{"id":2292,"date":"2022-09-19T19:29:17","date_gmt":"2022-09-19T19:29:17","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2292"},"modified":"2026-04-15T18:23:01","modified_gmt":"2026-04-15T18:23:01","slug":"importing-into-the-paint-room","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/importing-into-the-paint-room\/","title":{"rendered":"Import\u00e1l\u00e1s a Painting"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Az eszk\u00f6z\u00f6k Painting t\u00f6rt\u00e9n\u0151 import els\u0151dleges m\u00f3dja a Nyit\u00f3 p\u00e1rbesz\u00e9dablak \u00e9s annak al-lehet\u0151s\u00e9gei.<br \/> Egyes text\u00far\u00e1k fest\u00e9s\u00e9hez a 2 felt\u00e9tel k\u00f6z\u00fcl 1nek teljes\u00fclnie kell:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>A 3DCoat ban l\u00e9trehozott topol\u00f3gi\u00e1j\u00fa \u00e9s UVs-s modellt sikeresen bes\u00fct\u00f6tt\u00e9k a Painting (ami UV t\u00e9rk\u00e9p n\u00e9lk\u00fcl nem val\u00f3sulhat meg).<\/li>\n\n\n\n<li> A k\u00fcls\u0151leg l\u00e9trehozott, UV lek\u00e9pezett modellt a 3DCoat import\u00e1lj\u00e1k text\u00far\u00e1z\u00e1shoz az egyik Painting m\u00f3dszerrel (amely automatikusan elhelyezi a megl\u00e9v\u0151 UV t\u00e9rk\u00e9peket \u00e9s text\u00far\u00e1kat az UV szob\u00e1ba \u00e9s a Painting ). A modell t\u00f6bb UV lappal is rendelkezhet; l\u00e1sd al\u00e1bb.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\"> Ebben az \u00f6sszef\u00fcgg\u00e9sben a Text\u00fara men\u00fc a F\u0151men\u00fc panelen is el\u00e9rhet\u0151v\u00e9 v\u00e1lik. Az \u201eImport\u00e1l\u00e1s az UV szob\u00e1ba\u201d r\u00e9szben le\u00edrtak szerint \u2013 az ebben a men\u00fcben el\u00e9rhet\u0151 opci\u00f3k lehet\u0151v\u00e9 teszik, hogy megl\u00e9v\u0151 text\u00faraeszk\u00f6z\u00f6ket import a Painting tov\u00e1bbi m\u00f3dos\u00edt\u00e1s c\u00e9lj\u00e1b\u00f3l.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> A k\u00f6z\u00e9ps\u0151 oszlop kiv\u00e1laszt\u00e1s\u00e1val v\u00e1lasszon egyet ezek k\u00f6z\u00fcl az OBJ-f\u00e1jlok k\u00f6z\u00fcl, amelyeket a men\u00fcben l\u00e1that az al\u00e1bbi k\u00e9perny\u0151k\u00e9pen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Vagy v\u00e1lassza ki a f\u00e1jl men\u00fct, \u00e9s kattintson a F\u00e1jl \u2192 Import \u2192 Modell per pixel fest\u00e9shez men\u00fcpontra, majd v\u00e1lassza ki a \u201eminta .obj\u201d f\u00e1jlt (a Minta mapp\u00e1ban tal\u00e1lhat\u00f3). Egy objektum import\u00e1l\u00e1sakor a k\u00f6vetkez\u0151 k\u00e9p jelenik meg. Ebben a promptban sz\u00e1mos lehet\u0151s\u00e9g l\u00e1that\u00f3.<br \/> Ezek a k\u00f6vetkez\u0151k: <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"import_object_for_per_pixel_painting\"> Objektum Import Per Pixel Painting <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=import_export:importing_into_the_paint_workspace#import_object_for_per_pixel_painting\"><\/a><\/h3>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"400\" height=\"352\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/importforppp.jpeg\" alt=\"\" class=\"wp-image-2508\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/importforppp.jpeg 