{"id":2256,"date":"2022-09-19T17:51:40","date_gmt":"2022-09-19T17:51:40","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2256"},"modified":"2026-04-07T11:24:22","modified_gmt":"2026-04-07T11:24:22","slug":"sculpt","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/","title":{"rendered":"Sculpt"},"content":{"rendered":"\n<p><strong><a href=\"https:\/\/youtu.be\/cS9h0hvrkeY\">Re\u017eimy Voxel a povrch<\/a><\/strong><\/p>\n\n\n\n<p> T\u00e1to miestnos\u0165 je domovom niektor\u00fdch jedine\u010dn\u00fdch n\u00e1strojov a funkci\u00ed 3D soch\u00e1rstva. Sculpt Room obsahuje n\u00e1stroje a funkcie, ktor\u00e9 v\u00e1m umo\u017enia zostavi\u0165 tie najpodrobnej\u0161ie a najprepracovanej\u0161ie organick\u00e9 a mechanick\u00e9 modely, ak\u00e9 si viete predstavi\u0165.<\/p>\n\n\n\n<p> Sculpt Room pozost\u00e1va z dvoch pracovn\u00fdch re\u017eimov, Voxels a <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/surface-mode\/\">Surfaces<\/a> (polyg\u00f3ny).<\/p>\n\n\n\n<p> M\u00f4\u017eete za\u010da\u0165 v re\u017eime Voxel pre hrub\u00e9 n\u00e1\u010drty a nakoniec presun\u00fa\u0165 svoju sochu do re\u017eimu Surface (pre zv\u00fd\u0161en\u00fd v\u00fdkon, zachovanie pam\u00e4te a <a href=\"https:\/\/youtu.be\/VTuugkmKKMk?list=PLvD5VNbc8nSO9FBZI5L_U6JEONQGecR1v\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">pr\u00e1cu s jemn\u00fdmi detailmi<\/a> ).<\/p>\n\n\n\n<p> Mnoh\u00e9 z <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/\">n\u00e1strojov Voxel<\/a> sa hodia na vo\u013en\u00e9 soch\u00e1rske oper\u00e1cie \u201ena b\u00e1ze \u0161tetca\u201c, ktor\u00e9 d\u00e1vaj\u00fa umelcovi slobodu stava\u0165 s ekvivalentmi hliny, vosku, dreva, kame\u0148a a farby. 3DCoat navy\u0161e naplno vyu\u017e\u00edva mo\u017enosti v\u00e1\u0161ho grafick\u00e9ho tabletu. \u010eal\u0161ie n\u00e1stroje poskytuj\u00fa potrebn\u00fa presnos\u0165 pre kon\u0161trukciu mechanick\u00fdch foriem modelov. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p> In\u00e9 n\u00e1stroje poskytuj\u00fa presnos\u0165 potrebn\u00fa pri vytv\u00e1ran\u00ed mechanick\u00fdch foriem modelov. Medzi nimi s\u00fa pozoruhodn\u00e9 n\u00e1stroje, ktor\u00e9 sa nach\u00e1dzaj\u00fa na paneli Strokes \u201eE\u201c, v\u00fdber kresliacich n\u00e1strojov zalo\u017een\u00fdch na spline a polyg\u00f3noch, ktor\u00e9 je mo\u017en\u00e9 pri pr\u00e1ci umiest\u0148ova\u0165 a meni\u0165.<\/p>\n\n\n\n<p> Obidva druhy n\u00e1strojov poskytuj\u00fa pou\u017e\u00edvate\u013eovi najr\u00fdchlej\u0161\u00ed, najplynulej\u0161\u00ed a najpresnej\u0161\u00ed sp\u00f4sob kon\u0161trukcie ak\u00e9hoko\u013evek typu modelu, ktor\u00fd si dok\u00e1\u017eete predstavi\u0165.<\/p>\n\n\n\n<p> Ke\u010f\u017ee prostredie Sculpt je z ve\u013ekej \u010dasti zalo\u017een\u00e9 na pou\u017eit\u00ed <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/brush-components\/brushes\/\">\u0161tetcov<\/a> , je d\u00f4le\u017eit\u00e9 pochopi\u0165 ich povahu a zlo\u017eenie, preto\u017ee sa to t\u00fdka mnoh\u00fdch in\u00fdch oblast\u00ed a pracovn\u00fdch priestorov, ktor\u00e9 sa nach\u00e1dzaj\u00fa v aplik\u00e1cii 3DCoat .