{"id":2250,"date":"2022-09-19T17:48:56","date_gmt":"2022-09-19T17:48:56","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2250"},"modified":"2024-11-15T16:10:27","modified_gmt":"2024-11-15T16:10:27","slug":"tweak-workspace","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/tweak-workspace\/","title":{"rendered":"Tweak werkruimte"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Deze kamer heeft enkele van de eenvoudigste en krachtigste tools voor het maken van mesh-aanpassingen, modelhoudingen en morph-doelen.<br \/> Soms is het nodig om modellen op extremere manieren aan te passen zonder de onderliggende topologie te veranderen. Poses, extreme lichaamsveranderingen en morphs, om er maar een paar te noemen.<br \/> Dit is waar de Tweak Room in het spel komt.<br \/> Alle wijzigingen die u hier aanbrengt, kunnen ook worden aangebracht na het maken van topologie, UV kaarten en texturen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Ideaal voor kortetermijnveranderingen zonder al uw werk te verpesten. Zelfs kleine beeldhouwklussen kunnen worden gedaan in de Tweak Room met penselen en penseelopties.<br \/> De Tweak Room heeft behoorlijk wat bruikbaarheid, vooral als deze wordt gebruikt in de Microvertex modus, om Morph-doelen en Blendshapes te maken.<br \/> Het heeft nogal wat tools om je mesh te verplaatsen met enkele basisvervormers. Hiermee kunt u uw mesh opnieuw vormgeven.<br \/> Zelfs kleine beeldhouwklussen kunnen worden gedaan in de Tweak Room met penselen en penseelopties.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Net als in andere kamers bevat de bovenste balk de gebruikelijke penseelinstellingen. Het is belangrijk op te merken dat zowel de Paint Room als de Tweak Room ge\u00efmporteerde meshes gebruiken die te vinden zijn in het Paint Objects-paneel.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Als je een reden hebt waarom je een mesh uit een van deze kamers wilt verwijderen, kun je dit doen door op de X te klikken voor elk mesh-object in het gebied Paint Objects.<br \/> En als u om welke reden dan ook al uw modeltexturen wilt verwijderen en opnieuw wilt beginnen, moet u ook alle objecten in het &#8220;Tweak Room Objects Panel&#8221; verwijderen door op de &#8220;X&#8221; voor elk object te klikken. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\"> Linker gereedschapspaneel <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:tweak_workspace#left_tool_panel\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/nl_NL\/manual\/workspaces-rooms\/tweak-workspace\/tweak-toolset\/\">Linker gereedschapspaneel<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"export\"> Export <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:tweak_workspace#export\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/nl_NL\/manual\/workspaces-rooms\/tweak-workspace\/exporting-from-the-tweak-room\/\">Tweak Export<\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2074,"menu_order":7,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2250","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Tweak tools - 3DCoat documentatie<\/title>\n<meta name=\"description\" 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