{"id":2252,"date":"2022-09-19T17:49:56","date_gmt":"2022-09-19T17:49:56","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2252"},"modified":"2025-01-21T09:56:42","modified_gmt":"2025-01-21T09:56:42","slug":"uv-workspace","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/uv-workspace\/","title":{"rendered":"UV arbetsyta"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Om du har importerat ett n\u00e4t f\u00f6r UV mapping, eller om du beh\u00f6ver \u00e4ndra eller redigera dina UV -kartor, finns UV rummet tillg\u00e4ngligt med en full arsenal av verktyg f\u00f6r att modifiera dina UV -kartor. UV kartan av ett n\u00e4t \u00e4r som pappersm\u00f6nstren som anv\u00e4nds f\u00f6r att sk\u00e4ra ut tyget till din modells kl\u00e4der. Som med alla anst\u00e4ndiga plagg, skulle du f\u00f6rs\u00f6ka att inte g\u00f6ra ditt m\u00f6nster av m\u00e5nga sm\u00e5 bitar och h\u00e5lla det s\u00e5 stort som m\u00f6jligt. UV -rummet ger de exakta verktyg du beh\u00f6ver f\u00f6r att skapa en balanserad UV karta.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Som ett pappersprov \u00e4r varje plagg separerat fr\u00e5n de andra och utformat ekonomiskt f\u00f6r att ge plats \u00e5t resten. Verktygen och funktionerna i UV -rummet \u00e4r fr\u00e4mst designade f\u00f6r att placera, dimensionera och anpassa alla m\u00f6nsterdelar. Eftersom du kan \u00e4ndra uppfattning om placeringen av m\u00f6nsters\u00f6mmar finns alla verktyg i Retopo -rummet som sysslar med UV mapping ocks\u00e5 i UV -rummet. Det finns ocks\u00e5 verktyg som hj\u00e4lper dem att f\u00f6rhindra str\u00e4ckning av provdelar \u2013 och hur alla delar packas in i utrymmet p\u00e5 hela UV -kartan. <\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"> Eftersom en modell kan ha en m\u00e4ngd olika till\u00e4mpningar \u00e4r det m\u00f6jligt att du kan beh\u00f6va olika kartor. Med 3DCoat kan du skapa och modifiera s\u00e5 m\u00e5nga olika UV kartor som du beh\u00f6ver f\u00f6r varje projekt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> N\u00e4r du har slutf\u00f6rt dina kartor och placerat din modell i Paint Room, kan du anv\u00e4nda Texture UV Editor f\u00f6r att placera detaljer och etiketter som kr\u00e4ver precision som \u00e4r sv\u00e5r att uppn\u00e5 genom att m\u00e5la i sj\u00e4lva 3D Viewport. Anv\u00e4nd Texture UV Editor f\u00f6r att m\u00e5la och placera exakta detaljer direkt p\u00e5 UV -kartan med alla tillg\u00e4ngliga verktyg i Paint Room. <\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\"> 3DCoat st\u00f6der ocks\u00e5 skapande och redigering av flera UV kartor (uDims) p\u00e5 ett enda n\u00e4t, men observera att polygoner inte kan delas \u00f6ver UV -kartornas layouter. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"UV Editing\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/videoseries?list=PLlQ3JITh9bXPK3VqxvWcD_iZ4ak58Gv5Z\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\"> <a href=\"https:\/\/www.youtube.com\/watch?v=RyQFEoGvfB0&#038;list=PLlQ3JITh9bXPK3VqxvWcD_iZ4ak58Gv5Z\">UV redigering<\/a> <\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><\/h2>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> N\u00e4r du har slutf\u00f6rt din topologi och \u00e4r redo att b\u00f6rja texturera din modell (genom att &#8220;Baking in&#8221; ditt n\u00e4t i f\u00e4rgrummet), blir &#8220;UV -rummet&#8221; tillg\u00e4ngligt med en full arsenal av verktyg f\u00f6r att modifiera dina &#8220;UV kartor&#8221;, sj\u00e4lva.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> UV Workspace arbetar med Paint Objects.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Om du vill UV karta ett Retopo -objekt kan du g\u00f6ra det fr\u00e5n <a href=\"https:\/\/3dcoat.com\/documentation\/sv_SE\/manual\/workspaces-rooms\/retopology\/\">Retopo Workspace<\/a> .<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Ett Retopo -objekt m\u00e5ste ha en UV karta innan det Baking till ett m\u00e5lningsobjekt. Som sagt, observera att UV verktygen i b\u00e5da rummen \u00e4r exakt likadana, och den h\u00e4r sidan inneh\u00e5ller all UV upppackningsinformation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> UV arbetsytan tillhandah\u00e5ller de exakta verktygen f\u00f6r att skapa en &#8220;balanserad&#8221; UV karta. UV kartan f\u00f6r en modell \u00e4r som pappersm\u00f6nstret som anv\u00e4nds f\u00f6r att sk\u00e4ra ut tyget till din modells kl\u00e4der (texturer).