{"id":2336,"date":"2022-09-19T22:43:52","date_gmt":"2022-09-19T22:43:52","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2336"},"modified":"2026-01-31T19:33:54","modified_gmt":"2026-01-31T19:33:54","slug":"surface-mode","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/surface-mode\/","title":{"rendered":"Modo de superf\u00edcie"},"content":{"rendered":"\n<p><a href=\"https:\/\/3dcoat.com\/documentation\/pt_BR\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/\">Os voxels<\/a> requerem amplos recursos de hardware para produzir modelos altamente detalhados, pois sempre incluem todo o volume daquele objeto.<\/p>\n\n\n\n<p> Modo de superf\u00edcie envolve uma malha triangulada com subdivis\u00e3o din\u00e2mica ou decima\u00e7\u00e3o. Ele permite que voc\u00ea obtenha um incr\u00edvel aumento de velocidade, permitindo que voc\u00ea ignore o volume e se concentre apenas na superf\u00edcie do seu modelo.<\/p>\n\n\n\n<p> Para mudar do <a href=\"https:\/\/3dcoat.com\/documentation\/pt_BR\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/\">Modo Voxel<\/a> para o Modo Superf\u00edcie, voc\u00ea deve clicar no \u00edcone <strong>V<\/strong> na <a href=\"https:\/\/3dcoat.com\/documentation\/pt_BR\/manual\/workspaces-rooms\/sculpt\/sculpt-tree\/\">\u00c1rvore Sculpt<\/a> para a Camada que deseja editar no modo superf\u00edcie; voc\u00ea ver\u00e1 um \u00edcone <strong>S<\/strong> que representa o modo de superf\u00edcie.<\/p>\n\n\n\n<p> Voc\u00ea pode esculpir no modo de superf\u00edcie e apenas pressionar enter para refazer a malha como dynamesh. Editar <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"general_surface_tools\">Ferramentas Gerais de Superf\u00edcie <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#general_surface_tools\"><\/a><\/h3>\n\n\n\n<p> Muitas vezes, a economia de ativos e a velocidade de trabalho s\u00e3o fatores decisivos para iniciar e concluir um projeto complexo. Os volumes nem sempre s\u00e3o necess\u00e1rios ao considerar a estrutura de qualquer modelo.<br \/> Trabalhar com superf\u00edcies \u00e9 r\u00e1pido e eficiente, seja voc\u00ea o propriet\u00e1rio de matrizes de hardware poderosas ou limitado pela arquitetura de sistema muito b\u00e1sica.<\/p>\n\n\n\n<p> As superf\u00edcies tamb\u00e9m oferecem a vantagem e a capacidade de serem infinitamente refinadas. Adicione, Subtraia, Cruze, Decime, Simplifique, Suavize, Endure\u00e7a e Mescle suas superf\u00edcies at\u00e9 que voc\u00ea esteja satisfeito com o resultado final.<\/p>\n\n\n\n<p> Outra vantagem do modo de superf\u00edcie \u00e9 que ele permite que o usu\u00e1rio utilize as informa\u00e7\u00f5es da camada de escultura. Voc\u00ea pode deslizar o controle deslizante de profundidade para modular o valor da profundidade em qualquer ponto.<\/p>\n\n\n\n<p> Voc\u00ea tamb\u00e9m pode utilizar ferramentas como Camadas > Magnify SL, permitindo ao usu\u00e1rio aumentar ou diminuir o n\u00edvel de profundidade sob o pincel. Voc\u00ea tem Camadas > Apagar SL tamb\u00e9m que permite simplesmente apagar localmente as informa\u00e7\u00f5es da camada de escopo. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\"> Superf\u00edcie multirresolu\u00e7\u00e3o <\/h3>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"321\" height=\"129\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/Surface_Multiresolution.jpg\" alt=\"\" class=\"wp-image-3962\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/Surface_Multiresolution.jpg 321w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/Surface_Multiresolution-300x121.jpg 300w\" sizes=\"(max-width: 321px) 100vw, 321px\" \/><\/figure>\n\n\n\n<p> A escultura multirresolu\u00e7\u00e3o foi introduzida. Funciona com camadas, deslocamento e PBR. Pressione espa\u00e7o, olhe para a linha inferior ou use Windows->Popups->Multiresolu\u00e7\u00e3o.