{"id":2220,"date":"2022-09-19T17:26:20","date_gmt":"2022-09-19T17:26:20","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2220"},"modified":"2026-02-22T12:55:31","modified_gmt":"2026-02-22T12:55:31","slug":"opening-dialog-menu","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/navigation\/opening-dialog-menu\/","title":{"rendered":"Quick Start Menu"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">When you first launch 3Dcoat, you are presented with an opening dialog that attempts to categorize and anticipate what you would like to do with the program (if it is closed, use Shift+M to open it again).<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"792\" height=\"627\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-79.png?wsr\" alt=\"\" class=\"wp-image-11519\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-79.png 792w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-79-300x238.png 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-79-768x608.png 768w\" sizes=\"(max-width: 792px) 100vw, 792px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">The <strong>Quick Start Panel<\/strong> in 3DCoat (often referred to as the Quick Access Panel) is a context-sensitive menu that provides rapid access to workflows tailored to the specific workspace (Room) you are currently selecting.\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We\u2019ll explain and clarify the purpose of each of these options: <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"visit_the_pbr_library\">Visit the PBR library<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#visit_the_pbr_library\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"537\" height=\"322\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-149.png?wsr\" alt=\"\" class=\"wp-image-12779\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-149.png 537w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-149-300x180.png 300w\" sizes=\"(max-width: 537px) 100vw, 537px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">The team behind 3DCoat is excited to present our library of scanned PBR-ready Smart Materials.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"updates_manager\">Updates manager<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#updates_manager\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"169\" height=\"37\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-150.png?wsr\" alt=\"\" class=\"wp-image-12782\"\/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Updates manager is auto-incremental-updater.<br \/>\u201cHelp Menu\u2192Updates manager\u201d allows getting new updates without the full installer downloading. <br \/>Only changed files will be downloaded. <br \/>All versions are installed to the same folder, 3DCoat-202#, versions may be easily and quickly switched if needed. As soon as a new update appears, the message will notify you after opening the 3DCoat.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After the first call, AutoUpdater creates the link in StartMenu. So you will be able to use AutoUpdater even after switching to versions when it was not supported. In this case, you may call it from the start menu instead of Help\u2192Updates manager.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"333\" height=\"48\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-151.png?wsr\" alt=\"\" class=\"wp-image-12783\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-151.png 333w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-151-300x43.png 300w\" sizes=\"(max-width: 333px) 100vw, 333px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">In <em>Preferences &gt; General Tab<\/em>, you may tell to be notified only about stable updates. And you may turn off notifications if needed.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"visit_the_web_site\">Visit the website<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#visit_the_web_site\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"203\" height=\"42\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-152.png?wsr\" alt=\"\" class=\"wp-image-12786\"\/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><strong>Oficial site:<\/strong> <a href=\"https:\/\/pilgway.com\/\">Pilgway.com<\/a><br \/><strong>3DCoat site:<\/strong> <a href=\"https:\/\/3dcoat.com\/\">3dcoat.com<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"visit_the_youtube_channel\">Visit the YouTube learning channel<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"226\" height=\"39\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-153.png?wsr\" alt=\"\" class=\"wp-image-12788\"\/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/www.youtube.com\/c\/PILGWAY3DCoat\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">3DCoat YouTube channel<\/a>:<\/strong> This channel is intended to be a supplementary resource for <em><a href=\"https:\/\/3dcoat.com\/tutorials\/\">3DCoat training and demonstration videos<\/a><\/em>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"g902b0d5e19ba\">AI Assistant<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"151\" height=\"41\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-154.png\" alt=\"\" class=\"wp-image-12792\"\/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/youtu.be\/SiUK7TEHuVI\"><strong>AI assistant<\/strong><\/a> is 3DCoat&#8217;s specialized Chat GPT. <br \/>It does not generate 3D content, but rather provides assistance to the user when they have questions about the application or licensing.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Themes<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">Select Multiple <a href=\"https:\/\/youtu.be\/ECDu1OpTdoU\">new themes<\/a> in start menu taht suited to your visual workflow.