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Som med alla anst\u00e4ndiga plagg, skulle du f\u00f6rs\u00f6ka undvika att g\u00f6ra ditt m\u00f6nster fr\u00e5n m\u00e4ngder av sm\u00e5 bitar, utan snarare f\u00f6rs\u00f6ker ett bra plagg att h\u00e5lla alla dess best\u00e5ndsdelar s\u00e5 stora som m\u00f6jligt och s\u00e5 n\u00e4ra samma storlek som det \u00e4r praktiskt. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"600\" height=\"323\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/uvgeneral.jpeg\" alt=\"\" class=\"wp-image-2517\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/uvgeneral.jpeg 600w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/uvgeneral-300x162.jpeg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/uvgeneral-18x10.jpeg 18w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> Som ett pappersm\u00f6nster \u00e4r varje &#8220;kl\u00e4des&#8221; del separerad fr\u00e5n de andra och ekonomiskt upplagd f\u00f6r att ge plats \u00e5t alla andra. UV rummets verktyg och funktioner \u00e4r huvudsakligen utformade f\u00f6r att hantera placering, dimensionering och orientering av alla &#8220;m\u00f6nster&#8221; bitar.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Eftersom du kanske \u00e4ndrar dig ang\u00e5ende placeringen av &#8220;m\u00f6nsters\u00f6mmar&#8221;, finns m\u00e5nga verktyg som finns i <a href=\"https:\/\/3dcoat.com\/documentation\/sv_SE\/manual\/workspaces-rooms\/retopology\/\">Retopo Workspace<\/a> som hanterar UV Mapping ocks\u00e5 i UV Workspace.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Det finns ocks\u00e5 verktyg som hj\u00e4lper dig att f\u00f6rhindra &#8220;str\u00e4ckning&#8221; av &#8220;m\u00f6nster&#8221; bitar och hur alla bitar &#8220;packas&#8221; i utrymmet p\u00e5 den \u00f6vergripande kartan.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Eftersom en modell kan ha en m\u00e4ngd olika anv\u00e4ndningsomr\u00e5den och kan ses fr\u00e5n olika vinklar, kan du uppt\u00e4cka behovet av att ha olika kartor, var och en f\u00f6r sitt unika syfte i din f\u00e4rdiga produktion.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> 3DCoat l\u00e5ter dig g\u00f6ra och modifiera s\u00e5 m\u00e5nga UV kartor som du beh\u00f6ver f\u00f6r alla projekt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> N\u00e4r du har slutf\u00f6rt dina kartor och placerat din modell i Paint Room kan du anv\u00e4nda <a href=\"https:\/\/3dcoat.com\/documentation\/sv_SE\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/\">Texture UV Editor<\/a> f\u00f6r att placera detaljer och etiketter som kr\u00e4ver precision som \u00e4r sv\u00e5r att uppn\u00e5 genom att m\u00e5la i 3D Viewport.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> F\u00f6r att packa upp ett f\u00f6rem\u00e5l (f\u00e4rg eller Retopo) m\u00e5ste det f\u00f6rst ha UV s\u00f6mmar. Genom att markera och ha UV s\u00f6mmar kommer 3DCoat att veta var man ska sk\u00e4ra n\u00e4tet och l\u00e4gga det plant f\u00f6r texturapplicering via 3D- och 2D-medel (3DCoat&#8217;s Paint Room, Photoshop, etc.).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Anv\u00e4nd <a href=\"https:\/\/3dcoat.com\/documentation\/sv_SE\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/\">Texture UV Editor<\/a> f\u00f6r att m\u00e5la och placera exakta detaljer direkt p\u00e5 UV -kartan med hj\u00e4lp av alla tillg\u00e4ngliga verktyg i Paint Room.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Genom att flytta fram och tillbaka mellan <a href=\"https:\/\/3dcoat.com\/documentation\/sv_SE\/manual\/workspaces-rooms\/uv-workspace\/\">UV arbetsytan<\/a> och <a href=\"https:\/\/3dcoat.com\/documentation\/sv_SE\/manual\/workspaces-rooms\/paint\/\">Paint-arbetsytan<\/a> kan du g\u00f6ra alla justeringar av s\u00f6mmar och \u00f6ar f\u00f6r att f\u00e5 den optimala upps\u00e4ttningen texturkartor redo f\u00f6r export till din externa applikation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/sv_SE\/manual\/workspaces-rooms\/uv-workspace\/\">UV arbetsytan<\/a> \u00e4r en dubblering och en f\u00f6rl\u00e4ngning