{"id":2304,"date":"2022-09-19T19:36:49","date_gmt":"2022-09-19T19:36:49","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2304"},"modified":"2026-09-02T21:28:07","modified_gmt":"2026-09-02T21:28:07","slug":"uv-tools-functions","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/uv-workspace\/uv-tools-functions\/","title":{"rendered":"UV \u013dav\u00fd panel n\u00e1strojov"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/3dcoat.com\/docs\/3dcoat\/Tools.php?&#038;room=UV&#038;lang=English\"><span style=\"color: #cf2e2e;\" class=\"ugb-highlight\">\u010eal\u0161\u00ed popis v\u0161etk\u00fdch n\u00e1strojov je tu.<\/span><\/a><\/strong><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"modes\"> Re\u017eimy <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:uv_workspace:tools#modes\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=general%3Auv_workspace%3Atools&#038;media=general:uv_workspace:250px-clusters.jpg\"><\/a><br \/> <strong>Prida\u0165 klastre:<\/strong> Kliknut\u00edm na LMB prid\u00e1te stred klastra (UV ostrovy) priamo na plochu mnohouholn\u00edka. Op\u00e4tovn\u00fdm kliknut\u00edm na rovnak\u00fa tv\u00e1r ju odstr\u00e1nite. Tento n\u00e1stroj v\u00e1m umo\u017e\u0148uje \u201eozna\u010di\u0165\u201c \u0161ev bez toho, aby ste ho ozna\u010dili ako jeden, \u010do umo\u017e\u0148uje rozdeli\u0165 cel\u00fd UV ostrov na \u010dasti bez toho, aby sa skuto\u010dne rozdelili.<br \/> <strong>Ozna\u010di\u0165 \u0161vy:<\/strong> Ke\u010f ste pripraven\u00ed rozbali\u0165 sie\u0165 na vytvorenie UV mapy, mus\u00edte vybra\u0165 \u0161vy. To je miesto, kde prich\u00e1dza tento n\u00e1stroj. Hrany m\u00f4\u017eete vybra\u0165 pomocou LMB, slu\u010dky hr\u00e1n pomocou SHIFT+LMB a zru\u0161i\u0165 v\u00fdber pomocou CTRL+LMB.<br \/> Okrajov\u00e9 slu\u010dky: Tento n\u00e1stroj sa nel\u00ed\u0161i od podr\u017eania kl\u00e1vesov SHIFT+LMB pomocou n\u00e1stroja \u201eOzna\u010di\u0165 \u0161vy\u201c. Rozdiel je v tom, \u017ee na v\u00fdber po\u017eadovan\u00fdch okrajov\u00fdch slu\u010diek nemus\u00edte dr\u017ea\u0165 stla\u010den\u00fd kl\u00e1ves SHIFT. Pou\u017eite LMB na ozna\u010denie okrajov\u00fdch slu\u010diek, ako s\u00fa text\u00farov\u00e9 \u0161vy, alebo ich ozna\u010denie zru\u0161te pomocou CTRL+LMB.<br \/> UV Path: Umo\u017e\u0148uje v\u00fdber vrcholov interpretovan\u00fdch pomocou 3DCoat , aby sa vytvorila cesta pre spojen\u00e9 s\u00e9rie hr\u00e1n ozna\u010den\u00fdch ako rozba\u013eovacie \u0161vy. Umiestnite cestu po najkrat\u0161ej ceste (pod\u013ea ur\u010dit\u00fdch krit\u00e9ri\u00ed) medzi nieko\u013ek\u00fdmi bodmi. Kliknut\u00edm pridajte body alebo rozde\u013ete \u010diary, pou\u017eite RMB alebo dvojit\u00fdm kliknut\u00edm body odstr\u00e1\u0148te. Stla\u010dte ENTER na ozna\u010denie \u0161vov a CTRL ENTER na vymazanie \u0161vov. Na \u00fapravu toku cesty pou\u017eite r\u00f4zne krit\u00e9ri\u00e1.<br \/> Spojenie klastrov: Umiestnite kurzor my\u0161i na spoj medzi zhlukami a kliknut\u00edm odstr\u00e1\u0148te cel\u00fd \u0161ev a spojte zhluky.<br \/> Ak s\u00fa zv\u00fdraznen\u00e9 \u0161vy \u010derven\u00e9, v\u00fdsledn\u00e9 ostrov\u010deky s\u00fahrnu maj\u00fa sebapriese\u010dn\u00edky alebo pr\u00edli\u0161 ve\u013ek\u00fd \u0161tvorcov\u00fd odpad. Ak je zelen\u00fd, s\u00fahrnn\u00fd ostrov nem\u00e1 \u017eiadne priese\u010dn\u00edky a \u0161tvorcov\u00fd k\u00f4\u0161 nie je v\u00e4\u010d\u0161\u00ed ako 1\/2. