.png"}