{"id":2266,"date":"2022-09-19T17:58:10","date_gmt":"2022-09-19T17:58:10","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2266"},"modified":"2025-05-31T10:54:30","modified_gmt":"2025-05-31T10:54:30","slug":"left-tool-panel-in-modeling","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/modeling\/left-tool-panel-in-modeling\/","title":{"rendered":"\u013dav\u00fd panel n\u00e1strojov v Model\u00e1rni"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"New Modeling Tools in 3DCoat 2021: Surface by Two Views &amp; Surface Loft. Use of .IGES Curves.\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/e_DGRnq_8qI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe> \n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"add_geometry\"> Prida\u0165 geometriu <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:modeling_workspace:left_tool_panel#add_geometry\"><\/a><\/h4>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"157\" height=\"343\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/modeling_addgeometry.jpg\" alt=\"\" class=\"wp-image-4772\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/modeling_addgeometry.jpg 157w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/modeling_addgeometry-137x300.jpg 137w\" sizes=\"(max-width: 157px) 100vw, 157px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/docs\/3dcoat\/Tools.php?&#038;room=Modeling&#038;lang=English\"><strong>Popis v\u0161etk\u00fdch n\u00e1strojov je tu<\/strong><\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Prida\u0165\/Rozdeli\u0165<\/strong> : Pridajte polyg\u00f3ny pomocou \u010diar medzi bodmi. V tomto re\u017eime m\u00f4\u017eete prida\u0165 nov\u00e9 polyg\u00f3ny, rozdeli\u0165 plochy, hrany a spoji\u0165 vrcholy. Pou\u017eite RMB na \u00fapravu hr\u00e1n\/vrcholov.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Ako n\u00e1stroj cie\u013eov\u00e9ho zvaru m\u00f4\u017eete pou\u017ei\u0165 n\u00e1stroj Prida\u0165\/Rozdeli\u0165.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Pomocou kombin\u00e1cie kl\u00e1vesov\u00fdch skratiek ZX&#8230; posu\u0148te bod (body) v rovine. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/zx-1.png\" alt=\"\" class=\"wp-image-5038\" width=\"391\" height=\"477\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/zx-1.png 486w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/zx-1-246x300.png 246w\" sizes=\"(max-width: 391px) 100vw, 391px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> Alebo kl\u00e1vesov\u00e9 skratky x, y alebo z na pohyb pozd\u013a\u017e os\u00ed image.png <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/xyz.png\" alt=\"\" class=\"wp-image-5039\" width=\"395\" height=\"511\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/xyz.png 464w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/xyz-232x300.png 232w\" sizes=\"(max-width: 395px) 100vw, 395px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Vybra\u0165:<\/strong> V tomto re\u017eime m\u00f4\u017eete vybra\u0165 jednotliv\u00e9 vrcholy, hrany a plochy. Na odstr\u00e1nenie prvkov z v\u00fdberu pou\u017eite kl\u00e1ves CTRL. Vyberte prvok pomocou LMB a potom ho presu\u0148te (posu\u0148te) pomocou RMB. V re\u017eime Tv\u00e1r pou\u017eite INSERT na rozdelenie tv\u00e1r\u00ed a DEL na odstr\u00e1nenie. V re\u017eime \u201eEdge\u201c pou\u017eite INSERT na rozdelenie hr\u00e1n, BKSP na zbalenie, DEL na odstr\u00e1nenie hr\u00e1n, L na v\u00fdber okrajov\u00fdch slu\u010diek, R na v\u00fdber okrajov\u00fdch kr\u00fa\u017ekov a SHIFT na v\u00fdber\/zv\u00fdraznenie okrajov\u00fdch kr\u00fa\u017ekov.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <em>Tento pr\u00edkaz otvor\u00ed<\/em> nov\u00e9 n\u00e1stroje panela v spodnej \u010dasti (Vybran\u00e1 a Cel\u00e1 sie\u0165); nov\u00e9 pr\u00edkazy n\u00e1jdete pod touto str\u00e1nkou.<br \/><br \/> Ponuka R\u00fdchly \u0161tart V re\u017eime \u201eFace\u201c pou\u017eite INSERT na rozdelenie tv\u00e1r\u00ed a DEL na odstr\u00e1nenie. V re\u017eime \u201eEdge\u201c pou\u017eite INSERT na rozdelenie hr\u00e1n, BKSP na zbalenie, DEL na odstr\u00e1nenie hr\u00e1n, L na v\u00fdber okrajov\u00fdch slu\u010diek, R na v\u00fdber okrajov\u00fdch kr\u00fa\u017ekov a SHIFT na v\u00fdber\/zv\u00fdraznenie okrajov\u00fdch kr\u00fa\u017ekov. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"301\" height=\"204\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/Select-2.jpg\" alt=\"\" class=\"wp-image-5206\"\/><figcaption class=\"wp-element-caption\"> Vyberte polo\u017eku N\u00e1stroj <\/figcaption><\/figure>\n<\/div>\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"> Gizmo m\u00f4\u017eete spusti\u0165 v n\u00e1stroji na v\u00fdber kliknut\u00edm prav\u00fdm tla\u010didlom my\u0161i a podr\u017ean\u00edm kl\u00e1vesu Shift. <\/p>\n<\/blockquote>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> Funkcia <em>Soft Selection<\/em> v 3DCoat 2023 pre pracovn\u00e9 priestory Retopo a Modeling. Zah\u0155\u0148a tie\u017e rovnak\u00e9 re\u017eimy v\u00fdberu z n\u00e1stroja Pose v pracovnom priestore Sculpt. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"Retopo\/PolyModeling Soft Selection\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/N4pliLnZB1g?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\"> M\u00e4kk\u00fd v\u00fdber<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Vyberte mo\u017enos\u0165 Cesta<\/strong> .<br \/> <strong>Body do polyg\u00f3nov:<\/strong> Pridajte body pomocou LMB. Vyla\u010fte body a pridajte tv\u00e1re pomocou RMB. (pozrite si uk\u00e1\u017eku) Vyn\u00fatenie trojuholn\u00edkov pomocou SHIFT. Ak chcete presnej\u0161ie umiestni\u0165 \u0161tvorkolku, podr\u017ete kurzor bl\u00edzko stredu potenci\u00e1lnej \u0161tvorky. Prepnite do <strong>skupiny \u0161peci\u00e1lnych pr\u00edkazov<\/strong> a vyma\u017ete body. <br \/><a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=general%3Amodeling_workspace%3Aleft_tool_panel&#038;media=general:kitbash_special.jpg\"><\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>\u0164ahy:<\/strong> Nakreslite \u0165ahy a stla\u010dte ENTER, aby ste vytvorili poly povrch. Stla\u010den\u00edm ESC vyma\u017eete \u0165ahy. Kreslite so stla\u010den\u00fdm kl\u00e1vesom CTRL, ak chcete prida\u0165 spline a spoji\u0165 a preru\u0161i\u0165 existuj\u00face \u0165ahy.<br \/> M\u00f4\u017eete tie\u017e kresli\u0165 uzavret\u00e9 splajny\/krivky. Za\u010dnite kresli\u0165 v priestore na rezanie. Ak chcete vytvori\u0165 valce, m\u00f4\u017eete spoji\u0165 nieko\u013eko pl\u00e1tkov alebo kruhov jedn\u00fdm \u0165ahom.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Krivky\/\u0165ahy:<\/strong> Funguje podobne ako n\u00e1stroj \u0165ahy, ale namiesto \u0165ahov pou\u017e\u00edva krivky. Funguje iba nad krivkami vytvoren\u00fdmi v tomto n\u00e1stroji! Vo v\u0161eobecnosti berie do \u00favahy iba krivky v prie\u010dinku &#8216;CurvesStrikes&#8217; v strome kriviek.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/www.youtube.com\/watch?v=TV806Tm_RZM\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Smart Retopo<\/a><\/strong> Video ukazuje to, \u010do naz\u00fdvame funkcia Smart-Retopo, zalo\u017een\u00e1 na pou\u017eit\u00ed sady n\u00e1strojov Curves. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"297\" height=\"258\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/02\/SmartRetopo.jpg\" alt=\"\" class=\"wp-image-5353\"\/><figcaption class=\"wp-element-caption\"> Smart Retopo<\/figcaption><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> V re\u017eime \u0165ahy \u0165ahov Loft nakreslite a stla\u010dte ENTER (Pou\u017ei\u0165), aby ste vytvorili polyplochu potiahnut\u00edm (Retopo Mesh).<br \/> Jednoduch\u00fd povrchov\u00fd p\u00e1s m\u00f4\u017eete nakresli\u0165 v re\u017eime Strip.<br \/> Hranicu siete m\u00f4\u017eete nakresli\u0165 v re\u017eime Kvadrangul\u00e1cia.<br \/> Po stla\u010den\u00ed kl\u00e1vesu Enter vytvor\u00edte pr\u00edpravn\u00fa sie\u0165. M\u00f4\u017eete upravi\u0165 hrani\u010dn\u00fa \u010diaru. stla\u010dte ENTER (Pou\u017ei\u0165), aby ste vytvorili sie\u0165 Retopo . Stla\u010den\u00edm ESC vyma\u017eete \u0165ahy.<br \/> Podr\u017ean\u00edm kl\u00e1vesu Shift vypnete prichyt\u00e1vanie. Za\u010dnite kresli\u0165 do pr\u00e1zdneho priestoru na rezanie. Upravte okraje pomocou prav\u00e9ho tla\u010didla my\u0161i. Ak podr\u017e\u00edte Ctrl, aktivujete Slide Edge. Ak podr\u017e\u00edte Ctrl+Shift, aktivujete rozde\u013eovacie zvonenia.