{"id":2218,"date":"2022-09-19T17:24:42","date_gmt":"2022-09-19T17:24:42","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2218"},"modified":"2025-12-23T18:06:41","modified_gmt":"2025-12-23T18:06:41","slug":"smart-materials","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/brush-components\/smart-materials\/","title":{"rendered":"Smart Materials"},"content":{"rendered":"\n<p><a href=\"https:\/\/youtu.be\/TLzZ6BvCbtI\">Smart Materials<\/a> allow you to paint with physically accurate materials (PBR), as well as create them.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"800\" height=\"324\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/smartmaterials.jpeg\" alt=\"\" class=\"wp-image-2474\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/smartmaterials.jpeg 800w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/smartmaterials-300x122.jpeg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/smartmaterials-768x311.jpeg 768w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/smartmaterials-18x7.jpeg 18w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/figure>\n<\/div>\n\n\n<p>They can be projected upon your mesh with various methods and allow for advanced textures to be painted very quickly.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Where to save PBR Library downloads<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>Version 2021+ added completely new folders structure.<\/p>\n\n\n\n<p>Almost all is split between two folders &#8211; data and UserPrefs. <br \/>As it is logical, UserPrefs is user-created content. Data is sort of temporary stuff.<\/p>\n\n\n\n<p>The folder in documents changed, now it is Docs\/3DCoat <br \/>&#8211; As soon as 3DCoat detects some files copied to the location in Documents, it will convert the files to the new structure. <br \/>&#8211; Also, if you will install 3dcpack it will be installed correctly (except presets that use old tools that are not present in the toolset).<\/p>\n\n\n\n<p>So, you may copy it from download folder to Docs\/3DCoat. <br \/>Or in Documents\\3DCoat\\UserPrefs\\SmartMaterials\\<em>corresponding PBR folder name<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"how_did_u_apply_mat_in_different_objects_of_same_model_like_the_parts_of_this_truck\">How apply materials in different objects of the same model ?<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:materials#how_did_u_apply_mat_in_different_objects_of_same_model_like_the_parts_of_this_truck\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<ul class=\"wp-block-list\">\n<li>3DCoat lets you do that through its layer system automatically. If you want something to only apply to a specific part, hide some paint objects or mask the layer. <br \/>This is the main strength of 3DCoat as opposed to other programs.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>3DCoat will let the user pick the objects (contiguous meshes) and fill them with a Smart Material using the FILL tool. <br \/><br \/>You can also click on individual UV shells\/islands in the 2D Texture Editor if you prefer to work that way. There are other options as well, such as filling everything (visible in the scene) on a single layer, filling by UV Map, etc.<\/li>\n<\/ul>\n\n\n\n<p>&#8211; Naming Smart Materials in the materials list.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"400\" height=\"132\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/namingsmartmaterials.png\" alt=\"\" class=\"wp-image-2475\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/namingsmartmaterials.png 400w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/namingsmartmaterials-300x99.png 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/namingsmartmaterials-18x6.png 18w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/figure>\n<\/div>\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Quick Start  Smart Materials Pt 1\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/5ytMWisvEag?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"preview_option\">Stencil &amp; Smart Material Preview Options<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:materials#preview_option\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/mask-material-preview-panel\/\">Preview options<\/a>:<\/strong>&nbsp;If you choose to display mask\/material in at least one of the channels (depth and\/or, colors and\/or glossiness, see more detail about them below) a new panel shows up on top. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"639\" height=\"147\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-22.png\" alt=\"\" class=\"wp-image-9975\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-22.png 639w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-22-300x69.png 300w\" sizes=\"(max-width: 639px) 100vw, 639px\" \/><\/figure>\n<\/div>\n\n\n<p>This panel contains all of the editable functions for both Smart Materials and Stencils and can be turned ON\/OFF on Edit &gt; Preferences &gt; Viewport &gt; Hide Material Preview.