<br \/> A escultura multirresolu\u00e7\u00e3o suporta a adi\u00e7\u00e3o do n\u00edvel inferior da multirresolu\u00e7\u00e3o por meio de decima\u00e7\u00e3o. <\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"Multi Level Resolution\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/kxh4SsaYgVA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe> \n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"surface_sculpting_tools\"> Ferramentas de escultura de superf\u00edcie <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#surface_sculpting_tools\"><\/a><\/h3>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/documentation\/pt_BR\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-tools\/\">Ferramentas de superf\u00edcie<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"live_clay\"> Tessela\u00e7\u00e3o Din\u00e2mica (tamb\u00e9m conhecido como V4 Live Clay) <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#live_clay\"><\/a><\/h3>\n\n\n\n<p> Na vers\u00e3o 2022+, o Live Clay foi substitu\u00eddo pelo novo e poderoso sistema de pincel. Mas algumas ferramentas de LC (como Snake e ferramentas de reparo de malha) permaneceram porque oferecem funcionalidade exclusiva.<\/p>\n\n\n\n<p> LiveClay foi nossa adapta\u00e7\u00e3o de rotinas de <em>Dynamic Tesselation<\/em> que automaticamente adicionam (ou subtraem) pol\u00edgonos, conforme necess\u00e1rio, a qualquer \u00e1rea de um modelo poligonal de maneira control\u00e1vel e precisa. Est\u00e1 rapidamente se tornando uma forma preferida de trabalhar e desenvolver cenas muito grandes.<\/p>\n\n\n\n<p> @Rygaard: Abaixo, mostro as etapas para ativar a op\u00e7\u00e3o de subdivis\u00e3o local para o novo sistema de pincel. <br \/><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"700\" height=\"556\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/liveclaysubdivision-1.png\" alt=\"\" class=\"wp-image-3319\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/liveclaysubdivision-1.png 700w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/liveclaysubdivision-1-300x238.png 300w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><\/figure>\n\n\n\n<p> Trabalhe de forma intercambi\u00e1vel com as ferramentas Spline baseadas em Curva e Pol\u00edgono e uma variedade infinita de Brush Alphas fornecidos e definidos pelo usu\u00e1rio que cont\u00eam limite, interior e profundidade.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"custom_base_brush\">Brush de base personalizado <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#custom_base_brush\"><\/a><\/h3>\n\n\n\n<p> Como um novo mecanismo universal para criar pinc\u00e9is personalizados.<\/p>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/documentation\/pt_BR\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-custom-tools\/\">Brush Personalizado<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"adjustment_tools\"> Ferramentas de ajuste <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#adjustment_tools\"><\/a><\/h3>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/documentation\/pt_BR\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-adjust-tools\/\">Ferramentas de ajuste<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"paint_tools\"> ferramentas de pintura<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#paint_tools\"><\/a><\/h3>\n\n\n\n<p> Esta op\u00e7\u00e3o foi adicionada para a vers\u00e3o 2022+<br \/> Permita a pintura no modo Voxel ou Surface usando as mesmas ferramentas que voc\u00ea pode encontrar ao alternar para o Paint Room.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"pose_tools\"> Ferramentas de pose <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#pose_tools\"><\/a><\/h3>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/documentation\/pt_BR\/manual\/workspaces-rooms\/sculpt\/surface-mode\/transform-tools\/\">Ferramentas de transforma\u00e7\u00e3o<\/a><\/p>\n\n\n\n<p> <a href=\"https:\/\/www.youtube.com\/watch?v=LevHy6Oksv4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Introdu\u00e7\u00e3o ao 3DCoat 012 &#8211; Sculpt Room &#8211; Pose Tools<\/a> : Anton Tenitsky nos mostra neste v\u00eddeo as fun\u00e7\u00f5es das ferramentas do grupo Pose no Sculpt Room trabalhando no modo voxel.