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"selected\"> Vybran\u00fd <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:uv_workspace:tools#selected\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Na hornom paneli si m\u00f4\u017eete vybra\u0165 typy v\u00fdberu:<br \/> Vrcholy, hrany, tv\u00e1re, ostrovy, Brush a vyladenie. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"400\" height=\"22\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/ver-isl-sel_uvroom.jpeg\" alt=\"\" class=\"wp-image-3219\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/ver-isl-sel_uvroom.jpeg 400w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/ver-isl-sel_uvroom-300x17.jpeg 300w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Vyberte vrcholy, hrany alebo plochy (v z\u00e1vislosti od zvolen\u00e9ho typu) pomocou LMB. Ak dr\u017e\u00edte LMB a \u0165ah\u00e1te my\u0161ou, m\u00f4\u017eete vybra\u0165 nieko\u013eko vrcholov\/hran\/tv\u00e1r\u00ed. Pou\u017eite SHIFT na pridanie polo\u017eky do v\u00fdberu a pou\u017eite CTRL na od\u010d\u00edtanie polo\u017eky z v\u00fdberu.<br \/> V z\u00e1vislosti od typu v\u00fdberu sa m\u00f4\u017eu oper\u00e1cie v bloku Selected meni\u0165. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"islands\"> ostrovy <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:uv_workspace:tools#islands\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Clear:<\/strong> Vyma\u017ee v\u00fdber.<br \/> <strong>Invertova\u0165:<\/strong> invertuje v\u00fdber.<br \/> <strong>Rotate CW:<\/strong> Toto oto\u010d\u00ed vybran\u00fd ostrov v smere hodinov\u00fdch ru\u010di\u010diek.<br \/> Rotate CCW: Toto oto\u010d\u00ed vybran\u00fd ostrov proti smeru hodinov\u00fdch ru\u010di\u010diek.<br \/> Flip U: Toto prevr\u00e1ti U UV mapy.<br \/> Flip V: Toto prevr\u00e1ti V UV mapy.<br \/> Relax: Aplikuje \u013eahk\u00e9 vyhladenie cez vybran\u00fd zhluk (alebo ostrov) na zmiernenie na\u0165ahovania alebo zvierania.<br \/> Cloth Relax: Uvo\u013enite UV ostrov\u010deky tak, \u017ee proti\u013eahl\u00e9 okraje na \u0161voch bud\u00fa ma\u0165 takmer rovnak\u00fa d\u013a\u017eku a rovnak\u00fd pomer medzi d\u013a\u017ekou hrany v priestore a d\u013a\u017ekou hrany v UV priestore. To m\u00f4\u017ee by\u0165 u\u017eito\u010dn\u00e9 pri v\u00fdrobe skuto\u010dn\u00fdch vec\u00ed &#8211; l\u00e1tok a ply\u0161ov\u00fdch hra\u010diek.<br \/> Pre ABF: Nov\u0161ia, pokro\u010dilej\u0161ia forma rozba\u013eovania, ktor\u00e1 je najvhodnej\u0161ia pre organick\u00e9 sie\u0165ky.<br \/> Glob\u00e1lne jednotn\u00e9 (UV) rozba\u013eovanie: Rozba\u013ete vybran\u00e9 ostrovy patentovanou met\u00f3dou 3DCoat Globally Uniform UV rozba\u013eovania.<br \/> Pre LSCM: Star\u0161ia, tradi\u010dnej\u0161ia forma Unwrapping, ktor\u00e1 m\u00f4\u017ee by\u0165 kompatibilnej\u0161ia s extern\u00fdmi 3D aplik\u00e1ciami.<br \/> Do roviny: Pou\u017e\u00edva rovinn\u00fa projekciu na rozbalenie vybran\u00fdch UV ostrovov.<br \/> To Strip: T\u00e1to met\u00f3da je ur\u010den\u00e1 na rozbalenie pruhu polyg\u00f3nov do rovnej \u010diary.<br \/> Skry\u0165: Skrytie vybrat\u00fdch tv\u00e1r\u00ed.