{"id":2212,"date":"2022-09-19T17:21:15","date_gmt":"2022-09-19T17:21:15","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2212"},"modified":"2025-12-23T17:56:41","modified_gmt":"2025-12-23T17:56:41","slug":"conditions-limiter","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/brush-components\/conditions-limiter\/","title":{"rendered":"Conditions (Height\/Color) Limiter"},"content":{"rendered":"\n<p>In the Paint Room, the most effective way to mask only the crevices of a model is by using a Smart Material baking a curvature map or ambient occlusion (AO) map as a &#8220;condition&#8221;. <br \/>This allows you to apply paint or effects to the concave areas while leaving the rest of the model untouched.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img decoding=\"async\" width=\"356\" height=\"169\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-1.png\" alt=\"\" class=\"wp-image-9446\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-1.png 356w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-1-300x142.png 300w\" sizes=\"(max-width: 356px) 100vw, 356px\" \/><\/figure>\n<\/div>\n\n\n<p>Another important feature on the Top Bar is the Height\/Color Limiter or\u00a0<a href=\"https:\/\/youtu.be\/edGevw9i9R0?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Conditions<\/a>. Can be accessed by clicking the icon next to the Condition Mask layer (and next to Degree); this gives even more access to various ways to apply your material layer.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"200\" height=\"444\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/heightcolorlimiter.jpeg\" alt=\"\" class=\"wp-image-2468\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/heightcolorlimiter.jpeg 200w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/heightcolorlimiter-135x300.jpeg 135w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/heightcolorlimiter-5x12.jpeg 5w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/figure>\n<\/div>\n\n\n<p><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/brush-components\/conditions-limiter\/\"><strong>Height\/Color Limiter Conditions<\/strong><\/a>: Select how the depth, color, and Gloss of your brush strokes are affected by colors, height, and other parameters.<\/p>\n\n\n\n<p>A condition mask is used to apply effects or paint based on specific conditions of the model&#8217;s surface, such as curvature or ambient occlusion. This function allows you to, for example, paint more in a cavity, more on peaks, or more on a specific color or even a mask. <\/p>\n\n\n\n<blockquote class=\"wp-block-quote has-background is-layout-flow wp-block-quote-is-layout-flow\" style=\"background-color:#f1f1f1\">\n<p>Conditions refer to paint masking options that allow you to restrict painting to specific areas of a model based on surface curvature, lighting, or other criteria.<\/p>\n<\/blockquote>\n\n\n\n<p>This is often used in the Paint Room with Smart Materials to target specific areas like crevices or raised surfaces. It\u2019s a helpful way to paint in detail, such as grime around nuts or rusty colors in rust spots.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">To use a condition mask: <\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong>Smart Material Method: <\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Create or select a Smart Material that uses curvature or AO as a condition. <\/li>\n\n\n\n<li>Attach the Smart Material to a layer. The material will automatically apply itself based on the model&#8217;s geometry, affecting only the areas that meet the condition. <br \/>Conditional Painting: <\/li>\n\n\n\n<li>Select a painting tool. <\/li>\n\n\n\n<li>Use the &#8220;Conditions&#8221; dropdown menu to choose a condition like &#8220;Concavity&#8221; or &#8220;Convexity&#8221;. <\/li>\n\n\n\n<li>Paint on the model, and the effect will only apply to areas that meet the selected condition. <br \/>These methods allow for precise control over where paint or effects are applied, enhancing the texturing process.<\/li>\n<\/ul>\n\n\n\n<p><strong>Conditional Painting:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Select a painting tool. <\/li>\n\n\n\n<li>Use the &#8220;Conditions&#8221; dropdown menu to choose a condition like &#8220;Concavity&#8221; or &#8220;Convexity&#8221;. <\/li>\n\n\n\n<li>Paint on the model, and the effect will only apply to areas that meet the selected condition. <br \/>These methods allow for precise control over where paint or effects are applied, enhancing the texturing process.<\/li>\n<\/ul>\n\n\n\n<blockquote class=\"wp-block-quote has-background is-layout-flow wp-block-quote-is-layout-flow\" style=\"background-color:#f1f1f1\">\n<p>Remember to set it to&nbsp;<em>Always<\/em>&nbsp;when you finish using this option.<\/p>\n<\/blockquote>\n\n\n\n<h3 class=\"wp-block-heading\">Step by Step<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<blockquote class=\"wp-block-quote has-background is-layout-flow wp-block-quote-is-layout-flow\" style=\"background-color:#f1f1f1\">\n<p>To use any condition remember first to Edit &gt; Calculate curvature and AO maps.