{"id":15026,"date":"2026-08-08T03:10:40","date_gmt":"2026-08-08T03:10:40","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=15026"},"modified":"2026-08-08T04:07:08","modified_gmt":"2026-08-08T04:07:08","slug":"noise3d","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/noise3d\/","title":{"rendered":"Noise3D"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Overview:<\/strong>\u00a0A 3D noise node generates procedural, non-repeating volumetric patterns across three spatial dimensions (X, Y, and Z). Unlike 2D textures, 3D noise maps independently of UV unwrapping, avoiding visible seams, stretching, or tiling repetitions on complex 3D meshes.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Cobwebs3D<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong>\u00a0Procedural cobwebs and 3D noise setups use specific node combinations to generate organic, stringy, and volumetric web strands. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Frag Coord:<\/strong> <\/li>\n\n\n\n<li><strong>Scale:<\/strong> <\/li>\n\n\n\n<li><strong>Offset: <\/strong><\/li>\n\n\n\n<li><strong>Phase:<\/strong> <\/li>\n\n\n\n<li><strong>Twist:<\/strong> <\/li>\n\n\n\n<li><strong>Thickness:<\/strong> <\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Distance<\/strong>:\u00a0<\/li>\n\n\n\n<li><strong>Value:<\/strong> <\/li>\n\n\n\n<li><strong>Base Color:<\/strong> <\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">EntangledVines3D<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong> The 3D noise offsets the positions of points along a curve or mesh to produce an organic, winding look.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">HardNoise3D<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong> generate random, organic patterns (such as Perlin or Simplex noise) across three dimensions (X, Y, and Z)<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">OrganicSponge3D<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong> organic sponge pattern using 3D noise.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">SoftNoise3D<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Voronoi3D<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong> generates organic, cellular 3D volumetric or surface patterns by calculating distances to a jittered grid of points.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Voronoi3DSoft<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong> generates organic, cell-like volumetric patterns by calculating distances to a random 3D point lattice. Softness is achieved by blending cell edges, lowering jitter, or mapping distance gradients to create smooth, cloud-like or biological structures.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">VoronoiFracture3D<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong> pattern generator that creates organic, non-uniform break lines, displacements, and procedural cell distributions.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n","protected":false},"author":3,"featured_media":0,"parent":14001,"menu_order":7,"template":"","manualdocumentationcategory":[9,193],"manual_doc_tag":[],"class_list":["post-15026","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manualdocumentationcategory-nodes"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Noise3D - \u0414\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0456\u044f 3DCoat<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/noise3d\/\" \/>\n<meta property=\"og:locale\" content=\"uk\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Noise3D - \u0414\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0456\u044f 3DCoat\" \/>\n<meta property=\"og:description\" content=\"Overview:\u00a0A 3D noise node generates procedural, non-repeating volumetric patterns across three spatial dimensions (X, Y, and Z). Unlike 2D textures, 3D noise maps independently of UV unwrapping, avoiding visible seams, stretching, or tiling repetitions on complex 3D meshes. Cobwebs3D Description:\u00a0Procedural cobwebs and 3D noise setups use specific node combinations to generate organic, stringy, and volumetric [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/noise3d\/\" \/>\n<meta property=\"og:site_name\" content=\"\u0414\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0456\u044f 3DCoat\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/3DCoat\" \/>\n<meta property=\"article:modified_time\" content=\"2026-08-08T04:07:08+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@3DCoatOfficial\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/noise3d\/\",\"url\":\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/noise3d\/\",\"name\":\"Noise3D - \u0414\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0456\u044f 3DCoat\",\"isPartOf\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/#website\"},\"datePublished\":\"2026-08-08T03:10:40+00:00\",\"dateModified\":\"2026-08-08T04:07:08+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/noise3d\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/noise3d\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/noise3d\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/3dcoat.com\/documentation\/nl_NL\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Node System\",\"item\":\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"GPU Nodes\",\"item\":\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/\"},{\"@type\":\"ListItem\",\"position\":4,\"name\":\"Noise3D\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/#website\",\"url\":\"https:\/\/3dcoat.com\/documentation\/\",\"name\":\"\u0414\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0456\u044f 3DCoat\",\"description\":\"Information about starting to use and learning how to use all the features of the 3DCoat.\",\"publisher\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/3dcoat.com\/documentation\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/#organization\",\"name\":\"Pilgway\",\"url\":\"https:\/\/3dcoat.com\/documentation\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/logo3DCoatWhite-1.png\",\"contentUrl\":\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/logo3DCoatWhite-1.png\",\"width\":876,\"height\":190,\"caption\":\"Pilgway\"},\"image\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/#\/schema\/logo\/image\/\"},\"sameAs\":[\"https:\/\/www.facebook.com\/3DCoat\",\"https:\/\/x.com\/3DCoatOfficial\",\"https:\/\/www.youtube.com\/c\/PILGWAY3DCoat\"]}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Noise3D - \u0414\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0456\u044f 3DCoat","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/noise3d\/","og_locale":"uk","og_type":"article","og_title":"Noise3D - \u0414\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0456\u044f 3DCoat","og_description":"Overview:\u00a0A 3D noise node generates procedural, non-repeating volumetric patterns across three spatial dimensions (X, Y, and Z). 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