{"id":2074,"date":"2022-09-09T14:28:39","date_gmt":"2022-09-09T14:28:39","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2074"},"modified":"2026-03-09T15:33:44","modified_gmt":"2026-03-09T15:33:44","slug":"paint","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/","title":{"rendered":"Painting"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\" id=\"paint_workspace\">Painting <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace#paint_workspace\"><\/a><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/JW_jUBXS4Lk\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Hurtig start med at Painting arbejdsomr\u00e5de<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/tutorials\/category\/painting-tools\/\"><strong>Video tutorials til Painting<\/strong><\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/tutorials\/category\/texturing\/\"><strong>Tekstureringsmontre<\/strong><\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Som en 3D analog til forskellige 2D maleapplikationer giver 3D Coat`s Painting Room dig mulighed for hurtigt at skabe detaljerede teksturer til dine modeller. Alle v\u00e6rkt\u00f8jer b\u00f8r v\u00e6re bekendt, hvis du er fortrolig med Photoshop -v\u00e6rkt\u00f8jer. Brug af lag til at skabe s\u00f8ml\u00f8se teksturer af organiske karakterer, mekaniske objekter eller landskabselementer med en velkendt b\u00f8rstebaseret gr\u00e6nseflade. Intuitive b\u00f8rstekontroller kan \u00e6ndres p\u00e5 farten med musen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Med Painting Room kan du oprette flere typer teksturer samtidigt: Diffus\/Albedo-farve, Glans\/Metalness og Depth (som kan eksporteres som Bump, Displacement eller Normal Maps). Farvelag kan ogs\u00e5 eksporteres som andre kort, inklusive Vertex Weight Maps, Emissive\/Luminosity Maps og mere.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Mal ved hj\u00e6lp af Stencils Panel, gentagne Strips Panel og kompleks maskering for at realisere dine endelige tekstureringsdetaljer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> N\u00e5r der kr\u00e6ves \u00f8get pr\u00e6cision, skal du bruge <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/brush-components\/strokes\/\">Stroke Mode<\/a> Spline og Line-based Brush v\u00e6rkt\u00f8jerne. Fra dette samme panel skal du bruge stempelv\u00e6rkt\u00f8jet til at placere gentagne Brush .<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Maksimerer produktiviteten, <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/brush-components\/smart-materials\/\">Smart Materials<\/a> sammensat af separate kort p\u00e5 Painting Room giver dig mulighed for at skabe PBR teksturer samtidigt. Brug 3DCoat <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/brush-components\/smart-materials\/\">Smart Materials<\/a> p\u00e5 farver og v\u00e6rdier, mal teksturkanaler samtidigt (dybde, farve, glans), spejlende og metalagtighed. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\"> Ved maling, n\u00e5r 3DCoat bruger Mip Maps?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Den korrekte teksturfiltrering er i gengivelsesrummet. I malerrummet er der ingen mipmapping nu for at fremskynde maleprocessen i realtid. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"paint_room_features\"> Painting funktioner <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace#paint_room_features\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Brug din tablet og stylus til at skabe pr\u00e6cise teksturer og effekter, du har brug for til dine modeller. N\u00e5r der kr\u00e6ves h\u00f8jere pr\u00e6cision, kan du bruge de forskellige tilstande i Hub Mode-panelet.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; At Painting ved hj\u00e6lp af skabeloner, striber af gentagne m\u00f8nstre og smarte materialer best\u00e5r af separate dybde-, farve-, glans- og metalstrukturer, der kun virker, n\u00e5r de aktiveres af de tilsvarende knapper p\u00e5 overfladen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Export ethvert teksturkort i pr\u00e6cis det format, du har brug for, med eller uden alfakanaler, og med den helt rigtige m\u00e6ngde d\u00e6mpning af dine UV kort.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Brug Viewer-referencebilleder for bedre orientering og ethvert Paint-hjulbillede til farveduplikering og reference.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Tilpas dit Brush Alpha Panel med et komplet arsenal af dine yndlingsb\u00f8rster og b\u00f8rsteindstillinger. Hver gang du starter 3DCoat, er alt klar.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Test dine forskellige UV udpakningsordninger i <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/uv-workspace\/\">UV rummet<\/a> , f\u00f8r du export.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Du kan ogs\u00e5 male Vertex Color Maps direkte p\u00e5 din voxel af overfladeskulpturer og bruge de nyeste tekstureringsteknikker med Ptex.