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"519\" height=\"43\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-50.png?wsr\" alt=\"\" class=\"wp-image-10765\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-50.png 519w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-50-300x25.png 300w\" sizes=\"(max-width: 519px) 100vw, 519px\" \/><\/figure>\n<\/div>\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"547\" height=\"62\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/05\/Curvature.jpg\" alt=\"\" class=\"wp-image-6103\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/05\/Curvature.jpg 547w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/05\/Curvature-300x34.jpg 300w\" sizes=\"(max-width: 547px) 100vw, 547px\" \/><\/figure>\n<\/div><\/blockquote>\n\n\n\n<p><strong>. Using a Smart Material (recommended):<\/strong> This non-destructive method uses a procedural material layer that automatically masks itself based on the model&#8217;s geometry.<br \/>Step 1: Bake the texture maps. First, 3DCoat needs the model&#8217;s curvature and ambient occlusion data to understand its topology.<\/p>\n\n\n\n<p>Go to the Textures menu at the top of the interface, select Calculate Occlusion. <br \/>In the dialog box, you can adjust settings like depth and contrast. Click Calculate.<br \/>Go to the Textures menu again and select Calculate Curvature. In the dialog that appears, you can adjust the &#8220;cavity&#8221; and &#8220;long-range&#8221; intensity to define the scale of the details you want to detect. Click Calculate. <\/p>\n\n\n\n<p><strong>. Create a new layer and attach a Smart Material:<\/strong> Next, apply a new Smart Material that uses the baked textures to create the mask.<\/p>\n\n\n\n<p>In the Layers panel, create a new layer where you want to apply your paint or effect.<br \/>In the Smart Materials panel, find a material that works as a base. For a simple mask, a standard dirt or rust material is a good starting point.<br \/>Right-click the Smart Material and select Attach to current layer.<br \/>The Smart Material will apply itself to the selected layer using its built-in conditions, which often include curvature or AO. You can now paint on this layer and the effect will be confined to the crevices. <\/p>\n\n\n\n<p><strong>. Adjust the Smart Material:<\/strong> To customize your mask, edit the attached Smart Material.<\/p>\n\n\n\n<p>Right click the Smart Material attached to your layer to select &#8220;open the Smart Material Editor&#8221; detaching it first.<br \/>In the editor, navigate to the layer that controls the crevice color (e.g., the &#8220;Dirt&#8221; or &#8220;Cavity&#8221; layer).<br \/>Click the condition icon to open the Condition settings. Here, you can adjust parameters like the Cavity Width, Cavity Degree, and Contrast to fine-tune exactly how the mask appears in the crevices.<br \/>Once you have your desired masking value, attach again and you can either paint on the layer, fill it with a new color, or continue modifying the smart material. <\/p>\n\n\n\n<p><strong>. Conditional painting:<\/strong> For a more direct, manual approach, you can activate the Concavity masking mode on your brush.<\/p>\n\n\n\n<p>Select a painting tool, like the Paint Brush, from the Tools panel.At the top of the interface, locate the &#8220;Conditions&#8221; dropdown menu with the different masking conditions. It is usually set to No Masking by default.<br \/>Change the condition to Concavity. This will ensure that your brush strokes only apply to the concave (crevice) areas of your model.<br \/>Paint on your model. You may need to adjust the brush&#8217;s falloff to get a more precise effect.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">These conditions are<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<blockquote class=\"wp-block-quote has-background is-layout-flow wp-block-quote-is-layout-flow\" style=\"background-color:#f1f1f1\">\n<p>On the upper right side you can adjust degree &amp; contrast<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2024_05\/image.png.ef835c0d0e7384838137381e293fe195.png\" alt=\"\"\/><\/figure>\n<\/div>\n\n\n<p>Remember that Conditions only work on freeze for sculpt surface mode or Surface Paint on vertex on Paint Room.<\/p>\n\n\n\n<p>But the standard <em>sculpting<\/em> brushes do not respect conditions, only work on Freeze mask to restrict where surface sculpting tools will be applied to the surface of the model.<\/p>\n<\/blockquote>\n\n\n\n<p><strong>Always:<\/strong>\u00a0Applies to every pixel of the layer.<br \/><strong>More on Concave:<\/strong>\u00a0This applies to areas that are more concave and lets you fill crevices. The condition allows acting stronger on concave areas. The cavity map will be generated as a separate layer automatically.<br \/><strong>More on Convex:<\/strong>\u00a0Applies to more convex areas, applying the material to more rounded external surfaces. The condition allows acting stronger on convex areas. The cavity\/curvature map will be generated as a separate layer automatically.<br \/><strong>Less on Concave:<\/strong>\u00a0Similar to More on Concave, but applies in the opposite form by allowing a little less in concave areas and a little more in convex.<br \/><strong>Less on Convex:<\/strong>\u00a0Similar to More on Convex, but applies in the opposite form by allowing a little less on convex areas and a little more in concave.<br \/><strong>More on Flat:<\/strong>\u00a0Applies only to flatter surfaces.<br \/><strong>More on Curve:<\/strong>\u00a0This applies only to more curved surfaces.<br \/><strong>More on Lit:<\/strong>\u00a0The condition allows you to act stronger in lit areas. Uses an Ambient Occlusion map to determine placement: you need to calculate the ambient occlusion map to use this condition. Use Edit\u2192Calculate Occlusion.