{"id":2309,"date":"2022-09-19T20:31:28","date_gmt":"2022-09-19T20:31:28","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2309"},"modified":"2023-01-12T15:34:11","modified_gmt":"2023-01-12T15:34:11","slug":"uv-workflow-example","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/uv-workspace\/uv-workflow-example\/","title":{"rendered":"UV workflow example"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">1. Import your object<br \/>2. Switch to the UV room<br \/>(optional) clear seams and start from scratch if it&#8217;s something that&#8217;s not been UV&#8217;ed before or if it&#8217;s something that&#8217;s been edited too much to keep the seams.<br \/>(alt optional) Auto seams are another good place to start. 3DCoat will try to guess best where the seams should be.<br \/>(alt two optional) Sharp Seams are another auto seam best used for mechanical objects as a starting point.<br \/>3. You can try both and undo or clear seams at any point.<br \/>4. Clicking on the edge creates a seam. Holding Ctrl while clicking removes a seam<br \/>5. Make sure to cut\/add seams to corner edges to help the shape unfold. If you see an area too red or too blue, it means there will be a lot of unfolded distortion in that area, and you might want to try to cut more seams around it to help the island better unfold.<br \/>6. Completely cutting an area off automatically creates a new UV island, and the interface will update with a new color patch for that section.<br \/>At this point, the UV previewer is showing what will unwrap when you unwrap it, but currently, it&#8217;s not yet unwrapped.<br \/>7. Now that we click unwrap, we can see how well the unfolding process worked.<br \/>8. (optional) You can rotate and scale the islands a bit to either exaggerate the more important parts (scale them up) and\/or reduce the space between islands.<br \/>(optional) Use the brush to smudge areas of the island to finish the unfold.<br \/>9. We now apply the UV&#8217;s the mesh. It&#8217;s important to note that we have been editing the UV layout, but we&#8217;ve not yet applied them to the mesh. If we export w\/o applying or move back to the paint room now, the old UVs will still exist. This is good for trying out different things with your UV set w\/o changing anything until you are ready.<br \/>10. Move back to the paint room and check your UVs have been updated.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2252,"menu_order":4,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2309","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>UV workflow example - 3DCoat Documentation<\/title>\n<meta name=\"description\" content=\"Step-by-step description UV workflow in 3DCoat\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/uv-workspace\/uv-workflow-example\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"UV workflow example - 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