{"id":2252,"date":"2022-09-19T17:49:56","date_gmt":"2022-09-19T17:49:56","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2252"},"modified":"2025-01-21T09:56:42","modified_gmt":"2025-01-21T09:56:42","slug":"uv-workspace","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/uv-workspace\/","title":{"rendered":"UV pracovn\u00ed prostor"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Pokud jste importovali s\u00ed\u0165 pro UV mapping nebo pokud pot\u0159ebujete zm\u011bnit nebo upravit sv\u00e9 UV mapy, UV m\u00edstnost je k dispozici s pln\u00fdm arzen\u00e1lem n\u00e1stroj\u016f pro \u00fapravu va\u0161ich UV map. UV mapa s\u00ed\u0165oviny je jako pap\u00edrov\u00e9 vzory pou\u017e\u00edvan\u00e9 k vyst\u0159i\u017een\u00ed l\u00e1tky na oble\u010den\u00ed va\u0161eho modelu. Jako u ka\u017ed\u00e9ho slu\u0161n\u00e9ho od\u011bvu byste se sna\u017eili ned\u011blat sv\u016fj vzor z mnoha mal\u00fdch kousk\u016f a ponechat jej co nejv\u011bt\u0161\u00ed. UV m\u00edstnost poskytuje p\u0159esn\u00e9 n\u00e1stroje, kter\u00e9 pot\u0159ebujete k vytvo\u0159en\u00ed vyv\u00e1\u017een\u00e9 UV mapy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Stejn\u011b jako vzorek pap\u00edru je ka\u017ed\u00fd od\u011bv odd\u011blen od ostatn\u00edch a navr\u017een ekonomicky, aby uvolnil m\u00edsto pro zbytek. N\u00e1stroje a funkce UV m\u00edstnosti jsou prim\u00e1rn\u011b ur\u010deny pro um\u00edst\u011bn\u00ed, dimenzov\u00e1n\u00ed a zarovn\u00e1n\u00ed v\u0161ech kus\u016f vzoru. Vzhledem k tomu, \u017ee m\u016f\u017eete zm\u011bnit n\u00e1zor na um\u00edst\u011bn\u00ed vzorov\u00fdch \u0161v\u016f, v\u0161echny n\u00e1stroje v m\u00edstnosti Retopo , kter\u00e9 se zab\u00fdvaj\u00ed UV mapping , jsou tak\u00e9 v m\u00edstnosti UV . Existuj\u00ed tak\u00e9 n\u00e1stroje, kter\u00e9 jim pom\u00e1haj\u00ed zabr\u00e1nit roztahov\u00e1n\u00ed \u010d\u00e1st\u00ed vzorku \u2013 a jak jsou v\u0161echny \u010d\u00e1sti zabaleny do prostoru cel\u00e9 UV mapy. <\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"> Vzhledem k tomu, \u017ee model m\u016f\u017ee m\u00edt r\u016fzn\u00e9 aplikace, je mo\u017en\u00e9, \u017ee budete pot\u0159ebovat r\u016fzn\u00e9 mapy. S 3DCoat m\u016f\u017eete vytv\u00e1\u0159et a upravovat tolik r\u016fzn\u00fdch UV map, kolik pot\u0159ebujete pro ka\u017ed\u00fd projekt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Jakmile dokon\u010d\u00edte sv\u00e9 mapy a um\u00edst\u00edte sv\u016fj model do Paint Room, m\u016f\u017eete pou\u017e\u00edt Texture UV Editor k um\u00edst\u011bn\u00ed detail\u016f a \u0161t\u00edtk\u016f, kter\u00e9 vy\u017eaduj\u00ed p\u0159esnost, kter\u00e9 je obt\u00ed\u017en\u00e9 dos\u00e1hnout malov\u00e1n\u00edm v samotn\u00e9m 3D v\u00fd\u0159ezu. Pou\u017eijte Texture UV Editor k malov\u00e1n\u00ed a um\u00edst\u011bn\u00ed p\u0159esn\u00fdch detail\u016f p\u0159\u00edmo na UV map\u011b pomoc\u00ed v\u0161ech n\u00e1stroj\u016f dostupn\u00fdch v Paint Room. <\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\"> 3DCoat tak\u00e9 podporuje vytv\u00e1\u0159en\u00ed a \u00fapravy v\u00edce UV map (uDims) na jedn\u00e9 s\u00edti, ale uv\u011bdomte si, \u017ee polygony nelze sd\u00edlet v r\u00e1mci rozvr\u017een\u00ed UV map. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"UV Editing\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/videoseries?list=PLlQ3JITh9bXPK3VqxvWcD_iZ4ak58Gv5Z\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\"> <a href=\"https:\/\/www.youtube.com\/watch?v=RyQFEoGvfB0&#038;list=PLlQ3JITh9bXPK3VqxvWcD_iZ4ak58Gv5Z\">UV editace<\/a> <\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><\/h2>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> Jakmile dokon\u010d\u00edte svou topologii a jste p\u0159ipraveni za\u010d\u00edt texturovat sv\u016fj model (&#8220;Baking&#8221; s\u00edt\u011b do m\u00edstnosti pro malov\u00e1n\u00ed), bude k dispozici &#8220;UV m\u00edstnost&#8221; s \u00fapln\u00fdm arzen\u00e1lem n\u00e1stroj\u016f pro \u00fapravu va\u0161ich &#8220;UV map&#8221;.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> UV Workspace pracuje s Paint Objects.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Pokud si p\u0159ejete UV mapovat objekt Retopo , m\u016f\u017eete tak u\u010dinit z <a href=\"https:\/\/3dcoat.com\/documentation\/cs_CZ\/manual\/workspaces-rooms\/retopology\/\">pracovn\u00ed plochy Retopo<\/a> .<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Retopo objekt mus\u00ed m\u00edt UV mapu p\u0159ed Baking na malovan\u00fd objekt. V\u0161imn\u011bte si v\u0161ak, \u017ee UV n\u00e1stroje v obou m\u00edstnostech jsou naprosto stejn\u00e9 a tato str\u00e1nka obsahuje v\u0161echny informace o UV Unwrapping.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> UV Workspace poskytuje p\u0159esn\u00e9 n\u00e1stroje k vytvo\u0159en\u00ed \u201evyv\u00e1\u017een\u00e9\u201c UV mapy. UV mapa modelu je jako pap\u00edrov\u00fd vzor pou\u017e\u00edvan\u00fd k vyst\u0159i\u017een\u00ed l\u00e1tky na oble\u010den\u00ed (textury) va\u0161eho modelu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Stejn\u011b jako u ka\u017ed\u00e9ho slu\u0161n\u00e9ho od\u011bvu byste se m\u011bli sna\u017eit vyhnout se tomu, aby byl v\u00e1\u0161 vzor vyroben z mnoha mal\u00fdch kousk\u016f, ale sp\u00ed\u0161e se dobr\u00fd kus od\u011bvu sna\u017e\u00ed udr\u017eet v\u0161echny jeho sou\u010d\u00e1sti co nejv\u011bt\u0161\u00ed a co nejbl\u00ed\u017ee stejn\u00e9 velikosti, jak je praktick\u00e9. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"600\" height=\"323\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/uvgeneral.jpeg\" alt=\"\" class=\"wp-image-2517\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/uvgeneral.jpeg 600w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/uvgeneral-300x162.jpeg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/uvgeneral-18x10.jpeg 18w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> Stejn\u011b jako pap\u00edrov\u00fd vzor je ka\u017ed\u00e1 \u010d\u00e1st \u201eod\u011bvu\u201c odd\u011blena od ostatn\u00edch a ekonomicky rozlo\u017eena, aby uvolnila m\u00edsto pro v\u0161echny ostatn\u00ed. N\u00e1stroje a funkce UV Room jsou navr\u017eeny p\u0159edev\u0161\u00edm tak, aby se vypo\u0159\u00e1daly s um\u00edst\u011bn\u00edm, velikost\u00ed a orientac\u00ed v\u0161ech kus\u016f \u201evzoru\u201c.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Vzhledem k tomu, \u017ee m\u016f\u017eete zm\u011bnit n\u00e1zor na um\u00edst\u011bn\u00ed \u201evzorov\u00fdch\u201c \u0161v\u016f, mnoho n\u00e1stroj\u016f nalezen\u00fdch v <a href=\"https:\/\/3dcoat.com\/documentation\/cs_CZ\/manual\/workspaces-rooms\/retopology\/\">Retopo Workspace<\/a> , kter\u00e9 se zab\u00fdvaj\u00ed UV Mapping , se tak\u00e9 nach\u00e1z\u00ed v UV Workspace.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> K dispozici jsou tak\u00e9 n\u00e1stroje, kter\u00e9 v\u00e1m pomohou zabr\u00e1nit \u201eroztahov\u00e1n\u00ed\u201c kus\u016f \u201evzoru\u201c a tomu, jak jsou v\u0161echny kusy \u201ezabaleny\u201c do prostoru celkov\u00e9 mapy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Vzhledem k tomu, \u017ee jeden model m\u016f\u017ee m\u00edt r\u016fzn\u00e1 pou\u017eit\u00ed a lze na n\u011bj nahl\u00ed\u017eet z r\u016fzn\u00fdch \u00fahl\u016f, mo\u017en\u00e1 zjist\u00edte, \u017ee pot\u0159ebujete m\u00edt r\u016fzn\u00e9 mapy, ka\u017edou pro sv\u016fj jedine\u010dn\u00fd \u00fa\u010del ve va\u0161\u00ed hotov\u00e9 v\u00fdrob\u011b.