{"id":2298,"date":"2022-09-19T19:32:21","date_gmt":"2022-09-19T19:32:21","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2298"},"modified":"2023-01-12T14:53:43","modified_gmt":"2023-01-12T14:53:43","slug":"tweak-toolset","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/tweak-workspace\/tweak-toolset\/","title":{"rendered":"Tweak Toolset"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/fetch.php?w=150&amp;tok=3c9349&amp;media=general:tweaktool.jpg\" alt=\"\"\/><\/figure>\n\n\n\n<p><a href=\"https:\/\/3dcoat.com\/docs\/3dcoat\/Tools.php?&amp;room=Tweak&amp;lang=English\"><strong><span style=\"color: #cf2e2e;\" class=\"ugb-highlight\">Another description of all tools is here<\/span><\/strong><\/a><a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=general%3Atweak_workspace%3Atools&amp;media=general:tweaktool.jpg\"><strong><span style=\"color: #cf2e2e;\" class=\"ugb-highlight\">.<\/span><\/strong><br \/><\/a><\/p>\n\n\n\n<p>Use these tools to make larger mesh adjustments after completing all of your other modeling and texturing steps. This mode has quite a number of tools to move your mesh around with some basic deformers.<br \/>This allows you to reshape your mesh, change a thin character into a fat one, and create facial morphs for export. These are just some of the uses for this direct polygonal manipulation set of tools.<\/p>\n\n\n\n<p><strong>Move:<\/strong>&nbsp;Movements are based on the size of the Brush. Use this tool to perform major adjustments to your mesh. Press CTRL to raise or lower the surface, constrained to remain perpendicular to the face.<br \/>Try to avoid stretching an area of polygons excessively, especially creating long, thin polygons (press \u201cW\u201d to see the wireframe) since this will cause unwanted texture distortions in your \u201cBaked\u201d model and will require major alterations in your UV Map.<\/p>\n\n\n\n<p><strong>Select\/Transform:<\/strong>&nbsp;This tool allows you to define a selected surface area by selecting your mesh before you apply either the Move, Scale, or Rotate function to that area.<br \/>A number of commands exist in the \u201cTool Options\u201d panel to modify the selected area making this tool a very precise means of altering your mesh, as well as the means to \u201cSave\u201d and \u201cLoad\u201d selection areas.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"200\" height=\"203\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/tweakselecttransform.jpeg\" alt=\"\" class=\"wp-image-2515\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/tweakselecttransform.jpeg 200w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/tweakselecttransform-12x12.jpeg 12w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/figure>\n\n\n\n<p>The available parameters for this tool are as follows:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Select with brush or rectangle. Select with pen, rectangle, or curve. Use CTRL to subtract selection and SHIFT &#8211; to add selection.<\/li>\n\n\n\n<li>Select with gradient. Selection is made with gradient. Click to determine the start position o the gradient and then click again to determine the endpoint.<\/li>\n\n\n\n<li>Select objects. Select the whole object with LMB.<\/li>\n\n\n\n<li>Move. Moves the selected area.<\/li>\n\n\n\n<li>Rotate. Rotates the selected area.<\/li>\n\n\n\n<li>Scale. Used for scaling of the selected area.<\/li>\n\n\n\n<li>Smooth. Smooth selection.<\/li>\n\n\n\n<li>Expand. Expand the selection.<\/li>\n\n\n\n<li>Clear. Clear all selections.<\/li>\n\n\n\n<li>Select all. Select all.<\/li>\n\n\n\n<li>Wide. Make the intermediate area of selection wider.<\/li>\n\n\n\n<li>Contract. Contract the selection.<\/li>\n\n\n\n<li>Increase. Grow the selection value by 10%.<\/li>\n\n\n\n<li>Save. Save the selection to a file.<\/li>\n\n\n\n<li>Load. Load selection from the file.<\/li>\n<\/ul>\n\n\n\n<p><strong>Draw:<\/strong>&nbsp;Works like the Surface \u201cDraw\u201d tool, except polygons are stretched to make the alteration. The size, depth, and nature of the Brush and its Alpha shape determine the action of the tool.<br \/>Use the \u201cCtrl\u201d and \u201cShift\u201d modifiers to apply an inversion or smoothing action to this tool.<br \/>Collapse:&nbsp;This tool draws areas of the mesh closer together in a very precise fashion without raising or lowering the affected area. The size, depth, and nature of the Brush Alpha affect the distance of the mesh translation.<br \/>Use the \u201cCtrl\u201d modifier to invert the tool&#8217;s action &#8211; and the \u201cShift\u201d modifier to relax the mesh.<br \/>Expand:&nbsp;Works precisely as an inverted version of the \u201cCollapse\u201d tool.<br \/>Shift:&nbsp;This tool slides and pushes a portion of the mesh in one direction along the plane of the existing mesh surface. It acts like a 2-dimensional \u201cwave\u201d of sorts. Use the \u201cCtrl\u201d modifier to \u201crepel\u201d the mesh away from the Brush cursor in every direction, and use the \u201cShift\u201d modifier to relax areas of the mesh.<br \/>The tool is affected by Brush size and depth but not Alpha shape or other Brush Options.<br \/>Smudge:&nbsp;Works similarly to the Shift tool but tends to indent the mesh near the edges of the Brush.<br \/>Use the \u201cCtrl\u201d modifier to invert the action and the \u201cShift\u201d modifier to relax areas of the mesh.<br \/>This tool is only affected by the size and depth of the Brush.<br \/>Flatten:&nbsp;Works quite similarly to the \u201cFlatten\u201d tool in Surface mode. Flattening the surface under the brush with repeated movements of the brush over an area tends to produce a general flattening, similar to the effect produced by a blacksmith\u2019s hammer.<br \/><strong>Smooth:<\/strong>&nbsp;Overall, this tool performs a mesh relaxation, lessening the distance between adjoined vertices as the tool passes over them.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2250,"menu_order":2,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2298","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Tweak Toolset - 3DCoat Documentation<\/title>\n<meta name=\"description\" content=\"Use these tools to make larger mesh adjustments, after all of your other modeling and texturing steps have been completed. mode has 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