{"id":2254,"date":"2022-09-19T17:50:47","date_gmt":"2022-09-19T17:50:47","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2254"},"modified":"2024-11-28T18:04:40","modified_gmt":"2024-11-28T18:04:40","slug":"retopology","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/retopology\/","title":{"rendered":"Retopologi"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Denne video starter en serie, der giver et overblik over de mest almindeligt anvendte Retopo v\u00e6rkt\u00f8jer i 3D Coat, startende med de manuelle Retopologi-v\u00e6rkt\u00f8jer: <strong><a href=\"https:\/\/youtu.be\/KvGJ20OpfVM\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Retopo Workspace<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/tutorials\/category\/retopo-uv-mapping-tools\/\"><strong>Retopo v\u00e6rkt\u00f8jer video tutorials<\/strong><\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/AMXUhm-EirU\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Hurtig start UV layoutv\u00e6rkt\u00f8jer<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Alle v\u00e6rkt\u00f8jer og funktioner til at skabe og \u00e6ndre topologier kan findes i Retopo Room.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Retopo rum og modelleringsrum har forskelsopgave og har forskelsv\u00e6rkt\u00f8jer.<br \/> &#8211; Retopo rummet er designet til at skabe et lavt polymesh baseret p\u00e5 et skulpturelt mesh.<br \/> &#8211; Modelleringsrummet blev skabt senere og beregnet til modellering af et lavt polymesh uden et skulpturelt mesh. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"800\" height=\"568\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/retopo.jpeg\" alt=\"\" class=\"wp-image-3238\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/retopo.jpeg 800w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/retopo-300x213.jpeg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/retopo-768x545.jpeg 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Uanset om du finjusterer topologi, der er oprettet automatisk med 3DCoats <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/retopology\/autoretopo\/\">Auto Retopo<\/a> rutiner, skaber din modeltopologi fra bunden, eller justerer og forfiner topologi, der er startet i en ekstern applikation, har <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/retopology\/\">Retopo Room<\/a> det, du har brug for.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Hvert Sculpt Tree-objekt kan redigeres separat fra Retopo Object Panel (i version 2022 blev Retopo Groups omd\u00f8bt til Poly Groups). Disse kan oprettes automatisk eller manuelt, hvis du isolerer forskellige omr\u00e5der af din model til forskellige form\u00e5l og topologilayouts. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"Retopology Toolset Videos\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/videoseries?list=PLF62F3C31216D2794\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe> \n<\/div><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> Hvert Voxel lag kan arbejdes med separat via <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/retopology\/poly-groups\/\">Poly Groups Panel<\/a> . Disse kan oprettes automatisk (n\u00e5r Auto Retopo bruges) eller manuelt, n\u00e5r du isolerer forskellige omr\u00e5der af din model til forskellige form\u00e5l og topologilayouts.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Sammenlignet med <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/sculpt\/\">Sculpt Room<\/a> er Retopo Room ret let at ford\u00f8je, da det kun har fire hovedomr\u00e5der at l\u00e6re og bruge:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/retopology\/left-tool-panel\/\">V\u00e6rkt\u00f8jspanel<\/a> ,<\/strong> hvor du finder alle v\u00e6rkt\u00f8jerne til at skabe og justere topologi, samt v\u00e6rkt\u00f8jerne til at skabe UV s\u00f8mme og udpakke din topologi for yderligere modifikation i &#8220;UV rummet&#8221;.<\/li>\n\n\n\n<li> <strong><a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/retopology\/poly-groups\/\">Poly Groups Panel<\/a> ,<\/strong> hvor du kan isolere alle de omr\u00e5der og dele af din model, der har brug for specifik topologi og tekstur.<\/li>\n\n\n\n<li> <strong><a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/uv-workspace\/uv-preview-panel\/\">UV Preview Panel<\/a> ,<\/strong> som g\u00f8r lige hvad det siger, viser en forh\u00e5ndsvisning af dit UV kort. Forveksle ikke dette med et omr\u00e5de til redigering af UV. Dette g\u00f8res i &#8220;UV rummet&#8221;, efter at en model er blevet &#8220;bagt&#8221; ind i &#8220;Malerummet&#8221;.<\/li>\n\n\n\n<li> <strong><a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/retopology\/menu\/\">Retopo menuen<\/a><\/strong> &#8211; som g\u00f8r alle &#8220;Import\/ Export&#8221;-funktioner, &#8220;Baking&#8221;-muligheder samt &#8220;Gem&#8221; og &#8220;Gendannelse&#8221; af dit specifikke Retopologi-arbejde tilg\u00e6ngelig.