{"id":14046,"date":"2026-05-14T07:58:59","date_gmt":"2026-05-14T07:58:59","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=14046"},"modified":"2026-05-14T07:59:02","modified_gmt":"2026-05-14T07:59:02","slug":"volumes","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/volumes\/","title":{"rendered":"Volumes"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\" id=\"ngvolumes-volumetric-procedural-textures-preset-window\">NGVolumes: Volumetric Procedural Textures (Preset Window)<\/h1>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"what-is-ngvolumes\">What is NGVolumes?<\/h2>\n\n\n\n<p><strong>NGVolumes<\/strong>&nbsp;(Node Graph Volumes) is a preset window for working with&nbsp;<strong>volumetric (3D) materials and textures<\/strong>.<br \/>Standard textures (2D) wrap around the model like paper and depend on the quality of the UV mapping. If the UV map has seams, the texture will break.<br \/>In contrast,&nbsp;<strong>Volumes (Volumetric textures)<\/strong>&nbsp;exist in 3D space. The object is essentially &#8220;carved&#8221; out of this solid mathematical block, which guarantees the absolute absence of seams on any model.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"how-it-works\">How it works<\/h2>\n\n\n\n<p>Graphs in the&nbsp;<code>NGVolumes<\/code>&nbsp;window most often use nodes from the&nbsp;<code>Pattern3D<\/code>&nbsp;category (e.g.,&nbsp;<code>Voronoi3D<\/code>,&nbsp;<code>SoftNoise3D<\/code>,&nbsp;<code>HardNoise3D<\/code>) instead of standard 2D patterns. To determine coordinates, they rely on&nbsp;<code>inPosition<\/code>&nbsp;(global or local object coordinates) rather than&nbsp;<code>inUV<\/code>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"usage-examples\">Usage Examples<\/h2>\n\n\n\n<p>This category is ideal for creating materials that simulate a solid physical mass:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Solid Wood:<\/strong>\u00a0Where growth rings pass through the entire object, looking natural even on cross-sections.<\/li>\n\n\n\n<li><strong>Marble \/ Stone:<\/strong>\u00a0Marble veins that pierce the object through and through.<\/li>\n\n\n\n<li><strong>Clouds or Spongy structures:<\/strong>\u00a0For creating porous materials (e.g., cheese or pumice).<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"creating-your-own-ngvolume\">Creating your own NGVolume<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Open the Node Editor and start creating a graph with the\u00a0<code>inPosition<\/code>\u00a0node (preferably GlobalSpace, so the volume does not distort when the model is deformed).<\/li>\n\n\n\n<li>Connect these coordinates to a 3D noise generator (e.g.,\u00a0<code>SoftNoise3D<\/code>).<\/li>\n\n\n\n<li>Add color correction nodes (Color) to colorize the grayscale noise.<\/li>\n\n\n\n<li>Connect the result to\u00a0<code>outAlbedoColor<\/code>.<\/li>\n\n\n\n<li>Save the preset in the Volumes category (<code>UserPrefs\\NodeGraphs\\NGVolumes<\/code>). After that, you can apply a solid volumetric material to any geometry with a single click without worrying about UV seams!<\/li>\n<\/ol>\n","protected":false},"author":6,"featured_media":0,"parent":13980,"menu_order":0,"template":"","manualdocumentationcategory":[9,193],"manual_doc_tag":[],"class_list":["post-14046","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manualdocumentationcategory-nodes"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Volumes - 3DCoat Documentation<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/volumes\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Volumes - 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