<br \/> Inv. skryt\u00e9:<br \/> Odkry\u0165: Invertujte skryt\u00e9 tv\u00e1re.<br \/> Odkry\u0165 v\u0161etko: Odkryje v\u0161etky skryt\u00e9 tv\u00e1re.<br \/> HD Expand: Rozbalenie skrytej oblasti.<br \/> HD kontrakt: Skryt\u00e1 oblas\u0165 zmluvy.<br \/> Kop\u00edrova\u0165 UV: Skop\u00edrujte ostrov\u010dek do schr\u00e1nky (pou\u017eite CTRL+C). M\u00f4\u017eete si vybra\u0165 in\u00fd ostrov a vlo\u017ei\u0165 ho tam. T\u00fdmto sp\u00f4sobom presne umiestnite jeden ostrov nad druh\u00fd.<br \/> Paste UV: Prilepte UV ostrov\u010dek, ktor\u00fd bol predt\u00fdm skop\u00edrovan\u00fd. Mus\u00edte vybra\u0165 jeden ostrov, stla\u010di\u0165 CTRL+C, potom vybra\u0165 in\u00fd ostrov s rovnakou topol\u00f3giou a stla\u010di\u0165 CTRL+V. T\u00fdmto sp\u00f4sobom presne umiestnite prv\u00fd ostrov nad druh\u00fd. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"edges\"> Hrany <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:uv_workspace:tools#edges\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> V re\u017eime v\u00fdberu okrajov existuje nieko\u013eko n\u00e1strojov.<br \/> S\u00fa to: Na \u010diaru, Ekvidistantn\u00e9, Horizont\u00e1lne a Vertik\u00e1lne.<br \/> Pozn\u00e1mka: Okrajov\u00fa slu\u010dku m\u00f4\u017eete vybra\u0165 dvojit\u00fdm kliknut\u00edm na hranu alebo m\u00f4\u017eete jednoducho pou\u017ei\u0165 pr\u00edkaz Edgeloop v bloku Selected. Pomocou pr\u00edkazu Okrajovanie m\u00f4\u017eete vybra\u0165 okrajov\u00e9 prstence. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"200\" height=\"143\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/sel1.jpeg\" alt=\"\" class=\"wp-image-3220\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Pr\u00edkaz na \u010diaru umiestni v\u0161etky vybran\u00e9 hrany pozd\u013a\u017e \u010diary. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"200\" height=\"143\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/equidist.jpeg\" alt=\"\" class=\"wp-image-3221\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Pr\u00edkaz ekvidistant umiestni v\u0161etky vybran\u00e9 hrany pozd\u013a\u017e \u010diary a nastav\u00ed rovnak\u00fa vzdialenos\u0165 medzi bodmi. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"200\" height=\"143\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/toline.jpeg\" alt=\"\" class=\"wp-image-3222\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Horizont\u00e1lny pr\u00edkaz umiestni v\u0161etky vybran\u00e9 hrany vodorovne. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"200\" height=\"143\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/horiz.jpeg\" alt=\"\" class=\"wp-image-3223\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Vertik\u00e1lny pr\u00edkaz umiestni v\u0161etky vybran\u00e9 hrany vertik\u00e1lne. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"200\" height=\"85\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/vertic.jpeg\" alt=\"\" class=\"wp-image-3224\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Clear:<\/strong> Vyma\u017ee v\u00fdber.<br \/> <strong>Invertova\u0165:<\/strong> invertuje v\u00fdber.<br \/> <strong>Rotate CW:<\/strong> Toto oto\u010d\u00ed vybran\u00fd ostrov v smere hodinov\u00fdch ru\u010di\u010diek.