<br \/> U Spans Ur\u010duje po\u010det uzlov v najdlh\u0161ej krivke. Po\u010det krokov v ostatn\u00fdch z\u00e1vis\u00ed od d\u013a\u017eky krivky. Ak podr\u017e\u00edte kl\u00e1ves Ctrl, m\u00f4\u017eete meni\u0165 rozp\u00e4tia U kolieskom my\u0161i.<br \/> Kore\u0161pondencia mno\u017estva USpans\/VSpans s mno\u017estvom tv\u00e1re. Pridan\u00e9 za\u0161krt\u00e1vacie tla\u010didlo \u201eV\u00fdber alternat\u00edvy\u201c. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><br \/> <strong>R-Fill:<\/strong> Toto je n\u00e1stroj Quad Fill navrhnut\u00fd na vyplnenie otvorov v sieti so spr\u00e1vnym topologick\u00fdm tokom.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>N\u00f4\u017e:<\/strong> Vyre\u017ete tv\u00e1r no\u017eom. Nakreslite \u010diaru a stla\u010dte ENTER.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Vo\u013en\u00e9 vysunutie:<\/strong> Vysunutie v \u013eubovo\u013enom smere. Pam\u00e4tajte, \u017ee nov\u00e9 vrcholy sa nebud\u00fa prichyt\u00e1va\u0165 automaticky, ale zachytia sa v \u010fal\u0161\u00edch oper\u00e1ci\u00e1ch, ak nevypnete automatick\u00e9 prichyt\u00e1vanie.<br \/> Inteligentn\u00e9 vysunutie: Vysunutie plochy alebo hrany v \u013eubovo\u013enom smere. Stla\u010den\u00edm kl\u00e1vesu ENTER vytvor\u00edte nov\u00e9 vytl\u00e1\u010danie. M\u00f4\u017eete tie\u017e interakt\u00edvne \u0161k\u00e1lova\u0165 (RMB + \u0165aha\u0165) a ot\u00e1\u010da\u0165 (SHIFT + \u0165aha\u0165) vybrat\u00e9 plochy alebo hrany.<br \/> <strong><em><a href=\"https:\/\/youtu.be\/iahnaM2UnB8\" target=\"_blank\" rel=\"noreferrer noopener\">Inteligentn\u00e9 vytl\u00e1\u010danie \u010das\u0165 2<\/a><\/em><\/strong><br \/> <strong><a href=\"https:\/\/youtu.be\/zjP89Ru6vtE\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Smart Extrude v 3DCoat Part2<\/em><\/a> :<\/strong> N\u00e1stroje na vytl\u00e1\u010danie boli upraven\u00e9 pod\u013ea po\u017eiadaviek pou\u017e\u00edvate\u013eov. S nov\u00fdm v\u00fdberom je vytla\u010denie automatick\u00e9, ke\u010f sa za\u010dne pohyb. Mo\u017enos\u0165 pracova\u0165 ako doteraz je ponechan\u00e1 pre Smart Extrude.<br \/> <em><strong><a href=\"https:\/\/youtu.be\/670DPl16IvA\" target=\"_blank\" rel=\"noreferrer noopener\">Inteligentn\u00e9 vytl\u00e1\u010danie \u010das\u0165 3<\/a><\/strong><\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/zUJO5X4qMmY\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Vlo\u017eka a inteligentn\u00e9 vytl\u00e1\u010danie<\/em><\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>N\u00e1stroj Spline:<\/strong> Vysunutie vybrat\u00fdch pl\u00f4ch pozd\u013a\u017e obl\u00faka. N\u00e1stroj Transform Gizmo dok\u00e1\u017ee upravi\u0165 uhol a os obl\u00faka. M\u00f4\u017eete upravi\u0165 Po\u010det segmentov a Mierkov\u00fd faktor. V re\u017eime Spline sa m\u00f4\u017eete pres\u00fava\u0165 body LMB na pohyb v 3D priestore a pou\u017ei\u0165 rolovacie koliesko na my\u0161i (alebo ekvivalent na tablete Wacom) na interakt\u00edvnu zmenu geometrie okrajovej slu\u010dky okolo bodu, nad ktor\u00fdm je kurzor.<br \/> Ka\u017ed\u00fd bod splajnu predstavuje nov\u00e9 vytla\u010denie. Stla\u010den\u00edm kl\u00e1vesu ENTER alebo tla\u010didla NOV\u00c9 VYTLA\u010cENIE na paneli Mo\u017enosti n\u00e1stroja vytvor\u00edte nov\u00e9 vysunutie\/bod.<br \/> Dvojit\u00e9 kliknutie pozd\u013a\u017e splajnu vytvor\u00ed medzi\u013eahl\u00e9 vysunutie okrajovej slu\u010dky\/spline bod, zatia\u013e \u010do dvojit\u00e9 kliknutie na bod odstr\u00e1ni vysunutie okrajovej slu\u010dky\/spline bod. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Vo\u013en\u00fd pohyb:<\/strong> Pres\u00favanie vybrat\u00fdch pl\u00f4ch\/hran\/vrcholov. Pomocou my\u0161i alebo Gizmo. Ak ni\u010d nevyberiete, cel\u00e1 sie\u0165 sa bude pohybova\u0165. Predt\u00fdm vybran\u00fa skupinu alebo bod m\u00f4\u017eete presun\u00fa\u0165 kurzorom my\u0161i stla\u010den\u00edm \u013eav\u00e9ho tla\u010didla. Mus\u00ed by\u0165 aktivovan\u00e1 mo\u017enos\u0165 [Automatick\u00fd v\u00fdber]. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Surface Swept:<\/strong> Vytv\u00e1ranie siete pohybom profilu pozd\u013a\u017e zvolen\u00e9ho vedenia krivky. Frekvencia kroku mrie\u017eky je regulovan\u00e1 v 2 smeroch pomocou U a V Spanse. Je tie\u017e mo\u017en\u00e9 vlo\u017ei\u0165 \u010fal\u0161ie okrajov\u00e9 kr\u00fa\u017eky na po\u017eadovan\u00e9 miesto dvojit\u00fdm kliknut\u00edm v bl\u00edzkosti hrubej ru\u017eovej alebo modrej krivky.<br \/> Pridan\u00fd re\u017eim: \u201eTwist Plots Editable\u201c. Schopnos\u0165 ovl\u00e1da\u0165 rot\u00e1ciu pozd\u013a\u017e \u00fasekov trate.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/youtu.be\/vd84ALvth3I\" target=\"_blank\" rel=\"noreferrer noopener nofollow\"><strong>N\u00e1stroj Surface Swept Tool<\/strong><\/a> : V tomto re\u017eime je k dispoz\u00edcii zmena mierky pozd\u013a\u017e os\u00ed X \/ Y.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Profil:<\/strong> Vytv\u00e1ranie siete pohybom profilu pozd\u013a\u017e osi alebo zvolen\u00e9ho vedenia krivky. Frekvencia kroku mrie\u017eky je regulovan\u00e1 v 2 smeroch pomocou U a V Spanse.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/SgFY-CPKOvg\" target=\"_blank\" rel=\"noreferrer noopener\">Povrchov\u00fd p\u00e1s:<\/a><\/strong> Pr\u00fa\u017eok mo\u017eno vytvori\u0165 nakreslen\u00edm stredovej \u010diary. \u0160\u00edrka pruhu, ktor\u00fd m\u00f4\u017eete upravi\u0165 v bl\u00edzkosti bodov spline pomocou kolieska my\u0161i. Body spline m\u00f4\u017eete vklada\u0165 a odstra\u0148ova\u0165 pomocou DblClick. Stla\u010den\u00edm Esc spust\u00edte kreslenie \u010fal\u0161\u00edch kriviek. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"3DCoat(Tip\u211652) \u041f\u043e\u043b\u043e\u0441\u043a\u0430\/ Strip.\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/rnatZM4tC-M?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Surface Swept 2:<\/strong> Vytv\u00e1ranie siete pohybom profilu pozd\u013a\u017e dvoch vybran\u00fdch kriviek. Frekvencia kroku mrie\u017eky je regulovan\u00e1 v 2 smeroch pomocou U a V Spanse.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Gener\u00e1cie zatiahnutej plochy N:<\/strong> Plochy pretiahnutia sa vygeneruj\u00fa pohybom N profilov pozd\u013a\u017e dvoch kriviek. Po zobrazen\u00ed dial\u00f3gov\u00e9ho okna Mo\u017enosti n\u00e1stroja mus\u00edte vybra\u0165 druh\u00fa vodiacu li\u0161tu a profily kriviek. Vytvor\u00ed sa nov\u00e1 polo\u017eka vo VoxTree a tam sa umiestni sie\u0165.<br \/> Vyberte zodpovedaj\u00faci objekt v SculptTree, aby ste mohli meni\u0165 parametre, ako je hr\u00fabka, mno\u017estvo faziet a vyhladenie. Ak chcete zastavi\u0165 vyp\u013a\u0148anie krivky, odstr\u00e1\u0148te pr\u00edslu\u0161n\u00fd prvok SculptTree. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Plocha rot\u00e1cie:<\/strong> Plocha rot\u00e1cie bude generovan\u00e1 rot\u00e1ciou zvolen\u00e9ho profilu okolo zvolenej osi krivky. Frekvencia kroku mrie\u017eky je regulovan\u00e1 v 2 smeroch pomocou U a V Spanse.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Surface by 2 Views:<\/strong> Sie\u0165 vygenerovan\u00e1 pohybom dvoch ku\u017ee\u013eov pozd\u013a\u017e vodidla krivky. Krivku m\u00f4\u017eete upravi\u0165. \u201eSurface by 2 Views\u201c nie je povolen\u00e1 v s\u00faradnicovom syst\u00e9me Z-Up.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Plocha poschodia:<\/strong> Plochy poschodia s\u00fa plochy vygenerovan\u00e9 viacer\u00fdmi krivkami, ktor\u00e9 vytv\u00e1raj\u00fa hladk\u00fa tangenciu medzi vybrat\u00fdmi krivkami. Generovanie siete pohybom cez vybran\u00fd \u00fasek krivky. Frekvencia kroku mrie\u017eky je regulovan\u00e1 v 2 smeroch pomocou U a V Spanse.<br \/> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/modeling\/loft-surface-example-by-fluffy\/\" target=\"_blank\" rel=\"noreferrer noopener\">Pr\u00edklad loftov\u00e9ho povrchu od Fluffy<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/zaVycJLvVE0\" target=\"_blank\" rel=\"noreferrer noopener\">Plocha:<\/a><\/strong> Vybran\u00e9 krivky definuj\u00fa hranicu a geometriu siete. Frekvencia kroku mrie\u017eky je regulovan\u00e1 pomocou U Spanse.