{"id":15026,"date":"2026-08-08T03:10:40","date_gmt":"2026-08-08T03:10:40","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=15026"},"modified":"2026-08-08T14:30:56","modified_gmt":"2026-08-08T14:30:56","slug":"noise3d","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/noise3d\/","title":{"rendered":"Noise3D"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Overview:<\/strong>&nbsp;A 3D noise node generates procedural, non-repeating volumetric patterns across three spatial dimensions (X, Y, and Z). Unlike 2D textures, 3D noise maps independently of UV unwrapping, avoiding visible seams, stretching, or tiling repetitions on complex 3D meshes.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Cobwebs3D<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong>&nbsp;Procedural cobwebs and 3D noise setups use specific node combinations to generate organic, stringy, and volumetric web strands. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Frag Coord:<\/strong> <\/li>\n\n\n\n<li><strong>Scale:<\/strong> <\/li>\n\n\n\n<li><strong>Offset: <\/strong><\/li>\n\n\n\n<li><strong>Phase:<\/strong> <\/li>\n\n\n\n<li><strong>Twist:<\/strong> <\/li>\n\n\n\n<li><strong>Thickness:<\/strong> <\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Distance<\/strong>:&nbsp;<\/li>\n\n\n\n<li><strong>Base Color:<\/strong> <\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">EntangledVines3D<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong> The 3D noise offsets the positions of points along a curve or mesh to produce an organic, winding look.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Frag Coord:<\/strong> <\/li>\n\n\n\n<li><strong>Scale:<\/strong> <\/li>\n\n\n\n<li><strong>Radius:<\/strong><\/li>\n\n\n\n<li><strong>Warp:<\/strong><\/li>\n\n\n\n<li><strong>Smoothness:<\/strong><\/li>\n\n\n\n<li><strong>Bumps:<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Distance<\/strong>:&nbsp;<\/li>\n\n\n\n<li><strong>Base Color:<\/strong> <\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">HardNoise3D<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong> generate random, organic patterns (such as Perlin or Simplex noise) across three dimensions (X, Y, and Z)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Frag Coord:<\/strong> <\/li>\n\n\n\n<li><strong>Scale:<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Result:<\/strong>\u00a0<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">OrganicSponge3D<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong> organic sponge pattern using 3D noise.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Frag Coord:<\/strong> <\/li>\n\n\n\n<li><strong>Scale:<\/strong> <\/li>\n\n\n\n<li><strong>Iso Value:<\/strong><\/li>\n\n\n\n<li><strong>Detail Scale:<\/strong> <\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Distance<\/strong>:&nbsp;<\/li>\n\n\n\n<li><strong>Base Color:<\/strong> <\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">SoftNoise3D<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong> <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Coord:<\/strong> <\/li>\n\n\n\n<li><strong>Scale:<\/strong> <\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Result<\/strong>:\u00a0<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Voronoi3D<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong> generates organic, cellular 3D volumetric or surface patterns by calculating distances to a jittered grid of points.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Frag Coord:<\/strong> <\/li>\n\n\n\n<li><strong>Scale:<\/strong> <\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Closet:<\/strong> <\/li>\n\n\n\n<li><strong>Second Closet:<\/strong> <\/li>\n\n\n\n<li><strong>Cell ID:<\/strong> <\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Voronoi3DSoft<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong> generates organic, cell-like volumetric patterns by calculating distances to a random 3D point lattice. Softness is achieved by blending cell edges, lowering jitter, or mapping distance gradients to create smooth, cloud-like or biological structures.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Frag Coord:<\/strong> <\/li>\n\n\n\n<li><strong>Scale:<\/strong> <\/li>\n\n\n\n<li><strong>Strenght:<\/strong> <\/li>\n\n\n\n<li><strong>Soft Size:<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Distance:<\/strong> <\/li>\n\n\n\n<li><strong>Closet:<\/strong><\/li>\n\n\n\n<li><strong>Cell ID:<\/strong> <\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">VoronoiFracture3D<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Description:<\/strong> pattern generator that creates organic, non-uniform break lines, displacements, and procedural cell distributions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Inputs and Settings:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Frag Coord:<\/strong> <\/li>\n\n\n\n<li><strong>Scale:<\/strong> <\/li>\n\n\n\n<li><strong>Fracture Width:<\/strong><\/li>\n\n\n\n<li><strong>Jitter:<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Outputs:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Distance:<\/strong> <\/li>\n\n\n\n<li><strong>Cell ID:<\/strong> <\/li>\n\n\n\n<li><strong>Base Color:<\/strong> <\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n","protected":false},"author":3,"featured_media":0,"parent":14001,"menu_order":7,"template":"","manualdocumentationcategory":[9,193],"manual_doc_tag":[],"class_list":["post-15026","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manualdocumentationcategory-nodes"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Noise3D - 3DCoat Documentation<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/nodesystem\/gpu-nodes\/noise3d\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Noise3D - 3DCoat Documentation\" \/>\n<meta property=\"og:description\" content=\"Overview:&nbsp;A 3D noise node generates procedural, non-repeating volumetric patterns across three spatial dimensions (X, Y, and Z). 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