<br \/> Rotate CCW: Toto oto\u010d\u00ed vybran\u00fd ostrov proti smeru hodinov\u00fdch ru\u010di\u010diek.<br \/> Flip U: Toto prevr\u00e1ti U UV mapy.<br \/> Flip V: Toto prevr\u00e1ti V UV mapy.<br \/> Na \u010diaru: Umiestnite vybran\u00e9 okraje pozd\u013a\u017e \u010diary.<br \/> Ekvidistantn\u00e9: Umiestnite vybran\u00e9 hrany pozd\u013a\u017e \u010diary a nastavte rovnak\u00fa vzdialenos\u0165 medzi bodmi.<br \/> Horizont\u00e1lne: Umiestnite okraje pozd\u013a\u017e vodorovn\u00fdch \u010diar.<br \/> Vertik\u00e1lne: Umiestnite okraje pozd\u013a\u017e zvislej \u010diary.<br \/> Edge Loop: Vyberte okrajov\u00fa slu\u010dku (v okne UV Preview Window).<br \/> Edge Ring: Vyberte okrajov\u00fd kr\u00fa\u017eok (v okne UV Preview Window).<br \/> <strong>Nastavi\u0165 \u0161vy:<\/strong> Ozna\u010d\u00ed vybran\u00e9 okraje ako \u0161vy.<br \/> <strong>Del. Seams:<\/strong> Odstr\u00e1nenie \u0161vov na vybran\u00fdch okrajoch (v okne UV Preview Window). <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"faces\"> Tv\u00e1re <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:uv_workspace:tools#faces\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> Re\u017eim v\u00fdberu tv\u00e1r\u00ed sa l\u00ed\u0161i od re\u017eimu v\u00fdberu vrcholov v \u010fal\u0161\u00edch pr\u00edkazoch:<br \/> Pomocou t\u00fdchto pr\u00edkazov zobraz\u00edte vo v\u00fdreze iba vybrat\u00e9 tv\u00e1re.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Clear:<\/strong> Vyma\u017ee v\u00fdber.<br \/> <strong>Invertova\u0165:<\/strong> invertuje v\u00fdber.<br \/> <strong>Rotate CW:<\/strong> Toto oto\u010d\u00ed vybran\u00fd ostrov v smere hodinov\u00fdch ru\u010di\u010diek.<br \/> <strong>Rotate CCW:<\/strong> Toto oto\u010d\u00ed vybran\u00fd ostrov proti smeru hodinov\u00fdch ru\u010di\u010diek.<br \/> <strong>Flip U:<\/strong> Toto prevr\u00e1ti U UV mapy.<br \/> <strong>Flip V:<\/strong> Toto prevr\u00e1ti V UV mapy.<br \/> <strong>Relax:<\/strong> Aplikuje \u013eahk\u00e9 vyhladenie cez vybran\u00fd zhluk (alebo ostrov) na zmiernenie na\u0165ahovania alebo zvierania.<br \/> <strong>Cloth Relax:<\/strong> Uvo\u013enite UV ostrov\u010deky tak, \u017ee proti\u013eahl\u00e9 okraje na \u0161voch bud\u00fa ma\u0165 takmer rovnak\u00fa d\u013a\u017eku a rovnak\u00fd pomer medzi d\u013a\u017ekou hrany v priestore a d\u013a\u017ekou hrany v UV priestore. To m\u00f4\u017ee by\u0165 u\u017eito\u010dn\u00e9 pri v\u00fdrobe skuto\u010dn\u00fdch vec\u00ed &#8211; l\u00e1tok a ply\u0161ov\u00fdch hra\u010diek.<br \/> <strong>Skry\u0165:<\/strong> Skrytie vybrat\u00fdch tv\u00e1r\u00ed.<br \/> <strong>Inv. Skryt\u00e9:<\/strong> Invertuje skryt\u00e9 tv\u00e1re.<br \/> <strong>Odkry\u0165:<\/strong> Invertujte skryt\u00e9 tv\u00e1re.<br \/> <strong>Odkry\u0165 v\u0161etko:<\/strong> Odkryje v\u0161etky skryt\u00e9 tv\u00e1re.<br \/> <strong>HD Expand:<\/strong> Rozbalenie skrytej oblasti.<br \/> <strong>HD kontrakt:<\/strong> Skryt\u00e1 oblas\u0165 zmluvy. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"vertices\"> Vertices <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:uv_workspace:tools#vertices\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> V\u0161etky ostatn\u00e9 pr\u00edkazy funguj\u00fa rovnako ako pre Vertices. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"islands1\"> ostrovy <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:uv_workspace:tools#islands1\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> Re\u017eim v\u00fdberu ostrovov v\u00e1m umo\u017e\u0148uje pracova\u0165 so samostatn\u00fdmi UV ostrov\u010dekmi. Pomocou manipul\u00e1tora m\u00f4\u017eete ostrov preklada\u0165, ot\u00e1\u010da\u0165 a meni\u0165 jeho mierku (vertik\u00e1lne, horizont\u00e1lne a proporcion\u00e1lne). <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"200\" height=\"28\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/sel-manip.jpeg\" alt=\"\" class=\"wp-image-3225\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> V\u0161imnite si, \u017ee mus\u00edte aktivova\u0165 manipul\u00e1tor na hornej li\u0161te. Za\u010diarknite pol\u00ed\u010dka Vybra\u0165 a manipulova\u0165.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Odpor\u00fa\u010danie: Ponechajte za\u0161krt\u00e1vacie pol\u00ed\u010dko Vybra\u0165 v\u017edy za\u010diarknut\u00e9, pokia\u013e nechcete ni\u010d vybera\u0165.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Clear:<\/strong> Vyma\u017ee v\u00fdber.<br \/> <strong>Invertova\u0165:<\/strong> invertuje v\u00fdber.<br \/> <strong>Rotate CW:<\/strong> Toto oto\u010d\u00ed vybran\u00fd ostrov v smere hodinov\u00fdch ru\u010di\u010diek.<br \/> Rotate CCW: Toto oto\u010d\u00ed vybran\u00fd ostrov proti smeru hodinov\u00fdch ru\u010di\u010diek.<br \/> Flip U: Toto prevr\u00e1ti U UV mapy.<br \/> Flip V: Toto prevr\u00e1ti V UV mapy.<br \/> Relax: Aplikuje \u013eahk\u00e9 vyhladenie cez vybran\u00fd zhluk (alebo ostrov) na zmiernenie na\u0165ahovania alebo zvierania.<br \/> Cloth Relax: Uvo\u013enite UV ostrov\u010deky tak, \u017ee proti\u013eahl\u00e9 okraje na \u0161voch bud\u00fa ma\u0165 takmer rovnak\u00fa d\u013a\u017eku a rovnak\u00fd pomer medzi d\u013a\u017ekou hrany v priestore a d\u013a\u017ekou hrany v UV priestore. To m\u00f4\u017ee by\u0165 u\u017eito\u010dn\u00e9 pri v\u00fdrobe skuto\u010dn\u00fdch vec\u00ed &#8211; l\u00e1tok a ply\u0161ov\u00fdch hra\u010diek.<br \/> To ABF: (Angle Based Flattening). ABF je nov\u0161\u00ed rozba\u013eovac\u00ed algoritmus, ktor\u00fd je najvhodnej\u0161\u00ed pre organick\u00e9 siete.<br \/> Pre GU: Rozba\u013ete vybran\u00e9 ostrovy patentovanou met\u00f3dou 3DCoat Globally Uniform UV rozba\u013eovania.<br \/> K LSCM: (konformn\u00e9 mapy najmen\u0161\u00edch \u0161tvorcov) Star\u0161ia, tradi\u010dnej\u0161ia forma rozba\u013eovania, ktor\u00e1 m\u00f4\u017ee by\u0165 kompatibilnej\u0161ia s extern\u00fdmi 3D aplik\u00e1ciami.<br \/> Do roviny: Pou\u017e\u00edva rovinn\u00fa projekciu na rozbalenie vybran\u00fdch UV ostrovov cez \u013eubovo\u013en\u00fa os.<br \/> To Strip: T\u00e1to met\u00f3da je ur\u010den\u00e1 na rozbalenie pruhu polyg\u00f3nov do rovnej \u010diary.<br \/> Skry\u0165: Skrytie vybrat\u00fdch tv\u00e1r\u00ed.<br \/> Inv. Skryt\u00e9: Invertuje skryt\u00e9 tv\u00e1re.<br \/> Odkry\u0165: Invertujte skryt\u00e9 tv\u00e1re.<br \/> Odkry\u0165 v\u0161etko: Odkryje v\u0161etky skryt\u00e9 tv\u00e1re.<br \/> HD Expand: Rozbalenie skrytej oblasti.<br \/> HD kontrakt: Skryt\u00e1 oblas\u0165 zmluvy.