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>The top section -from left to right- are controls to Material or Stencils manipulation. Here you can choose what will be manipulated using the navigation panel: either the stencil or the Smart Material.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"637\" height=\"45\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-28.png\" alt=\"\" class=\"wp-image-9989\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-28.png 637w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-28-300x21.png 300w\" sizes=\"(max-width: 637px) 100vw, 637px\" \/><\/figure>\n<\/div>\n\n\n<p><strong>Toggle Between Compact and Extended Forms:<\/strong> Pay attention that all extended controls are acting only on the fitrst texture used in material, so it is mostly useful for simple projective materials. All extended controls do not act on stencils.<br \/><strong>Click to switch<\/strong> between tiled and non-tiled mode for stencils. This option is for stencils only, Smart Materials will be tiled anyway.<br \/><strong>Show or hide <\/strong>the full-screen texture preview.<br \/><strong>Toggle between two lock modes:<\/strong> First &#8211; lock texture scale to the object scale near the pivot point, second &#8211; scale object and texture separately.<br \/><strong>Place texture <\/strong>in viewport center position.<br \/><strong>Flip<\/strong> the texture mirror-like across the <strong>horizontal axis<\/strong>.<br \/><strong>Flip<\/strong> the texture mirror-like along the <strong>vertical axis<\/strong>. <\/p>\n\n\n\n<p><strong>Paint <\/strong>using Smart Material or stencil.<br \/><strong>Edit <\/strong>the material\/stencil image directly, paint over the image. Press &#8220;E&#8221; to choose stroke mode. Use CTRL to erase.<br \/><strong>Distort <\/strong>Smart Material or stencil with alpha to fit it to the object in the best way.<br \/><strong>Clear distortion:<\/strong> Delete all distortion from current Smart Material or stencil.<br \/><strong>Save Distortion:<\/strong> Save Smart Material\/stencil distortion to file.<br \/><strong>Load Distortion:<\/strong> Load distortion state from file.<\/p>\n\n\n\n<p><strong>Rotate <\/strong>the material\/stencil, RMB to reset.<br \/><strong>Move <\/strong>the material\/stencil, RMB to reset.<br \/><strong>Scale <\/strong>the material\/stencil, RMB to reset.<br \/><strong>Change the aspect ratio<\/strong>, RMB to reset.<br \/><strong>Close <\/strong>the Material preview panel.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>The bottom section -from left to right- show the control from paint projection.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"357\" height=\"229\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-24.png\" alt=\"\" class=\"wp-image-9977\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-24.png 357w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-24-300x192.png 300w\" sizes=\"(max-width: 357px) 100vw, 357px\" \/><\/figure>\n<\/div>\n\n\n<p>Use&nbsp;<strong>preview Projection Mappings<\/strong> (Cube, UV, Cylindrical, Spherical) to get visual feedback while tuning them and without the Smart Material Preview. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"637\" height=\"92\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-31.png\" alt=\"\" class=\"wp-image-10004\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-31.png 637w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-31-300x43.png 300w\" sizes=\"(max-width: 637px) 100vw, 637px\" \/><\/figure>\n<\/div>\n\n\n<p><strong>Preview opacity:<\/strong> how to overlay materials onto the object.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"528\" height=\"269\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-32.png\" alt=\"\" class=\"wp-image-10005\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-32.png 528w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-32-300x153.png 300w\" sizes=\"(max-width: 528px) 100vw, 528px\" \/><\/figure>\n<\/div>\n\n\n<p><strong>Projection mapping settings:<\/strong> It define how stencils are <strong>projected <\/strong>onto the object: projection type. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"294\" height=\"167\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-26.png\" alt=\"\" class=\"wp-image-9981\"\/><\/figure>\n<\/div>\n\n\n<p><strong>Stencil Transformed w\/ Nav Bar:<\/strong> Here you can choose what will be manipulated using the navigation panel: either the stencil or the Smart Material.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"193\" height=\"104\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-30.png\" alt=\"\" class=\"wp-image-9999\"\/><\/figure>\n<\/div>\n\n\n<p><strong>Working on Stencils, there is 3 way to project the black and white stencils:<br \/>Modulate:<\/strong> In this mode mask will modulate all effects, the brighter mask &#8211; the bigger effect.