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\"> S\u00f8rg for, at du ogs\u00e5 er meget opm\u00e6rksom p\u00e5 de indstillinger, der pr\u00e6senterer sig selv i b\u00e5de &#8220;V\u00e6rkt\u00f8jspanel&#8221; og <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/retopology\/top-bar\/\">Retopo Top Bar Tool Parameters Panel<\/a> (det \u00f8verste, vandrette panel under &#8220;Menu&#8221;-omr\u00e5det). De tilg\u00e6ngelige indstillinger for hver type arbejde, du udf\u00f8rer, \u00e6ndres automatisk i begge paneler.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Retopo v\u00e6rkt\u00f8jerne giver dig mulighed for at konstruere ny topologi ved at arbejde med individuelle polygonale hj\u00f8rner, polygonkanter, polygonflader og polygon-&#8220;strimler&#8221; (r\u00e6kker af forbundne polygoner).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Al oprettet topologi kan automatisk indstilles til &#8220;Snap&#8221; til den n\u00e6rmeste modeloverflade. Hele loop-netv\u00e6rk kan oprettes \u00f8jeblikkeligt ved at bruge en kombination af Through <a href=\"http:\/\/This is a very powerful tool in the retopology arsenal. With it you can quickly retopologize cylindrical objects such as arms, legs and other similar items. You can draw lines by clicking and dragging the LMB. There are a few commands local to this tool:  Clear. This will clear all draw lines. Smooth. Smooths all current drawn lines. Delete. This will delete your currently selected line. Here is a more in depth look at it. Firstly we\u2019ll start by making some strokes in the viewport to cover the whole of this leg. When this is done, a spline will loop around. We\u2019ll create a few loops as to have some area to create polygons in. Next we\u2019ll create a perpendicular line within the confines of the area of the mesh, opposed to the previous lines. You\u2019ll notice that line is a green color instead of orange. Green lines mean that it is discontinuous. Orange lines mean that is is continuous and makes a full loop around to connect back to itself. Now let us take a look on the top toolbar, we\u2019ll need to select a number of segments.  And press ENTER. You will get ring of polygons with corresponding number of segments. 250px-5.1.7.jpg   Now we\u2019ll try something a little different from this\u2026 We\u2019ll instead of drawing lines around a mesh, let us draw something of a grid look within the mesh, instead of slices as before. Now press the ENTER key and you will have the area you urrounded with the strokes created as polygons.   Now let\u2019s demonstrate one more method here. We\u2019re going to draw a circle within the confines of the mesh, to create edge loops, or circles. Then we\u2019ll draw a perpendicular stroke to the circles that we previously created and then hit the ENTER key. You\u2019ll notice that it automatically created our entire loop based on the \u201cNumber of segments\u201d setting in the top tool bar, similar as before with the first demonstration we gave for cylindrical objects.   These are just some of the methods with this tool that you\u2019ll soon discover. You are encouraged, as with all other tools in 3DCoat, to dive in and find out what tools and techniques work for you. Tutorial Retopo Room Pt.2: This video continues the walk through of the Retopology tools in 3DCoat, and includes demonstrations of the Strokes tool and basic Auto-Retopo usage.\"><em>Strokes<\/em><\/a> og Freehand <a href=\"http:\/\/This is a very powerful tool in the retopology arsenal. With it you can quickly retopologize cylindrical objects such as arms, legs and other similar items. You can draw lines by clicking and dragging the LMB. There are a few commands local to this tool:  Clear. This will clear all draw lines. Smooth. Smooths all current drawn lines. Delete. This will delete your currently selected line. Here is a more in depth look at it. Firstly we\u2019ll start by making some strokes in the viewport to cover the whole of this leg. When this is done, a spline will loop around. We\u2019ll create a few loops as to have some area to create polygons in. Next we\u2019ll create a perpendicular line within the confines of the area of the mesh, opposed to the previous lines. You\u2019ll notice that line is a green color instead of orange. Green lines mean that it is discontinuous. Orange lines mean that is is continuous and makes a full loop around to connect back to itself. Now let us take a look on the top toolbar, we\u2019ll need to select a number of segments.  And press ENTER. You will get ring of polygons with corresponding number of segments. 250px-5.1.7.jpg   Now we\u2019ll try something a little different from this\u2026 We\u2019ll instead of drawing lines around a mesh, let us draw something of a grid look within the mesh, instead of slices as before. Now press the ENTER key and you will have the area you urrounded with the strokes created as polygons.   