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Bag dine vertexfarver og Ptex teksturer til standard UV kort til alsidig brug overalt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Brug <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/interface-and-navigation\/camera-and-navigation\/\">Viewport-referencebilleder<\/a> til forbedret vejledning s\u00e5vel som ethvert billede som et Painting til farveduplikering og reference.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Tilpas dit <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/brush-components\/brushes\/\">Brush Alpha Panel<\/a> med et komplet arsenal af dine foretrukne b\u00f8rster og Brush , klar til at blive brugt, hver gang du starter 3DCoat.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Se pr\u00e6cis, hvad du f\u00e5r, i <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/render\/\">realtid<\/a> , f\u00f8r du export til eksterne applikationer til endelig produktion.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Brug <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/\">Texture UV Editor<\/a> til kun at male med de aspekter af din tekstur, der \u00f8nskes direkte p\u00e5 UV kortet for den st\u00f8rste pr\u00e6cision.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> N\u00e5r du skal male meget detaljerede og pr\u00e6cise teksturer, men ikke forskydning, skal du v\u00e6lge tekstureringstilstanden <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/paint\/texture-painting-and-modes\/per-pixel-painting\/\">PerPixel Painting<\/a> . Hvis du har brug for at male med st\u00f8rre forskydningsv\u00e6rdier, skal du v\u00e6lge tilstanden <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/paint\/texture-painting-and-modes\/displacement-micro-vertex-painting\/\">MicroVertex Painting (Forskydning)<\/a> . Eller du kan male uden bekymringerne ved UV korts\u00f8mme med Ptex.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Du kan ogs\u00e5 <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/paint\/texture-painting-and-modes\/surface-painting-polypaint\/\">male vertexfarver<\/a> direkte p\u00e5 dine overflademodeller samt bruge de nyeste tekstureringsteknikker med <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/paint\/texture-painting-and-modes\/ptex-painting\/\">Ptex Painting<\/a> . <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"paint_menus\"> Menuer til Painting <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace#paint_menus\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/\">Menuer til Painting<\/a> <br \/><a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=general%3Apaint_workspace&#038;media=general:paintuppermenu.jpg\"><\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"top_bar_tool_parameters\"> \u00d8verste bj\u00e6lkev\u00e6rkt\u00f8jsparametre <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace#top_bar_tool_parameters\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/paint\/paint-top-bar\/\">\u00d8verste bj\u00e6lkev\u00e6rkt\u00f8jsparametre<\/a><br \/> Det \u00f8verste panel med Brush indeholder skift til funktioner som &#8220;Dybde, udj\u00e6vning, opacitet og glans&#8221; med betingelser i Painting i form af et ikon, der kan skiftes (der skifter mellem muserespons og tabletrespons). <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"painting_parameters_toolset\"> Painting og v\u00e6rkt\u00f8jss\u00e6t <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace#painting_parameters_toolset\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/paint\/paint-room-tools\/\">Venstre v\u00e6rkt\u00f8jspanel<\/a><\/strong><br \/> <strong><a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/paint\/paint-top-bar\/\">Kanaler for dybde, farve, glans<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/paint\/paint-top-bar\/\">Painting lag<\/a><\/strong><br \/> <strong><a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/layers-menu\/the-blending-panel\/\">Painting blanding og maske<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/brush-components\/smart-materials\/\">Painting med smarte materialer<\/a><\/strong><br \/> <strong><a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/paint\/mask-material-preview-panel\/\">Indstillinger for forh\u00e5ndsvisning<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/the-color-picker\/\">Farvev\u00e6lger, billedfarvepanel og brugerdefinerede farvepaletter<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/interface-and-navigation\/hotkeys\/\">Painting<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/pMte19KpWrQ?list=PLlQ3JITh9bXMvBlrpIqwB-CcnJiIfwHxN\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Viewport Navigation &#038; Hotkey Assignment<\/a> :<\/strong> Denne video d\u00e6kker emnerne for Viewport Navigation i 3D Coat, samt tildeling af matchende genvejstaster i 3DCoat til v\u00e6rkt\u00f8jer som dem i Photoshop. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"import_export\"> Import &#038; Export <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace#import_export\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/paint\/importing-into-the-paint-room\/\">Import maling<\/a><br \/> <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/paint\/exporting-from-the-paint-room\/\">Export maling<\/a> <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"how_to\"> Hvordan <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace#how_to\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/pMte19KpWrQ?list=PLlQ3JITh9bXMvBlrpIqwB-CcnJiIfwHxN\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Viewport Navigation &#038; Hotkey Assignment<\/a> :<\/strong> Denne video d\u00e6kker emnerne for Viewport Navigation i 3D Coat, samt tildeling af matchende genvejstaster i 3DCoat til v\u00e6rkt\u00f8jer som dem i Photoshop.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/9YCGyPJztG8?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">S\u00e5dan bytter du UVs<\/a> :<\/strong> Denne video d\u00e6kker en nem metode i 3DCoat, til at \u00e6ndre en models UVs efter at have udf\u00f8rt noget teksturmalerarbejde &#8230; uden nogen form for straf.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/uwsExUrgbkM?list=PLlQ3JITh9bXMvBlrpIqwB-CcnJiIfwHxN\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Skitsering i 3DCoat<\/a> :<\/strong> Denne video begynder en kort serie, der demonstrerer 3D Coats skitseegenskaber og unikke appel som et skitsev\u00e6rkt\u00f8j i enhver kunstners pipeline. <br \/><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"technical_information\"> Teknisk information<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace#technical_information\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/xssClRNzVzQ?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Hurtig start: Painting<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/jjHoadKhF0s?list=PLlQ3JITh9bXMvBlrpIqwB-CcnJiIfwHxN\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">PhotoShop-Centric UI<\/a> :<\/strong> Denne video begynder en serie, der d\u00e6kker Painting og viser nogle almindelige elementer mellem Photoshop og 3DCoat.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/02gxRVfSNcs?list=PLlQ3JITh9bXMvBlrpIqwB-CcnJiIfwHxN\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Live Photoshop -forbindelse<\/a> :<\/strong> Denne video demonstrerer sammenh\u00e6ngen mellem 3DCoats Painting Workspace og Photoshop. Alternativt kan du tildele et andet billedredigeringsprogram i stedet for Photoshop (menuen REDIGER, Indstillinger, fanen Generelt, Ekstern 2D-editor), s\u00e5 l\u00e6nge den kan redigere PSD-filer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/KiI0O6E5EW4?list=PLlQ3JITh9bXMvBlrpIqwB-CcnJiIfwHxN\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Krita og 3DCoat arbejdsgang<\/a> :<\/strong> Krita og 3DCoat kan arbejde problemfrit sammen og udveksle lagdelte billeder med blot et par museklik. Krita er kendt som &#8220;Photoshop erstatningen p\u00e5 Linux&#8221;. Se <a href=\"http:\/\/www.krita.org\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">http:\/\/www.krita.org\/<\/a> for mere information om Krita.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/marmoset.co\/posts\/pbr-texture-conversion\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">PBR teksturkonvertering<\/a> :<\/strong> hvordan indhold, der er skabt til traditionelle shaders, kan konverteres til PBR shaders, hvordan man konverterer indhold fra \u00e9n PBR workflow til en anden, og forklarer de forskellige forskelle i moderne workflows.Af Joe Wilson.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/gH4olwRmUZE?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Ryd alle ubrugte Painting<\/a> :<\/strong> Denne video d\u00e6kker en lille, men nyttig workflowforbedring i Painting i 3DCoat. Hvis man skal genfors\u00f8ge Baking , skal genstandene og malingslagene f\u00f8rst ryddes for at forhindre dubletter. Dette v\u00e6rkt\u00f8j hj\u00e6lper med at fremskynde rydningen af Painting &#8230; med et enkelt klik.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/PJaFZbxec1Q?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Hurtigt tip AO Baking fejlfinding<\/a> :<\/strong> Denne video demonstrerer et hurtigt tip om fejlfinding af AO bagning i 3DCoat, hvis en bruger skulle st\u00f8de p\u00e5 en urimelig m\u00e6ngde forsinkelse.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/SG4yHvDlbMA?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Tip til at rette visuelle anomalier<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/q_e_YZfTJko?list=PLlQ3JITh9bXMvBlrpIqwB-CcnJiIfwHxN\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Alfa- import<\/a> :<\/strong> S\u00e5dan import en tekstur, der skal bruges som information om laggennemsigtighed (alfakanal) inde i 3DCoat. Det er faktisk umuligt at importere alfa-information direkte til 3D Coat , men det viser en kort l\u00f8sning for at g\u00f8re det alligevel.