{"id":2336,"date":"2022-09-19T22:43:52","date_gmt":"2022-09-19T22:43:52","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2336"},"modified":"2026-01-31T19:33:54","modified_gmt":"2026-01-31T19:33:54","slug":"surface-mode","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/surface-mode\/","title":{"rendered":"Povrchov\u00fd re\u017eim"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/\">Voxely<\/a> vy\u017eaduj\u00fa rozsiahle hardv\u00e9rov\u00e9 zdroje na v\u00fdrobu vysoko detailn\u00fdch modelov, preto\u017ee v\u017edy zah\u0155\u0148aj\u00fa cel\u00fd objem dan\u00e9ho objektu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Povrchov\u00fd re\u017eim zah\u0155\u0148a triangulovan\u00fa sie\u0165 s dynamick\u00fdm delen\u00edm alebo decim\u00e1ciou. Umo\u017e\u0148uje v\u00e1m dosiahnu\u0165 neuverite\u013en\u00e9 zv\u00fd\u0161enie r\u00fdchlosti t\u00fdm, \u017ee v\u00e1m umo\u017en\u00ed ignorova\u0165 hlasitos\u0165 a s\u00fastredi\u0165 sa iba na povrch v\u00e1\u0161ho modelu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Ak chcete zmeni\u0165 <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/\">re\u017eim Voxel<\/a> na re\u017eim povrchu, mus\u00edte klikn\u00fa\u0165 na ikonu <strong>V<\/strong> v strome <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/sculpt-tree\/\">Sculpt Tree<\/a> pre vrstvu, ktor\u00fa chcete upravi\u0165 v re\u017eime povrchu; potom uvid\u00edte ikonu <strong>S<\/strong> , ktor\u00e1 predstavuje povrchov\u00fd re\u017eim.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> M\u00f4\u017eete vyrez\u00e1va\u0165 v re\u017eime povrchu a sta\u010d\u00ed stla\u010di\u0165 kl\u00e1ves Enter, aby ste sa premie\u0161ali ako dynamesh. Upravi\u0165 <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"general_surface_tools\">V\u0161eobecn\u00e9 povrchov\u00e9 n\u00e1stroje <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#general_surface_tools\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Ekonomika majetku a pracovn\u00e1 r\u00fdchlos\u0165 s\u00fa mnohokr\u00e1t rozhoduj\u00facimi faktormi, ako za\u010da\u0165 a dokon\u010di\u0165 zlo\u017eit\u00fd projekt. Objemy nie s\u00fa v\u017edy potrebn\u00e9 pri zva\u017eovan\u00ed \u0161trukt\u00fary dan\u00e9ho modelu.<br \/> Pr\u00e1ca so Surfaces je r\u00fdchla a efekt\u00edvna, \u010di u\u017e ste vlastn\u00edkom v\u00fdkonn\u00fdch hardv\u00e9rov\u00fdch pol\u00ed, alebo ste obmedzen\u00ed z\u00e1kladnou architekt\u00farou syst\u00e9mu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Povrchy tie\u017e pon\u00fakaj\u00fa v\u00fdhodu a mo\u017enos\u0165 nekone\u010dnej \u00fapravy. Pridajte, od\u010d\u00edtajte, pret\u00ednajte, decimujte, zjednodu\u0161ujte, vyhladzujte, vytvrdzujte a premie\u0161ajte povrchy, a\u017e k\u00fdm nebudete s v\u00fdsledkom spokojn\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> \u010eal\u0161ou v\u00fdhodou povrchov\u00e9ho re\u017eimu je, \u017ee umo\u017e\u0148uje pou\u017e\u00edvate\u013eovi vyu\u017e\u00edva\u0165 inform\u00e1cie o vrstve vyrez\u00e1vania. Pomocou pos\u00fava\u010da h\u013abky m\u00f4\u017eete upravova\u0165 hodnotu h\u013abky v akomko\u013evek danom bode.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> M\u00f4\u017eete tie\u017e pou\u017ei\u0165 n\u00e1stroje ako Vrstvy > Zv\u00e4\u010d\u0161i\u0165 SL, ktor\u00e9 pou\u017e\u00edvate\u013eovi umo\u017e\u0148uj\u00fa zv\u00fd\u0161i\u0165 alebo zn\u00ed\u017ei\u0165 \u00farove\u0148 h\u013abky pod \u0161tetcom. M\u00e1te tie\u017e vrstvy > Vymaza\u0165 SL, \u010do v\u00e1m umo\u017e\u0148uje jednoducho lok\u00e1lne vymaza\u0165 inform\u00e1cie o vrstve rozsahu. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\"> Viacn\u00e1sobn\u00e9 rozl\u00ed\u0161enie povrchu <\/h3>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"321\" height=\"129\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/Surface_Multiresolution.jpg\" alt=\"\" class=\"wp-image-3962\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/Surface_Multiresolution.jpg 321w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/Surface_Multiresolution-300x121.jpg 300w\" sizes=\"(max-width: 321px) 100vw, 321px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Zaviedlo sa soch\u00e1rstvo vo viacer\u00fdch rozl\u00ed\u0161eniach. Pracuje s vrstvami, posunut\u00edm a PBR. Stla\u010dte medzern\u00edk, pozrite sa na spodn\u00fd riadok alebo pou\u017eite Windows->Popups->Multiresolution.<br \/> Tvarovanie vo viacer\u00fdch rozl\u00ed\u0161eniach podporuje pridanie ni\u017e\u0161ej \u00farovne rozl\u00ed\u0161enia pomocou decim\u00e1cie. <\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"Multi Level Resolution\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/kxh4SsaYgVA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe> \n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"surface_sculpting_tools\"> N\u00e1stroje na tvarovanie povrchu <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#surface_sculpting_tools\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-tools\/\">Povrchov\u00e9 n\u00e1stroje<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"live_clay\"> Dynamick\u00e1 mozaika (zn\u00e1ma ako star\u00e1 V4 Live Clay) <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#live_clay\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Vo verzii 2022+ bol Live Clay nahraden\u00fd nov\u00fdm v\u00fdkonn\u00fdm syst\u00e9mom kefiek. Niektor\u00e9 n\u00e1stroje LC (ako Snake a n\u00e1stroje na opravu sie\u0165oviny) v\u0161ak zostali, preto\u017ee pon\u00fakaj\u00fa jedine\u010dn\u00fa funk\u010dnos\u0165.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> LiveClay bola na\u0161a adapt\u00e1cia rut\u00edn <em>Dynamic Tesselation<\/em> , ktor\u00e9 pod\u013ea potreby automaticky prid\u00e1vaj\u00fa (alebo od\u010d\u00edtavaj\u00fa) polyg\u00f3ny do akejko\u013evek danej oblasti polygon\u00e1lneho modelu kontrolovate\u013en\u00fdm a presn\u00fdm sp\u00f4sobom. R\u00fdchlo sa st\u00e1va preferovan\u00fdm sp\u00f4sobom pr\u00e1ce a vytv\u00e1rania ve\u013emi ve\u013ek\u00fdch sc\u00e9n.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> @Rygaard: Ni\u017e\u0161ie v\u00e1m uk\u00e1\u017eem kroky na aktiv\u00e1ciu mo\u017enosti lok\u00e1lneho rozdelenia pre nov\u00fd syst\u00e9m kefiek. <br \/><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"700\" height=\"556\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/liveclaysubdivision-1.png\" alt=\"\" class=\"wp-image-3319\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/liveclaysubdivision-1.png 700w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/liveclaysubdivision-1-300x238.png 300w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Pracujte zamenite\u013ene s n\u00e1strojmi na krivky a polyg\u00f3nmi zalo\u017een\u00fdmi na spline a s nekone\u010dn\u00fdm mno\u017estvom dod\u00e1van\u00fdch a u\u017e\u00edvate\u013esky definovan\u00fdch Brush Alpha, ktor\u00e9 obsahuj\u00fa hranice, vn\u00fatro a h\u013abku.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"custom_base_brush\">Vlastn\u00e1 z\u00e1kladn\u00e1 Brush <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#custom_base_brush\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Ako nov\u00fd univerz\u00e1lny mechanizmus na vytv\u00e1ranie vlastn\u00fdch \u0161tetcov.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-custom-tools\/\">Vlastn\u00e1 Brush<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"adjustment_tools\"> N\u00e1stroje na \u00fapravu <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#adjustment_tools\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-adjust-tools\/\">N\u00e1stroje na \u00fapravu<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"paint_tools\"> N\u00e1stroje na ma\u013eovanie<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#paint_tools\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> T\u00e1to mo\u017enos\u0165 bola pridan\u00e1 pre verziu 2022+<br \/> Povo\u013ete ma\u013eovanie v re\u017eime Voxel alebo Surface pomocou rovnak\u00fdch n\u00e1strojov, ak\u00e9 m\u00f4\u017eete n\u00e1js\u0165 pri prepnut\u00ed do Paint Room.