<br \/> Kop\u00edrova\u0165 UV: Skop\u00edrujte ostrov\u010dek do schr\u00e1nky (pou\u017eite CTRL+C). M\u00f4\u017eete si vybra\u0165 in\u00fd ostrov a vlo\u017ei\u0165 ho tam. T\u00fdmto sp\u00f4sobom presne umiestnite jeden ostrov nad druh\u00fd.<br \/> Paste UV: Prilepte UV ostrov\u010dek, ktor\u00fd bol predt\u00fdm skop\u00edrovan\u00fd. Mus\u00edte vybra\u0165 jeden ostrov, stla\u010di\u0165 CTRL+C, potom vybra\u0165 in\u00fd ostrov s rovnakou topol\u00f3giou a stla\u010di\u0165 CTRL+V. T\u00fdmto sp\u00f4sobom presne umiestnite prv\u00fd ostrov nad druh\u00fd. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"brushes_mode\"> Re\u017eim \u0161tetcov <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:uv_workspace:tools#brushes_mode\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> V tomto re\u017eime pracujete so \u0161tetcom, ktor\u00e9ho ve\u013ekos\u0165 sa men\u00ed podr\u017ean\u00edm stla\u010den\u00e9ho RMB a pohybom my\u0161i nabok.<br \/> So sie\u0165kou pod \u0161tetcom m\u00f4\u017eete manipulova\u0165 kliknut\u00edm a \u0165ahan\u00edm LMB. Pou\u017eite SHIFT+LMB na vyhladenie siete. Pou\u017eite CTRL+LMB na zovretie oblasti pod \u0161tetcom. Pou\u017eite SHIFT+CTRL+LMB na roz\u0161\u00edrenie oblasti pod \u0161tetcom. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"tweak\"> Tweak <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:uv_workspace:tools#tweak\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> Posledn\u00fdm re\u017eimom je Tweak. Umo\u017e\u0148uje \u0165ahanie vrcholov, hr\u00e1n alebo pl\u00f4ch ve\u013emi jednoduch\u00fdm sp\u00f4sobom. Jednoducho presu\u0148te kurzor na vrchol\/hranu\/tv\u00e1r, k\u00fdm sa nezv\u00fdrazn\u00ed, a potom ho potiahnite pomocou LMB.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Sie\u0165 m\u00f4\u017ee by\u0165 zobrazen\u00e1 jedn\u00fdm z troch sp\u00f4sobov: bez kontroly, s jednoduchou kontrolou a so zlo\u017eitou kontrolou. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"200\" height=\"85\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/checker-sel.jpeg\" alt=\"\" class=\"wp-image-3226\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Je to ve\u013emi u\u017eito\u010dn\u00e9, preto\u017ee zobrazuje deform\u00e1cie text\u00fary v r\u00f4znych oblastiach siete. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"200\" height=\"146\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/simplechecker.jpeg\" alt=\"\" class=\"wp-image-3227\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> \u010eal\u0161\u00ed rozba\u013eovac\u00ed zoznam na \u013eavej strane hornej li\u0161ty je Vyberte zoznam UV-set. Ak m\u00e1 sie\u0165 viacero UVs, m\u00f4\u017eete ich prepn\u00fa\u0165 v tomto rozba\u013eovacom zozname. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"300\" height=\"22\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/chooseuvset-1.png\" alt=\"\" class=\"wp-image-3228\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Prekr\u00fdvaj\u00face sa UVs. M\u00f4\u017eete ma\u0165 prekr\u00fdvaj\u00face sa UVs v r\u00e1mci 3DCoat bez ak\u00fdchko\u013evek probl\u00e9mov. Ako je vidie\u0165 na obr\u00e1zku. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"500\" height=\"296\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/overlappinguvs.jpeg\" alt=\"\" class=\"wp-image-3229\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/overlappinguvs.jpeg 500w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/overlappinguvs-300x178.jpeg 300w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"manipulator_usage\"> Pou\u017eitie manipul\u00e1tora <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:uv_workspace:tools#manipulator_usage\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> (Manipul\u00e1tor funguje rovnak\u00fdm sp\u00f4sobom pre vrcholy, hrany a plochy)<br \/> Mus\u00edte stla\u010di\u0165 Upd. Pr\u00edkaz Islands na aktualiz\u00e1ciu okna n\u00e1h\u013eadu UV po oper\u00e1ci\u00e1ch s UV ostrovmi. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"500\" height=\"200\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/uvmanipulator.jpeg\" alt=\"\" class=\"wp-image-3230\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/uvmanipulator.jpeg 500w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/uvmanipulator-300x120.jpeg 300w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"commands\"> Pr\u00edkazy <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:uv_workspace:tools#commands\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/ZisBIH8w9GA?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Nastavenia UV<\/a> :<\/strong> Nastavte oblas\u0165 balenia ostrova a minim\u00e1lnu vzdialenos\u0165 medzi ostrovmi.<br \/> \u010cist\u00e9 zhluky: \u010cist\u00ed v\u0161etky UV zhluky (tie\u017e naz\u00fdvan\u00e9 UV ostrov\u010deky) a \u0161vy.<br \/> Vymaza\u0165 \u0161vy: Vyma\u017ee iba \u0161vy aktu\u00e1lnej sie\u0165oviny.<br \/> Automatick\u00e9 \u0161vy: Kliknut\u00edm na t\u00fato mo\u017enos\u0165 sa automaticky vytvoria v\u0161etky po\u017eadovan\u00e9 \u0161vy pomocou najlep\u0161ieho odhadu zalo\u017een\u00e9ho na tvare objektu. Novo vytvoren\u00e9 \u0161vy je st\u00e1le mo\u017en\u00e9 vybra\u0165 alebo odstr\u00e1ni\u0165 pomocou pracovn\u00e9ho re\u017eimu \u201eOzna\u010di\u0165 \u0161vy\u201c. V podstate automaticky vytvor\u00ed \u0161vy s \u201enajlep\u0161\u00edm odhadom\u201c, ktor\u00e9 okraje vybra\u0165 ako \u0161vy.<br \/> Ostr\u00e9 \u0161vy: Nastavte \u0161vy v z\u00e1vislosti od uhla medzi plochami. Je to u\u017eito\u010dn\u00e9 pre UV mapping tvrd\u00fdch povrchov.<br \/> Zjednoti\u0165 UV: Presu\u0148te v\u0161etky tv\u00e1re do aktu\u00e1lnej sady UV . V pr\u00edpade potreby odstr\u00e1\u0148te zost\u00e1vaj\u00face pr\u00e1zdne sady UV pomocou \u201eVymaza\u0165 nepou\u017e\u00edvan\u00e9 sady UV\u201c.<br \/> Rozbali\u0165: Zapad\u00e1 do UV priestoru pre v\u0161etky zhluky.<br \/> Automatick\u00e1 mapa: Ide o rovnak\u00fd sp\u00f4sob rozba\u013eovania, ak\u00fd sa pou\u017e\u00edva v dial\u00f3govom okne import pre automatick\u00e9 mapovanie. Ide o rovinn\u00e9 mapping s testom samopriese\u010dn\u00edka zhlukov. T\u00e1to met\u00f3da je najstabilnej\u0161ia a po\u017eiera ak\u00fako\u013evek (aj ner\u00f4znu) geometriu, ale vytv\u00e1ra pr\u00edli\u0161 ve\u013ea ostrovov.<br \/> Zabali\u0165 UV: Toto zabal\u00ed v\u0161etky nezabalen\u00e9 UV zhluky na UV mapu pod\u013ea sprievodn\u00e9ho \u201eobd\u013a\u017enika\u201c, ktor\u00fd definujete. Po dokon\u010den\u00ed tejto oper\u00e1cie m\u00f4\u017eete upravi\u0165 ostrovy na UV mape. V tomto bode m\u00f4\u017eete vykon\u00e1va\u0165 mnoho z\u00e1kladn\u00fdch funkci\u00ed, ktor\u00e9 vy\u017eaduj\u00fa UV mapu.