<\/p>\n\n\n\n<p> &#8211; <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/brush-components\/brushes\/\"><em>\u0160tetce<\/em><\/a> pozost\u00e1vaj\u00fa predov\u0161etk\u00fdm z tvaru Brush , ako ho definuj\u00fa <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/brush-components\/brushes\/\">Brush Alphas<\/a> , ktor\u00fd sa nach\u00e1dza na hlavnom paneli Brush , ako aj ich zodpovedaj\u00face \u201eMo\u017enosti\u201c, ktor\u00e9 sa nach\u00e1dzaj\u00fa na <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/brush-components\/brush-options\/\">paneli Mo\u017enosti Brush<\/a> .<\/p>\n\n\n\n<p> &#8211; Sculpt Brushs je mo\u017en\u00e9 upravova\u0165 <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/brush-components\/\">za behu<\/a> pomocou \u201eprav\u00e9ho tla\u010didla my\u0161i\u201c a horizont\u00e1lnych alebo vertik\u00e1lnych gest v 3D v\u00fdreze.<\/p>\n\n\n\n<p> &#8211; Zodpovedaj\u00face nastavenia pos\u00fava\u010da mo\u017eno n\u00e1js\u0165 na <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/brush-components\/brush-options\/\">paneli parametrov Brush<\/a> , ktor\u00fd zobrazuje a roz\u0161iruje parametre my\u0161i a nach\u00e1dza sa v hornej \u010dasti rozhrania 3DCoat .<\/p>\n\n\n\n<p> &#8211; <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/brush-components\/strokes\/\">\u0164ahy Brush<\/a> je mo\u017en\u00e9 upravi\u0165 aj pomocou funkci\u00ed z re\u017eimu Inteligentn\u00e9 materi\u00e1ly v re\u017eime povrchu, \u0161abl\u00f3n, p\u00e1sov, modelov a kriviek, ak je kontext vhodn\u00fd. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p> Funkcia <a href=\"https:\/\/youtu.be\/Bdfsul0j5xc?list=PLvD5VNbc8nSO9FBZI5L_U6JEONQGecR1v\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">automatick\u00e9ho v\u00fdberu<\/a> v pracovnom priestore Sculpt je v predvolenom nastaven\u00ed povolen\u00e1 a umo\u017e\u0148uje pou\u017e\u00edvate\u013eovi okam\u017eite za\u010da\u0165 vyrez\u00e1va\u0165 nov\u00fd objekt bez toho, aby musel najprv vybra\u0165 vrstvu na <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/sculpt-tree\/\">paneli vrstiev Sculpt<\/a> .<\/p>\n\n\n\n<p> Ak chcete zobrazi\u0165 aktu\u00e1lnu \u0161tatistiku va\u0161ej sochy Voxel alebo z\u00edska\u0165 \u201eTipy na n\u00e1stroje\u201c v roz\u0161\u00edrenej forme, sta\u010d\u00ed sa pozrie\u0165 na panel \u201e\u0160tatistika\u201c, ktor\u00fd sa nach\u00e1dza v \u013eavej dolnej \u010dasti rozhrania.<\/p>\n\n\n\n<p> Pomocou ponuky \u201eS\u00fabor\u201c z\u00edskate pr\u00edstup ku v\u0161etk\u00fdm funkci\u00e1m <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/import-to-sculpt-room\/\">Import<\/a> na prinesenie extern\u00fdch v\u00fdtvorov do pracovn\u00e9ho priestoru Sculpt a pou\u017eite funkcie <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/exporting-from-the-sculpt-room\/\">Export<\/a> na vytvorenie r\u00f4znych priamych verzi\u00ed va\u0161ej sochy vo forme polygon\u00e1lneho a surov\u00e9ho Voxel \u2013 na pou\u017eitie a \u00fapravu v extern\u00fdch aplik\u00e1ci\u00e1ch CAD a 3D tla\u010de. .<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"new_brush_engine\"> Nov\u00fd motor kefy <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace#new_brush_engine\"><\/a><\/h3>\n\n\n\n<p> Tento nov\u00fd n\u00e1stroj \u0161tetca v\u00e1m umo\u017e\u0148uje upravova\u0165 ovl\u00e1dacie prvky soch\u00e1rskych n\u00e1strojov. Existuje \u0161irok\u00e1 \u0161k\u00e1la \u0161tetcov, z ktor\u00fdch ka\u017ed\u00e1 m\u00e1 jedine\u010dn\u00fa vlastnos\u0165.