{"id":2041,"date":"2022-09-09T13:53:34","date_gmt":"2022-09-09T13:53:34","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2041"},"modified":"2026-06-05T17:16:49","modified_gmt":"2026-06-05T17:16:49","slug":"getting-started","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/getting-started\/","title":{"rendered":"Commencer"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">3DCoat est plein de fonctionnalit\u00e9s et est bien adapt\u00e9 \u00e0 la cr\u00e9ation d&#8217;un mod\u00e8le 3D en temps r\u00e9el. Avec une large gamme d&#8217;outils, de commandes, de fonctions et de flux de travail, 3DCoat est divis\u00e9 en espaces de travail clairement d\u00e9finis qui contiennent toutes les fonctions n\u00e9cessaires \u00e0 chaque phase de d\u00e9veloppement du mod\u00e8le.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> 3DCoat est un programme relativement simple pour apprendre les bases. Cependant, comme pour tous les logiciels, la difficult\u00e9 globale d\u00e9pendra de l&#8217;exp\u00e9rience de chaque apprenant, des ressources disponibles et des objectifs ultimes. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"3DC 2021 UI Overview Pt.1\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/YGMl81KhPvc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe> \n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"Intro to 3DC Series \u2010 part1   intro\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/-9-Ib_lq_Do?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe> \n<\/div><\/figure>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"> Visualisez chaque pi\u00e8ce comme une \u00ab\u00a0mini-application\u00a0\u00bb connect\u00e9e de bout en bout. La structure vous aide \u00e0 vous concentrer sur une op\u00e9ration \u00e0 la fois et \u00e0 rendre votre temps de travail aussi productif que possible.<\/p>\n<\/blockquote>\n\n\n\n<h2 class=\"wp-block-heading\"><strong><a href=\"https:\/\/3dcoat.com\/tutorials\/category\/quick-start\/\">Tutoriels de d\u00e9marrage rapide 3DCoat<\/a><\/strong><\/h2>\n\n\n\n<h2 class=\"wp-block-heading\"> Comprendre les types de maillage 3DCoat<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"> Dans ces vid\u00e9os, nous allons examiner les trois types de maillage diff\u00e9rents qui existent dans 3DCoat , ils sont associ\u00e9s aux trois espaces de travail principaux <strong>paint, retopo et sculpt<\/strong> . Il est important de conna\u00eetre les diff\u00e9rences entre eux. <\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"> La <strong>salle Tweak<\/strong> et la <strong>salle UV<\/strong> sont des espaces de travail compl\u00e9mentaires \u00e0 l&#8217;espace de travail de peinture dans le sens o\u00f9 elles travaillent exclusivement sur des objets de peinture. <\/p>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"Understanding 3DCoat Mesh Types Pt 1\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/UJyyJX-_8mc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe> \n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"Understanding 3DCoat Mesh Types Pt 2\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/sRkU7XB51EU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"> Interface et navigation<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"> La section <a href=\"https:\/\/3dcoat.com\/documentation\/fr_FR\/manual\/interface-and-navigation\/\">Interface et navigation<\/a> explique comment personnaliser la configuration g\u00e9n\u00e9rale des fen\u00eatres, modifier l&#8217;ordre des panneaux et g\u00e9rer vos pi\u00e8ces (espaces de travail).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"> Composants de la Brush<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"> La section Composants de Brush explique comment les pinceaux peuvent \u00eatre cr\u00e9\u00e9s, utilis\u00e9s et modifi\u00e9s.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"> Les espaces de travail <\/h2>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> La section <em><a href=\"https:\/\/3dcoat.com\/documentation\/fr_FR\/manual\/workspaces-rooms\/\">Workspaces (Rooms)<\/a><\/em> montre les diff\u00e9rentes fa\u00e7ons dont les maillages peuvent \u00eatre g\u00e9n\u00e9r\u00e9s ou peints. <\/p>\n\n\n\n<pre class=\"wp-block-preformatted\"> Pr\u00e8s de la case en haut \u00e0 gauche, vous verrez la fl\u00e8che d\u00e9roulante qui accompagne le s\u00e9lecteur de salle. Appuyez dessus et vous pourrez choisir diff\u00e9rentes pi\u00e8ces \u00e0 partir d'un vaste menu de commandes. <\/pre>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"3DCoat - Tips for working across rooms.\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/KwCmY4wgwA4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\"> Pi\u00e8ces<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/fr_FR\/manual\/workspaces-rooms\/paint\/\">Salle de peinture<\/a><br \/> Comme une version 3D de Photoshop, la salle de peinture de 3DCoat permet de cr\u00e9er des textures d\u00e9taill\u00e9es pour vos mod\u00e8les.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/fr_FR\/manual\/workspaces-rooms\/tweak-workspace\/\">Salle de r\u00e9glage<\/a><br \/> Cette salle poss\u00e8de certains des outils les plus simples et les plus puissants pour cr\u00e9er des modifications de maillage, des poses de mod\u00e8les et des cibles de morphing.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/fr_FR\/manual\/workspaces-rooms\/retopology\/\">Salle de Retopologie<\/a><br \/> Tous les outils et fonctions de cr\u00e9ation et de modification de la topologie se trouvent dans cette salle.