{"id":13985,"date":"2026-05-14T05:39:11","date_gmt":"2026-05-14T05:39:11","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=13985"},"modified":"2026-05-14T05:39:13","modified_gmt":"2026-05-14T05:39:13","slug":"node-object-inspectors","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/node-object-inspectors\/","title":{"rendered":"Node &amp; Object Inspectors"},"content":{"rendered":"\n<p id=\"user-guide-inspectors-and-properties-in-3dcoat-node--object-inspectors\"><\/p>\n\n\n\n<p>In 3DCoat, the node system offers two main inspector windows for adjusting parameters:&nbsp;<strong>Node Inspector<\/strong>&nbsp;and&nbsp;<strong>Object Inspector<\/strong>. They work in tandem, allowing you to both deeply dive into the settings of individual blocks and create convenient &#8220;control panels&#8221; for the entire material or object.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"1-node-inspector\">1. Node Inspector<\/h2>\n\n\n\n<p>The&nbsp;<strong>Node Inspector<\/strong>&nbsp;is a panel that detailedly displays the properties of&nbsp;<strong>one specifically selected node<\/strong>&nbsp;in your graph.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"core-features\">Core Features:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Pinpoint Adjustments:<\/strong>\u00a0Color selection, entering numerical values (Float, Vectors), adjusting curves and textures for the selected block.<\/li>\n\n\n\n<li><strong>Visibility Management (Visibility Level):<\/strong>\u00a0This is the most important feature of the inspector. Not all node parameters are needed constantly. To the left of many parameters, there is a special button (an eye icon, a gear, etc.). By clicking on it, you change the &#8220;visibility level&#8221; of this parameter.<\/li>\n\n\n\n<li><strong>Exporting Parameters:<\/strong>\u00a0By increasing the visibility level of a parameter in the Node Inspector, you &#8220;publish&#8221; it to the global Object Inspector.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"2-object-inspector\">2. Object Inspector<\/h2>\n\n\n\n<p>The&nbsp;<strong>Object Inspector<\/strong>&nbsp;is a higher-level panel. It displays the parameters of the&nbsp;<strong>entire object<\/strong>, which can contain many complex node schemes (graphs) and layers within itself.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"how-does-this-help-the-artist\">How does this help the artist?<\/h3>\n\n\n\n<p>Instead of searching for the needed node in a huge scheme every time you want to change the base color or roughness of a material, you simply mark these parameters as &#8220;visible&#8221; in the Node Inspector.<br>After that, they appear in the&nbsp;<strong>Object Inspector<\/strong>. Thus, you create a clean, understandable &#8220;control panel&#8221; for the material, where only the most important sliders and settings are gathered. This is especially useful when creating material presets for other artists on the team or for reuse.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"3-parameter-settings-properties\">3. Parameter Settings (Properties)<\/h2>\n\n\n\n<p>In both inspectors, parameters are displayed as a list. Depending on the data type (Color, Number, Vector), you will see different interface elements:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Sliders and Fields (x, y, z, w \/ Alpha):<\/strong>\u00a0For changing numerical values and vectors.<\/li>\n\n\n\n<li><strong>Color Field:<\/strong>\u00a0Clicking on it opens the standard 3DCoat color palette.<\/li>\n\n\n\n<li><strong>Links:<\/strong>\u00a0You can see if a parameter is connected to another node. You can open (expand) or collapse nested connections.<\/li>\n\n\n\n<li><strong>Expressions:<\/strong>\u00a0The list icon (<code>view_list<\/code>) opens the mathematical expression editor, where you can define the behavior of the parameter with a formula. (If the expression contains an error, the parameter will be highlighted in red with an\u00a0<code>[EXP. ERROR]<\/code>\u00a0mark).<\/li>\n\n\n\n<li><strong>Invert:<\/strong>\u00a0A button for quickly inverting a value or curve.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"4-curve-and-gradient-editor-property-ramp--curve-editor\">4. Curve and Gradient Editor (Property Ramp \/ Curve Editor)<\/h2>\n\n\n\n<p>Some parameters use curves (Ramps) for more complex control, for example, for setting up gradients, transition profiles, or levels. By clicking the curve edit button (<code>edit_curves<\/code>), you activate a powerful editor that has several operating modes:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"curve--gradient-mode\">Curve \/ Gradient Mode<\/h3>\n\n\n\n<p>Allows you to draw flexible graphs and create multi-color gradients.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Adding Points:<\/strong>\u00a0Click on the curve line to add a new control point.<\/li>\n\n\n\n<li><strong>Moving:<\/strong>\u00a0Grab a point with LMB and drag.<\/li>\n\n\n\n<li><strong>Snapping:<\/strong>\u00a0Hold the\u00a0<strong>Shift<\/strong>\u00a0key while dragging a point to make it smoothly snap to grid steps.<\/li>\n\n\n\n<li><strong>Deleting Points:<\/strong>\u00a0Select a point and press the\u00a0<strong>Delete<\/strong>\u00a0key on the keyboard.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"simple-mode\">Simple Mode<\/h3>\n\n\n\n<p>If the node supports it or you switched it to simple mode, the curve turns into a slider with two markers:&nbsp;<strong>Black<\/strong>&nbsp;and&nbsp;<strong>White<\/strong>. This is ideal for simple value clipping or contrast adjustment without having to draw complex curves.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"levels-mode\">Levels Mode<\/h3>\n\n\n\n<p>Similar to the &#8220;Levels&#8221; tool in popular 2D editors. Uses three markers:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Black Point:<\/strong>\u00a0Sets the black color threshold.<\/li>\n\n\n\n<li><strong>White Point:<\/strong>\u00a0Sets the white color threshold.<\/li>\n\n\n\n<li><strong>Gamma (Midpoint):<\/strong>\u00a0Allows you to smoothly lighten or darken midtones (gamma correction) without changing the darkest and lightest areas.<br><em>(Note: Holding the\u00a0<strong>Ctrl<\/strong>\u00a0key while dragging markers in Simple and Levels modes activates a special mode for precise or symmetrical adjustment)<\/em>.<\/li>\n<\/ul>\n","protected":false},"author":6,"featured_media":0,"parent":13980,"menu_order":0,"template":"","manualdocumentationcategory":[9,193],"manual_doc_tag":[],"class_list":["post-13985","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manualdocumentationcategory-nodes"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Node &amp; Object Inspectors - Documenta\u00e7\u00e3o 3DCoat<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/node-object-inspectors\/\" \/>\n<meta property=\"og:locale\" content=\"pt_BR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Node &amp; Object Inspectors - Documenta\u00e7\u00e3o 3DCoat\" \/>\n<meta property=\"og:description\" content=\"In 3DCoat, the node system offers two main inspector windows for adjusting parameters:&nbsp;Node Inspector&nbsp;and&nbsp;Object Inspector. 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