<br \/> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/sculpt-brush-options\/\">Nov\u00fd kefov\u00fd syst\u00e9m<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"voxel_mode\"> Re\u017eim Voxel <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace#voxel_mode\"><\/a><\/h3>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/\">Voxel re\u017eim<\/a><\/p>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/pure-voxel-sculpting\/\">Voxely<\/a> s\u00fa prirodzene n\u00e1ro\u010dn\u00e9 na pam\u00e4\u0165 a procesor. <\/p>\n\n\n\n<pre class=\"wp-block-preformatted\"> Je d\u00f4le\u017eit\u00e9 myslie\u0165 na ne ako na za\u010diatok celkov\u00e9ho rozsahu krokov potrebn\u00fdch na finaliz\u00e1ciu modelu iniciovan\u00e9ho v r\u00e1mci 3DCoat na fin\u00e1lnu produkciu a publikovanie do externej aplik\u00e1cie.<\/pre>\n\n\n\n<p> Najpraktickej\u0161ie je za\u010da\u0165 vyrez\u00e1va\u0165 vo <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/pure-voxel-sculpting\/\">Voxeloch<\/a> s \u010do najmen\u0161\u00edm rozl\u00ed\u0161en\u00edm potrebn\u00fdm na zachytenie najz\u00e1kladnej\u0161ej formy celkov\u00e9ho modelu.<\/p>\n\n\n\n<p> Po dosiahnut\u00ed z\u00e1kladn\u00e9ho tvaru a \u0161trukt\u00fary m\u00f4\u017eete <a href=\"https:\/\/youtu.be\/LljQVFFfQSs?list=PLvD5VNbc8nSO9FBZI5L_U6JEONQGecR1v\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">prevzorkova\u0165<\/a> alebo pou\u017ei\u0165 n\u00e1stroj \u201eRes+\u201c, aby ste post\u00fapili na vy\u0161\u0161iu \u00farove\u0148 detailov.<\/p>\n\n\n\n<p> Ak chcete zachova\u0165 r\u00f4zne f\u00e1zy modelovania reprezentovan\u00e9 rozl\u00ed\u0161en\u00edm (od n\u00edzkeho po vysok\u00e9), jednoducho zduplikujte vrstvu pred aplik\u00e1ciou \u201eRes+\u201c (Prevzorkovanie) a pokra\u010dujte vo svojich soch\u00e1rskych oper\u00e1ci\u00e1ch.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"surface_mode\"> Povrchov\u00fd re\u017eim <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace#surface_mode\"><\/a><\/h3>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/surface-mode\/\">Povrchov\u00fd re\u017eim<\/a><\/p>\n\n\n\n<p> \u00da\u017easn\u00e1 vec na <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-tools\/\">n\u00e1strojoch Surface Mode<\/a> je, \u017ee m\u00f4\u017eete pracova\u0165 s neuverite\u013enou r\u00fdchlos\u0165ou a presnos\u0165ou. Ak sa niektor\u00e9 polyg\u00f3ny za\u010dn\u00fa na\u0165ahova\u0165, m\u00f4\u017eete \u201eRe-Skin\u201c cel\u00e9ho modelu (ovplyvn\u00ed iba va\u0161e najnov\u0161ie rev\u00edzie) jednoduch\u00fdm stla\u010den\u00edm kl\u00e1vesu \u201eEnter\u201c, \u010d\u00edm tieto natiahnut\u00e9 oblasti nahrad\u00edte ve\u013emi konzistentnou a organizovanou \u0161trukt\u00farou triangulovanej siete.