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> 3DCoat v\u00e1m umo\u017e\u0148uje vytv\u00e1\u0159et a upravovat tolik UV map, kolik pot\u0159ebujete pro jak\u00fdkoli projekt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Jakmile dokon\u010d\u00edte sv\u00e9 mapy a um\u00edst\u00edte sv\u016fj model do m\u00edstnosti pro malov\u00e1n\u00ed, m\u016f\u017eete pou\u017e\u00edt <a href=\"https:\/\/3dcoat.com\/documentation\/cs_CZ\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/\">Texture UV Editor<\/a> k um\u00edst\u011bn\u00ed detail\u016f a \u0161t\u00edtk\u016f, kter\u00e9 vy\u017eaduj\u00ed p\u0159esnost, kter\u00e9 je obt\u00ed\u017en\u00e9 dos\u00e1hnout malov\u00e1n\u00edm ve 3D v\u00fd\u0159ezu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Chcete-li rozbalit objekt (Paint nebo Retopo), mus\u00ed m\u00edt nejprve UV \u0161vy. Ozna\u010den\u00edm a vytvo\u0159en\u00edm UV \u0161v\u016f bude 3DCoat v\u011bd\u011bt, kde m\u00e1 s\u00ed\u0165ovinu od\u0159\u00edznout a polo\u017eit naplocho pro aplikaci textury pomoc\u00ed 3D a 2D prost\u0159edk\u016f (3DCoat&#8217;s Paint Room, Photoshop atd.).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Pou\u017eijte <a href=\"https:\/\/3dcoat.com\/documentation\/cs_CZ\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/\">Texture UV Editor<\/a> k malov\u00e1n\u00ed a um\u00edst\u011bn\u00ed p\u0159esn\u00fdch detail\u016f p\u0159\u00edmo na UV map\u011b s vyu\u017eit\u00edm v\u0161ech n\u00e1stroj\u016f dostupn\u00fdch v Paint Room.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Pohyb tam a zp\u011bt mezi <a href=\"https:\/\/3dcoat.com\/documentation\/cs_CZ\/manual\/workspaces-rooms\/uv-workspace\/\">pracovn\u00edm prostorem UV<\/a> a <a href=\"https:\/\/3dcoat.com\/documentation\/cs_CZ\/manual\/workspaces-rooms\/paint\/\">pracovn\u00edm prostorem Malov\u00e1n\u00ed<\/a> v\u00e1m umo\u017e\u0148uje prov\u00e1d\u011bt v\u0161echny \u00fapravy \u0161v\u016f a ostr\u016fvk\u016f, abyste z\u00edskali optim\u00e1ln\u00ed sadu map textur p\u0159ipraven\u00fdch pro export do va\u0161\u00ed extern\u00ed aplikace podle va\u0161eho v\u00fdb\u011bru.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/cs_CZ\/manual\/workspaces-rooms\/uv-workspace\/\">UV Workspace<\/a> je duplikac\u00ed a roz\u0161\u00ed\u0159en\u00edm n\u00e1stroj\u016f dostupn\u00fdch v <a href=\"https:\/\/3dcoat.com\/documentation\/cs_CZ\/manual\/workspaces-rooms\/retopology\/\">Retopo Workspace<\/a> , vytvo\u0159en\u00fdch pro pr\u00e1ci s UV mapami, jakmile je v\u00e1\u0161 model \u201ezape\u010den\u201c do <a href=\"https:\/\/3dcoat.com\/documentation\/cs_CZ\/manual\/workspaces-rooms\/paint\/\">Paint Workspace<\/a> . To, co vytvo\u0159\u00edte v <a href=\"https:\/\/3dcoat.com\/documentation\/cs_CZ\/manual\/workspaces-rooms\/uv-workspace\/\">UV Workspace,<\/a> bude p\u0159edstavovat trval\u00e9 mapy, kter\u00e9 pou\u017eijete pro export do aplikac\u00ed t\u0159et\u00edch stran. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"retopo_room_uv_room\"> Retopo m\u00edstnost a UV m\u00edstnost<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:uv_workspace#retopo_room_uv_room\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Mnoho 3D specialist\u016f pou\u017e\u00edv\u00e1 pouze ty \u010d\u00e1sti 3DCoat , kter\u00e9 jim pom\u00e1haj\u00ed d\u011blat velmi specifick\u00e9 pr\u00e1ce, jako je vytv\u00e1\u0159en\u00ed UV map nebo nov\u00e9 topologie. <a href=\"https:\/\/3dcoat.com\/documentation\/cs_CZ\/manual\/workspaces-rooms\/uv-workspace\/\">UV Workspace<\/a> spole\u010dnosti 3DCoat poskytuje velmi v\u00fdkonnou sadu specifick\u00fdch n\u00e1stroj\u016f pro prov\u00e1d\u011bn\u00ed v\u0161ech typ\u016f \u00faprav UV pro st\u00e1vaj\u00edc\u00ed modely a mapy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> V 3DCoat jsou m\u00edstnosti Retopo a UV m\u00edstnost \u00fazce propojeny a nej\u010dast\u011bji se pou\u017e\u00edvaj\u00ed k v\u00fdrob\u011b fin\u00e1ln\u00edch UV map.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> P\u0159i \u00faprav\u011b st\u00e1vaj\u00edc\u00ed UV mapy jsou n\u011bkdy \u017e\u00e1douc\u00ed mal\u00e9 zm\u011bny topologie modelu, tyto \u00fapravy se nejprve provedou v m\u00edstnosti Retopo , pot\u00e9 n\u00e1sleduje rozbalen\u00ed upraven\u00e9 s\u00edt\u011b a p\u0159enesen\u00ed nov\u00e9 mapy do m\u00edstnosti UV pro kone\u010dn\u00e9 um\u00edst\u011bn\u00ed ostr\u016fvku a zabalen\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Kdykoli v procesu UV Mapping lze um\u00edstit nov\u00e9 \u0161vy a vytvo\u0159it nov\u00e9 mapy, kter\u00e9 se li\u0161\u00ed od rozlo\u017een\u00ed vytvo\u0159en\u00fdch v m\u00edstnosti Retopo .<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> P\u0159ed rozbalen\u00edm m\u016f\u017eete ur\u010dit, kter\u00fd rozbalovac\u00ed algoritmus chcete pou\u017e\u00edt. Existuje star\u0161\u00ed rozbalovac\u00ed LSCM a nov\u011bj\u0161\u00ed rozbalovac\u00ed ABF++. Kdy\u017e ozna\u010d\u00edte nov\u00fd \u0161ev, 3DCoat rozbal\u00ed nov\u00e9 shluky v re\u00e1ln\u00e9m \u010dase a okam\u017eit\u011b v\u00e1m zobraz\u00ed n\u00e1hled rozbalen\u00fdch shluk\u016f, tak\u017ee m\u016f\u017eete vid\u011bt stupe\u0148 zkreslen\u00ed ka\u017ed\u00e9 sou\u010d\u00e1sti. D\u00edky t\u00e9to praktick\u00e9 funkci v\u00e1m pom\u016f\u017ee, abyste nezapomn\u011bli na um\u00edst\u011bn\u00ed jak\u00e9hokoli \u0161vu nebo shluku.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorials\"> Tutori\u00e1ly <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:uv_workspace#tutorials\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/I7EO90yips8?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Rychl\u00fd start: N\u00e1stroje pro UV balen\u00ed<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/iIvTUDgaXik\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Z\u00e1klady UV Mapping<\/a> :<\/strong> Tento v\u00fdukov\u00fd program pokr\u00fdv\u00e1 z\u00e1klady rozbalov\u00e1n\u00ed textur, jinak zn\u00e1m\u00e9 jako UV mapping, proces obalov\u00e1n\u00ed 2D obr\u00e1zku textury na 3D objekt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/9YCGyPJztG8?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Jak vym\u011bnit UVs<\/a> :<\/strong> Toto video popisuje jednu snadnou metodu v 3DCoat, jak upravit UVs modelky po n\u011bjak\u00e9 pr\u00e1ci na malov\u00e1n\u00ed textury\u2026.bez penalizace.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/1Z5h8T0c7BU?list=PLF62F3C31216D2794\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Working w\/ Symmetry (Retopo\/ UVs)<\/a> :<\/strong> Toto video pokra\u010duje v \u00davodu do pr\u00e1ce se Symmetry se zam\u011b\u0159en\u00edm na Retopo Room a UVs).<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2072,"menu_order":3,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2252","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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