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Skosenie:<\/strong> vytvorte na okrajoch skosenie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Pole k\u00f3pi\u00ed:<\/strong> M\u00f4\u017eete vytv\u00e1ra\u0165 k\u00f3pie pre vybrat\u00e9 tv\u00e1re alebo aktu\u00e1lne polyskupiny. Pre line\u00e1rne a radi\u00e1lne typy mus\u00edte zada\u0165 po\u010det k\u00f3pi\u00ed. Pre k\u00f3pie pozd\u013a\u017e splajnu zadajte po\u010det krokov.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Mrie\u017eka:<\/strong> Mrie\u017eka sa vygeneruje z hr\u00e1n alebo vybrat\u00fdch pl\u00f4ch. \u0160\u00edrka sa d\u00e1 zmeni\u0165 pomocou citliv\u00e9ho kruhu. Horizont\u00e1lnym pohybom kurzora sa men\u00ed \u0161\u00edrka a vertik\u00e1lna h\u013abka.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Na povrch NURBS:<\/strong> Konverzia pl\u00f4ch s n\u00edzkou poly sie\u0165ou na povrchy NURBS pomocou algoritmu Catmull-Clark. S n\u00e1sledn\u00fdm export do s\u00faboru IGES. Pred export je tie\u017e mo\u017en\u00e9 zl\u00fa\u010di\u0165 povrchy.<br \/> Vyberte dva povrchy na zjednotenie. Stla\u010den\u00edm Esc (alebo stredn\u00e9ho tla\u010didla my\u0161i) spust\u00edte nov\u00fd v\u00fdber.<br \/> export IGES bude po testovacom obdob\u00ed vy\u017eadova\u0165 \u0161peci\u00e1lnu licenciu, preto\u017ee ide v podstate o priemyseln\u00fd prvok. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"How to convert low polygon mesh to NURBS Surface\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/cneyBIgDVn4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\"> K Nurbsovi<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:modeling_workspace:add_geometry\"><em>Pridajte pr\u00edklady geometrick\u00fdch n\u00e1strojov<\/em><\/a> <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"tweak\"> Tweak <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:modeling_workspace:left_tool_panel#tweak\"><\/a><\/h4>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"157\" height=\"179\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/modeling_tweak.jpg\" alt=\"\" class=\"wp-image-4805\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Ostr\u00e9 hrany:<\/strong> Ozna\u010dte hrany ako ostr\u00e9. Norm\u00e1ly bud\u00fa rozdelen\u00e9 pozd\u013a\u017e t\u00fdchto okrajov.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Brush:<\/strong> Tento n\u00e1stroj funguje podobne ako m\u00e4kk\u00fd v\u00fdber. Vrcholy najbli\u017e\u0161ie k stredu kurzora \u0161tetca sa pohybuj\u00fa viac ako tie na vonkaj\u0161\u00edch okrajoch. Pou\u017eite SHIFT na vyhladenie medzier medzi vrcholmi. <\/p>\n\n\n\n<pre class=\"wp-block-preformatted\"> Ponecha\u0165 hranice pri vyhladzovan\u00ed: Ak je t\u00e1to mo\u017enos\u0165 povolen\u00e1, hranice sa zachovaj\u00fa pri vyhladzovan\u00ed siete. Stla\u010den\u00edm SHIFT vyhlad\u00edte.\n Cez v\u0161etky skupiny: Prev\u00e1dzka cez v\u0161etky vidite\u013en\u00e9 skupiny.<\/pre>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Odstr\u00e1ni\u0165 polyg\u00f3ny:<\/strong> Kliknut\u00edm (jednotlivo) alebo potiahnut\u00edm kurzora pozd\u013a\u017e polyg\u00f3nov ich odstr\u00e1nite. Podr\u017ean\u00edm kl\u00e1vesu CTRL odstr\u00e1nite spojen\u00e9 sady polyg\u00f3nov.<br \/> Odstr\u00e1ni\u0165 okraje: Odstr\u00e1\u0148te okraje, okrajov\u00e9 prstence alebo okrajov\u00e9 slu\u010dky. Podr\u017ean\u00edm kl\u00e1vesu CTRL r\u00fdchlo vyberiete a odstr\u00e1nite cel\u00e9 okrajov\u00e9 slu\u010dky.<br \/> Zbali\u0165: POU\u017d\u00cdVAJTE LMB na okraji, aby ste ho zbalili. Pou\u017eite CTRL+LMB na zbalenie okrajov\u00fdch kr\u00fa\u017ekov.<br \/> Delen\u00e9 kr\u00fa\u017eky: Delen\u00e9 okrajov\u00e9 kr\u00fa\u017eky s linkou.<br \/> Presun\u00fa\u0165: Upravte vrcholy, hrany a plochy.<br \/> Pos\u00favanie okrajov: Na pos\u00favanie okrajov pou\u017eite LMB. CTRL+LMB posunie okrajov\u00e9 slu\u010dky.<br \/> Meranie: Kliknut\u00edm prid\u00e1te body. Pomocou SHIFT zarovnajte \u010diary horizont\u00e1lne, vertik\u00e1lne alebo diagon\u00e1lne. Stla\u010den\u00edm ESC zastav\u00edte vytv\u00e1ranie sprievodcu meran\u00edm. Nov\u00e9 kliknutie spust\u00ed nov\u00e9ho sprievodcu. Kliknut\u00edm na \u010diary a body rozdel\u00edte \u010diary alebo potiahnete body. Vodiace li\u0161ty na meranie mo\u017eno pou\u017ei\u0165 v in\u00fdch n\u00e1strojoch ako vizu\u00e1lne zna\u010dky alebo vodiace li\u0161ty.