<\/p>\n\n\n\n<p> Kedyko\u013evek po\u010das rel\u00e1cie Surface Sculpting sa m\u00f4\u017eete bu\u010f vr\u00e1ti\u0165 do \u010dist\u00e9ho priestoru Voxel , alebo sa m\u00f4\u017eete presun\u00fa\u0165 priamo do pracovn\u00e9ho priestoru retopol\u00f3gie pomocou funkci\u00ed Auto Retopo alebo vykona\u0165 v\u0161etky va\u0161e <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/retopology\/left-tool-panel\/\">manu\u00e1lne oper\u00e1cie Retopo<\/a> . <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace#liveclay_mode\"><\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"primitives\"> Primit\u00edvi <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace#primitives\"><\/a><\/h3>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/surface-mode\/objects-tools\/primitives-import-tools\/\">Primit\u00edvi<\/a> <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"sculpt_brush_options\"> Mo\u017enosti Sculpt Brush<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace#sculpt_brush_options\"><\/a><\/h3>\n\n\n\n<p> Alpha ovl\u00e1da tvar \u0161tetca. Alfa je mapa intenzity v odtie\u0148och \u0161edej.<\/p>\n\n\n\n<p> Stroke ovl\u00e1da, ako sa va\u0161a kefa pohybuje po povrchu v\u00e1\u0161ho modelu. V 3DC je mo\u017en\u00e9 pou\u017ei\u0165 nieko\u013eko \u0165ahov.<br \/> Mo\u017enosti soch\u00e1rskeho Brush <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"top_bar_tool_parameters\"> Parametre n\u00e1stroja hornej li\u0161ty <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace#top_bar_tool_parameters\"><\/a><\/h3>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/brush-components\/brush-top-bar\/\">Panel parametrov n\u00e1stroja na hornej li\u0161te<\/a><br \/> Ponuka hornej li\u0161ty n\u00e1strojov obsahuje prep\u00edna\u010de funkci\u00ed a je prisp\u00f4soben\u00e1 pod\u013ea toho, na ktorej pracovnej ploche pr\u00e1ve pracujete. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"sculpt_tree_layers\"> Vyrez\u00e1va\u0165 stromov\u00e9 vrstvy <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace#sculpt_tree_layers\"><\/a><\/h3>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/sculpt-tree\/\">Vyrez\u00e1va\u0165 stromov\u00e9 vrstvy<\/a><\/p>\n\n\n\n<p> <a href=\"https:\/\/youtu.be\/KrddQmR5D6k\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Spr\u00e1va vrstiev<\/a> od Anton Tenitsky.<\/p>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/sculpt-tree\/\">Panel Vrstvy s\u00f4ch<\/a> pou\u017eite na ulo\u017eenie r\u00f4znych verzi\u00ed va\u0161ej sochy, ako aj \u010dast\u00ed modelu, ktor\u00e9 vy\u017eaduj\u00fa r\u00f4zne a samostatn\u00e9 prvky a detaily. V\u0161etky tieto m\u00f4\u017eu by\u0165 prenesen\u00e9 do r\u00f4znych <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/retopology\/poly-groups\/\">PolyGroups<\/a> na pridanie jedine\u010dnej topol\u00f3gie do ka\u017edej a nakoniec do <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/paint\/\">Paint Workspace<\/a> pre kone\u010dn\u00e9 posunutie, hrbole a vytvorenie farebnej text\u00fary. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"sculpt_tree_right_click_menu\"> Sculpt Tree Kliknite prav\u00fdm tla\u010didlom my\u0161i <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace#sculpt_tree_right_click_menu\"><\/a><\/h3>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/voxel-right-click-menu\/\">Sculpt Tree Menu po kliknut\u00ed prav\u00fdm tla\u010didlom my\u0161i, Autoretopo a Booleans<\/a><\/p>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/voxel-right-click-menu\/\">Kliknut\u00edm prav\u00fdm tla\u010didlom my\u0161i na ak\u00fako\u013evek vrstvu Voxel<\/a> z\u00edskate pr\u00edstup k naj\u010dastej\u0161ie pou\u017e\u00edvan\u00fdm funkci\u00e1m, ktor\u00e9 sa zaoberaj\u00fa voxelmi. Viac funkci\u00ed n\u00e1jdete v hlavnom <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/geometry-submenu\/\">menu Sculpt Geometry<\/a> v hornej \u010dasti rozhrania. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"technical_information\">Technick\u00e1 inform\u00e1cia <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace#technical_information\"><\/a><\/h4>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/yriDNnQG6Kg?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Re\u017eimy Voxel a povrch<\/a><\/strong><\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/Oxc2dU2eW1c?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">R\u00fdchle tipy na experimentovanie v pracovnom priestore Sculpt<\/a><\/strong><\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/mNx9RICV2uQ?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">N\u00e1stroje a techniky vytl\u00e1\u010dania<\/a> :<\/strong> Toto video ukazuje r\u00f4zne n\u00e1stroje a techniky na vytl\u00e1\u010danie tvarov z tvrd\u00e9ho povrchu z modelu.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/_uRh0B9xs70?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Vytv\u00e1ranie dla\u017edicov\u00fdch text\u00far<\/a> :<\/strong> Toto video demon\u0161truje jednu met\u00f3du dostupn\u00fa pre pou\u017e\u00edvate\u013eov 3DCoat, na vytvorenie ich vlastn\u00fdch hladk\u00fdch dla\u017edicov\u00fdch text\u00far.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/dvHfYoIl-J0?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Transformujte objekty vrstvy VoxTree oddelene<\/a><\/strong><\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/wljs9BLywO4?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Re\u017eim 3D Stroke s n\u00e1strojom Pose<\/a> :<\/strong> Toto video je r\u00fdchlou uk\u00e1\u017ekou novej schopnosti pou\u017e\u00edva\u0165 re\u017eim Stroke 3D \u0165ahom s n\u00e1strojom Pose.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/U6bQcJQyOD0?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Ghost Mode<\/a> :<\/strong> Toto video demon\u0161truje nov\u00fa funkciu \u201eGhost Mode\u201c pridan\u00fa do sady n\u00e1strojov Voxel Sculpting\/Modeling 3DCoat. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"modeling_examples\"> Pr\u00edklady modelovania <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace#modeling_examples\"><\/a><\/h4>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/ZSl3mzgDy1k\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">R\u00fdchly \u00favod do Tileable Texture Sculpting<\/a> :<\/strong> U\u017e o tom existuje ofici\u00e1lne video 3D Coat , ale mysl\u00edm si, \u017ee t\u00e1to funkcia je nedostato\u010dne presk\u00faman\u00e1 a Anton Tenitsky ju netla\u010d\u00ed na limity.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/zxHVejgoLZw?list=PLlQ3JITh9bXOfcZqGuO8gClZisN6yUd1x\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Od Voxel po povrchov\u00e9 modelovanie<\/a> :<\/strong> Tieto s\u00e9rie vide\u00ed ukazuj\u00fa n\u00e1vod na vyrez\u00e1vanie n\u00e1strojov.