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/fr_FR\/manual\/workspaces-rooms\/uv-workspace\/\">Salle UV<\/a><br \/> Apr\u00e8s avoir &#8220;Baking&#8221; votre maillage dans la salle de peinture, la salle UV fournit l&#8217;ensemble pr\u00e9cis d&#8217;outils qui vous permettent de produire une carte UV &#8220;\u00e9quilibr\u00e9e&#8221;.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/fr_FR\/manual\/workspaces-rooms\/sculpt\/\">Salle de sculpture<\/a><br \/> L&#8217;espace de travail Sculpt contient un ensemble d&#8217;outils et de fonctions qui vous permettent de construire les mod\u00e8les organiques et m\u00e9caniques les plus d\u00e9taill\u00e9s et les plus \u00e9labor\u00e9s que l&#8217;on puisse concevoir.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/fr_FR\/manual\/workspaces-rooms\/render\/\">Salle de rendu<\/a><br \/> Cette salle vous permet de tester votre mod\u00e8le et ses textures dans un environnement beaucoup plus proche d&#8217;un environnement de rendu tiers et de cr\u00e9er des \u00ab platines \u00bb et des \u00ab survols \u00bb anim\u00e9s de votre mod\u00e8le et de votre sc\u00e8ne.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/fr_FR\/manual\/workspaces-rooms\/factures\/\">Factures Room<\/a> Les Factures sont en quelque sorte un gros \u00ab \u0153uf de P\u00e2ques \u00bb dans 3DCoat. En fait, c&#8217;est un moyen tr\u00e8s puissant de cr\u00e9er des objets super d\u00e9taill\u00e9s. Par exemple, vous avez un paysage et souhaitez le recouvrir de textures d&#8217;herbe, de roche, de sable, etc.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/fr_FR\/manual\/workspaces-rooms\/simplest\/\">Chambre la plus simple<\/a><br \/> Cet espace de travail est construit sur la base de la n\u00e9cessit\u00e9 de mod\u00e9liser les formes de base \u00e0 l&#8217;aide d&#8217;outils simples.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/fr_FR\/manual\/workspaces-rooms\/modeling\/\">Salle de mod\u00e9lisation<\/a><br \/> Une nouvelle salle de mod\u00e9lisation avec un ensemble d&#8217;outils de mod\u00e9lisation low-poly classique a \u00e9t\u00e9 ajout\u00e9e. Nouveau paradigme introduit : Commencez par la mod\u00e9lisation Fast Low-poly pour la forme de base, puis cr\u00e9ez un Sculpt Mesh avec Subdivision et ajoutez des d\u00e9tails dans la salle Sculpt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/fr_FR\/manual\/workspaces-rooms\/kitbash\/\">Chambre Kitbash<\/a><br \/> Nouvel espace de travail ajout\u00e9. C&#8217;est un ensemble de diff\u00e9rentes pi\u00e8ces qui peuvent \u00eatre attach\u00e9es et li\u00e9es les unes aux autres, comme des \u00ab lego \u00bb.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/fr_FR\/manual\/interface-and-navigation\/modify-or-create-new-room\/\">Cr\u00e9er une nouvelle pi\u00e8ce<\/a><br \/> Possibilit\u00e9 de cr\u00e9er votre propre chambre.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"> Core API de Scripting et de base<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"> La section <a href=\"https:\/\/3dcoat.com\/documentation\/fr_FR\/manual\/scripting-core-api\/\">Scripting et Core API<\/a> montre une introduction sur la mani\u00e8re dont 3DCoat peut \u00eatre \u00e9tendu en cr\u00e9ant de nouveaux outils et en mettant \u00e0 niveau ceux qui existent d\u00e9j\u00e0.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"> Questions fr\u00e9quemment pos\u00e9es<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"> La section <a href=\"https:\/\/3dcoat.com\/documentation\/fr_FR\/faq\/\">Foire aux questions<\/a> donne des r\u00e9ponses aux questions fr\u00e9quemment pos\u00e9es.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"> Tutoriels<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"> Tous <a href=\"https:\/\/3dcoat.com\/documentation\/fr_FR\/video-tutorials\/\">les tutoriels sur 3DCoat<\/a> .<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>&#8211; Introduction \u00e0 3DCoat 2021 par Anton Tenitsky<\/strong> . Vous pouvez lui poser des questions sur son serveur discord : <a href=\"https:\/\/discord.gg\/a5TJyRA\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">https:\/\/discord.gg\/a5TJyRA<\/a> <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"User Inteface Basics - Intro to 3D Coat - 01\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/8FCbuQIaJkM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe> \n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"3D Coat Overview Pt.1\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/L1IIbanmuhk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe> \n<\/div><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>&#8211; Cette s\u00e9rie de vid\u00e9os couvre certains flux de travail typiques dans 3DCoat<\/strong> et comment ils impliquent les diff\u00e9rents espaces de travail\/ensembles d&#8217;outils dans l&#8217;application. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"Common Workflows Pt.1\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/q0j3eOUZqug?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe> \n<\/div><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>&#8211; Principes de base de 3DCoat pour l&#8217;art conceptuel.<\/strong> Dans ce tutoriel, Jose Vega passe en revue les bases et comment il l&#8217;utilise. Il passera en revue certains des pinceaux et techniques les plus utilis\u00e9s qu&#8217;il utilise normalement lors de l&#8217;utilisation de 3DC. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"3DCoat Basics for Concept Art\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/qIORGpvBp7o?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2041","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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