<br \/> <strong>Zobrazi\u0165 kresbu Open Edge:<\/strong> Open Edge of Mesh od Red. <\/p>\n\n\n\n<pre class=\"wp-block-preformatted\"> Dvojit\u00fdm kliknut\u00edm vyma\u017eete bod. Presu\u0148te bl\u00edzke body spolu, aby ste vymazali zachyten\u00fd bod. Pou\u017eite CTRL, aby ste sa vyhli prichyt\u00e1vaniu k existuj\u00facim bodom alebo \u010diaram, napr\u00edklad ke\u010f potrebujete za\u010da\u0165 nov\u00fa \u010diaru z existuj\u00faceho bodu alebo \u010diary. <\/pre>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"uv\"> UV<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:modeling_workspace:left_tool_panel#uv\"><\/a><\/h4>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"157\" height=\"102\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/modeling_uv.jpg\" alt=\"\" class=\"wp-image-4809\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Prida\u0165 klastre:<\/strong> Pomocou LMB ozna\u010dte stred klastra (UV ostrovy) na tv\u00e1rach. Op\u00e4tovn\u00fdm kliknut\u00edm na klaster ho odstr\u00e1nite.<br \/> <strong>Ozna\u010di\u0165 \u0161vy:<\/strong> Ozna\u010dte \u0161vy na UV mape. CTRL+LMB zru\u0161\u00ed ozna\u010denie \u0161vu.<br \/> <strong>Okrajov\u00e9 slu\u010dky:<\/strong> Ozna\u010dte cel\u00e9 okrajov\u00e9 slu\u010dky na UV mape. Na zru\u0161enie ich ozna\u010denia pou\u017eite CTRL+LMB.<br \/> <strong>UV Path:<\/strong> Umiestnite dr\u00e1hu po najkrat\u0161ej dr\u00e1he (pod\u013ea ur\u010dit\u00fdch krit\u00e9ri\u00ed) medzi nieko\u013ek\u00fdmi bodmi. Kliknut\u00edm pridajte body alebo rozde\u013ete \u010diary, pou\u017eite RMB alebo dvojit\u00fdm kliknut\u00edm body odstr\u00e1\u0148te. Stla\u010dte ENTER na ozna\u010denie \u0161vov a CTRL ENTER na vymazanie \u0161vov. Na \u00fapravu toku cesty pou\u017eite r\u00f4zne krit\u00e9ri\u00e1.<br \/> Spojenie klastrov: Umiestnite kurzor my\u0161i na spoj medzi zhlukami a kliknut\u00edm odstr\u00e1\u0148te cel\u00fd \u0161ev a spojte zhluky. Ak s\u00fa zv\u00fdraznen\u00e9 \u0161vy \u010derven\u00e9, v\u00fdsledn\u00e9 ostrov\u010deky s\u00fahrnu maj\u00fa sebapriese\u010dn\u00edky alebo pr\u00edli\u0161 ve\u013ek\u00fd \u0161tvorcov\u00fd odpad. Ak je zelen\u00fd, s\u00fahrnn\u00fd ostrov nem\u00e1 \u017eiadne priese\u010dn\u00edky a \u0161tvorcov\u00fd k\u00f4\u0161 nie je v\u00e4\u010d\u0161\u00ed ako 1\/2. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"commands\"> Pr\u00edkazy <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:modeling_workspace:left_tool_panel#commands\"><\/a><\/h4>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"185\" height=\"441\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/modeling_commands.jpg\" alt=\"\" class=\"wp-image-4815\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/modeling_commands.jpg 185w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/modeling_commands-126x300.jpg 126w\" sizes=\"(max-width: 185px) 100vw, 185px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Transform\u00e1cia:<\/strong> Transform\u00e1cia vybrat\u00fdch pl\u00f4ch\/vrcholov. Ak ni\u010d nie je, bude transformovan\u00e1 cel\u00e1 vybran\u00e1 sie\u0165.<br \/> Prichytenie: Prichytenie vrcholov siete retopo k povrchu. Pom\u00e1ha, ak ste zmenili stav objektu v sc\u00e9ne a chcete znova prichyti\u0165 retopo sie\u0165. Ak ste v n\u00e1stroji \u201eVybra\u0165\u201c v re\u017eime vrcholov, bud\u00fa ovplyvnen\u00e9 iba vybran\u00e9 vrcholy.<br \/> Mierka: Mierka vybranej alebo celej siete. Ka\u017ed\u00fd spojovac\u00ed klaster bude transformovan\u00fd samostatne.<br \/> Relax: Uvo\u013enite cel\u00fa retopo sie\u0165 alebo podskupinu. Ak ste v n\u00e1stroji \u201eVybra\u0165\u201c v re\u017eime vrcholov, bud\u00fa ovplyvnen\u00e9 iba vybran\u00e9 vrcholy.<br \/> <strong>Import:<\/strong> Import sie\u0165 retopo .<br \/> <strong>Export:<\/strong> Export poly mrie\u017eky.<br \/> <strong>Rozdeli\u0165<\/strong> .