<br \/><strong>More on Shadow:<\/strong>\u00a0The condition allows you to act stronger, darker shaded areas. You need to calculate the ambient occlusion map to use this condition. Use Edit\u2192Calculate Occlusion.<br \/><strong>More on Top:<\/strong>\u00a0Applies only to the upper areas of the surface.<br \/><strong>More on Bottom:<\/strong>\u00a0Applies only to the bottom areas of the surface.<br \/><strong>More on Sides:<\/strong>\u00a0Applies only on the sides of the surface. The condition acts stronger on the sides of the model.<br \/><strong>More on Bright:<\/strong>\u00a0Acts stronger on bright pixels. The only color of the current layer is taken into account.<br \/><strong>More on Midtone:<\/strong>\u00a0Acts stronger on pixels with medium brightness. The only color of the current layer is taken into account.<br \/><strong>More on Dark:<\/strong>\u00a0Acts stronger on dark pixels. The only color of the current layer is taken into account.<br \/><strong>More on Picked:<\/strong>\u00a0Acts stronger on pixels with a color close to the currently picked color. The only color of the current layer is taken into account.<\/p>\n\n\n\n<p><strong>More on Bumped:<\/strong>\u00a0Acts stronger on pixels that extrude outward. Only displacement of the current layer is taken into account.<br \/><strong>More on Dent:<\/strong>\u00a0Acts stronger on pixels that extrude inward. Only displacement of the current layer is taken into account.<\/p>\n\n\n\n<p>These two condition options seem to only work on layers with displacement applied. <br \/>On separate layers, this option does not work.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"if_you_like_to_edit_curvature_map_on_smart_material_editor\">If you like to edit the RGB Curvature map on Smart material Editor<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:materials#if_you_like_to_edit_curvature_map_on_smart_material_editor\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"513\" height=\"282\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-145.png?wsr\" alt=\"\" class=\"wp-image-12429\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-145.png 513w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-145-300x165.png 300w\" sizes=\"(max-width: 513px) 100vw, 513px\" \/><\/figure>\n<\/div>\n\n\n<p><strong>1.<\/strong> First, you need to add <a href=\"https:\/\/3dcoat.com\/documentation\/manual\/brush-components\/conditions-limiter\/\"><strong>Conditions<\/strong><\/a> to Degree value (more on convex like example) to see \u201cvase\u201d options.<br \/><strong>2.<\/strong> Focus on a new edit icon -it looks like a vase-, this was added and did not exist before, and it is with the spin edges that the update function is configured. It is the additional cavity width: The 0 value means that the cavity is taken from the materials settings as-is.<br \/>Values less mean sharper cavity, more than 0.5 &#8211; widening of the cavity. Or course, you need an RGB cavity layer in the scene to vary the cavity width.<br \/>It works only on such <a href=\"https:\/\/3dcoat.com\/documentation\/manual\/brush-components\/conditions-limiter\/\"><strong>conditions<\/strong><\/a>: more on concave, more on convex, less on concave, less on convex, more on flat, and more on curved (you can use any of these modes).<br \/><strong>3.<\/strong> The new parameter is responsible for the radius cavity. It is also affected by degree and contrast adjustments.<\/p>\n\n\n\n<p>&#8211; Overall Cavity Modulator<br \/>&#8211; Cavity area width<br \/>&#8211; Additional Cavity width<br \/>&#8211; Degree<br \/>&#8211; Contrast<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Tutorials<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Paint Conditions Menu Pt.1\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/i5CKFu41DQA?list=PL0614F2A03AD725CD\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/JUG4dmfNv8U\">Conditions Painting:<\/a><\/strong> Conditions refer to paint masking options that allow you to restrict painting to specific areas of a model based on surface curvature, lighting, or other criteria.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/edGevw9i9R0\" target=\"_blank\" rel=\"noreferrer noopener\">Conditions Painting quick start:<\/a><\/strong> This video demonstrates the usage of Conditions to apply paint according preset restrictions, such as Cavity\/Recessed areas, Edges\/Protrusions, Flat, Curved, Lit, Shadow, etc.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/6Fmks8pjcvw\">Cavity Masking and Painting:<\/a><\/strong> This video demonstrates Conditions-based Masking &amp; Painting inside the Sculpt Workspace of 3DCoat, which allows the user to confine Sculpting and Texture Painting edits to specific areas of the model&#8217;s surface.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Cavity Masking and Painting\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/6Fmks8pjcvw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"author":3,"featured_media":0,"parent":2070,"menu_order":5,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2212","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Conditions (Height\/Color) Limiter - 3DCoat Documentation<\/title>\n<meta name=\"description\" content=\"Another very important feature on the Top Bar, is the Height\/Color Limiter or\u00a0Conditions.Select how depth, color and Gloss of your brush strokes are affected by colors, height and other parameters. 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