av verktyg som finns tillg\u00e4ngliga i <a href=\"https:\/\/3dcoat.com\/documentation\/sv_SE\/manual\/workspaces-rooms\/retopology\/\">Retopo -arbetsytan<\/a> , gjorda f\u00f6r att fungera med UV kartor n\u00e4r din modell har &#8220;bakats in&#8221; i <a href=\"https:\/\/3dcoat.com\/documentation\/sv_SE\/manual\/workspaces-rooms\/paint\/\">Paint Workspace<\/a> . Det du producerar i <a href=\"https:\/\/3dcoat.com\/documentation\/sv_SE\/manual\/workspaces-rooms\/uv-workspace\/\">UV arbetsytan<\/a> kommer att representera de permanenta kartorna du kommer att anv\u00e4nda f\u00f6r export till applikationer fr\u00e5n tredje part. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"retopo_room_uv_room\"> Retopo Room &#038; UV Room<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:uv_workspace#retopo_room_uv_room\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> M\u00e5nga 3D-specialister anv\u00e4nder bara de delar av 3DCoat som hj\u00e4lper dem att g\u00f6ra mycket specifika jobb, som att skapa UV kartor eller ny topologi. 3DCoats <a href=\"https:\/\/3dcoat.com\/documentation\/sv_SE\/manual\/workspaces-rooms\/uv-workspace\/\">UV Workspace<\/a> tillhandah\u00e5ller en mycket kraftfull upps\u00e4ttning specifika verktyg f\u00f6r att utf\u00f6ra alla typer av UV \u00e4ndringar f\u00f6r befintliga modeller och kartor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> I 3DCoat \u00e4r Retopo rummet och UV -rummet n\u00e4ra sammankopplade och anv\u00e4nds oftast tillsammans f\u00f6r att producera slutliga UV kartor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> N\u00e4r man \u00e4ndrar en befintlig UV karta \u00e4r det ibland \u00f6nskv\u00e4rt med sm\u00e5 \u00e4ndringar av modelltopologin, dessa justeringar g\u00f6rs f\u00f6rst i Retopo rummet, f\u00f6ljt av att packa upp det modifierade n\u00e4tet och ta med den nya kartan till UV rummet f\u00f6r slutlig placering och packning av \u00f6n.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> N\u00e4r som helst i UV Mapping kartl\u00e4ggningsprocessen kan nya s\u00f6mmar placeras och nya kartor skapas, som skiljer sig fr\u00e5n de layouter som gjorts i Retopo -rummet.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Innan du packar upp kan du ange vilken uppackningsalgoritm du vill anv\u00e4nda. Det finns den \u00e4ldre LSCM-upppackningen och den nyare ABF++-upppackningen. N\u00e4r du markerar en ny s\u00f6m, lindar 3DCoat upp nya kluster i realtid och visar dig f\u00f6rhandsvisningen av de olindade klustren omedelbart s\u00e5 att du kan se graden av distorsion f\u00f6r varje del. Att ha den h\u00e4r bekv\u00e4ma funktionen hj\u00e4lper dig att h\u00e5lla dig fr\u00e5n att gl\u00f6mma platsen f\u00f6r n\u00e5gon s\u00f6m eller klunga.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorials\"> Handledningar <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:uv_workspace#tutorials\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/I7EO90yips8?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Snabbstart: UV packningsverktyg<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/iIvTUDgaXik\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Grunderna f\u00f6r UV Mapping<\/a> :<\/strong> Den h\u00e4r handledningen t\u00e4cker grunderna i texturavveckling, \u00e4ven k\u00e4nd som UV mapping, processen att linda in en 2D-texturbild p\u00e5 ett 3d-objekt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/9YCGyPJztG8?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Hur man byter UVs<\/a> :er:<\/strong> Den h\u00e4r videon t\u00e4cker en enkel metod i 3DCoat, att modifiera en modells UVs efter att ha gjort lite texturm\u00e5lningsarbete&#8230;utan straff.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/1Z5h8T0c7BU?list=PLF62F3C31216D2794\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Arbeta med symmetri (Retopo\/ UVs)<\/a> :<\/strong> Den h\u00e4r videon forts\u00e4tter introduktionen till att arbeta med symmetri, med fokus p\u00e5 Retopo rummet och UVs.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2072,"menu_order":3,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2252","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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