<br \/><strong>Keep volume:<\/strong> Mask application will keep volume in average. Brighter areas will push surface forward, black &#8211; backward so that average level or the surface will be approximately kept. Pay attention that this method may not work in voxel mode<br \/><strong>Invert<\/strong>: Invert Stencil Action.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><em>The preview window renders at a Higher quality. You would need a 8k map in the smart material to closely match it.&nbsp;<br \/>You will be limited by the resolution of the smart material images that are used to make the smart material and your final texture resolution for your image maps. <br \/>Also is how well you are using the UV space, that is how your uv-islands are filling up the uv space.<\/em><\/p>\n<\/blockquote>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"painting_with_materials\">Painting With Smart Materials<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:materials#painting_with_materials\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>All <strong>3 Paint Channels<\/strong>, when enabled, will react with any Smart Material that is currently selected from the Smart Materials Panel.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"220\" height=\"93\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image.png\" alt=\"\" class=\"wp-image-9436\"\/><\/figure>\n<\/div>\n\n\n<p><br \/>Every Smart Material can contain a separate texture for each of its channels: Color, Depth, and Glossiness.<\/p>\n\n\n\n<p>If no Smart Material is selected (disable the use of Materials by clicking the large \u201cX\u201d in the Materials Panel), then each Paint Channel will respond based upon which Brush Alpha has been selected.<\/p>\n\n\n\n<p><a href=\"https:\/\/youtu.be\/dIHXYJy0ou8?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Smart Materials<\/a>&nbsp;allow you to create and paint with Physically Based Rendering Smart Materials. These materials consist of multiple parameters to achieve realistic or physically accurate results.<\/p>\n\n\n\n<p>New Materials can be added to an existing&nbsp;<a href=\"https:\/\/youtu.be\/dIHXYJy0ou8?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Smart Materials<\/a>&nbsp;folder simply by clicking on the large \u201c+\u201d icon in the Material Panel. <br \/>The thumbnail image of each new material is created based on which texture image you select for that Material\u2019s&nbsp;<strong>\u201cColor\u201d<\/strong>&nbsp;channel.<\/p>\n\n\n\n<p>New Material Folders can be created or loaded by pressing the small&nbsp;<strong>\u201cDown Arrow\u201d<\/strong>&nbsp;at the top right of the Material Panel and selecting either the&nbsp;<strong>\u201cAdd new folder\u201d<\/strong>&nbsp;or&nbsp;<strong>\u201cAdd existing folder\u201d<\/strong>&nbsp;options.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"smart_material_rmb\">Smart Material RMB panel<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:materials#smart_material_rmb\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"214\" height=\"255\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-2.png\" alt=\"\" class=\"wp-image-9626\"\/><\/figure>\n<\/div>\n\n\n<p><strong>Delete:<\/strong> delete current smart material selected<br \/><strong>Share item:<\/strong> Save the smart material to be exported to another computer.<br \/><strong>Share item folder:<\/strong>&nbsp;Share the items folder as a 3dcpack &#8211; file to share with other users.<br \/><strong>Duplicate:<\/strong> Duplicate current Smart Material.<br \/><strong>Attach to the current layer:<\/strong>&nbsp;Right Click on a Shader in the panel. Choose to attach to the current layer.<br \/><strong>Refill Material:<\/strong> Re-fill non-transparent areas of this layer with current material. It is convenient to change material used to fill the layer.<br \/><strong>Fill Entire Mesh:<\/strong> Fill entire layer using current material and color.<br \/><strong>Refresh Preview:<\/strong> <br \/><strong>For all materials: <\/strong>Global parameters to change default mapping type.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"276\" height=\"156\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-3.png\" alt=\"\" class=\"wp-image-9628\"\/><\/figure>\n<\/div>\n\n\n<p><strong>Move Items to\u2026:<\/strong> Move the smart material to another folder.<br \/><strong>Set as Factory Defaults (Entire Folder):<\/strong> <br \/><strong>Set as Factory Default:<\/strong> <br \/><strong>Restore Factory Default :<\/strong> <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"smart_materials_editor\">Smart Materials Editor<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"527\" height=\"381\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/07\/image.png\" alt=\"\" class=\"wp-image-6605\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/07\/image.png 527w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/07\/image-300x217.png 300w\" sizes=\"(max-width: 527px) 100vw, 527px\" \/><\/figure>\n<\/div>\n\n\n<p>As many layers as you like can create Smart Materials, allowing for quite complex materials. There are also a number of parameters for these layers; let\u2019s take a look at those Smart Material Properties now.