<br \/> <strong>Smooth (CC):<\/strong> Rozdelenie a vyhladenie aktu\u00e1lnej skupiny pomocou rozdelenia Catmull-Clark.<br \/> <strong>Odstr\u00e1ni\u0165 sie\u0165<\/strong> .<br \/> <strong>Symetria:<\/strong> Pou\u017eite symetriu na sie\u0165ku.<br \/> <strong>Unwarp:<\/strong> Umiestnite v\u0161etky ostrovy na UV mapu.<br \/> <strong>V\u00fdber obchodu<\/strong> .<br \/> <strong>V\u00fdber za\u0165a\u017eenia<\/strong> .<br \/> <strong>Vymaza\u0165 v\u00fdber<\/strong> .<br \/> Save Contour (Ulo\u017ei\u0165 obrys): Tento pr\u00edkaz v\u00e1m umo\u017e\u0148uje ulo\u017ei\u0165 obrys v skuto\u010dnej mierke ako EPS alebo DXF pre \u010fal\u0161ie rezanie laserom. D\u013a\u017eka \u010diar zodpoved\u00e1 geometrickej d\u013a\u017eke. Je to u\u017eito\u010dn\u00e9, ak chcete reza\u0165 tvary pomocou laserovej reza\u010dky a lepi\u0165 diely dohromady. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"selected\"> Vybran\u00fd <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:modeling_workspace:left_tool_panel#selected\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=general%3Amodeling_workspace%3Aleft_tool_panel&#038;media=general:modeling_selected.jpg\"><\/a> <strong>Rozbali\u0165:<\/strong> Rozbal\u00ed oblas\u0165 vybrat\u00fdch prvkov.<br \/> <strong>Zmluva:<\/strong> Zmluvte oblas\u0165 vybran\u00fdch prvkov.<br \/> <strong>Transform\u00e1cia:<\/strong> Transform\u00e1cia vybrat\u00fdch pl\u00f4ch\/vrcholov. Ak ni\u010d nevyberiete, transformuje sa cel\u00e1 sie\u0165.<br \/> Norm\u00e1lne vysunutie: Vysunutie pozd\u013a\u017e priemern\u00e9ho norm\u00e1lneho smeru. Pam\u00e4tajte, \u017ee nov\u00e9 vrcholy sa nebud\u00fa prichyt\u00e1va\u0165 automaticky, ale zachytia sa v \u010fal\u0161\u00edch oper\u00e1ci\u00e1ch, ak nevypnete automatick\u00e9 prichyt\u00e1vanie.<br \/> Vysunutie tv\u00e1r\u00ed: Vysunutie tv\u00e1r\u00ed tak, aby sa ka\u017ed\u00e1 tv\u00e1r pohybovala v rovnakej vzdialenosti, kedyko\u013evek je to mo\u017en\u00e9. Venujte pozornos\u0165 tomu, \u017ee v niektor\u00fdch pr\u00edpadoch je posunutie presne rovnobe\u017en\u00fdch pl\u00f4ch nemo\u017en\u00e9, ale 3DCoat sa sna\u017e\u00ed posun\u00fa\u0165 \u010do najpresnej\u0161ie.<br \/> Vysunutie vrcholov: Vysunutie pl\u00f4ch tak, aby sa ka\u017ed\u00fd vrchol posunul o rovnak\u00fa vzdialenos\u0165.<br \/> Vnikn\u00fa\u0165: Vniknutie do vybrat\u00fdch tv\u00e1r\u00ed.<br \/> Shell: Vytvorte \u0161krupinu z vybran\u00fdch tv\u00e1r\u00ed. Fluffy povedal: Najprv vyberte tv\u00e1re, ktor\u00e9 chcete \u201espevni\u0165\u201c, potom aktivujte n\u00e1stroj <em>Shell<\/em> &#8230; <\/p>\n\n\n\n<figure class=\"wp-block-image is-resized\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_01\/image.jpeg.08b568a08c6953ae44c46d86de5cee46.jpeg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_01\/image.jpeg.08b568a08c6953ae44c46d86de5cee46.jpeg\" alt=\"image.jpeg.08b568a08c6953ae44c46d86de5cee46.jpeg\" width=\"375\" height=\"329\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> potom pomocou tla\u010didiel v okne <em>Mo\u017enosti n\u00e1stroja<\/em> alebo pomocou gizmo so \u0161\u00edpkami nastavte mno\u017estvo vytl\u00e1\u010dania&#8230; <\/p>\n\n\n\n<figure class=\"wp-block-image is-resized\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_01\/image.jpeg.12203acf70cee66f2fa4ecc2f4a3dd0d.jpeg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_01\/image.jpeg.12203acf70cee66f2fa4ecc2f4a3dd0d.jpeg\" alt=\"image.jpeg.12203acf70cee66f2fa4ecc2f4a3dd0d.jpeg\" width=\"383\" height=\"336\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><br \/> <strong>Vo\u013en\u00e9 vysunutie:<\/strong> Vysunutie v \u013eubovo\u013enom smere. Pam\u00e4tajte, \u017ee nov\u00e9 vrcholy sa nebud\u00fa prichyt\u00e1va\u0165 automaticky, ale zachytia sa v \u010fal\u0161\u00edch oper\u00e1ci\u00e1ch, ak nevypnete automatick\u00e9 prichyt\u00e1vanie.<br \/> Rezan\u00e9 okraje: Rezan\u00e9 okraje na rovnak\u00e9 segmenty. Pou\u017e\u00edvate\u013e vopred ur\u010d\u00ed po\u010det segmentov pozd\u013a\u017e vybranej hrany (hran).