{"id":2336,"date":"2022-09-19T22:43:52","date_gmt":"2022-09-19T22:43:52","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2336"},"modified":"2026-01-31T19:33:54","modified_gmt":"2026-01-31T19:33:54","slug":"surface-mode","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/surface-mode\/","title":{"rendered":"Pinnare\u017eiim"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">V\u00e4ga \u00fcksikasjalike mudelite loomiseks vajavad <a href=\"https:\/\/3dcoat.com\/documentation\/et\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/\">vokslid<\/a> ulatuslikke riistvararessursse, kuna need h\u00f5lmavad alati kogu selle objekti mahtu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Pinnare\u017eiim h\u00f5lmab d\u00fcnaamilise alajaotuse v\u00f5i detsimeerimisega kolmnurksilma. See v\u00f5imaldab teil saada uskumatu kiiruse, lubades teil ignoreerida helitugevust ja keskenduda ainult oma mudeli pinnale.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/et\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/\">Voxel<\/a> pinnare\u017eiimile \u00fcleminekuks peate kl\u00f5psama <a href=\"https:\/\/3dcoat.com\/documentation\/et\/manual\/workspaces-rooms\/sculpt\/sculpt-tree\/\">Sculpt Tree<\/a> ikoonil <strong>V<\/strong> selle kihi jaoks, mida soovite pinnare\u017eiimis redigeerida; siis n\u00e4ete ikooni <strong>S<\/strong> , mis t\u00e4histab pinnare\u017eiimi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Saate vormida pinnare\u017eiimis ja lihtsalt vajutada sisestusklahvi, et d\u00fcnameshi moodi uuesti luua. Muuda <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"general_surface_tools\">\u00dcldised pinnat\u00f6\u00f6riistad <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#general_surface_tools\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Sageli on vara s\u00e4\u00e4stlikkus ja t\u00f6\u00f6kiirus otsustavad tegurid, kuidas keerukat projekti alustada ja l\u00f5petada. \u00dche mudeli struktuuri arvesse v\u00f5tmisel ei ole alati mahte vaja.<br \/> Surfacesiga t\u00f6\u00f6tamine on kiire ja t\u00f5hus olenemata sellest, kas olete v\u00f5imsate riistvaramassiivide omanik v\u00f5i teid piirab v\u00e4ga lihtne s\u00fcsteemiarhitektuur.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Pinnad pakuvad ka eelist ja v\u00f5imalust olla l\u00f5putult viimistletud. Lisage, lahutage, l\u00f5igake, detsimeerige, lihtsustage, siluge, k\u00f5vastage ja segage oma pindu, kuni olete tulemusega l\u00f5puks rahul.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Pinnare\u017eiimi teine eelis on see, et see v\u00f5imaldab kasutajal kasutada skulptuurikihi teavet. S\u00fcgavuse liugurit saate puhastada, et moduleerida s\u00fcgavuse v\u00e4\u00e4rtust mis tahes punktis.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> V\u00f5ite kasutada ka selliseid t\u00f6\u00f6riistu nagu Kihid > Suurenda SL-i, mis v\u00f5imaldab kasutajal suurendada v\u00f5i v\u00e4hendada pintsli all olevat s\u00fcgavust. Teil on ka Kihid > Kustuta SL, mis v\u00f5imaldab lihtsalt kustutada ulatuse kihi teavet kohapeal. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\"> Pinna mitme eraldusv\u00f5imega <\/h3>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"321\" height=\"129\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/Surface_Multiresolution.jpg\" alt=\"\" class=\"wp-image-3962\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/Surface_Multiresolution.jpg 321w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/Surface_Multiresolution-300x121.jpg 300w\" sizes=\"(max-width: 321px) 100vw, 321px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Kasutusele v\u00f5eti mitme eraldusv\u00f5imega skulptuur. See t\u00f6\u00f6tab kihtide, nihke ja PBR. Vajutage t\u00fchikut, vaadake alumist rida v\u00f5i kasutage Windows-> H\u00fcpikaknad->Multiresolutsiooni.