{"id":2336,"date":"2022-09-19T22:43:52","date_gmt":"2022-09-19T22:43:52","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2336"},"modified":"2026-01-31T19:33:54","modified_gmt":"2026-01-31T19:33:54","slug":"surface-mode","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/surface-mode\/","title":{"rendered":"Surface mode"},"content":{"rendered":"\n<p><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/\">Voxels<\/a>&nbsp;require extensive hardware resources to produce highly detailed models since they always include the entire volume of that object.<\/p>\n\n\n\n<p>Surface Mode involves a triangulated mesh with dynamic subdivision or decimation. <br \/>It allows you to get an incredible speed boost by letting you ignore volume and concentrate only on your model&#8217;s surface.<\/p>\n\n\n\n<p>To change from&nbsp;<a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/\">Voxel Mode<\/a>&nbsp;to Surface Mode, you must click on the&nbsp;<strong>[V]<\/strong>&nbsp;icon in the&nbsp;<a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/sculpt-tree\/\">Sculpt Tree<\/a>&nbsp;for the Layer you would like to edit in surface mode. <\/p>\n\n\n\n<p>You can sculpt in surface mode and just hit enter to remesh like dynamesh. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"general_surface_tools\">General Surface Tools<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#general_surface_tools\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>Many times asset economy and working speeds are deciding factors in how to start and finish a complex project. Volumes are not always needed when considering the structure of any given model.<br \/>Working with Surfaces is fast and efficient whether you are the owner of powerful hardware arrays or are restrained by the very basic system architecture.<\/p>\n\n\n\n<p>Surfaces also offer the advantage and ability to be infinitely refined. Add, Subtract, Intersect, Decimate, Simplify, Smooth, Harden, and Blend your surfaces until you are ultimately satisfied with the outcome.<\/p>\n\n\n\n<p>Another advantage of surface mode is that it enables the user to utilize sculpt layer information. You can scrub the depth slider to modulate the depth value at any given point.<\/p>\n\n\n\n<p>You can also utilize tools such as Layers &gt; Magnify SL, allowing the user to increase or decrease the depth level under your brush. You have Layers &gt; Erase SL also that allows you just simply to erase scope layer information locally.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Surface Multiresolution<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"321\" height=\"129\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/Surface_Multiresolution.jpg\" alt=\"\" class=\"wp-image-3962\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/Surface_Multiresolution.jpg 321w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/Surface_Multiresolution-300x121.jpg 300w\" sizes=\"(max-width: 321px) 100vw, 321px\" \/><\/figure>\n<\/div>\n\n\n<p>Multiresolution sculpting was introduced. It works with layers, displacement, and PBR. Press Space, look at the bottom line or use Windows-&gt;Popups-&gt;Multiresolution. <br \/>Multiresolution sculpting supports adding the lower level of the multiresolution via decimation.<\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Multi Level Resolution\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/kxh4SsaYgVA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"surface_sculpting_tools\">Surface Sculpting Tools<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#surface_sculpting_tools\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-tools\/\">Surface tools<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"live_clay\">Dynamic Tesselation (aka old V4 Live Clay)<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#live_clay\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>On version 2022+, Live Clay has been replaced by the powerful new brush system. But some LC tools (like Snake, and mesh repair tools) remained because they offer unique functionality.<\/p>\n\n\n\n<p>LiveClay was our adaptation of&nbsp;<em>Dynamic Tesselation<\/em>&nbsp;routines which automatically add (or subtract) polygons, as needed, to any given area of a polygonal model in a controllable and precise manner. It is rapidly becoming a preferred way of working and developing very large scenes.<\/p>\n\n\n\n<p>To activate the local subdivision option for the new brush system, go to Tool Options, Edit Brush Parameters, uncheck &#8220;modify connected,&#8221; and check &#8220;autosubdivide.&#8221;<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"700\" height=\"556\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/liveclaysubdivision-1.png\" alt=\"\" class=\"wp-image-3319\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/liveclaysubdivision-1.png 700w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/liveclaysubdivision-1-300x238.png 300w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><\/figure>\n<\/div>\n\n\n<p>Work interchangeably with Curve and Polygon-based spline tools and an infinite variety of supplied and user-defined Brush Alphas that contain boundary, interior, and depth.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"custom_base_brush\">Custom Base Brush<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#custom_base_brush\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>As a new universal mechanism to create <a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-custom-tools\/\">Custom Brushes<\/a>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"adjustment_tools\">Adjustment Tools<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#adjustment_tools\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-adjust-tools\/\">Adjustment Tools<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"paint_tools\">Paint tools<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#paint_tools\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>This option was added for version 2022+<br \/>Allow painting on Voxel or Surface mode using the same tools that you can find switching to Paint Room.