{"id":14016,"date":"2026-05-14T06:56:20","date_gmt":"2026-05-14T06:56:20","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=14016"},"modified":"2026-08-08T02:52:53","modified_gmt":"2026-08-08T02:52:53","slug":"material","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/material\/","title":{"rendered":"Material"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\" id=\"material-nodes-documentation\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Overview:<\/strong>&nbsp;This category contains nodes for assembling, mixing, and breaking apart full PBR materials. Instead of working with individual color or float values, these nodes handle complete material structures containing Albedo, Gloss, Metalness, and other physical properties simultaneously.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"getcolorproperty\">GetColorProperty<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong>&nbsp;Extracts a specific color channel (e.g., Albedo) from a full material structure (Material).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>colorProp<\/strong>\u00a0(Dropdown): Options: ioAlbedoColor, ioReflectionColor, ioSheenColor, ioEmissive, ioSubSurfaceColor, ioMicroprotrusionsColor, ioTSNormal<\/li>\n\n\n\n<li><strong>Source<\/strong>\u00a0(Material)<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>OutColor<\/strong>\u00a0(3D Vector \/ Color)<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"getfloatproperty\">GetFloatProperty<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong>&nbsp;Extracts a specific numeric channel (e.g., Metalness) from a full material structure (Material).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>materialProperty<\/strong>\u00a0(Dropdown): Options: ioOpacity, ioIridescence, ioAnisotropy, ioClearCoat, ioIOR, ioClearCoatGloss, ioVolume, ioMicroprotrusionsGloss, ioRefractionBlur, ioSpecularEdgePower, ioSubSurface, ioFlatSpecular, ioRefractionChromatic, ioAmbientOcclusion, ioMask, ioMicroprotrusions, ioMetalness, ioRefraction, ioRefractionMetalness, ioGloss, ioRoughness, ioSheen, ioDisplacement<\/li>\n\n\n\n<li><strong>Source<\/strong>\u00a0(Material)<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>OutValue<\/strong>\u00a0(Number (Float))<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"materialmix\">MaterialMix<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong>&nbsp;Smoothly blends two materials (Source1 and Source2) based on a grayscale mask (Mask).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Source1<\/strong>\u00a0(Material)<\/li>\n\n\n\n<li><strong>Mask<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>Source2<\/strong>\u00a0(Material)<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>result<\/strong>\u00a0(Material)<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"simplemask\">SimpleMask<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong>&nbsp;Universal mask generation node based on conditions (convexity, shadows, height, lighting). Very useful for smart materials.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>ConditionType<\/strong>\u00a0(Dropdown): Options: Always, MoreOnConcave, MoreOnConvex, LessOnConcave, LessOnConvex, MoreOnFlat, MoreOnCurved, MoreOnLit, MoreInShadow, MoreOnTop, MoreOnBottom, MoreOnSides, MoreOnBright, MoreOnMidtone, MoreOnDark, MoreOnPicked, MoreOnBumped, MoreOnDent<\/li>\n\n\n\n<li><strong>Mapping<\/strong>\u00a0(Dropdown): Options: triplanar, UV, cilindrical, spherical<\/li>\n\n\n\n<li><strong>Contrast<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>MaskDegree<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>CavityWidth<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>SurfaceColor<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>PickedColor<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>SurfaceDepth<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>UVW<\/strong>\u00a0(3D Vector \/ Color)<\/li>\n\n\n\n<li><strong>TriplanarTransition<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>Scale<\/strong>\u00a0(Number (Float))<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>result<\/strong>\u00a0(Number (Float))<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"simplematerial\">SimpleMaterial<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong>&nbsp;Creates or modifies a material, allowing adjustment of Albedo, Gloss, Metalness, Depth, and other PBR channels, overlaying them on a background material.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>ColorMode<\/strong>\u00a0(Dropdown): Options: ReplaceColor, ModulateColor<\/li>\n\n\n\n<li><strong>DepthMode<\/strong>\u00a0(Dropdown): Options: Replace, Modulate<\/li>\n\n\n\n<li><strong>GlossMode<\/strong>\u00a0(Dropdown): Options: Replace, Modulate<\/li>\n\n\n\n<li><strong>MetallMode<\/strong>\u00a0(Dropdown): Options: Replace, Modulate<\/li>\n\n\n\n<li><strong>Mapping<\/strong>\u00a0(Dropdown): Options: triplanar, UV, cilindrical, spherical<\/li>\n\n\n\n<li><strong>SecondColor<\/strong>\u00a0(Dropdown): Options: None, ReflectionColor, SheenColor<\/li>\n\n\n\n<li><strong>ThirdColor<\/strong>\u00a0(Dropdown): Options: None, SubSurfaceColor, MicroprotrusionsColor<\/li>\n\n\n\n<li><strong>OpacityFromAlbedoAlpha<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>DepthHighPass<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>BackGround<\/strong>\u00a0(Material)<\/li>\n\n\n\n<li><strong>UVW<\/strong>\u00a0(3D Vector \/ Color)<\/li>\n\n\n\n<li><strong>TriplanarTransition<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>Scale<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>TexSharpen<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>Color<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>Depth<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>HighPassLod<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>DepthOffset<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>Gloss<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>Metall<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>Anisotropy<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>Sheen<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>ReflectionColor<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>SheenColor<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>Refraction<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>SubSurfaceColor<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>RefractionBlur<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>Chromatic<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>Micro<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>MicroColor<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>MicroGloss<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>ClearCoat<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>CoatGloss<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>SubSurface<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>Mask<\/strong>\u00a0(Number (Float))<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>result<\/strong>\u00a0(Material)<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n","protected":false},"author":6,"featured_media":0,"parent":14001,"menu_order":4,"template":"","manualdocumentationcategory":[9,193],"manual_doc_tag":[],"class_list":["post-14016","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manualdocumentationcategory-nodes"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Material - Documenta\u021bia 3DCoat<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/material\/\" \/>\n<meta property=\"og:locale\" content=\"ro_RO\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Material - Documenta\u021bia 3DCoat\" \/>\n<meta property=\"og:description\" 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Instead of working with individual color or float values, these nodes handle complete material structures containing Albedo, Gloss, Metalness, and other physical properties simultaneously. GetColorProperty Description:&nbsp;Extracts a specific color channel (e.g., Albedo) from a full material structure (Material). 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