<br \/> Mitme eraldusv\u00f5imega skulptuur toetab mitme eraldusv\u00f5ime madalama taseme lisamist detsimeerimise teel. <\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"Multi Level Resolution\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/kxh4SsaYgVA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe> \n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"surface_sculpting_tools\"> Pinna skulptuuri t\u00f6\u00f6riistad <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#surface_sculpting_tools\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/et\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-tools\/\">Pinnapealsed t\u00f6\u00f6riistad<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"live_clay\"> D\u00fcnaamiline tesselatsioon (ehk vana V4 Live Clay) <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#live_clay\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Versioonis 2022+ on Live Clay asendatud v\u00f5imsa uue harjas\u00fcsteemiga. Kuid m\u00f5ned LC-t\u00f6\u00f6riistad (nt Snake ja v\u00f5rgusilma parandamise t\u00f6\u00f6riistad) j\u00e4id alles, kuna need pakuvad ainulaadset funktsiooni.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> LiveClay oli meie kohandatud <em>d\u00fcnaamilise tesselatsiooni<\/em> rutiin, mis lisab (v\u00f5i lahutab) automaatselt hulknurki vastavalt vajadusele hulknurkse mudeli mis tahes alale kontrollitaval ja t\u00e4psel viisil. See on kiiresti muutumas eelistatud t\u00f6\u00f6viisiks ja v\u00e4ga suurte stseenide arendamiseks.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> @Rygaard: allpool n\u00e4itan teile samme uue harjas\u00fcsteemi kohaliku alajaotuse aktiveerimiseks. <br \/><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"700\" height=\"556\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/liveclaysubdivision-1.png\" alt=\"\" class=\"wp-image-3319\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/liveclaysubdivision-1.png 700w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/liveclaysubdivision-1-300x238.png 300w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> T\u00f6\u00f6tage vaheldumisi Curve- ja Polygon-p\u00f5histe spline-t\u00f6\u00f6riistadega ning l\u00f5pmatu hulga kaasasolevate ja kasutaja m\u00e4\u00e4ratletud Brush alfasid, mis sisaldavad piire, sisemust ja s\u00fcgavust.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"custom_base_brush\">Kohandatud Brush <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#custom_base_brush\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Uue universaalse mehhanismina kohandatud pintslite loomiseks.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/et\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-custom-tools\/\">Kohandatud Brush<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"adjustment_tools\"> Reguleerimist\u00f6\u00f6riistad <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#adjustment_tools\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/et\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-adjust-tools\/\">Reguleerimist\u00f6\u00f6riistad<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"paint_tools\"> V\u00e4rvimisvahendid<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#paint_tools\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> See valik lisati versioonile 2022+<br \/> Lubage v\u00e4rvimine Voxel v\u00f5i Surface-re\u017eiimis, kasutades samu t\u00f6\u00f6riistu, mida leiate v\u00e4rviruumile l\u00fclitumisel.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"pose_tools\"> Poosit\u00f6\u00f6riistad <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#pose_tools\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/et\/manual\/workspaces-rooms\/sculpt\/surface-mode\/transform-tools\/\">Teisendust\u00f6\u00f6riistad<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/www.youtube.com\/watch?v=LevHy6Oksv4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Sissejuhatus 3DCoat 012 &#8211; Sculpt Room &#8211; Pose Tools<\/a> : Anton Tenitsky n\u00e4itab meile selles videos Poose r\u00fchma t\u00f6\u00f6riistade funktsioone Sculpt Roomis, mis t\u00f6\u00f6tavad vokslire\u017eiimis.