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"892\" height=\"595\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-92.png?wsr\" alt=\"\" class=\"wp-image-11613\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-92.png 892w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-92-300x200.png 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-92-768x512.png 768w\" sizes=\"(max-width: 892px) 100vw, 892px\" \/><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\" id=\"voxel_sculpting\">Voxel Sculpting<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#voxel_sculpting\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"805\" height=\"439\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-155.png?wsr\" alt=\"\" class=\"wp-image-12795\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-155.png 805w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-155-300x164.png 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-155-768x419.png 768w\" sizes=\"(max-width: 805px) 100vw, 805px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Start sculpting within 3DCoat using some default shapes or choose to open an .obj file which will serve as a \u201cbase\u201d that will be \u201cVoxelized\u201d at a resolution that you can determine by resizing the object preview with a \u201cGizmo.\u201d<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"g9b04bc8f54f2\">Quick Start<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"258\" height=\"36\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-156.png?wsr\" alt=\"\" class=\"wp-image-12796\"\/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">This option start the&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=qxwIwbxWYaE&amp;list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">interactive tutorials<\/a>. <br \/>Quick Start Training Missions are available from the splash screen in 3DCoat, as well as some other options for new users to get up and running.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"surface_sculpting\">Surface Sculpting<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#surface_sculpting\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"803\" height=\"426\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-157.png?wsr\" alt=\"\" class=\"wp-image-12798\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-157.png 803w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-157-300x159.png 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-157-768x407.png 768w\" sizes=\"(max-width: 803px) 100vw, 803px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Use this Import dialog to select a \u201cbase mesh\u201d to be extensively altered using 3DCoat\u2019s large arsenal of surface-based and Live-Clay tools (dynamic tessellation).<br \/>Suppose you wish to Export a version of your sculpture that will be rendered or animated in a 3rd party application. In that case, you will first need to create an organized topology within the Retopo Room and if you wish to texture this model before exporting, you will need to create \u201cUV Seams\u201d and \u201cUnwrap\u201d your topology into a resulting UV Map followed by \u201cBaking\u201d your \u201cPoly (Retopo) Groups\u201d into the Paint Room.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Tiled box scene:<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">To create a 3D Coat tiled box scene, use the Tile box option from the welcome screen or start with a primitive like a box and arrange instances of it in a repeating pattern. In the scene, make changes to the central object, and those changes will be mirrored across all instances, allowing for dynamic sculpting. After sculpting, you can bake the details from the instances onto image maps, such as normal and height maps, to create seamless tile textures for use in other applications.&nbsp;<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"532\" height=\"188\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/depthY.jpg?wsr\" alt=\"\" class=\"wp-image-12853\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/depthY.jpg 532w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/depthY-300x106.jpg 300w\" sizes=\"(max-width: 532px) 100vw, 532px\" \/><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\">Prepare 3D model for StemCell certification<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"362\" height=\"43\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-158.png?wsr\" alt=\"\" class=\"wp-image-12802\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-158.png 362w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-158-300x36.png 300w\" sizes=\"(max-width: 362px) 100vw, 362px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">The StemCell functions have been added on Retopo Room to help you make your 3D model compatible with the StemCell 3D modeling specification on Turbosquid. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"482\" height=\"295\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/Gm5JLqAWoAApkSy.png?wsr\" alt=\"\" class=\"wp-image-11749\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/Gm5JLqAWoAApkSy.png 482w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/Gm5JLqAWoAApkSy-300x184.png 300w\" sizes=\"(max-width: 482px) 100vw, 482px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">The following functions have been added to help you make your 3D model compatible with the StemCell 3D modeling specification on Turbosquid.