{"id":14034,"date":"2026-05-14T07:39:12","date_gmt":"2026-05-14T07:39:12","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=14034"},"modified":"2026-05-14T07:39:14","modified_gmt":"2026-05-14T07:39:14","slug":"uv","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/uv\/","title":{"rendered":"UV"},"content":{"rendered":"\n<p id=\"uv-nodes-documentation\"><\/p>\n\n\n\n<p><strong>Overview:<\/strong>&nbsp;UV nodes are used to manipulate and transform texture coordinates. You can use them to scale, rotate, offset, or procedurally distort the mapping of textures and patterns applied to the model.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"cornersuv\">CornersUV<\/h2>\n\n\n\n<p><strong>Description:<\/strong>&nbsp;Generates UV coordinates specific for processing geometry corners or borders.<\/p>\n\n\n\n<p><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>UVCoord<\/strong>\u00a0(2D Vector)<\/li>\n\n\n\n<li><strong>Scale<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>Size<\/strong>\u00a0(2D Vector)<\/li>\n<\/ul>\n\n\n\n<p><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>CornersUV<\/strong>\u00a0(2D Vector)<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"perimetrtiling\">PerimetrTiling<\/h2>\n\n\n\n<p><strong>Description:<\/strong>&nbsp;Configures tiling along the perimeter of the geometry.<\/p>\n\n\n\n<p><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>UVCoord<\/strong>\u00a0(2D Vector)<\/li>\n\n\n\n<li><strong>Tiling<\/strong>\u00a0(2D Vector)<\/li>\n\n\n\n<li><strong>Padding<\/strong>\u00a0(2D Vector)<\/li>\n<\/ul>\n\n\n\n<p><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>TiledUV<\/strong>\u00a0(2D Vector)<\/li>\n\n\n\n<li><strong>PerimetrMask<\/strong>\u00a0(Number (Float))<\/li>\n\n\n\n<li><strong>TileIdx<\/strong>\u00a0(2D Vector)<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"transformuvw\">TransformUVW<\/h2>\n\n\n\n<p><strong>Description:<\/strong>&nbsp;Performs mathematical transformations (translation, rotation, scaling) on UV or 3D coordinates.<\/p>\n\n\n\n<p><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>fragCoord<\/strong>\u00a0(3D Vector \/ Color)<\/li>\n\n\n\n<li><strong>Scale<\/strong>\u00a0(3D Vector \/ Color)<\/li>\n\n\n\n<li><strong>Rotate<\/strong>\u00a0(3D Vector \/ Color)<\/li>\n\n\n\n<li><strong>Shift<\/strong>\u00a0(3D Vector \/ Color)<\/li>\n<\/ul>\n\n\n\n<p><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>UVW<\/strong>\u00a0(3D Vector \/ Color)<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"uvmapping\">UVMapping<\/h2>\n\n\n\n<p><strong>Description:<\/strong>&nbsp;Node for flexible configuration of texture mapping and projection onto an object.<\/p>\n\n\n\n<p><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>AllowRotating<\/strong>\u00a0(Toggle \/ Checkbox)<\/li>\n\n\n\n<li><strong>fragCoord<\/strong>\u00a0(3D Vector \/ Color)<\/li>\n\n\n\n<li><strong>Scale<\/strong>\u00a0(3D Vector \/ Color)<\/li>\n\n\n\n<li><strong>Rotate<\/strong>\u00a0(3D Vector \/ Color)<\/li>\n\n\n\n<li><strong>Shift<\/strong>\u00a0(3D Vector \/ Color)<\/li>\n<\/ul>\n\n\n\n<p><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Axis<\/strong>\u00a0(3D Vector \/ Color)<\/li>\n\n\n\n<li><strong>UVCoord<\/strong>\u00a0(2D Vector)<\/li>\n\n\n\n<li><strong>UVW<\/strong>\u00a0(3D Vector \/ Color)<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n","protected":false},"author":6,"featured_media":0,"parent":14001,"menu_order":0,"template":"","manualdocumentationcategory":[9,193],"manual_doc_tag":[],"class_list":["post-14034","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manualdocumentationcategory-nodes"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>UV - 3DCoat\u6587\u6863<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/uv\/\" \/>\n<meta property=\"og:locale\" content=\"zh_TW\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"UV - 3DCoat\u6587\u6863\" \/>\n<meta property=\"og:description\" content=\"Overview:&nbsp;UV nodes are used to manipulate and transform texture coordinates. 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