<br \/> Shuffle\/Pack: Zaba\u013ete aktu\u00e1lnu sadu UV ostrov\u010dekov do UV sady; prekr\u00fdvaj\u00face sa ostrovy bud\u00fa zamie\u0161an\u00e9. Nevykon\u00e1va sa \u017eiadne rozba\u013eovanie; bude prebieha\u0165 iba balenie.<br \/> PackUV2: Balenie UV ostrov\u010dekov bez ot\u00e1\u010dania a prekl\u00e1pania. Bud\u00fa len zmen\u0161en\u00e9 a presunut\u00e9 kv\u00f4li lep\u0161iemu zabaleniu. Pre n\u00e1hodn\u00e9 prehr\u00e1vanie stla\u010dte CTRL.<br \/> Automatick\u00e1 mierka: Automatick\u00e1 mierka v\u0161etk\u00fdch ostrovov tak, aby mali rovnak\u00fd pomer medzi \u0161tvorcom v priestore a \u0161tvorcom v UV sade.<br \/> Aktualizova\u0165 ostrovy: Ke\u010f m\u00e1te existuj\u00faci ostrov a \u010falej ozna\u010d\u00edte \u0161ev na tomto ostrove, \u010do sp\u00f4sob\u00ed, \u017ee sa z neho stan\u00fa dva, budete musie\u0165 vykona\u0165 pr\u00edkaz \u201eAktualizova\u0165 ostrovy\u201c, aby ste tieto inform\u00e1cie preniesli na panel UV n\u00e1h\u013eadu, aby ste potom mali tieto dva UV ostrovy s\u00fa volite\u013en\u00e9 na paneli UV Preview.<br \/> Aktualizujte pripojenie ostrovov. Ak ste ozna\u010dili alebo vymazali nieko\u013eko \u0161vov na sie\u0165ke, UV-Map sa okam\u017eite nerozdel\u00ed na ostrov\u010deky. Ak chcete rozdeli\u0165 alebo spoji\u0165 existuj\u00face ostrovy, mus\u00edte aktualizova\u0165 ostrovy.<br \/> Obnovi\u0165 UV: Obnovte UVs zo sie\u0165ky v miestnosti na ma\u013eovanie. T\u00fdm sa obe miestnosti zosynchronizuj\u00fa.<br \/> Pou\u017ei\u0165 UV-set: Pou\u017eije aktu\u00e1lnu sch\u00e9mu rozbalenia na aktu\u00e1lnu sie\u0165 Retopo .<br \/> Ulo\u017ei\u0165: Ulo\u017eenie UV inform\u00e1ci\u00ed do s\u00faboru. T\u00e1to mo\u017enos\u0165 ulo\u017e\u00ed ozna\u010den\u00e9 alebo neozna\u010den\u00e9 inform\u00e1cie o \u0161ve a zhlukoch v aktu\u00e1lnej sc\u00e9ne, tak\u017ee ich mo\u017eno nesk\u00f4r upravi\u0165. export kone\u010dn\u00fa UV mapu. Pou\u017eite dial\u00f3g &#8216; Import\/ Export text\u00fary&#8217; v ponuke S\u00fabor.<br \/> Na\u010d\u00edta\u0165: Na\u010d\u00edta predt\u00fdm ulo\u017een\u00e9 UV inform\u00e1cie zo s\u00faboru.<br \/> Ulo\u017ei\u0165 obrys: Tento pr\u00edkaz umo\u017e\u0148uje ulo\u017ei\u0165 obrys v skuto\u010dnej mierke ako EPS alebo DXF pre \u010fal\u0161ie rezanie laserom. D\u013a\u017eka \u010diar zodpoved\u00e1 geometrickej d\u013a\u017eke. Je to u\u017eito\u010dn\u00e9, ak chcete reza\u0165 tvary pomocou laserovej reza\u010dky a lepi\u0165 diely dohromady.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2252,"menu_order":2,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2304","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>UV Left tool panel - Dokument\u00e1cia 3DCoat<\/title>\n<meta name=\"description\" content=\"Zobrazuje hlavn\u00e9 polo\u017eky panela n\u00e1strojov v\u013eavo UV a popisuje ich vlastnosti a sp\u00f4sob ich pou\u017eitia\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/uv-workspace\/uv-tools-functions\/\" \/>\n<meta property=\"og:locale\" content=\"sk_SK\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"UV Left tool panel - 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