<br \/><a href=\"https:\/\/resources.turbosquid.com\/stemcell\/stemcell-3d-modeling-specification\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/resources.turbosquid.com\/stemcell\/stemcell-3d-modeling-specification\/<\/a><br \/>These functions are implemented as a C++ script inside the 3DCoat program. When you click a certain button, the process of checking the 3D model in different 3DCoat rooms for compliance with the corresponding certificate is started. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This process runs in a semi-automatic mode. When the script sees a discrepancy with the StemCell certificate, it stops, issues the appropriate messages, and offers you to take manual actions to correct the necessary errors. <br \/>After you correct the errors at this stage, you need to restart the entire process from the very beginning. In this way, you go through all the stages of checking the 3D model and at the end you get a set of files that need to be uploaded to Turbosquid, so that your model receives the status StemCell Certified.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To start this process with your 3D model please import it below and then press Start button.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"vertex_painting\">Vertex Painting<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#vertex_painting\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"174\" height=\"34\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-159.png?wsr\" alt=\"\" class=\"wp-image-12805\"\/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Load a mesh that you wish to apply \u201cVertex Color\u201d as a starting point (Surface paint or Polypaint).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Great for when you want to paint a medium\/high polygonal mesh without UV mapping it. Conceptualizing your colors and Gloss maps. The Vertex Maps can be exported as such with the mesh or baked to an image map if you choose.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you import the mesh for the vertex painting and it has textures, all of them will be applied to the mesh (color, gloss, metal, displacement)<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"g5b001ea9bc05\">Photogrammetry<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"163\" height=\"34\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-160.png?wsr\" alt=\"\" class=\"wp-image-12808\"\/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Press the icon to open the <a href=\"https:\/\/www.youtube.com\/watch?v=NbY3ZOwXIl8\">Photogrammetry<\/a> workspace.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"repair_scanned_mesh\">Repair Scanned Mesh<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#repair_scanned_mesh\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"807\" height=\"320\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-161.png?wsr\" alt=\"\" class=\"wp-image-12812\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-161.png 807w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-161-300x119.png 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-161-768x305.png 768w\" sizes=\"(max-width: 807px) 100vw, 807px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Use these options for (high-res) meshes that are a product of being scanned.<br \/><strong>Import as voxels:<\/strong>&nbsp;Very straightforward translation of a polygonal surface scan into a volume-based Voxel object. Depending on your choice, 3DCoat will attempt to close small or all holes in the scan before \u201cImporting\u201d into the Voxel Room for further clean-up and modification.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Import as shell:<\/strong>&nbsp;The same as above, except the result, as it appears in the Voxel Room, is a \u201chollow\u201d object with designated \u201cthickness.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Import as surface:<\/strong>&nbsp;Delivers your mesh directly into \u201cSurface Mode\u201d, where the array of tools is optimal for cleaning up messy scanned meshes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Import as bas-relief:<\/strong>&nbsp;Import your mesh into the Sculpt Room as an initial \u201cBas-Relief\u201d sculpture.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/youtu.be\/Aw1xWJfGnJY\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">3D Scan Cleanup<\/a>:<\/strong>&nbsp;This video begins the demonstration of cleaning up a 3D Scan.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"import_image_as_mesh\">Import Image as Mesh<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#import_image_as_mesh\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"526\" height=\"321\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-162.png?wsr\" alt=\"\" class=\"wp-image-12814\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-162.png 526w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-162-300x183.png 300w\" sizes=\"(max-width: 526px) 100vw, 526px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Provides a comprehensive set of options for importing your model into Paint Room, making it ready for Vertex Painting.<br \/>The options provided in the opening dialog allow for some preliminary texturing using image maps as a basis for final Bump, Stencil, and Color texture maps (available for export and use within 3rd party applications).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/youtu.be\/2zszE6YT4k4?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Create Mesh from Image<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/youtu.be\/RHmndc8S2kA?list=PLlQ3JITh9bXMvBlrpIqwB-CcnJiIfwHxN\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Heightmap landscape for game engines<\/a>:<\/strong>&nbsp;This tutorial shows how to create a mesh from a black and white height map &amp; color texture if you have it, retopo it and paint on textures, colors and, fine bump details, etc. By Psionic Games.