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"pose_tools\">Pose Tools<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#pose_tools\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/surface-mode\/transform-tools\/\">Transform Tools<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=LevHy6Oksv4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Intro to 3DCoat 012 &#8211; Sculpt Room &#8211; Pose Tools<\/a>: Anton Tenitsky shows us in this video the functions of the Pose group tools in Sculpt Room working in voxel mode.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"object_tools\">Object Tools<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#object_tools\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><a href=\"https:\/\/youtu.be\/vQQlLb7OXeU\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Intro to 3D Coat 013 &#8211; Sculpt Room &#8211; Object Tools<\/a>&nbsp;by Anton Tenitsky.<\/p>\n\n\n\n<p><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/surface-mode\/objects-tools\/\">Object Tools<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"curves_tools\">Curves Tools<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#curves_tools\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/surface-mode\/objects-tools\/surface-sculpt-curves\/\">Surface sculpt curves tools<\/a><br \/><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/surface-mode\/objects-tools\/curves-2022\/\" target=\"_blank\" rel=\"noreferrer noopener\">Curves 2022<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"command\">Command<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#command\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/surface-mode\/commands\/\">Commands<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"proxy_mode\">Proxy Mode<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#proxy_mode\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>Know also as Multi Res Proxies.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"polypaint\">Polypaint<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#polypaint\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-painting\/\">Polypaint<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"sculpt_layers\">Sculpt Layers<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#sculpt_layers\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=nnqIQPGlClI\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Sculpting Layers<\/a>&nbsp;by Anton Tenitsky.<br \/>Recover has a powerful feature in the surface mode called sculpt, and you can see the layers tab in the bottom right corner. <\/p>\n\n\n\n<p>Every time you sculpt something here, it will be assigned to one of the layers, and I can hide it and unhide it so you can have multiple layers, and I can draw something else, and then they will get combined, and again I can hide and hide and see how they affect.<\/p>\n\n\n\n<p>The Layers Panel changes depending on which Room you are working in. A layer is not per object base but a scene layer.<\/p>\n\n\n\n<p>In the Paint Room, Layers are used much like Photoshop or other painting applications, where aspects of each Layer can be controlled independently, such as blending modes and opacity but with additional control over how Depth painting affects the Layer in question.<\/p>\n\n\n\n<p>In Sculpt room, instead of color information, it has <a href=\"https:\/\/www.youtube.com\/watch?v=xBxJbCbGpNo\">deformation information per layer<\/a>. <br \/>So, for example, one layer could be for large sculpting deformations and another for fine details, etc.<\/p>\n\n\n\n<p><a href=\"https:\/\/youtu.be\/ku2KuCO1Cy8\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Preserving Sculpt Layers<\/a>: This video demonstrates a method artists can use to preserve Sculpt Layers while switching from Surface mode to Voxel mode&#8230;which would otherwise nullify the Sculpt Layer information.<\/p>\n\n\n\n<p><a href=\"https:\/\/youtu.be\/GtwcnkhGsoU?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Sculpt Layers demo<\/a>: Sculpt Layers demo for 3DCoat Beta development, but this is just a brief demo of it in practice. The full version is available on version 2021+.<\/p>\n\n\n\n<p><a href=\"https:\/\/youtu.be\/c79v8ZdJjqI\" target=\"_blank\" rel=\"noreferrer noopener\">Sculpt Layers with Multi-Res Proxies<\/a>: This video demonstrates the feature addition of Sculpt Layer compatibility with 3DCoat&#8217;s Multi-Resolution Workflow (using Proxy meshes).<\/p>\n\n\n\n<p><a href=\"https:\/\/youtu.be\/WkcZ_hPdBsw?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Unique Sculpting Features<\/a>: This video begins a series highlighting some of the unique features in 3DCoat that helps set it apart. It begins by showing how 3DCoat leverages PBR Texture Painting and High Poly Sculpting simultaneously\u2026taking care of two normally time-consuming and tedious tasks at once and done rather quickly.<\/p>\n\n\n\n<p><a href=\"https:\/\/youtu.be\/VoiyOdK52CY\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Using sculpt layers to clone areas of a scan to spots that were not captured<\/a><\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"technical_information\">Technical Information<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#technical_information\"><\/a><\/h4>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/3tbYvV8ZQvM?