<br \/> Forklar desuden, hvordan man maler fleksibel alfainformation, og hvordan funktionen &#8220;Linked layer&#8221; hj\u00e6lper her. Af Christoph Werner. <br \/><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"paint_examples\"> Painting eksempler <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace#paint_examples\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/7hyz8OrzBtA?list=PLlQ3JITh9bXMvBlrpIqwB-CcnJiIfwHxN\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">PBR malertest<\/a> :<\/strong> En hurtig basisdemo af det nye malersystem. Af DoctorDanko.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"http:\/\/www.creativewithjaakko.com\/2016\/09\/29\/pbr-texturing-in-3d-coat\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">PBR teksturering i 3DCoat<\/a> :<\/strong> Stor tak til Jaakko Saari for denne detaljerede vejledning om PBR teksturering.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/1LFEOSBraJ0?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Painting<\/a> :<\/strong> Dette er en demonstration af nogle af de mere almindelige Painting , man kan bruge p\u00e5 et lignende projekt. Det er ikke beregnet til at v\u00e6re en tutorial om teksturering af maleteknikker.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/-nTkUFHZCOw\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">H\u00e5ndmalet v\u00e5ben<\/a><\/strong> af Angelina Diez.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/5YMu2jy7Oqw?list=PLcCXMKE9p2HtbxQxla3Va_lvgCB48uBLK\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Fantasy dagger teksturing tutorial<\/a><\/strong> af mikibencz.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/WkcZ_hPdBsw?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Polypainting &#8211; Unikke Sculpting Features<\/a> :<\/strong> Denne video begynder en serie, der fremh\u00e6ver nogle af de unikke funktioner i 3DCoat , der hj\u00e6lper med at adskille den. Det begynder med at vise, hvordan 3DCoat udnytter PBR Texture Painting og High Poly Sculpting samtidigt&#8230;ved at tage sig af to normalt tidskr\u00e6vende og kedelige opgaver p\u00e5 \u00e9n gang og udf\u00f8res ret hurtigt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/ralUTyBDqqc?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Painting Mesh to Sculpt Mesh<\/a> :<\/strong> Denne video demonstrerer de n\u00f8dvendige trin for at sende en kopi af et Painting Mesh til Sculpt Workspace (hvor det bliver til et Sculpt Mesh, der kan voxeliseres eller f\u00e5 dynamisk tessellation p\u00e5f\u00f8rt) og bake skulpturredigeringer i lille skala tilbage til Painting Mesh via et nyt normal map.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/p2JlDPtq690?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Fra Painting til skulptur og tilbage igen<\/a> :<\/strong> Denne video demonstrerer en metode, man kan bruge til at f\u00e5 din model&#8230;fuldst\u00e6ndig fortr\u00e6ngt (med ethvert arbejde, du m\u00e5ske allerede har udf\u00f8rt ved brug af billedbaseret skulptur)&#8230;fra Painting til Voxel -rummet til lave nogle billedredigeringer der.<br \/> bake derefter et nyt, opdateret displacement map , der kan tilf\u00f8jes til Painting .<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/avbLceOHWyg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Anvendelse af et m\u00e6rkat eller billede<\/a> :<\/strong> Denne video demonstrerer tre metoder og v\u00e6rkt\u00f8jss\u00e6t til at anvende et m\u00e6rkat\/logo eller et hvilket som helst billede p\u00e5 din model.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/mpUQ30FVZB8?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Emissive Maps<\/a> :<\/strong> Denne gamle video demonstrerer brugen af Specular Color og Emissive (Glow) Maps.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br \/><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"further_reading\"> YDERLIGERE L\u00c6SNING <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace#further_reading\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/marmoset.co\/posts\/basic-theory-of-physically-based-rendering\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Grundl\u00e6ggende teori om fysisk baseret gengivelse \u2013 af Jeff Russell<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/marmoset.co\/posts\/physically-based-rendering-and-you-can-too\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Fysisk baseret gengivelse, og du kan ogs\u00e5! \u2013 Af Joe Wilson<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"parent":2072,"menu_order":0,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2074","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Paint - 3DCoat dokumentation<\/title>\n<meta name=\"description\" content=\"3DCoat Paint Room g\u00f8r det ekstremt hurtigt at skabe detaljerede teksturer til dine modeller. 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