{"id":2076,"date":"2022-09-09T14:29:07","date_gmt":"2022-09-09T14:29:07","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2076"},"modified":"2025-12-22T19:11:30","modified_gmt":"2025-12-22T19:11:30","slug":"texture-painting-and-modes","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/texture-painting-and-modes\/","title":{"rendered":"Painting Modes"},"content":{"rendered":"\n<p>Before we start painting on any meshes, we should touch on different methods within 3DCoat for painting. <\/p>\n\n\n\n<p>There are a number of them, each with its own positive and negative sides:<\/p>\n\n\n\n<p>1.&nbsp;<a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/texture-painting-and-modes\/per-pixel-painting\/\">PerPixel Painting<\/a>&nbsp;for pixel painting or digital painting. Paint a 3D model with your own UVset or automatically create a new UV.<br \/>2.&nbsp;<a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/texture-painting-and-modes\/displacement-micro-vertex-painting\/\">MicroVertex Painting (Displacement)<\/a><br \/>3.&nbsp;<a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/texture-painting-and-modes\/ptex-painting\/\">Ptex Painting<\/a><br \/>4.&nbsp;<a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/texture-painting-and-modes\/surface-painting-polypaint\/\">Vertex Painting (Polypainting)<\/a><br \/>5.&nbsp;<a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/volumetric-painting\/\">Volumetric Painting<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>1.&nbsp;<a href=\"https:\/\/3dcoat.com\/documentation\/manual\/interface-and-navigation\/different-forms-of-resolution\/\">Different Forms of \u201cResolution\u201d.<\/a><br \/>2.&nbsp;<a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/\">Texture Baking Tool<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>3DCoat loads the whole texture uncompressed into the RAM to have better load times for the renderer. Let&#8217;s see how far off we are.<br \/>By example 6k texture you mean a 6144 \u00d7 6144 pixel texture. That is 37748736 pixels by channels, If you have a RGB texture and assuming each channel has 8 bits of information (e.g. JPG, most PNGs), it needs 37748736 \u00d7 3 \u00d7 8 = 905969664 bits.<\/p>\n\n\n\n<p>Now let us break it down to a readable number:<br \/>905969664\/8\/1024\/1024 = 108 Megabyte.<\/p>\n\n\n\n<p>So you may have a compressed texture on your HDD, but 108 Mb raw RGB data in your RAM by layer.<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":2074,"menu_order":0,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2076","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Painting Modes - 3DCoat Documentation<\/title>\n<meta name=\"description\" content=\"Shows some of the different methods in 3DCoat for painting. 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