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Troubleshooting Mesh in Surface Mode<\/a>:<\/strong>&nbsp;This video covers some troubleshooting tips and tools for repairing problem areas of a mesh when sculpting in Surface Mode.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/ozsZYLmuUPc?list=PLlQ3JITh9bXOfcZqGuO8gClZisN6yUd1x\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Optimizing Mesh for Surface Mode Sculpting<\/a>:<\/strong>&nbsp;This video demonstrates some techniques and tools to optimize the mesh for Surface Mode Sculpting after switching from Voxel mode.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/yy2JKSew9c8?list=PLvD5VNbc8nSO9FBZI5L_U6JEONQGecR1v\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Quick Tip: Clean Surface Mesh:<\/a><\/strong>&nbsp;This video is a Quick Tip showing a few tools and methods to clean up issues in Surface mode meshes quickly, which one may encounter on rare occasions. Tangent Smoothing cleans on the fly without degrading surface details or shapes.<br \/>Powerful Smoothing also fixes holes or surface imperfections, but with much more aggressive smoothing. Hitting the ENTER key in Surface mode will temporarily Voxelize and remesh the object, then return to surface mode, all in one quick step.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/trfDILDQoVI?list=PLvD5VNbc8nSO9FBZI5L_U6JEONQGecR1v\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Multi-Select VoxTree Layers<\/a><\/strong><\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/xBxJbCbGpNo?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Sculpt Layers<\/a>:<\/strong>&nbsp;This video demonstrates the usage of Sculpt Layers in 3DCoat, which is still in Beta development at the time of the recording. It allows the user to create layers of sculpting edits on their high poly sculpts that can be subsequently modulated, erased, or hidden.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/yw3CRsIV8aU?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Remove Stretching<\/a>:<\/strong>&nbsp;This video covers one of the most unique and helpful sculpting features in 3DCoat.&nbsp;<br \/>It remeshes directly beneath the brush and brings much of the Dynamic Tessellation features in LiveClay Brushes to the Standard Surface mode brushes.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/H8aZBVpTqXw?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Voxel Conversion Dialog Options<\/a>:<\/strong>&nbsp;This video demonstrates the new options in the Voxel Conversion Dialog (which opens when converting a mesh from Surface Mode to Voxels).<br \/>It also explains important considerations for Importing models correctly to avoid faceting or other problems relating to Subdivisions.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/fJp_267sus8?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Close Holes in Surface Mesh<\/a><\/strong><\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/L4yK-H8XQCw?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Editing Individual Parts of a VoxTree Layer<\/a>:<\/strong>&nbsp;This video offers a quick tip about manipulating individual parts of a VoxTree layer (in the Sculpt Workspace) or separating them into separate child layers.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/CSYjaq330W8?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Replicating Objects on Model Surface<\/a>:<\/strong>&nbsp;This video begins a demonstration of various techniques one can use to create an object in 3DCoat, and either generate a 3D Brush alpha from it or replicate instances of it along the surface of another object.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/ralUTyBDqqc?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Paint Mesh to Sculpt Mesh<\/a>:<\/strong>&nbsp;This video demonstrates the steps needed to send a copy of a Paint Mesh to the Sculpt Workspace (where it becomes a Sculpt Mesh that can be voxelized or have dynamic tessellation applied to it) and bake small-scale sculpting edits back to the Paint Mesh via a new normal map.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/Nj_eHz-Jq0Q?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">DamStandard and hPolish Brushes<\/a>:<\/strong>&nbsp;Mock DamStandard and hPolish Brushes. By CareerGamer.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorials\">Tutorials<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#tutorials\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/zxHVejgoLZw?list=PLlQ3JITh9bXOfcZqGuO8gClZisN6yUd1x\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Voxel \/ Surface Mode Sculpting<\/a>:<\/strong>&nbsp;In this video demonstration, the walkthrough of the sculpting tools begins, starting with the UI elements. Then other topics covered include:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Difference between Voxel and Surface mode<\/li>\n\n\n\n<li>LiveClay<\/li>\n\n\n\n<li>Brush Smoothing Options<\/li>\n\n\n\n<li>Cutoff tool (Boolean type ops.)<\/li>\n\n\n\n<li>Spline Draw mode<\/li>\n\n\n\n<li>Preset Panel<\/li>\n\n\n\n<li>Multi-Res workflow (working with different SubD\/Resolution levels)<\/li>\n<\/ol>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/lMq-GYD6aPc?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Surface Mode Brush Selections<\/a>:<\/strong>&nbsp;This video covers tips for making faster brush selections when sculpting\/modeling in the Sculpt Workspace.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2256,"menu_order":10,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2336","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Surface mode - 3DCoat Documentation<\/title>\n<meta name=\"description\" content=\"Surface Mode involves a triangulated mesh with dynamic subdivision or decimation. 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