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/TxMqMiS5tpQ?list=PLlQ3JITh9bXMR-Clv5tO1RocPem7SSD65\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">S\u00e9ria hern\u00fdch post\u00e1v 3DCoat<\/a> :<\/strong> \u010eakujeme Gregovi Whedonovi za t\u00fato komplexn\u00fa s\u00e9riu, ktor\u00e1 prevedie pou\u017e\u00edvate\u013ea \u0161tandardn\u00fdm (Voxel to Texture Painting) pracovn\u00fdm postupom na vytvorenie hernej postavy s n\u00edzkym poly.<\/p>\n\n\n\n<p> Pre ka\u017ed\u00e9ho, kto je v 3DCoat nov\u00fd, je to jednoducho s\u00e9ria, ktor\u00fa mus\u00edte sledova\u0165.<\/p>\n\n\n\n<p> Za\u010d\u00edname od nuly, v r\u00e1mci 3DCoat&#8217;s Voxel Sculpting Workspace&#8230; pomocou niektor\u00fdch jeho kon\u0161truk\u010dn\u00fdch n\u00e1strojov na zostavenie modelu. Potom Retopologiz\u00e1cia, postava r\u00fdchlo rozlo\u017eila UVs a pokra\u010dovala v Texture Painting.<br \/> Prid\u00e1va posledn\u00fa sekciu pre pou\u017e\u00edvate\u013eov Lightwave exportovan\u00edm modelu do Ligthwave a nastaven\u00edm r\u00fdchleho zariadenia. Div\u00e1k by mal dobre pochopi\u0165 s\u00fapravu n\u00e1strojov v 3DCoat a mal by by\u0165 schopn\u00fd za\u010da\u0165 tvori\u0165 samostatne, od za\u010diatku do konca.<br \/> Toto video obsahuje \u00favod a za\u010d\u00edna projekt modelovan\u00edm klob\u00faka hernej postavy v pracovnom priestore Voxel 3DCoat a potom sa presunie k retopologiz\u00e1cii v pracovnom priestore Retopo .<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/7sNLf2r9LmU\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Rat From Scratch<\/a> :<\/strong> Vytvorenie kreslen\u00e9ho potkana s voxelmi.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/sHGfq3W0j1w?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Vytv\u00e1ranie re\u0165azovej po\u0161ty<\/a> :<\/strong> Toto video ukazuje po\u010diato\u010dn\u00fd proces vytv\u00e1rania z\u00e1kladnej siete pre re\u0165azov\u00fa po\u0161tu s pou\u017eit\u00edm trupu a ramien predvolen\u00e9ho manek\u00fdna v 3DCoat ako z\u00e1kladn\u00e9ho objektu. Potom sa Auto-Retopo pou\u017eije na vygenerovanie siete v\u0161etk\u00fdch \u0161tvorkoliek s n\u00edzkym polym.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/wuhM1cXRQlM?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Vytvorenie kolekcie Rock Kitbash<\/a><\/strong><\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/3dcoat.com\/forum\/index.php?\/topic\/3437-import-tool-to-create-greebles-new-version-of-import-tool\/\" target=\"_blank\" rel=\"noreferrer noopener\">Import n\u00e1stroj na vytvorenie greebles<\/a><\/strong> (n\u00e1vod vytvoril Tinker). Tento kr\u00e1tky n\u00e1vod demon\u0161truje funkcie novej verzie n\u00e1stroja Import .<\/p>\n\n\n\n<p> Pokia\u013e pracujeme s n\u00e1strojom Import , budeme potrebova\u0165 greebles (mal\u00e9 detaily, ktor\u00e9 pom\u00e1haj\u00fa modelom vyzera\u0165 \u201etechnickej\u0161ie\u201c). D\u00e1 sa vytvori\u0165 v akejko\u013evek aplik\u00e1cii na 3D modelovanie, zvy\u010dajne pomocou s\u00e9rie \u013eubovo\u013en\u00fdch vysunut\u00ed. Greebles si m\u00f4\u017eete stiahnu\u0165 pomocou odkazu v spodnej \u010dasti tohto n\u00e1vodu.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/_HngVJuqw4Y?