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"object_tools\"> Objekti t\u00f6\u00f6riistad <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#object_tools\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/youtu.be\/vQQlLb7OXeU\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Sissejuhatus 3D Coat 013 \u2013 Skulptuurituba \u2013 Objektit\u00f6\u00f6riistad,<\/a> autor Anton Tenitsky.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/et\/manual\/workspaces-rooms\/sculpt\/surface-mode\/objects-tools\/\">Objekti t\u00f6\u00f6riistad<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"curves_tools\"> Curves Tools <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#curves_tools\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/et\/manual\/workspaces-rooms\/sculpt\/surface-mode\/objects-tools\/surface-sculpt-curves\/\">Pinna kujundamise k\u00f5verate t\u00f6\u00f6riistad<\/a><br \/> <a href=\"https:\/\/3dcoat.com\/documentation\/et\/manual\/workspaces-rooms\/sculpt\/surface-mode\/objects-tools\/curves-2022\/\" target=\"_blank\" rel=\"noreferrer noopener\">Kurvid 2022<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"command\"> K\u00e4sk<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#command\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/et\/manual\/workspaces-rooms\/sculpt\/surface-mode\/commands\/\">K\u00e4sud<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"proxy_mode\"> Puhverserveri re\u017eiim <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#proxy_mode\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Tuntud ka kui Multi Res puhverserverid.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"polypaint\"> Pol\u00fcmaal <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#polypaint\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/et\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-painting\/\">Pol\u00fcmaal<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"sculpt_layers\">Skulptuurikihid <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#sculpt_layers\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Anton Tenitsky<a href=\"https:\/\/www.youtube.com\/watch?v=nnqIQPGlClI\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">kihtide kujundamine<\/a> .<br \/> Taastamisel on pinnare\u017eiimis v\u00f5imas funktsioon nimega sculpt ja paremas alanurgas n\u00e4ete vahekaarti Kihid. Iga kord, kui te siin midagi vormite, m\u00e4\u00e4ratakse see \u00fchele kihile ja ma saan selle peita ja peita, et teil oleks mitu kihti ja ma saan joonistada midagi muud, ja siis need kombineeritakse ja j\u00e4lle saan ma peita ja peita ja vaadata, kuidas need m\u00f5jutavad.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Kihtide paneel muutub s\u00f5ltuvalt sellest, millises ruumis t\u00f6\u00f6tate. Kiht ei ole objekti baasi, vaid stseeni kiht.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> V\u00e4rvimisruumis kasutatakse kihte sarnaselt Photoshop v\u00f5i muude maalimisrakendustega, kus iga kihi aspekte saab juhtida iseseisvalt, n\u00e4iteks segamisre\u017eiime ja l\u00e4bipaistmatust, kuid t\u00e4iendavalt juhtida seda, kuidas s\u00fcgavusv\u00e4rvimine k\u00f5nealust kihti m\u00f5jutab.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Sculpti ruumis on v\u00e4rviteabe asemel teave deformatsiooni kohta kihi kohta. Nii v\u00f5iks n\u00e4iteks \u00fcks kiht olla suurte skulptuurideformatsioonide jaoks ja teine peendetailide jms jaoks.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/youtu.be\/ku2KuCO1Cy8\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Skulptuurikihtide s\u00e4ilitamine<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/youtu.be\/GtwcnkhGsoU?