<br \/> Prichytenie: Prichytenie vrcholov siete retopo k povrchu. Pom\u00e1ha, ak ste zmenili stav objektu v sc\u00e9ne a chcete znova prichyti\u0165 retopo sie\u0165. Ak ste v n\u00e1stroji \u201eVybra\u0165\u201c v re\u017eime vrcholov, bud\u00fa ovplyvnen\u00e9 iba vybran\u00e9 vrcholy.<br \/> Mierka: Mierka vybranej alebo celej siete. Ka\u017ed\u00fd spojovac\u00ed klaster bude transformovan\u00fd samostatne.<br \/> Relax: Uvo\u013enite cel\u00fa retopo sie\u0165 alebo podskupinu. Ak ste v n\u00e1stroji \u201eVybra\u0165\u201c v re\u017eime vrcholov, bud\u00fa ovplyvnen\u00e9 iba vybran\u00e9 vrcholy.<br \/> <strong>Oto\u010di\u0165 CW:<\/strong> Oto\u010denie vybran\u00fdch hr\u00e1n v smere hodinov\u00fdch ru\u010di\u010diek.<br \/> <strong>Rotate CCW:<\/strong> Oto\u010denie vybran\u00fdch hr\u00e1n proti smeru hodinov\u00fdch ru\u010di\u010diek.<br \/> <strong>Vytiahnu\u0165:<\/strong> Vysunutie vybrat\u00fdch hr\u00e1n.<br \/> <strong>Rozdeli\u0165:<\/strong> Vyberte nieko\u013eko hr\u00e1n a potom kliknite na Rozdeli\u0165. Presu\u0148te my\u0161 cez okraje, aby ste ur\u010dili polohu rozdelenia, potom kliknut\u00edm rozde\u013ete. Tento n\u00e1stroj m\u00f4\u017eete spusti\u0165 a rozdeli\u0165 vybran\u00e9 hrany pomocou kl\u00e1vesu INSERT.<br \/> Zbali\u0165: Na zbalenie vybrat\u00fdch hr\u00e1n pou\u017eite BKSP.<br \/> Odstr\u00e1ni\u0165: Pomocou kl\u00e1vesu DELETE vyma\u017eete vybran\u00e9 hrany.<br \/> Okrajov\u00e1 slu\u010dka: Stla\u010den\u00edm L vyberte okrajov\u00fa slu\u010dku. Vyberte dva okraje na jednej okrajovej slu\u010dke, aby ste obmedzili efekt.<br \/> Okrajov\u00fd kr\u00fa\u017eok: Stla\u010den\u00edm R vyberte okrajov\u00fd kr\u00fa\u017eok. Vyberte dva okraje na jednom okrajovom prstenci, aby ste obmedzili efekt.<br \/> Sel.Sharp: V\u00fdber ostr\u00fdch hr\u00e1n.<br \/> Rozdeli\u0165 okraj: Rozdelenie vybrat\u00fdch okrajov.<br \/> Most: V\u00fdberom dvoch hr\u00e1n m\u00f4\u017eete vytvori\u0165 tv\u00e1r.<br \/> Nastavi\u0165 \u0161vy: Ozna\u010dte vybran\u00e9 okraje ako \u0161vy (v okne UV Preview Window).<br \/> Vymaza\u0165 UV \u0161vy: Vyma\u017ee \u0161vy na vybrat\u00fdch okrajoch (v okne UV n\u00e1h\u013eadu).<br \/> Ozna\u010di\u0165 ako ostr\u00e9: Ozna\u010di\u0165 vybran\u00e9 hrany ako ostr\u00e9. Norm\u00e1ly bud\u00fa rozdelen\u00e9 pozd\u013a\u017e t\u00fdchto okrajov.<br \/> Clear Sharp: Jasn\u00e9, ostr\u00e9 hrany. Norm\u00e1ly nebud\u00fa rozdelen\u00e9.<br \/> <strong>V\u00fdber obchodu:<\/strong> V\u00fdber obchodu.<br \/> <strong>Load Selection:<\/strong> LoadSelection.<br \/> <strong>Clear Selection:<\/strong> Clear Selection.<br \/> <strong>Zarovna\u0165 vrcholy:<\/strong> Zarovnanie vrcholov pod\u013ea roviny. M\u00f4\u017eete vidie\u0165 smer pohybu vrcholov. Ak vyberiete Faces, zarovnanie m\u00f4\u017ee nasta\u0165 pod\u013ea kruhu alebo gule. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"entire_mesh\"> Cel\u00e1 sie\u0165ovina <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:modeling_workspace:left_tool_panel#entire_mesh\"><\/a><\/h4>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"186\" height=\"224\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/modeling_entiremesh.jpg\" alt=\"\" class=\"wp-image-4833\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Import:<\/strong> Import sie\u0165 retopo .<br \/> <strong>Export:<\/strong> Export siete retopo .<br \/> <strong>Subdivide:<\/strong> Subdivide poly mesh.<br \/> <strong>Smooth (CC):<\/strong> Rozdelenie a vyhladenie aktu\u00e1lnej skupiny pomocou rozdelenia Catmull-Clark.<br \/> <strong>Smooth Selection CC:<\/strong> Rozdelenie a vyhladenie vybrat\u00fdch pl\u00f4ch pomocou algoritmu Catmull-Clark.<br \/> <strong>Delete Mesh:<\/strong> Odstr\u00e1ni\u0165 poly mesh.<br \/> <strong>Symetria:<\/strong> Pou\u017eite symetriu na sie\u0165ku.<br \/> <strong>Rozbali\u0165:<\/strong> Umiestnite v\u0161etky ostrovy na UV mapu. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2264,"menu_order":1,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[49,48],"class_list":["post-2266","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-hard-surface","manual_doc_tag-modeling"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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