400w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/importforppp-300x264.jpeg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/importforppp-14x12.jpeg 14w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Norm\u00e1l t\u00e9rk\u00e9pszoftver el\u0151re be\u00e1ll\u00edtott:<\/strong><br \/> <a href=\"https:\/\/3dcoat.com\/documentation\/hu_HU\/manual\/workspaces-rooms\/paint\/importing-into-the-paint-room\/import-initial-subdivision\/\">Kezdeti feloszt\u00e1s<\/a> <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:initialsubdivision:start\">:<\/a> \u00c1ll\u00edtsa be az objektum kezdeti feloszt\u00e1s\u00e1t a sim\u00e1bb megjelen\u00e9s \u00e9rdek\u00e9ben (ha sz\u00fcks\u00e9ges).<br \/> UV-mapping t\u00edpusa: Tartsa meg az eredeti UV , vagy v\u00e1lassza az Automatikus lek\u00e9pez\u00e9s lehet\u0151s\u00e9get.<br \/> UV-be\u00e1ll\u00edtott sim\u00edt\u00e1s: Ez az opci\u00f3 csak akkor m\u0171k\u00f6dik, ha az import sor\u00e1n felosztja a modellt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Z-fel koordin\u00e1tarendszer<\/strong> Z-fel alap\u00fa koordin\u00e1tarendszer a Rhino , 3DS-Max \u00e9s m\u00e1s alkalmaz\u00e1sokhoz kompatibilis Z-tengely felfel\u00e9.<br \/> <strong><a href=\"https:\/\/youtu.be\/Fv4UsDbtiPg?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">T\u00f6bb UV csempe Import UV k\u00e9szletk\u00e9nt<\/a><\/strong> K\u00fcl\u00f6n\u00e1ll\u00f3 UV csemp\u00e9k Import k\u00fcl\u00f6n UV k\u00e9szletekk\u00e9nt.<br \/> <strong>H\u00e1romsz\u00f6gel\u00e9s:<\/strong> H\u00e1romsz\u00f6gelje a h\u00e1l\u00f3t, hogy elker\u00fclje az UV hib\u00e1kat.<br \/> <strong>Hegeszt\u00e9si cs\u00facsok<\/strong> K\u00fcl\u00f6n\u00e1ll\u00f3 cs\u00facsok hegeszt\u00e9se, amelyek a t\u00e9r azonos pontj\u00e1ban vannak.<br \/> <strong>Invert Normals<\/strong><br \/> <strong>Norm\u00e1l \u00e9rt\u00e9kek z\u00e1rol\u00e1sa<\/strong> Ne sz\u00e1m\u00edtsa \u00fajra a norm\u00e1l \u00e9rt\u00e9keket, haszn\u00e1lja a norm\u00e1lokat k\u00f6zvetlen\u00fcl az objektumf\u00e1jlb\u00f3l. Ha felosztja a h\u00e1l\u00f3t, ezt a lehet\u0151s\u00e9get figyelmen k\u00edv\u00fcl hagyja a rendszer.<br \/> Ne illessze fel a feloszt\u00e1si cs\u00facsokat a fel\u00fcletre: Ez a be\u00e1ll\u00edt\u00e1s seg\u00edt elker\u00fclni, hogy a felosztott h\u00e1l\u00f3 a nagy polietil\u00e9n h\u00e1l\u00f3 fel\u00fclet\u00e9hez pattanjon. Nagyon sim\u00e1v\u00e1 teszi a Layer0 h\u00e1l\u00f3t. Ebben az esetben az \u00f6sszes eltol\u00e1s (norm\u00e1l t\u00e9rk\u00e9p) magasabb r\u00e9tegekre ker\u00fcl. Ez az opci\u00f3 nagyon hasznos, ha alacsony poly mesh \u00e9s displacement map export .<br \/> A No Center Snap 3D-Coat alap\u00e9rtelmez\u00e9s szerint megpr\u00f3b\u00e1lja \u00e1thelyezni a modell bek\u00f6t\u00f6tt doboz\u00e1t a jelenet eredet\u00e9re. Jel\u00f6lje be ezt a n\u00e9gyzetet, ha a modellt \u00fagy szeretn\u00e9 import , ahogy van, k\u00f6zpontos\u00edt\u00e1s n\u00e9lk\u00fcl.