{"id":14030,"date":"2026-05-14T07:34:42","date_gmt":"2026-05-14T07:34:42","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=14030"},"modified":"2026-05-14T07:34:46","modified_gmt":"2026-05-14T07:34:46","slug":"texture","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/texture\/","title":{"rendered":"Texture"},"content":{"rendered":"\n<p id=\"texture-nodes-documentation\"><\/p>\n\n\n\n<p><strong>Overview:<\/strong>&nbsp;Nodes in this category are used for sampling and manipulating external bitmap images (Texture2D). They provide functionalities for standard UV mapping, triplanar projection (seamless mapping without UVs), and advanced tiling controls.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"uvwtexture\">UVWTexture<\/h2>\n\n\n\n<p><strong>Description:<\/strong>&nbsp;Node for sampling a texture (Texture2D) using 3D or 2D coordinates with tiling and offset settings.<\/p>\n\n\n\n<p><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Mapping<\/strong>\u00a0(Dropdown): Options: triplanar, UV, cilindrical, spherical<\/li>\n\n\n\n<li><strong>OutputLOD0<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>OutputLOD1<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>OutputLOD2<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>LOD0_Level<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>LOD1_Level<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>LOD2_Level<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>UVW<\/strong>\u00a0(3D Vector \/ Color)<\/li>\n\n\n\n<li><strong>TriplanarTransition<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>Scale<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>TexSharpen<\/strong>\u00a0(Number (Float))<\/li>\n<\/ul>\n\n\n\n<p><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>result<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>R<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>G<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>B<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>A<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>LOD0<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD0_HighPass<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD1<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD1_HighPass<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD2<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD2_HighPass<\/strong>\u00a0(Color (RGBA))<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"fracttexture\">fractTexture<\/h2>\n\n\n\n<p><strong>Description:<\/strong>&nbsp;Applies a Fract operation to UVs before sampling the texture to ensure proper repetition (tiling).<\/p>\n\n\n\n<p><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>OutputLOD0<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>OutputLOD1<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>OutputLOD2<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>LOD0_Level<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>LOD1_Level<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>LOD2_Level<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>uv<\/strong>\u00a0(2D Vector)<\/li>\n\n\n\n<li><strong>depth<\/strong>\u00a0(Number (Float))<\/li>\n<\/ul>\n\n\n\n<p><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>fractTexture<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD0<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD1<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD2<\/strong>\u00a0(Color (RGBA))<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"noisetile\">noiseTile<\/h2>\n\n\n\n<p><strong>Description:<\/strong>&nbsp;Applies noise to texture tiling to break up visual repetition and make the texture look more natural.<\/p>\n\n\n\n<p><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>OutputLOD0<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>OutputLOD1<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>OutputLOD2<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>LOD0_Level<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>LOD1_Level<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>LOD2_Level<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>uv<\/strong>\u00a0(2D Vector)<\/li>\n\n\n\n<li><strong>depth<\/strong>\u00a0(Number (Float))<\/li>\n<\/ul>\n\n\n\n<p><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>fractTexture<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD0<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD1<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD2<\/strong>\u00a0(Color (RGBA))<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"texture2d\">texture2d<\/h2>\n\n\n\n<p><strong>Description:<\/strong>&nbsp;Basic texture sampling using standard UV coordinates.<\/p>\n\n\n\n<p><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>OutputLOD0<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>OutputLOD1<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>OutputLOD2<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>LOD0_Level<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>LOD1_Level<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>LOD2_Level<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>UV<\/strong>\u00a0(2D Vector)<\/li>\n<\/ul>\n\n\n\n<p><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>result<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD0<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD1<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD2<\/strong>\u00a0(Color (RGBA))<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"triplanar\">triPlanar<\/h2>\n\n\n\n<p><strong>Description:<\/strong>&nbsp;Performs triplanar texture projection (seamless mapping from X, Y, Z space axes, without relying on object UVs).<\/p>\n\n\n\n<p><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>OutputLOD0<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>OutputLOD1<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>OutputLOD2<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>LOD0_Level<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>LOD1_Level<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>LOD2_Level<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>UVW<\/strong>\u00a0(3D Vector \/ Color)<\/li>\n\n\n\n<li><strong>TriplanarTransition<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>Scale<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>TexSharpen<\/strong>\u00a0(Number (Float))<\/li>\n<\/ul>\n\n\n\n<p><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>result<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>R<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>G<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>B<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>A<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>LOD0<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD0_HighPass<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD1<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD1_HighPass<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD2<\/strong>\u00a0(Color (RGBA))<\/li>\n\n\n\n<li><strong>LOD2_HighPass<\/strong>\u00a0(Color (RGBA))<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n","protected":false},"author":6,"featured_media":0,"parent":14001,"menu_order":0,"template":"","manualdocumentationcategory":[9,193],"manual_doc_tag":[],"class_list":["post-14030","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manualdocumentationcategory-nodes"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Texture - 3DCoat dokumentaatio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/texture\/\" \/>\n<meta property=\"og:locale\" content=\"fi\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Texture - 3DCoat dokumentaatio\" \/>\n<meta property=\"og:description\" content=\"Overview:&nbsp;Nodes in this category are used for sampling and manipulating external bitmap images (Texture2D). They provide functionalities for standard UV mapping, triplanar projection (seamless mapping without UVs), and advanced tiling controls. UVWTexture Description:&nbsp;Node for sampling a texture (Texture2D) using 3D or 2D coordinates with tiling and offset settings. Inputs and Settings: Outputs: fractTexture Description:&nbsp;Applies a [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/texture\/\" \/>\n<meta property=\"og:site_name\" content=\"3DCoat dokumentaatio\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/3DCoat\" \/>\n<meta property=\"article:modified_time\" content=\"2026-05-14T07:34:46+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@3DCoatOfficial\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/texture\/\",\"url\":\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/texture\/\",\"name\":\"Texture - 3DCoat dokumentaatio\",\"isPartOf\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/#website\"},\"datePublished\":\"2026-05-14T07:34:42+00:00\",\"dateModified\":\"2026-05-14T07:34:46+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/texture\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/texture\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/texture\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/3dcoat.com\/documentation\/nl_NL\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Node System\",\"item\":\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"GPU Nodes\",\"item\":\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/\"},{\"@type\":\"ListItem\",\"position\":4,\"name\":\"Texture\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/#website\",\"url\":\"https:\/\/3dcoat.com\/documentation\/\",\"name\":\"3DCoat dokumentaatio\",\"description\":\"Information about starting to use and learning how to use all the features of the 3DCoat.\",\"publisher\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/3dcoat.com\/documentation\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/#organization\",\"name\":\"Pilgway\",\"url\":\"https:\/\/3dcoat.com\/documentation\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/logo3DCoatWhite-1.png\",\"contentUrl\":\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/logo3DCoatWhite-1.png\",\"width\":876,\"height\":190,\"caption\":\"Pilgway\"},\"image\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/#\/schema\/logo\/image\/\"},\"sameAs\":[\"https:\/\/www.facebook.com\/3DCoat\",\"https:\/\/x.com\/3DCoatOfficial\",\"https:\/\/www.youtube.com\/c\/PILGWAY3DCoat\"]}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Texture - 3DCoat dokumentaatio","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/texture\/","og_locale":"fi","og_type":"article","og_title":"Texture - 3DCoat dokumentaatio","og_description":"Overview:&nbsp;Nodes in this category are used for sampling and manipulating external bitmap images (Texture2D). 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