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"paint_uv_mapped_mesh_per-pixel\">Paint UV Mapped Mesh (Per-Pixel)<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#paint_uv_mapped_mesh_per-pixel\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"802\" height=\"404\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-163.png?wsr\" alt=\"\" class=\"wp-image-12818\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-163.png 802w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-163-300x151.png 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-163-768x387.png 768w\" sizes=\"(max-width: 802px) 100vw, 802px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Open and Import your existing mesh into the Paint Room for texturing operations using the \u201cPer-Pixel\u201d method.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote has-background is-layout-flow wp-block-quote-is-layout-flow\" style=\"background-color:#f1f1f1\">\n<p class=\"wp-block-paragraph\">Ideal for low poly game assets but not limited to these. <\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Use models with existing UV information or import, allowing 3DCoat to automatically UV Map your mesh.<br \/>An existing \u201cNormal Map\u201d can be used as a base for texturing.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"paint_with_ptex\">Paint With Ptex<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#paint_with_ptex\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"808\" height=\"426\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-164.png?wsr\" alt=\"\" class=\"wp-image-12820\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-164.png 808w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-164-300x158.png 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-164-768x405.png 768w\" sizes=\"(max-width: 808px) 100vw, 808px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Merge a model from a selection of default meshes or use a model of your choice for texturing using the Ptex method.<br \/>Ptex allows for texturing using an optimal distribution of surface space, thus creating a very different kind of UV Map. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This kind of map, though capable of being translated and communicated to 3rd party applications (UV Maps can be correctly read), cannot be practically edited in a traditional \u201cPaint\u201d application as other kinds of UV Maps allow.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"paint_over_the_model_with_deep_displacement_micro-vertex\">Paint with Deep Displacement (Micro-vertex)<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#paint_over_the_model_with_deep_displacement_micro-vertex\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"799\" height=\"426\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-165.png?wsr\" alt=\"\" class=\"wp-image-12823\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-165.png 799w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-165-300x160.png 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-165-768x409.png 768w\" sizes=\"(max-width: 799px) 100vw, 799px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Choose to \u201cImport\u201d a mesh selecting the Initial Subdivision option for Painting and Texturing using the \u201cMicro-Vertex\u201d method.<br \/>This method allows you to define a&nbsp;<em>Viewport Mesh<\/em>&nbsp;that is a subdivided version of your imported base mesh.<br \/>Painting operations automatically produce \u201creal\u201d displacement if the \u201cDepth\u201d icon is enabled and&nbsp;<em>View &gt; Show Displaced Mesh<\/em>&nbsp;is switched ON. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon Export of your textured Viewport Mesh, you can also save its corresponding Displacement Map (ordinary or vector).<br \/>You also have the choice to export only the base mesh (as it was before adjusting its Viewport Density) or the same mesh at some other subdivided density.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"perform_retopology\">Perform Retopology<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#perform_retopology\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">Import your mesh directly into the Retopo Workspace for the purposes of adjusting existing topology or creating a new version with all new topology.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"885\" height=\"326\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-93.png?wsr\" alt=\"\" class=\"wp-image-11616\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-93.png 885w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-93-300x111.png 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-93-768x283.png 768w\" sizes=\"(max-width: 885px) 100vw, 885px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">The Retopo Workspace also provides the tools for creating UV Seams and temporary UV Maps, as well as laying out new topology.<br \/>The work which you perform in the Retopo Workspace becomes \u201cpermanent\u201d at that time when you \u201cBake\u201d the \u201cRetopo Groups\u201d into the Paint Workspace for texturing operations.<br \/>Once made permanent, you can perform extensive adjustments to your UV Maps within the UV Workspace using its deep mapping and layout tools.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"poly_modelling\">Poly Modelling<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#poly_modelling\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"152\" height=\"38\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-166.png?wsr\" alt=\"\" class=\"wp-image-12826\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-166.png 152w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-166-150x38.png 150w\" sizes=\"(max-width: 152px) 100vw, 152px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">The Modeling Room allow a classic low-poly modeling toolset.