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"object_tools\"> ferramentas de objeto <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#object_tools\"><\/a><\/h3>\n\n\n\n<p> <a href=\"https:\/\/youtu.be\/vQQlLb7OXeU\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Introdu\u00e7\u00e3o ao 3D Coat 013 &#8211; Sculpt Room &#8211; Object Tools<\/a> por Anton Tenitsky.<\/p>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/documentation\/pt_BR\/manual\/workspaces-rooms\/sculpt\/surface-mode\/objects-tools\/\">ferramentas de objeto<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"curves_tools\"> Ferramentas de Curvas <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#curves_tools\"><\/a><\/h3>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/documentation\/pt_BR\/manual\/workspaces-rooms\/sculpt\/surface-mode\/objects-tools\/surface-sculpt-curves\/\">Ferramentas de curvas de escultura de superf\u00edcie<\/a><br \/> <a href=\"https:\/\/3dcoat.com\/documentation\/pt_BR\/manual\/workspaces-rooms\/sculpt\/surface-mode\/objects-tools\/curves-2022\/\" target=\"_blank\" rel=\"noreferrer noopener\">Curvas 2022<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"command\"> Comando<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#command\"><\/a><\/h3>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/documentation\/pt_BR\/manual\/workspaces-rooms\/sculpt\/surface-mode\/commands\/\">Comandos<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"proxy_mode\"> Modo proxy <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#proxy_mode\"><\/a><\/h3>\n\n\n\n<p> Conhecido tamb\u00e9m como Multi Res Proxies.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"polypaint\"> Polypaint <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#polypaint\"><\/a><\/h3>\n\n\n\n<p> <a href=\"https:\/\/3dcoat.com\/documentation\/pt_BR\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-painting\/\">Polypaint<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"sculpt_layers\">Esculpir camadas <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#sculpt_layers\"><\/a><\/h3>\n\n\n\n<p> <a href=\"https:\/\/www.youtube.com\/watch?v=nnqIQPGlClI\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Esculpir camadas<\/a> por Anton Tenitsky.<br \/> O Recover possui um recurso poderoso no modo de superf\u00edcie chamado esculpir, e voc\u00ea pode ver a guia de camadas no canto inferior direito. Toda vez que voc\u00ea esculpir algo aqui, ser\u00e1 atribu\u00eddo a uma das camadas, e posso ocultar e mostrar para que voc\u00ea tenha v\u00e1rias camadas, e posso desenhar outra coisa, e ent\u00e3o elas ser\u00e3o combinadas e, novamente, posso esconder e esconder e ver como eles afetam.<\/p>\n\n\n\n<p> O Painel de Camadas muda dependendo de qual Sala voc\u00ea est\u00e1 trabalhando. Uma camada n\u00e3o \u00e9 por base de objeto, mas uma camada de cena.<\/p>\n\n\n\n<p> Na sala de pintura, as camadas s\u00e3o usadas da mesma forma que o Photoshop ou outros aplicativos de pintura, onde os aspectos de cada camada podem ser controlados independentemente, como modos de mesclagem e opacidade, mas com controle adicional sobre como a pintura de profundidade afeta a camada em quest\u00e3o.<\/p>\n\n\n\n<p> Na sala Sculpt, em vez de informa\u00e7\u00f5es de cores, h\u00e1 informa\u00e7\u00f5es de deforma\u00e7\u00e3o por camada. Assim, por exemplo, uma camada pode ser para grandes deforma\u00e7\u00f5es de escultura e outra para detalhes finos, etc.<\/p>\n\n\n\n<p> <a href=\"https:\/\/youtu.be\/ku2KuCO1Cy8\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Preservando as camadas de escultura<\/a><\/p>\n\n\n\n<p> <a href=\"https:\/\/youtu.be\/GtwcnkhGsoU?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Demonstra\u00e7\u00e3o de Sculpt Layers<\/a> : Demonstra\u00e7\u00e3o de Sculpt Layers para desenvolvimento 3DCoat Beta, mas esta \u00e9 apenas uma breve demonstra\u00e7\u00e3o na pr\u00e1tica. A vers\u00e3o completa est\u00e1 dispon\u00edvel na vers\u00e3o 2021+.