{"version":"1.0","provider_name":"Documenta\u00e7\u00e3o 3DCoat","provider_url":"https:\/\/3dcoat.com\/documentation","author_name":"Carlos","author_url":"https:\/\/3dcoat.com\/documentation\/author\/carlos\/","title":"DAZ Genesis models into 3DCoat - Documenta\u00e7\u00e3o 3DCoat","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"xHQ5mpplAG\"><a href=\"https:\/\/3dcoat.com\/documentation\/2024\/06\/13\/daz-genesis-models-into-3dcoat-for-texture-painting\/\">DAZ Genesis models into 3DCoat<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/3dcoat.com\/documentation\/2024\/06\/13\/daz-genesis-models-into-3dcoat-for-texture-painting\/embed\/#?secret=xHQ5mpplAG\" width=\"600\" height=\"338\" title=\"&#8220;DAZ Genesis models into 3DCoat&#8221; &#8212; Documenta\u00e7\u00e3o 3DCoat\" data-secret=\"xHQ5mpplAG\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/3dcoat.com\/documentation\/wp-includes\/js\/wp-embed.min.js\n<\/script>\n","description":"v2024.22 add a new&nbsp;option &#8220;Edit-&gt;Prefs-&gt;Tools-&gt;Don&#8217;t group vertices per objects in OBJ files (like ZB)&#8221; for better compatibility when you&nbsp;need to keep the vertex order in OBJ files. Anyway, Coat preserved vertices order, but in some case it is not enough, and vertices should not be grouped. In this case&nbsp;you&nbsp;need&nbsp;his&nbsp;option. For texture Per Pixel Painting To [&hellip;]","thumbnail_url":"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-3.png"}