Now let\u2019s demonstrate one more method here. We\u2019re going to draw a circle within the confines of the mesh, to create edge loops, or circles. Then we\u2019ll draw a perpendicular stroke to the circles that we previously created and then hit the ENTER key. You\u2019ll notice that it automatically created our entire loop based on the \u201cNumber of segments\u201d setting in the top tool bar, similar as before with the first demonstration we gave for cylindrical objects.   These are just some of the methods with this tool that you\u2019ll soon discover. You are encouraged, as with all other tools in 3DCoat, to dive in and find out what tools and techniques work for you. Tutorial Retopo Room Pt.2: This video continues the walk through of the Retopology tools in 3DCoat, and includes demonstrations of the Strokes tool and basic Auto-Retopo usage.\"><em>Strokes<\/em><\/a> .<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8220;Circular Loop Arrays&#8221; kan ogs\u00e5 laves med et minimum af indsats ved hj\u00e6lp af Freehand <em><a href=\"http:\/\/This is a very powerful tool in the retopology arsenal. With it you can quickly retopologize cylindrical objects such as arms, legs and other similar items. You can draw lines by clicking and dragging the LMB. There are a few commands local to this tool:  Clear. This will clear all draw lines. Smooth. Smooths all current drawn lines. Delete. This will delete your currently selected line. Here is a more in depth look at it. Firstly we\u2019ll start by making some strokes in the viewport to cover the whole of this leg. When this is done, a spline will loop around. We\u2019ll create a few loops as to have some area to create polygons in. Next we\u2019ll create a perpendicular line within the confines of the area of the mesh, opposed to the previous lines. You\u2019ll notice that line is a green color instead of orange. Green lines mean that it is discontinuous. Orange lines mean that is is continuous and makes a full loop around to connect back to itself. Now let us take a look on the top toolbar, we\u2019ll need to select a number of segments.  And press ENTER. You will get ring of polygons with corresponding number of segments. 250px-5.1.7.jpg   Now we\u2019ll try something a little different from this\u2026 We\u2019ll instead of drawing lines around a mesh, let us draw something of a grid look within the mesh, instead of slices as before. Now press the ENTER key and you will have the area you urrounded with the strokes created as polygons.   Now let\u2019s demonstrate one more method here. We\u2019re going to draw a circle within the confines of the mesh, to create edge loops, or circles. Then we\u2019ll draw a perpendicular stroke to the circles that we previously created and then hit the ENTER key. You\u2019ll notice that it automatically created our entire loop based on the \u201cNumber of segments\u201d setting in the top tool bar, similar as before with the first demonstration we gave for cylindrical objects.   These are just some of the methods with this tool that you\u2019ll soon discover. You are encouraged, as with all other tools in 3DCoat, to dive in and find out what tools and techniques work for you. Tutorial Retopo Room Pt.2: This video continues the walk through of the Retopology tools in 3DCoat, and includes demonstrations of the Strokes tool and basic Auto-Retopo usage.\">Strokes<\/a><\/em> .<br \/> Begyndelsen af \u00e6gte polygonal modellering begynder ogs\u00e5 at dukke op, funktion for funktion, inden for rammerne af Retopo -rummet.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Nye <a href=\"https:\/\/youtu.be\/dGBxYoUB9O8?list=PLF62F3C31216D2794\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Extrude-<\/a> og <a href=\"https:\/\/youtu.be\/N3iQey9_Z30?list=PLF62F3C31216D2794\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Bevel<\/a> -funktioner giver dig mulighed for at ekstrudere og affase b\u00e5de kanter og flader af din topologi, s\u00e5 du kan tilf\u00f8je al ny volumen og detaljer til dine originale eller importerede modeller.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Tilf\u00f8jet en script-kommandogenerator i det primitive v\u00e6rkt\u00f8j, Sculpt og Retopo rum. Du kan gemme dine handlinger i en scriptfil, \u00e6ndre dine primitive parametre i scriptet og k\u00f8re det igen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Tilf\u00f8jet underst\u00f8ttelse af Modeling og Retopo primitiver via scripts. Du kan bruge retopo klasserne til at skabe primitiverne i Retopo og modelleringsrummet via scripts.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Tilf\u00f8jet de nye v\u00e6rkt\u00f8jer til at skabe 2D-primitiver til modellering og Retopo -rum. Du kan oprette 2D-primitiverne (cirkel, kasse, plan, ellipse, N-gon, disk, trekant).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Tilf\u00f8jet Record Script-knappen i topmenuen. Knappen skifter farve afh\u00e6ngigt af optagelsestilstanden. Hvis knappen er r\u00f8d, optager scriptet, den bl\u00e5 knap angiver, at optagelsen er stoppet.