<\/p>\n\n\n\n<p><strong>Name:<\/strong>\u00a0Name of current Material.<br \/><strong>Overall Displacement Scale:<\/strong><br \/><strong>Overall Cavity Modulator:<\/strong>\u00a0Determines the overall area of effect for the material.<br \/><strong>Preferred Mapping:<\/strong>\u00a0Use various mapping types to apply your material. Cube Mapping is the recommended mapping type used with seamless textures.<br \/><strong>Layer:<\/strong>\u00a0Assign Texture to Layer hierarchy or create new ones.<br \/><strong>Color:\u00a0<\/strong>Specify a diffuse or albedo texture or color.<br \/><strong>Depth:<\/strong>\u00a0Specify a greyscale image for depth. <br \/><em>The Depth channel icon in Smart Materials may look like it&#8217;s for a Normal Map, but it&#8217;s not. It&#8217;s strictly for greyscale Displacement\/Height maps.<br \/><\/em><strong>Glossiness:<\/strong>\u00a0Specify a greyscale image for glossiness.<br \/><strong>Metalness<\/strong>:\u00a0Specify a greyscale image for metalness.<br \/><strong>Condition Mask:<\/strong>\u00a0Specify the area to which the material layer is applied. There are various conditions, which are listed below.<br \/><strong>Edge Scattering:<\/strong>\u00a0Specify with an image how the edges of the condition are treated. Is used to add variation and detail to the edges of your material. <br \/>This can help create a more realistic and worn look by simulating how materials might naturally wear or scatter at the edges. You can adjust the settings for edge scattering to achieve the desired effect on your material. <br \/><strong>Mask:<\/strong>\u00a0Masks with an image of the areas that are and are not covered.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote has-background is-layout-flow wp-block-quote-is-layout-flow\" style=\"background-color:#f1f1f1\">\n<p><em>If you will provide a normal map for the Smart Material the 3DCoat will offer to convert it to the bump-map because materials require bump. This is a non-trivial operation, so it may take some time to convert for big maps.<\/em><\/p>\n<\/blockquote>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"523\" height=\"141\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/03\/Normal2Height-1.jpg\" alt=\"\" class=\"wp-image-5528\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/03\/Normal2Height-1.jpg 523w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/03\/Normal2Height-1-300x81.jpg 300w\" sizes=\"(max-width: 523px) 100vw, 523px\" \/><figcaption class=\"wp-element-caption\">Normal2Height<\/figcaption><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\">Why 3DCoat need depth ?<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>Because you may paint with different materials over each other even on same layer and 3DCoat may mix them. To mix them 3DC need depth. <br \/>From that summary depth it generate normalmap that you see as the final render. So, if you have depth channel, use depth for the smart material.&nbsp;<\/p>\n\n\n\n<p><strong>Smart Materials have a number of aspects in 3DCoat: <\/strong><br \/>There is the viewport Shading, Import\/Export of Smart Material Texture maps, and Smart Materials for painting physically accurate materials.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"adjust_the_following_options_to_control_the_painting_area_using_the_curvaturemap_by_yousung\">Adjust the following options to control the painting area using the Curvature Map<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"800\" height=\"434\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/smartmaterialcavityadjust.jpeg\" alt=\"\" class=\"wp-image-2480\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/smartmaterialcavityadjust.jpeg 800w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/smartmaterialcavityadjust-300x163.jpeg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/smartmaterialcavityadjust-768x417.jpeg 768w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/smartmaterialcavityadjust-18x10.jpeg 18w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/figure>\n<\/div>\n\n\n<p>Starting from 3DCoat 2021.53 the RGB cavity was introduced as the default calculation method in Texturing. <br \/>This is a significant feature for the PBR Painting over the Texture\/Mesh.<\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"The Use of RGB Cavity in 3DCoat 2021\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/c4IyZODzQBc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>First, you need to make sure that the RGB cavity version is enabled. To do this, go to Edit &gt;Preferences go to the Tools section, and select use RGB cavity as the default cavity calculation method. <\/li>\n\n\n\n<li>After enabling the function, go to the Texture Menu and select the Calculate Curvature option. In order for the Calculation to be made, you need to wait a bit. <\/li>\n\n\n\n<li>Now we can see how a Cavity map (RGB) appeared in the layers.