<br \/> \u00c1ll\u00edtson \u00e9les sz\u00e9leket (has\u00edtson meg norm\u00e1lt) az UV varratokra<br \/> Automatikus sim\u00edt\u00f3csoportok: Ez az opci\u00f3 lehet\u0151v\u00e9 teszi a sim\u00edt\u00f3csoportok automatikus l\u00e9trehoz\u00e1s\u00e1t. Ha a \u201eMaxim\u00e1lis sz\u00f6g\u201d opci\u00f3ban megadja azt az \u00e9rt\u00e9ket, amely a lapok k\u00f6z\u00f6tti maxim\u00e1lis sz\u00f6g\u00e9rt felel\u0151s, amikor az \u00e9l \u00e9less\u00e9 v\u00e1lik, aktiv\u00e1lni kell az Automatikus sim\u00edt\u00e1si csoportok opci\u00f3t. Az opci\u00f3 haszn\u00e1lat\u00e1hoz kapcsolja be az Automatikus sim\u00edt\u00e1si csoportokat. <\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"> Ha ezt a figyelmeztet\u0151 felugr\u00f3 ablakot l\u00e1tja import, akkor a probl\u00e9ma gyakran el\u0151fordul, ha a modell v\u00e9letlenszer\u0171 vagy helytelen UV be\u00e1ll\u00edt\u00e1ssal rendelkezik.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Teh\u00e1t az ilyen modelleket fel kell t\u00f6lteni az Auto-mapping funkci\u00f3val, majd UV be\u00e1ll\u00edt\u00e1s korrekci\u00f3t kell kapni. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/squareOfUvset.jpg\" alt=\"\" class=\"wp-image-4982\" width=\"464\" height=\"226\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/squareOfUvset.jpg 616w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/squareOfUvset-300x146.jpg 300w\" sizes=\"(max-width: 464px) 100vw, 464px\" \/><figcaption class=\"wp-element-caption\"> UVset verts k\u00edv\u00fcl 0,1 UV space<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> N\u00e9ha az UV-k\u00e9szlet csemp\u00e9zett, vagy n\u00e9h\u00e1ny vert 0-1 uv t\u00e9ren k\u00edv\u00fcl van, \u00e9s \u00fagy t\u0171nik, hogy a probl\u00e9ma akkor jelentkezik, ha van egy m\u00e1sik UV csatorna, amely nincs megfelel\u0151en kicsomagolva. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"568\" height=\"233\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/VertsOutsideUVset.jpg\" alt=\"\" class=\"wp-image-4984\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/VertsOutsideUVset.jpg 568w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/VertsOutsideUVset-300x123.jpg 300w\" sizes=\"(max-width: 568px) 100vw, 568px\" \/><\/figure>\n<\/blockquote>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Retopo objektumok kezel\u00e9se Painting objektumk\u00e9nt:<\/strong> Ebben a m\u00f3dban az objektum minden anyaga k\u00fcl\u00f6n UV k\u00e9szletk\u00e9nt (k\u00fcl\u00f6n text\u00farak\u00e9nt) lesz kezelve, f\u00fcggetlen\u00fcl a kezdeti UV k\u00e9szletekt\u0151l. Ha t\u00f6rli a \u201e Retopo objektumok kezel\u00e9se Painting objektumk\u00e9nt\u201d jel\u00f6l\u0151n\u00e9gyzetet, a festett objektumok vagy retopo objektumr\u00e9tegek fel\u00fcleti anyagokk\u00e1 konvert\u00e1l\u00f3dnak, \u00e9s csak most lesz egy festett objektum t\u00f6bb fel\u00fcleti anyaggal. Nevezze \u00e1t a Painting objektumot az \u00f6sszes retopo objektumr\u00e9teg kombin\u00e1ci\u00f3jak\u00e9nt. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>UV-k\u00e9szlet neve:<\/strong> \u00cdrja be az UV-k\u00e9szlet nev\u00e9t.