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Tilf\u00f8jet de booleske operationer for retopo primitiver i Retopo og modelleringsrum. Du kan oprette primitiver ved at bruge de boolske operationer add, subtraher, intersect og split. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"retopo_menu_and_bake\"> Retopo Menu og Bage<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:retopo_workspace#retopo_menu_and_bake\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/retopology\/menu\/\">Retopo Menu<\/a> og <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/retopology\/bake\/\">Bage<\/a> <\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"retopo_top_bar_tool_parameters\"> &#8211; Retopo Top Bar Tool Parameters <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:retopo_workspace#retopo_top_bar_tool_parameters\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/retopology\/top-bar\/\">Retopo Tool Parameters<\/a><\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"uv_preview\"> &#8211; UV Preview <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:retopo_workspace#uv_preview\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/uv-workspace\/uv-preview-panel\/\">UV forh\u00e5ndsvisning<\/a> <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\"> Manuel vs auto-retopologi. Et hurtigt kig.<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"> Industry Tuts gennemg\u00e5r en hurtig sammenligning mellem b\u00e5de manuel og auto-retopo i denne timelapse-video ved hj\u00e6lp af 3DCoat fantastiske retopologiv\u00e6rkt\u00f8jer. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"3D Coat - Manual vs Auto-retopology.  A quick look.\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/-Adm7yYfdUU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe> \n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"automatic_retopology_\u81ea\u52a8\u62d3\u6251\"> Automatisk Retopologi <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:retopo_workspace#automatic_retopology_%E8%87%AA%E5%8A%A8%E6%8B%93%E6%89%91\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Denne reviderede og forbedrede funktion til automatisk topologioprettelse producerer nu en meget n\u00f8jagtig, konturf\u00f8lgende topologi automatisk, der fungerer lige godt for b\u00e5de organiske og mekaniske former.<br \/> <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/retopology\/autoretopo\/\">Auto Retopo<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"manual_retopology\">Manuel Retopologi <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:retopo_workspace#manual_retopology\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> 3DCoat leverer et v\u00e6ld af v\u00e6rkt\u00f8jer til at konstruere tilpasset topologi, automatisere gentagne opgaver, n\u00e5r det er muligt, hvilket giver dig den hastighed, du har brug for for at f\u00e5 dit projekt f\u00e6rdigt til tiden.<br \/> <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/retopology\/left-tool-panel\/\">Manuel Retopo<\/a> <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"retopo_poly_groups\"> Retopo Poly-grupper <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:retopo_workspace#retopo_poly_groups\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> 3DCoat har et Layer-system til retopologisering af masker. Dette g\u00f8r det lettere at retopologisere dine masker med problemomr\u00e5der og at have flere retopologiversioner af det samme objekt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Ligesom alle de andre Layer-faner i 3DCoat fungerer de ligesom Layers i Photoshop. Du kan klikke og tr\u00e6kke lag for at omarrangere dem, tr\u00e6kke dem til papirkurven for at slette dem, skjule og vise dem med synlighedsikonet osv.<br \/> <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/retopology\/poly-groups\/\">Poly grupper<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"import_export\">Import &#038; Export <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:retopo_workspace#import_export\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/da_DK\/manual\/workspaces-rooms\/retopology\/importing-into-the-retopo-room\/\">Import retopo<\/a><br \/> Export retopo: Eksporterer Retopo nettet som en redigerbar patch af polygoner i et af f\u00f8lgende formater &#8211; .obj, .lwo, .fbx, .stl og .ply<br \/> <strong>Export valgt:<\/strong> Eksporterer kun de valgte ansigter som en redigerbar patch i et af f\u00f8lgende formater- .obj, .lwo, .fbx, .stl og .ply<br \/> <strong>Export separate grupper:<\/strong> Eksporterer hver <strong>Retopo gruppe<\/strong> som et separat objekt i et af f\u00f8lgende formater &#8211; .obj, .lwo, .fbx, .stl og .ply. Hvert objekt beholder navnet p\u00e5 dens tilsvarende <strong>Retopo gruppe<\/strong> . <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"technical_information\">Teknisk information <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:retopo_workspace#technical_information\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/7ZteAy8pUHQ?list=PLvD5VNbc8nSOBcGFiF8GWE9Gd77dzKMOg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Retopo Workspace<\/a> :<\/strong> Denne video begynder en serie, der giver et overblik over de mest almindeligt anvendte Retopo v\u00e6rkt\u00f8jer i 3DCoat, startende med de manuelle Retopologi-v\u00e6rkt\u00f8jer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/otI-Gz1u4NI?