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Pou\u017e\u00edvanie modelov Tinker Pack<\/a> :<\/strong> Toto video pokra\u010duje v demon\u0161tr\u00e1cii n\u00e1strojov Kitbashing v 3DCoat t\u00fdm, \u017ee ukazuje, ako stiahnu\u0165 a pou\u017e\u00edva\u0165 Tinker Models Pack v r\u00e1mci aplik\u00e1cie. Je to obzvl\u00e1\u0161\u0165 u\u017eito\u010dn\u00e1 kni\u017enica modelov pre projekty v \u0161t\u00fdle sci-fi.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/HNnr19KoiAg?list=PLlQ3JITh9bXMvBlrpIqwB-CcnJiIfwHxN\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Skaln\u00e9 vyrez\u00e1vanie a text\u00farovanie<\/a> :<\/strong> R\u00fdchly n\u00e1vod na vyrez\u00e1vanie, autoporetopol\u00f3giu a text\u00farovanie jednoduch\u00e9ho skaln\u00e9ho objektu od Psionic Games.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/DfpnJ9xQnHg?list=PLlQ3JITh9bXMvBlrpIqwB-CcnJiIfwHxN\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Vyrez\u00e1vanie skalnatej podlahy<\/a> :<\/strong> Vyrez\u00e1vanie jednoduchej skalnatej podlahy alebo steny pomocou stavebnej kefy, \u0161tetca na \u0161krabanie a nieko\u013ek\u00fdch jednoduch\u00fdch text\u00far od Psionic Games.<\/p>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/docs\/3dcoat\/Tools.php?&#038;room=Voxels&#038;lang=English\"><strong><span style=\"color: #cf2e2e;\" class=\"ugb-highlight\">\u010eal\u0161\u00ed popis v\u0161etk\u00fdch soch\u00e1rskych n\u00e1strojov je tu.<\/span><\/strong><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2072,"menu_order":5,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[88],"class_list":["post-2256","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-sculpt-room"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Sculpt - Dokument\u00e1cia 3DCoat<\/title>\n<meta name=\"description\" content=\"T\u00e1to miestnos\u0165 je domovom niektor\u00fdch z najunik\u00e1tnej\u0161\u00edch n\u00e1strojov a prvkov, ktor\u00e9 sa nach\u00e1dzaj\u00fa v 3D soch\u00e1rstve. 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The Sculpt Room obsahuje sadu n\u00e1strojov a funkci\u00ed, ktor\u00e9 v\u00e1m umo\u017enia zostavi\u0165 tie najpodrobnej\u0161ie a najprepracovanej\u0161ie organick\u00e9 a mechanick\u00e9 modely, ak\u00e9 si viete predstavi\u0165.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/\" \/>\n<meta property=\"og:site_name\" content=\"Dokument\u00e1cia 3DCoat\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/3DCoat\" \/>\n<meta property=\"article:modified_time\" content=\"2026-04-07T11:24:22+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/SculptingTips.jpg?wsr\" \/>\n\t<meta property=\"og:image:width\" content=\"457\" \/>\n\t<meta property=\"og:image:height\" content=\"363\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@3DCoatOfficial\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"12 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/\",\"url\":\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/\",\"name\":\"Sculpt - Dokument\u00e1cia 3DCoat\",\"isPartOf\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/SculptingTips.jpg\",\"datePublished\":\"2022-09-19T17:51:40+00:00\",\"dateModified\":\"2026-04-07T11:24:22+00:00\",\"description\":\"This room is home to some of the most unique tools and features found in 3D sculpture. 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