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote has-background is-layout-flow wp-block-quote-is-layout-flow\" style=\"background-color:#f1f1f1\">\n<p class=\"wp-block-paragraph\">New paradigm introduced: Start with the Fast Low-poly modeling for the base form, then make a Sculpt Mesh with Subdivision and add details in the Sculpt room. <\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">The Modeling workspace is merely an extension of the Retopo Workspace, which already had a lot of poly modeling tools, so the user could do a fair amount of modeling within 3DCoat if they wanted to.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"kitbash\">KitBash<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#kitbash\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"129\" height=\"36\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-169.png\" alt=\"\" class=\"wp-image-12831\"\/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Use this workspace to join parts that can be attached and linked with each other, like \u2018lego\u2019:<br \/>A new library of Splines was added: Splines is a set of flexible objects that can be stretched with the Curves or Snake tool.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"modeling_for_3d-printing\">Modeling for 3D-printing<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#modeling_for_3d-printing\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"220\" height=\"38\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-167.png?wsr\" alt=\"\" class=\"wp-image-12828\"\/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">This 3D-printing friendly mode in the Start Menuthumbnail open and correct the existing model or create a new one from scratch. <br \/>Pay notice that in the printing mode, the scene is Z-up. <br \/>If you want to change it later, you can do so in Edit\u2192Preferences.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote has-background is-layout-flow wp-block-quote-is-layout-flow\" style=\"background-color:#f1f1f1\">\n<p class=\"wp-block-paragraph\">You can use our Free product <a href=\"https:\/\/pilgway.com\/product\/3dcoatprint\">3DCoat Print<\/a><a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=general%3Ainterface_navigation%3Astart_menu&amp;media=general:interface_navigation:3d-printing_friendly_mode_in_start_thumbnail.png\"><\/a><\/p>\n<\/blockquote>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"uv_map_mesh\">UV Map Mesh<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#uv_map_mesh\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"137\" height=\"33\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-170.png\" alt=\"\" class=\"wp-image-12834\"\/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Import your mesh directly into the UV Workspace, Tweak Workspace, Objects Panel, and Paint Workspace simultaneously.<br \/>You can choose to re-organize existing UV Maps, create new UV Maps, \u201cTweak\u201d existing geometry and begin texturing your imported mesh with this option.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"product_prototyping_cnc_moulding_lasercut\">Product Prototyping (CNC, Moulding, Lasercut)<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#product_prototyping_cnc_moulding_lasercut\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"609\" height=\"277\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-172.png?wsr\" alt=\"\" class=\"wp-image-12838\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-172.png 609w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-172-300x136.png 300w\" sizes=\"(max-width: 609px) 100vw, 609px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Use height-map imagery to construct a Voxel object, remove undercuts from an imported mesh, close holes in an imported mesh. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cImport\u201d your base mesh into the Sculpt Workspace as a \u201cBas-Relief\u201d sculpture or prepare your \u201cImported\u201d mesh for laser cutting operations with this set of options.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"open_recent_project\">Open Recent Project<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#open_recent_project\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">Choose this option to open the listed \u201crecent\u201d project that you have worked upon.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorials\">Tutorials<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:start_menu#tutorials\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/youtu.be\/13-fj5FddAI?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Mannequin Model Preset<\/a>:<\/strong>&nbsp;This video covers the usage of the new Mannequin Model preset in 3DCoat (available in the build following the current 3.7.12E) and its subcomponents accessible in the Models Pallet.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/youtu.be\/OPD8xldxLS8?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Splash Screen, UI &amp; Navigation<\/a>:<\/strong> <\/p>\n","protected":false},"author":3,"featured_media":0,"parent":7552,"menu_order":0,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2220","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Quick Start Menu - 3DCoat Documentation<\/title>\n<meta name=\"description\" content=\"The main menu includes all types of rooms. 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