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Sculpt Layersi demo<\/a> : Sculpt Layersi demo 3DCoat Beta arendamiseks, kuid see on vaid l\u00fchike demo praktikast. T\u00e4isversioon on saadaval versioonis 2021+.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/youtu.be\/c79v8ZdJjqI\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Sculpt Layers koos mitme eraldusv\u00f5imega puhverserveritega<\/a> : see video demonstreerib Sculpt Layeri \u00fchilduvuse funktsiooni lisamist 3DCoati mitme eraldusv\u00f5imega t\u00f6\u00f6vooga (kasutades puhverserveri v\u00f5rke).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/youtu.be\/WkcZ_hPdBsw?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Unikaalsed skulptuurifunktsioonid<\/a> : see video alustab sarja, mis t\u00f5stab esile m\u00f5ningaid 3DCoat ainulaadseid omadusi, mis aitavad seda eristada. See algab sellega, et n\u00e4idatakse, kuidas 3DCoat kasutab samaaegselt PBR Painting ja High Poly Sculptingut&#8230; hoolitsedes korraga kahe tavaliselt aegan\u00f5udva ja t\u00fc\u00fctu \u00fclesande eest, mis tehakse \u00fcsna kiiresti.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/youtu.be\/VoiyOdK52CY\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Skulpeeritud kihtide kasutamine skannimisalade kloonimiseks kohtadesse, mida ei j\u00e4\u00e4dvustatud<\/a> <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"technical_information\">Tehniline informatsioon <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#technical_information\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/3tbYvV8ZQvM?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">V\u00f5rgusilma t\u00f5rkeotsing pinnare\u017eiimis<\/a> :<\/strong> see video h\u00f5lmab m\u00f5ningaid t\u00f5rkeotsingu n\u00e4pun\u00e4iteid ja t\u00f6\u00f6riistu pinnare\u017eiimis skulptuurimisel v\u00f5rgu probleemsete piirkondade parandamiseks.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/ozsZYLmuUPc?list=PLlQ3JITh9bXOfcZqGuO8gClZisN6yUd1x\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">V\u00f5rgusilma optimeerimine pinnare\u017eiimis skulptuuriks<\/a> :<\/strong> see video demonstreerib m\u00f5ningaid tehnikaid ja t\u00f6\u00f6riistu, mis optimeerivad v\u00f5rgusilma pinnare\u017eiimis skulptuuri jaoks p\u00e4rast Voxel l\u00fclitumist.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/yy2JKSew9c8?list=PLvD5VNbc8nSO9FBZI5L_U6JEONQGecR1v\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Kiirn\u00e4pun\u00e4ide. Puhastage Surface Mesh:<\/a><\/strong> see video on kiirn\u00f5uanne, mis n\u00e4itab m\u00f5ningaid t\u00f6\u00f6riistu ja meetodeid Surface re\u017eiimi v\u00f5rgusilmade probleemide kiireks k\u00f5rvaldamiseks, mida v\u00f5ib harvadel juhtudel ette tulla. Tangent Smoothing puhastab k\u00e4igu pealt ilma pinnadetaile v\u00f5i kujundeid halvendamata.<br \/> V\u00f5imas silumine parandab ka augud v\u00f5i pinna ebatasasused, kuid palju agressiivsema silumisega. Pinnare\u017eiimis klahvi ENTER vajutamine ajutiselt vokseliseerib ja loob objekti uuesti, seej\u00e4rel naaseb pinnare\u017eiimi, seda k\u00f5ike \u00fche kiire sammuga.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/trfDILDQoVI?list=PLvD5VNbc8nSO9FBZI5L_U6JEONQGecR1v\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Mitme VoxTree kihi valik<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/xBxJbCbGpNo?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Sculpt Layers<\/a> :<\/strong> see video demonstreerib Sculpt Layersi kasutamist 3DCoat, mis on salvestamise ajal veel beetaversioonis. See v\u00f5imaldab kasutajal luua oma k\u00f5rge pol\u00fcskulptuuride jaoks skulptuurit\u00f6\u00f6tluste kihte, mida saab hiljem moduleerida, kustutada v\u00f5i peita.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/yw3CRsIV8aU?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Eemalda venitus<\/a> :<\/strong> see video h\u00f5lmab 3DCoat \u00fcht ainulaadseimat ja kasulikumat skulptuurifunktsiooni. <strong>EEMALDA VENITUS<\/strong> .