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"if_you_like_to_edit_curvature_map_on_smart_material_editor\">If you like to edit the RGB Curvature map on Smart material Editor<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:materials#if_you_like_to_edit_curvature_map_on_smart_material_editor\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"513\" height=\"282\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-144.png?wsr\" alt=\"\" class=\"wp-image-12427\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-144.png 513w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-144-300x165.png 300w\" sizes=\"(max-width: 513px) 100vw, 513px\" \/><\/figure>\n<\/div>\n\n\n<p>1. First, you need to add <a href=\"https:\/\/3dcoat.com\/documentation\/manual\/brush-components\/conditions-limiter\/\">Conditions<\/a> to Degree value (more on convex like example) to see \u201cvase\u201d options.<br \/>2. Focus on a new edit icon -it looks like a vase-, this was added and did not exist before, and it is with the spin edges that the update function is configured. It is the additional cavity width: The 0 value means that the cavity is taken from the materials settings as-is.<br \/>Values less mean sharper cavity, more than 0.5 &#8211; widening of the cavity. Or course, you need an RGB cavity layer in the scene to vary the cavity width.<br \/>It works only on such <a href=\"https:\/\/3dcoat.com\/documentation\/manual\/brush-components\/conditions-limiter\/\">conditions<\/a>: more on concave, more on convex, less on concave, less on convex, more on flat, and more on curved (you can use any of these modes).<br \/>3. The new parameter is responsible for the radius cavity. It is also affected by degree and contrast adjustments.<\/p>\n\n\n\n<p>&#8211; Overall Cavity Modulator<br \/>&#8211; Cavity area width<br \/>&#8211; Additional Cavity width<br \/>&#8211; Degree<br \/>&#8211; Contrast<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"physical_base_rendering\">Physical Base Rendering<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:materials#physical_base_rendering\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>More Information on PBR can be found in the following resources:<\/p>\n\n\n\n<p><a href=\"https:\/\/www.marmoset.co\/toolbag\/learn\/pbr-practice\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">https:\/\/www.marmoset.co\/toolbag\/learn\/pbr-practice<\/a>&nbsp;<\/p>\n\n\n\n<p><a href=\"https:\/\/docs.google.com\/document\/d\/1Fb9_KgCo0noxROKN4iT8ntTbx913e-t4Wc2nMRWPzNk\/edit\" target=\"_blank\" rel=\"noreferrer noopener nofollow\"><em>https:\/\/docs.google.com\/document\/d\/1Fb9_KgCo0noxROKN4iT8ntTbx913e-t4Wc2nMRWPzNk\/edit<\/em><\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorials\">Tutorials<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:materials#tutorials\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/FXHAA8Q6wBg?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">PBR Smart Materials<\/a>:<\/strong>&nbsp;This is just a quick video I made showing some of 3D-Coat&#8217;s new and awesome PBR materials. You can create all new materials from scratch, but it comes with a bunch of pre-made ones, and they have a ton of functions you can adjust to change the way it looks. By Phil Nolan.<\/p>\n\n\n\n<p><a href=\"https:\/\/youtu.be\/m2LhU207RaE\"><strong>Restoring Material Preview Window:<\/strong><\/a> This Quick Tip video demonstrates how to restore the Material Preview Window in the event a user accidentally closes it (a semi-permanent action).<\/p>\n\n\n\n<p>Links to some noteworthy&nbsp;<a href=\"https:\/\/gumroad.com\/michaelgdrs\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">3rd party assets<\/a>.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/-ggTOgGyBVE?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Improved Brush Engine &amp; Flat Material Thumbnails<\/a><\/strong><\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/FXHAA8Q6wBg?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">PBR (Smart) Materials<\/a>&nbsp;by Phil Nolan:<\/strong>&nbsp;This is just a quick video I made showing some of 3DCoat&#8217;s new and awesome PBR materials. You can create all new materials from scratch, but it comes with a bunch of pre-made ones, and they have a ton of functions you can adjust to change the way it looks.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/hwpNTOoekY0\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Misted glass<\/a>:<\/strong>&nbsp;Video process misted glass in real-time by Roman Makarenko.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2070,"menu_order":8,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2218","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Smart Materials - 3DCoat Documentation<\/title>\n<meta name=\"description\" content=\"Smart Materials allow you to paint with physically accurate materials, as well as create them. 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