<br \/> <strong>Text\u00fara sz\u00e9less\u00e9ge:<\/strong> \u00c1ll\u00edtsa be a text\u00fara sz\u00e9less\u00e9g\u00e9t.<br \/> <strong>Text\u00fara magass\u00e1ga:<\/strong> \u00c1ll\u00edtsa be a text\u00fara magass\u00e1g\u00e1t.<br \/> \u2022 Megjegyz\u00e9s: Ha a videok\u00e1rty\u00e1ja kevesebb, mint 2 GB VRAM-mal rendelkezik, ker\u00fclje a 2000 x 2000-n\u00e9l nagyobb text\u00far\u00e1kat. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"import_object_for_microvertex_painting\"> Import objektum Microvertex Painting <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=import_export:importing_into_the_paint_workspace#import_object_for_microvertex_painting\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/hu_HU\/manual\/workspaces-rooms\/paint\/texture-painting-and-modes\/displacement-micro-vertex-painting\/\">MicroVertex Painting (elmozdul\u00e1s)\u201d<\/a><br \/> Sz\u00e1mos opci\u00f3t fog l\u00e1tni, amelyeket megadhat az objektum import\u00e1l\u00e1sakor. <br \/><a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=import_export%3Aimporting_into_the_paint_workspace&#038;media=import_export:importformicrovertexpainting.jpg\"><\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Milli\u00f3 soksz\u00f6g:<\/strong> Ez felel\u0151s a h\u00e1l\u00f3felbont\u00e1s\u00e9rt, a t\u00f6bb milli\u00f3 soksz\u00f6g\u00e9rt a bet\u00f6lt\u00e9s k\u00f6zbeni h\u00e1l\u00f3sim\u00edt\u00e1s ut\u00e1n. Ennek a mennyis\u00e9gnek nagyobbnak kell lennie, mint a text\u00fara k\u00e9ppontjainak sz\u00e1ma. Ezeket a soksz\u00f6geket haszn\u00e1lj\u00e1k a normal map l\u00e9trehoz\u00e1s\u00e1ra menet k\u00f6zben.<br \/> Megjelen\u00edt\u00e9si h\u00e1l\u00f3felbont\u00e1s (poligonok): A h\u00e1l\u00f3 k\u00e9t r\u00e9szletszintb\u0151l \u00e1ll: karkasz h\u00e1l\u00f3 (k\u00f6z\u00e9ps\u0151 poli h\u00e1l\u00f3) \u00e9s nagy felbont\u00e1s\u00fa h\u00e1l\u00f3. \u00c1ltal\u00e1ban a n\u00e9zetablakban k\u00f6z\u00e9ppolimer h\u00e1l\u00f3 l\u00e1that\u00f3 egy normal map, amelyet high-poly mesh haszn\u00e1lat\u00e1val k\u00e9sz\u00edtettek.<br \/> Sima objektum: A f\u00e1jl megnyit\u00e1sa k\u00f6zben is \u201esim\u00edthatja\u201d az objektumot. Ebben az esetben jel\u00f6lje be a \u201eSima t\u00e1rgy\u201d pontot.<br \/> Lek\u00e9pez\u00e9s t\u00edpusa: Adja meg, hogy milyen text\u00fara koordin\u00e1t\u00e1kat kell haszn\u00e1lni a szerkeszt\u00e9si folyamat sor\u00e1n.<br \/> Alap\u00e9rtelmez\u00e9s szerint az UV-mapping t\u00edpusa \u201eKeep UV\u201d. Ehhez az opci\u00f3hoz term\u00e9szetesen rendelkeznie kell egy m\u00e1r l\u00e9tez\u0151 UV lek\u00e9pezett h\u00e1l\u00f3val, amely ugyanaz marad, mint volt. Ha akarod, megv\u00e1ltoztathatod.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li> <strong>UV megtart\u00e1sa: UV koordin\u00e1t\u00e1k megtart\u00e1sa:<\/strong> Csak akkor v\u00e1lassza ezt a lehet\u0151s\u00e9get, ha a teljes modell \u00e1tfed\u00e9sek n\u00e9lk\u00fcl van lek\u00e9pezve.