<br \/> See liibub otse pintsli alla ja toob suure osa LiveClay pintslite d\u00fcnaamilise tessellatsiooni funktsioonidest standardse pinnare\u017eiimi harjadesse.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/H8aZBVpTqXw?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Voxel teisendamise dialoogi suvandid<\/a> :<\/strong> see video demonstreerib uusi suvandeid Voxel teisendamise dialoogis (mis avaneb v\u00f5rgu pinnare\u017eiimist voksliteks teisendamisel).<br \/> Samuti selgitab see olulisi kaalutlusi mudelite korrektseks importimiseks, et v\u00e4ltida tahkusid v\u00f5i muid alajaotusega seotud probleeme.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/fJp_267sus8?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Sulgege pinnav\u00f5rgu augud<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/L4yK-H8XQCw?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">VoxTree kihi \u00fcksikute osade redigeerimine<\/a> :<\/strong> see video pakub kiiret n\u00e4pun\u00e4idet VoxTree kihi \u00fcksikute osade t\u00f6\u00f6tlemise kohta (t\u00f6\u00f6ruumis Sculpt) v\u00f5i nende eraldamiseks eraldi alamkihtideks.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/CSYjaq330W8?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Objektide kopeerimine mudeli pinnal<\/a> :<\/strong> see video tutvustab erinevaid tehnikaid, mida saab kasutada objekti 3DCoat loomiseks ja sellest kas 3D Brush alfa genereerimiseks v\u00f5i selle eksemplaride kopeerimiseks teise objekti pinnal.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/ralUTyBDqqc?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Paint Mesh to Sculpt Meshi<\/a> :<\/strong> see video n\u00e4itab samme, mis on vajalikud Paint Meshi koopia saatmiseks Sculpti t\u00f6\u00f6ruumi (kus sellest saab Sculpt Mesh, mida saab vokseliseerida v\u00f5i millele saab rakendada d\u00fcnaamilist tessellatsiooni) ja v\u00e4ikesemahuliste skulptuurit\u00f6\u00f6tluste bake . tagasi Paint Meshi uue normal map kaudu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/Nj_eHz-Jq0Q?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">DamStandard ja hPolish pintslid<\/a> :<\/strong> DamStandard ja hPolish pintslid. Autor CareerGamer.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"tutorials\"> \u00d5petused <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#tutorials\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/zxHVejgoLZw?list=PLlQ3JITh9bXOfcZqGuO8gClZisN6yUd1x\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Voxel \/ Surface Mode Sculpting<\/a> :<\/strong> selles videoesitluses algab skulptuurit\u00f6\u00f6riistade \u00fclevaade, alustades kasutajaliidese elementidest. Seej\u00e4rel k\u00e4sitletakse muid teemasid:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Voxel ja Surface-re\u017eiimi erinevus<\/li>\n\n\n\n<li> LiveClay<\/li>\n\n\n\n<li> Brush silumise valikud<\/li>\n\n\n\n<li> L\u00f5iket\u00f6\u00f6riist (t\u00f5ve t\u00fc\u00fcpi operatsioonid)<\/li>\n\n\n\n<li> Spline Draw re\u017eiim<\/li>\n\n\n\n<li> Eelseadistatud paneel<\/li>\n\n\n\n<li> Mitme eraldusv\u00f5imega t\u00f6\u00f6voog (t\u00f6\u00f6tamine erinevate SubD\/eraldusv\u00f5ime tasemetega)<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/lMq-GYD6aPc?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Pintslivalikud Brush<\/a> :<\/strong> see video h\u00f5lmab n\u00e4pun\u00e4iteid kiiremate pintslivalikute tegemiseks Sculpti t\u00f6\u00f6ruumis skulptuuril\/modelleerimisel.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2256,"menu_order":10,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2336","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Surface mode - 3DCoat dokumentatsioon<\/title>\n<meta name=\"description\" content=\"Pinnare\u017eiim h\u00f5lmab d\u00fcnaamilise alajaotuse v\u00f5i detsimeerimisega kolmnurksilma. 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