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Hurtig start: UV Brush<\/a> :<\/strong> Denne video demonstrerer brugen af Brush , n\u00e5r du redigerer UVs i 3DCoat. Det g\u00f8r det muligt for brugeren at omforme, justere eller slappe af UV \u00f8er\/-skaller p\u00e5 en fri m\u00e5de.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/KJ8N2EADEAo?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Hurtig start UV layoutv\u00e6rkt\u00f8jer<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/11MbRNUq57Y?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">L\u00f8sning af Retopo Snapping-problemer<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/1XAFvctxKJ4?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">RMB Retopo Menu<\/a> :<\/strong> Denne video demonstrerer den nye RMB menu i Retopo Workspace. Den er kontekstafh\u00e6ngig og kompakt for at hj\u00e6lpe en bruger med at arbejde mere effektivt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/rLWhqtz0StI?list=PLF62F3C31216D2794\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">4.5 Retopo Room Additions<\/a> :<\/strong> Denne video d\u00e6kker nogle nye tilf\u00f8jelser til Retopo Room i 3DCoat 4.5.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/u9vqAkPRjjk?list=PLF62F3C31216D2794\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Voxels vs Reference Mesh<\/a> :<\/strong> Denne video sammenligner de to forskellige metoder til at importere et t\u00e6t mesh til 3DCoat.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"retopo_examples\"> Retopo eksempler<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:retopo_workspace#retopo_examples\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/KZJg6_Udro4?list=PLlQ3JITh9bXOfcZqGuO8gClZisN6yUd1x\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Retopo Room Workflow<\/a> :<\/strong> Denne video begynder Retopo stadiet af denne gennemgang, inklusive en demonstration af brugen af Kitbashing v\u00e6rkt\u00f8jss\u00e6ttet til hurtigt at f\u00e5 adgang til og bruge Model\/Mesh-forudindstillinger som udgangspunkt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/5mNLn5vAVuo?list=PLF62F3C31216D2794\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Hurtige og beskidte Retopo tricks<\/a> :<\/strong> Denne video d\u00e6kker nogle hurtige tips til at fremskynde din arbejdsgang, n\u00e5r du arbejder i Retopo Workspace EDIT: Kanter og ansigter vil have funktionen &#8220;Slap af&#8221; samt et dedikeret &#8220;Grow\/Shrink&#8221;-udv\u00e6lgelsesv\u00e6rkt\u00f8j, i bygge 4.1.13.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/WzINhW6ojt0?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Retopo projekt<\/a> :<\/strong> Denne video begynder et kort Retopo projekt ved hj\u00e6lp af en kombination af Auto-Retopo og manuelle Retopo v\u00e6rkt\u00f8jer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/Yn7wKjl3psk?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Hurtigt tip: Behovet for at v\u00e6lge det korrekte UV kort, Retopo Mesh<\/a> :<\/strong> Denne video demonstrerer en indbygget funktion i 3DCoat , n\u00e5r du arbejder i Retopo Workspace for at lade brugeren vide, om de har det korrekte UV kort og Mesh-lag valgt, n\u00e5r du arbejder p\u00e5 et givet mesh.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/ECQq-DaW6aY?list=PLF62F3C31216D2794\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Duplikere et Retopo Mesh<\/a> :<\/strong> Denne video demonstrerer to prim\u00e6re metoder til duplikering af retopo Mesh i 3DCoat.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/QiuZp1fvnxU?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Saml flere UV s\u00e6t i \u00e9t<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/rLWhqtz0StI?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">4.5 Retopo Room Additions<\/a> :<\/strong> Denne video d\u00e6kker nogle nye tilf\u00f8jelser til Retopo Room i 3DCoat 4.5.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/J48RUR-DGYg?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Retopo V\u00e6rkt\u00f8j: Transform, Ekstruder &#038; Bevel<\/a> :<\/strong><\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2072,"menu_order":4,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2254","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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