<\/li>\n\n\n\n<li> <strong>UV Sub-Patch Smoothing:<\/strong> Az UV szigeteken alkalmazott sim\u00edt\u00e1s t\u00edpusa. <\/li>\n<\/ul>\n\n\n\n<ol class=\"wp-block-list\">\n<li> <strong>Nincs sim\u00edt\u00e1s:<\/strong> az UV-sub foltok nem simulnak ki.<\/li>\n\n\n\n<li> <strong>Sima, megtartja az \u00e9leket:<\/strong><\/li>\n\n\n\n<li> <strong>Teljes UV szett sim\u00edt\u00e1s:<\/strong> Az UV k\u00e9szlet teljesen kisimul.<\/li>\n\n\n\n<li> <strong>Sima, de tartsa meg a sarkokat:<\/strong> Sim\u00edtsa ki az UV-szettet, \u00e9s sim\u00edtsa ki a hat\u00e1rokat, de a sarkokat ne sim\u00edtsa el. <\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li> <strong>Klaszterek megtart\u00e1sa (szigetek):<\/strong> V\u00e1lassza ezt a lehet\u0151s\u00e9get, ha a modell UV mapping \u00e1tfed\u00e9seket tartalmaz. Ez mozgatja a klasztereket, \u00edgy nem fedik \u00e1t egym\u00e1st. A text\u00fara export\u00e1l\u00e1sakor az eredeti UV koordin\u00e1t\u00e1kkal ker\u00fcl ment\u00e9sre. Ha a mapping \u00fctk\u00f6z\u00e9st \u00e9szlel, a t\u00f6bb festett k\u00e9ppontot r\u00e9szes\u00edti el\u0151nyben.<\/li>\n\n\n\n<li> <strong>Automatikus sim\u00edt\u00f3csoportok:<\/strong> Az \u201eAutomatikus sim\u00edt\u00f3csoportok\u201d opci\u00f3 lehet\u0151v\u00e9 teszi a sim\u00edt\u00f3csoportok automatikus l\u00e9trehoz\u00e1s\u00e1t. Az \u00e9rt\u00e9k megad\u00e1s\u00e1val a \u201eMax. sz\u00f6g\u201d opci\u00f3, amely a lapok k\u00f6z\u00f6tti maxim\u00e1lis sz\u00f6g\u00e9rt felel\u0151s, amikor az \u00e9l \u00e9less\u00e9 v\u00e1lik, aktiv\u00e1lni kell az \u201eAutomatikus sim\u00edt\u00f3csoportok\u201d opci\u00f3t. Ez az opci\u00f3 automatikus UV mapping biztos\u00edt. M\u00edg az eredm\u00e9ny \u00e1ltal\u00e1ban kiel\u00e9g\u00edt\u0151, a lek\u00e9pezetlen vagy \u00f6sszetett konvex alakzatokat manu\u00e1lisan kell lek\u00e9pezni.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Invert Normals:<\/strong> Jel\u00f6lje be ezt az opci\u00f3t, ha meg akarja ford\u00edtani a modell norm\u00e1l\u00e9rt\u00e9keit.<br \/> Hegeszt\u00e9si cs\u00facsok:<br \/> Z-fel koordin\u00e1tarendszer:<br \/> Nincs k\u00f6z\u00e9ps\u0151 raszter:<br \/> Poz\u00edci\u00f3k meg\u0151rz\u00e9se: A \u201ePoz\u00edci\u00f3k meg\u0151rz\u00e9se\u201d opci\u00f3k seg\u00edts\u00e9g\u00e9vel megadhatja a mentend\u0151 kezdeti cs\u00facspoz\u00edci\u00f3kat, extra nyom\u00e1ssal kompenz\u00e1lva azok eltol\u00f3d\u00e1s\u00e1t sim\u00edt\u00e1skor.<br \/> Sim\u00edt\u00f3 csoportok figyelmen k\u00edv\u00fcl hagy\u00e1sa: Ez lehet\u0151v\u00e9 teszi a h\u00e1l\u00f3k import norm\u00e1l inform\u00e1ci\u00f3k n\u00e9lk\u00fcl. A modell ebben az esetben az import ut\u00e1n kisim\u00edt\u00e1sra ker\u00fcl.<br \/> Az UV k\u00e9szlet neve, a text\u00fara sz\u00e9less\u00e9ge \u00e9s magass\u00e1ga megegyezik a per-pixel fest\u00e9sn\u00e9l. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"import_image_as_mesh\"> K\u00e9p Import h\u00e1l\u00f3k\u00e9nt <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=import_export:importing_into_the_paint_workspace#import_image_as_mesh\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> \u00c1tfog\u00f3 lehet\u0151s\u00e9geket k\u00edn\u00e1l a modell Painting t\u00f6rt\u00e9n\u0151 import\u00e1l\u00e1s\u00e1hoz, \u00edgy k\u00e9szen \u00e1ll a Vertex Painting.