{"id":2258,"date":"2022-09-19T17:52:48","date_gmt":"2022-09-19T17:52:48","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2258"},"modified":"2026-02-02T21:40:27","modified_gmt":"2026-02-02T21:40:27","slug":"render","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/render\/","title":{"rendered":"Render"},"content":{"rendered":"\n<p>3DCoat uses its internal Render Room for rendering, which includes features such as Physically Based Rendering, High Dynamic Range Lighting, Screen Space Reflections and Lights, and Renderman support. It also supports multiple colored lights, render passes, and effects like Depth of Field (DOF).<\/p>\n\n\n\n<p>In this room, you can test your model and its textures in an environment much closer to a third-party rendering environment and create animated turntables and fly-thorough of your model and scene.<\/p>\n\n\n\n<p>Also, all through the creation process, it is helpful to get a reasonable approximation of your rendered models and scenes without the added difficulty of exporting to 3rd party rendering applications.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"330\" height=\"493\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-95.png?wsr\" alt=\"\" class=\"wp-image-11721\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-95.png 330w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-95-201x300.png 201w\" sizes=\"(max-width: 330px) 100vw, 330px\" \/><\/figure>\n<\/div>\n\n\n<p>You can add multiple colored light sources, adjust the depth of field of the camera, mitigate or accentuate shadow effects, and control how many rays are tracked in the final rendering. <br \/>Real-time rendering is also possible, so you can quickly and easily see the many possibilities of lighting, focus, and ambient occlusion from any angle.<\/p>\n\n\n\n<p>Once your model is in the texturing phase, you can immediately view the results by simply defining your render settings and clicking the Render button on the Render panel.<\/p>\n\n\n\n<p>When creating a portfolio of your work, it is often advantageous to include both \u201cTurntable\u201d and \u201cFlyby\u201d animations of your 3D sculptures and scenes.<br \/>Render stills or turntables and flythroughs at any resolution by rotating clockwise or counterclockwise with up to 32-bit-color information, and choose whether to include the alpha channel in your final rendering.<\/p>\n\n\n\n<p>You also can upload your animated scenes directly to YouTube or Vimeo or upload a screenshot to the Pilgway servers to share with other users, all from the 3DCoat Help menu.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"parameters_panel_explained\">Parameters Panel Explained<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:render_workspace#parameters_panel_explained\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>3DCoat\u2019s internal Render Room provides all these convenient and fast methods for viewing, evaluating, and exporting realistic views of your models and scenes.<\/p>\n\n\n\n<p><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/render\/render-panel-functions\/\">Render Menu<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"screen_space_reflections_and_global_illumination\">Screen space reflections and Global Illumination<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:render_workspace#screen_space_reflections_and_global_illumination\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>You can also render <a href=\"https:\/\/youtu.be\/vCm_x07JJqI\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Screen space and Global Illumination<\/a>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorials\">Tutorials<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:render_workspace#tutorials\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong>Render room &gt; Realtime render can&#8217;t be selected:<\/strong> This is because of the new StemCell Certification feature. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"476\" height=\"298\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-96.png?wsr\" alt=\"\" class=\"wp-image-11727\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-96.png 476w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-96-300x188.png 300w\" sizes=\"(max-width: 476px) 100vw, 476px\" \/><\/figure>\n<\/div>\n\n\n<p>It needs to be disabled in the Render settings.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"749\" height=\"656\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/render-turbosquid.png?wsr\" alt=\"\" class=\"wp-image-11724\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/render-turbosquid.png 749w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/render-turbosquid-300x263.png 300w\" sizes=\"(max-width: 749px) 100vw, 749px\" \/><\/figure>\n<\/div>\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/TNWF_Oj1Y-0?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Renderman Integration<\/a>:<\/strong>&nbsp;This video provides a brief overview of the Renderman integration in 3DCoat 4.8 (as of build 4.8.04). It is still a Work in Progress at the time of this recording, but highly functional\/usable. Stay tuned for updates to the toolset.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/EPe9157gIcg?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">HDR Environment Map Options<\/a>:<\/strong>&nbsp;This video covers several new options for previewing and utilizing HDR environment maps within a scene for lighting and the background.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/QbBYmVFkZ5Y\">Render room, intro to 3DCoat:<\/a> <\/strong>Artstation: <a href=\"https:\/\/www.youtube.com\/redirect?event=video_description&amp;redir_token=QUFFLUhqbjVRYUZ2MWhBS3pLc05kQ2VKakFTazZwV0Q0UXxBQ3Jtc0tuWWlvQnRiU3I4Nm93X3V2eHR4WDhsT0NyUUQ5R1h4cVpIRDZvSzNUMzA4MVBhU3ZmcUpzbEN0NldBajVYOG9lNmNvUF81MUxZM1djbU5DQ3FpOEc1bGFncndVOWluUFVNSXFuSnU0cW43TzlHb3hKYw&amp;q=https%3A%2F%2Fwww.artstation.com%2Ftenitsky&amp;v=QbBYmVFkZ5Y\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.artstation.com\/tenitsky<\/a> <br \/>Gumroad: <a href=\"https:\/\/www.youtube.com\/redirect?event=video_description&amp;redir_token=QUFFLUhqbjBnQXFnRjRib2lzT0w3TzhjSmJxTF91MXZtd3xBQ3Jtc0ttOFdLaVZqd0hmeUVNeE1xald5OU1keXduLTZ1QjJMbkJqa2Y2Yl9rNllxX25xdl95S0NocjJSR1hFMHZkZmZEeGRYMWFEQV9ndzMxTWsyM0xzdUNOVEl3N3BrUW1lQ3RmR3NJTGpkR1NwR3JzaWJCWQ&amp;q=https%3A%2F%2Fgumroad.com%2Ftenitsky&amp;v=QbBYmVFkZ5Y\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/gumroad.com\/tenitsky<\/a><\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/5KJtScuCbN4?list=PLlQ3JITh9bXMC8M6Rh4TvDI2O2rDphTwp\">New Renderer possibilities in 3DCoat: Procedural Environments and Post Effects<\/a><\/strong> Video demonstrates new Renderer possibilities in 3DCoat.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2072,"menu_order":6,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2258","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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