<\/p>\n\n\n\n<p> <a href=\"https:\/\/youtu.be\/c79v8ZdJjqI\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Sculpt Layers com Proxies Multi-Res<\/a> : Este v\u00eddeo demonstra a adi\u00e7\u00e3o do recurso de compatibilidade Sculpt Layer com o Fluxo de Trabalho Multi-Resolu\u00e7\u00e3o do 3DCoat (usando malhas Proxy).<\/p>\n\n\n\n<p> <a href=\"https:\/\/youtu.be\/WkcZ_hPdBsw?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Recursos exclusivos de escultura<\/a> : este v\u00eddeo inicia uma s\u00e9rie destacando alguns dos recursos exclusivos do 3DCoat que ajudam a diferenci\u00e1-lo. Ele come\u00e7a mostrando como o 3DCoat aproveita a Painting de textura PBR e a escultura de alto poli simultaneamente&#8230; cuidando de duas tarefas normalmente demoradas e tediosas ao mesmo tempo e feitas rapidamente.<\/p>\n\n\n\n<p> <a href=\"https:\/\/youtu.be\/VoiyOdK52CY\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Usando esculpir camadas para clonar \u00e1reas de uma digitaliza\u00e7\u00e3o para pontos que n\u00e3o foram capturados<\/a> <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"technical_information\">Informa\u00e7\u00e3o t\u00e9cnica <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#technical_information\"><\/a><\/h4>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/3tbYvV8ZQvM?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Solu\u00e7\u00e3o de problemas de malha no modo de superf\u00edcie<\/a> :<\/strong> este v\u00eddeo aborda algumas dicas e ferramentas de solu\u00e7\u00e3o de problemas para reparar \u00e1reas problem\u00e1ticas de uma malha ao esculpir no modo de superf\u00edcie.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/ozsZYLmuUPc?list=PLlQ3JITh9bXOfcZqGuO8gClZisN6yUd1x\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Otimizando a malha para escultura no modo de superf\u00edcie<\/a> :<\/strong> este v\u00eddeo demonstra algumas t\u00e9cnicas e ferramentas para otimizar a malha para escultura no modo de superf\u00edcie ap\u00f3s mudar do modo Voxel .<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/yy2JKSew9c8?list=PLvD5VNbc8nSO9FBZI5L_U6JEONQGecR1v\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Dica r\u00e1pida: Limpar malha de superf\u00edcie:<\/a><\/strong> este v\u00eddeo \u00e9 uma dica r\u00e1pida que mostra algumas ferramentas e m\u00e9todos para limpar rapidamente problemas nas malhas do modo Surface, que podem ser encontrados em raras ocasi\u00f5es. O Tangent Smoothing limpa rapidamente sem degradar os detalhes ou formas da superf\u00edcie.<br \/> O Powerful Smoothing tamb\u00e9m corrige buracos ou imperfei\u00e7\u00f5es da superf\u00edcie, mas com um alisamento muito mais agressivo. Pressionar a tecla ENTER no modo de superf\u00edcie ir\u00e1 temporariamente Voxelizar e refazer a malha do objeto e, em seguida, retornar ao modo de superf\u00edcie, tudo em uma etapa r\u00e1pida.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/trfDILDQoVI?list=PLvD5VNbc8nSO9FBZI5L_U6JEONQGecR1v\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Camadas VoxTree de sele\u00e7\u00e3o m\u00faltipla<\/a><\/strong><\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/xBxJbCbGpNo?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Sculpt Layers<\/a> :<\/strong> Este v\u00eddeo demonstra o uso de Sculpt Layers no 3DCoat, que ainda est\u00e1 em desenvolvimento Beta no momento da grava\u00e7\u00e3o. Ele permite que o usu\u00e1rio crie camadas de edi\u00e7\u00f5es de escultura em suas esculturas de alto poli que podem ser posteriormente moduladas, apagadas ou ocultadas.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/yw3CRsIV8aU?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Remover alongamento<\/a> :<\/strong> este v\u00eddeo aborda um dos recursos de escultura mais exclusivos e \u00fateis do 3DCoat. <strong>REMOVA O ALONGAMENTO<\/strong> .<br \/> Ele refaz a malha diretamente abaixo do pincel e traz muitos dos recursos de Dynamic Tessellation em LiveClay Brushes para os pinc\u00e9is do modo Standard Surface.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/H8aZBVpTqXw?