<br \/> A nyit\u00f3 p\u00e1rbesz\u00e9dpanelen el\u00e9rhet\u0151 be\u00e1ll\u00edt\u00e1sok lehet\u0151v\u00e9 teszik az el\u0151zetes text\u00far\u00e1z\u00e1st k\u00e9pt\u00e9rk\u00e9pek haszn\u00e1lat\u00e1val, amelyek a v\u00e9gs\u0151 egyenetlens\u00e9gi, sablonos \u00e9s sz\u00ednes text\u00farat\u00e9rk\u00e9pek alapj\u00e1ul szolg\u00e1lnak ( export \u00e9s haszn\u00e1lhat\u00f3 harmadik f\u00e9lt\u0151l sz\u00e1rmaz\u00f3 alkalmaz\u00e1sokon bel\u00fcl).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/2zszE6YT4k4?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">H\u00e1l\u00f3 l\u00e9trehoz\u00e1sa k\u00e9pb\u0151l<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/RHmndc8S2kA?list=PLlQ3JITh9bXMvBlrpIqwB-CcnJiIfwHxN\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Magass\u00e1gt\u00e9rk\u00e9p t\u00e1jk\u00e9p j\u00e1t\u00e9kmotorokhoz<\/a> :<\/strong> Ez az oktat\u00f3anyag bemutatja, hogyan lehet h\u00e1l\u00f3t l\u00e9trehozni fekete-feh\u00e9r magass\u00e1gt\u00e9rk\u00e9pb\u0151l \u00e9s sz\u00ednes text\u00far\u00e1b\u00f3l, ha van ilyen, retopo , \u00e9s festeni a text\u00far\u00e1kra, sz\u00ednekre \u00e9s finom \u00fct\u00e9si r\u00e9szletekre stb. K\u00e9sz\u00edtette: Psionic Games. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorials\"> Oktat\u00f3anyagok <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=import_export:importing_into_the_paint_workspace#tutorials\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/0AetzXfM3hA?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Objektum Import egyes\u00edt\u00e9shez<\/a> :<\/strong> Ez a gyors vide\u00f3 bemutatja az objektum Import l\u00e9p\u00e9seit, hogy egy jelenlegi jelenetbe egyes\u00edtse, nem pedig \u00faj jelenetbe. K\u00e9rd\u00e9seket kapunk ezzel kapcsolatban, \u00edgy a vide\u00f3 \u2013 alapmodell Fellipe Beckman j\u00f3volt\u00e1b\u00f3l.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/ZJJ4oljxzME?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Import a Microvertex opci\u00f3k Megjegyz\u00e9sek<\/a> :<\/strong> Ez a vide\u00f3 megeml\u00edt n\u00e9h\u00e1ny gyors \u00e9s fontos megjegyz\u00e9st a modell Painting t\u00f6rt\u00e9n\u0151 import\u00e1l\u00e1s\u00e1val kapcsolatban a MicroVertex (displacement map m\u00e9lys\u00e9gi csatorna) opci\u00f3j\u00e1val.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2074,"menu_order":1,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[144],"class_list":["post-2292","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-import-paint"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Importing Into the Painting Room - 3DCoat dokument\u00e1ci\u00f3<\/title>\n<meta name=\"description\" content=\"Ebben az \u00f6sszef\u00fcgg\u00e9sben a Text\u00fara men\u00fc a F\u0151men\u00fc panelen is el\u00e9rhet\u0151v\u00e9 v\u00e1lik. 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