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Op\u00e7\u00f5es da caixa de di\u00e1logo de convers\u00e3o de Voxel<\/a> :<\/strong> este v\u00eddeo demonstra as novas op\u00e7\u00f5es na caixa de di\u00e1logo de convers\u00e3o de Voxel (que \u00e9 aberta ao converter uma malha do modo de superf\u00edcie para voxels).<br \/> Ele tamb\u00e9m explica considera\u00e7\u00f5es importantes para importar modelos corretamente para evitar facetas ou outros problemas relacionados \u00e0s subdivis\u00f5es.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/fJp_267sus8?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Fechar furos na malha de superf\u00edcie<\/a><\/strong><\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/L4yK-H8XQCw?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Editando partes individuais de uma camada VoxTree<\/a> :<\/strong> Este v\u00eddeo oferece uma dica r\u00e1pida sobre como manipular partes individuais de uma camada VoxTree (no Sculpt Workspace) ou separ\u00e1-las em camadas secund\u00e1rias separadas.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/CSYjaq330W8?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Replicando objetos na superf\u00edcie do modelo<\/a> :<\/strong> este v\u00eddeo inicia uma demonstra\u00e7\u00e3o de v\u00e1rias t\u00e9cnicas que podem ser usadas para criar um objeto em 3DCoat e gerar um 3D Brush alfa a partir dele ou replicar inst\u00e2ncias dele ao longo da superf\u00edcie de outro objeto.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/ralUTyBDqqc?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Paint Mesh para Sculpt Mesh<\/a> :<\/strong> Este v\u00eddeo demonstra as etapas necess\u00e1rias para enviar uma c\u00f3pia de uma Paint Mesh para o Sculpt Workspace (onde ela se torna uma Sculpt Mesh que pode ser voxelizada ou ter tessela\u00e7\u00e3o din\u00e2mica aplicada a ela) e bake edi\u00e7\u00f5es de escultura em pequena escala de volta ao Paint Mesh atrav\u00e9s de um novo normal map.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/Nj_eHz-Jq0Q?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Pinc\u00e9is DamStandard e hPolish<\/a> :<\/strong> Pinc\u00e9is falsos DamStandard e hPolish . Por CareerGamer.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"tutorials\"> Tutoriais <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#tutorials\"><\/a><\/h4>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/zxHVejgoLZw?list=PLlQ3JITh9bXOfcZqGuO8gClZisN6yUd1x\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Escultura no modo Voxel \/Superf\u00edcie<\/a> :<\/strong> nesta demonstra\u00e7\u00e3o em v\u00eddeo, o passo a passo das ferramentas de escultura come\u00e7a com os elementos da interface do usu\u00e1rio. Em seguida, outros t\u00f3picos abordados incluem:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Diferen\u00e7a entre os modos Voxel e Surface<\/li>\n\n\n\n<li> LiveClay<\/li>\n\n\n\n<li> Op\u00e7\u00f5es de suaviza\u00e7\u00e3o de Brush<\/li>\n\n\n\n<li> Ferramenta de corte (tipo booleano ops.)<\/li>\n\n\n\n<li> Modo Spline Draw<\/li>\n\n\n\n<li> Painel predefinido<\/li>\n\n\n\n<li> Fluxo de trabalho Multi-Res (trabalhando com diferentes n\u00edveis SubD\/Resolu\u00e7\u00e3o)<\/li>\n<\/ol>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/lMq-GYD6aPc?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Sele\u00e7\u00f5es de Brush no modo de superf\u00edcie<\/a> :<\/strong> este v\u00eddeo aborda dicas para fazer sele\u00e7\u00f5es de pincel mais r\u00e1pidas ao esculpir\/modelar no espa\u00e7o de trabalho Sculpt.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2256,"menu_order":10,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2336","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Surface mode - Documenta\u00e7\u00e3o 3DCoat<\/title>\n<meta name=\"description\" content=\"Modo de superf\u00edcie envolve uma malha triangulada com subdivis\u00e3o din\u00e2mica ou decima\u00e7\u00e3o. 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