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"pose_tools\"> N\u00e1stroje pre p\u00f3zu <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#pose_tools\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/surface-mode\/transform-tools\/\">Transforma\u010dn\u00e9 n\u00e1stroje<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/www.youtube.com\/watch?v=LevHy6Oksv4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">\u00davod do 3DCoat 012 &#8211; Sculpt Room &#8211; Pose Tools<\/a> : Anton Tenitsky n\u00e1m v tomto videu ukazuje funkcie n\u00e1strojov skupiny Pose v Sculpt Room pracuj\u00facich v re\u017eime voxel.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"object_tools\"> Objektov\u00e9 n\u00e1stroje <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#object_tools\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/youtu.be\/vQQlLb7OXeU\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">\u00davod do 3D Coat 013 &#8211; Sculpt Room &#8211; Object Tools<\/a> od Anton Tenitsky.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/surface-mode\/objects-tools\/\">Objektov\u00e9 n\u00e1stroje<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"curves_tools\"> N\u00e1stroje pre krivky <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#curves_tools\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/surface-mode\/objects-tools\/surface-sculpt-curves\/\">N\u00e1stroje na tvarovanie kriviek povrchu<\/a><br \/> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/surface-mode\/objects-tools\/curves-2022\/\" target=\"_blank\" rel=\"noreferrer noopener\">Krivky 2022<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"command\"> Pr\u00edkaz<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#command\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/surface-mode\/commands\/\">Pr\u00edkazy<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"proxy_mode\"> Re\u017eim proxy <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#proxy_mode\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Zn\u00e1me tie\u017e ako Multi Res Proxy.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"polypaint\"> Polypaint <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#polypaint\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/sk_SK\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-painting\/\">Polypaint<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"sculpt_layers\">Vrstvy vyrez\u00e1vania <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#sculpt_layers\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/www.youtube.com\/watch?v=nnqIQPGlClI\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Soch\u00e1rske vrstvy<\/a> od Anton Tenitsky.<br \/> Obnovi\u0165 m\u00e1 v\u00fdkonn\u00fa funkciu v re\u017eime povrchu naz\u00fdvan\u00fa soch\u00e1rstvo a kartu vrstiev m\u00f4\u017eete vidie\u0165 v pravom dolnom rohu. Zaka\u017ed\u00fdm, ke\u010f tu nie\u010do vytvarujete, bude to priraden\u00e9 k jednej z vrstiev a ja to m\u00f4\u017eem skry\u0165 a odkry\u0165, aby ste mohli ma\u0165 viacero vrstiev, a ja m\u00f4\u017eem nakresli\u0165 nie\u010do in\u00e9 a potom sa to spoj\u00ed a znova m\u00f4\u017eem skr\u00fdva\u0165 a skr\u00fdva\u0165 a vidie\u0165, ako ovplyv\u0148uj\u00fa.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Panel Vrstvy sa men\u00ed v z\u00e1vislosti od miestnosti, v ktorej pracujete. Vrstva nie je pre z\u00e1kladn\u00fd objekt, ale pre vrstvu sc\u00e9ny.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> V miestnosti na ma\u013eovanie sa vrstvy pou\u017e\u00edvaj\u00fa podobne ako vo Photoshop alebo v in\u00fdch aplik\u00e1ci\u00e1ch na ma\u013eovanie, kde mo\u017eno aspekty ka\u017edej vrstvy ovl\u00e1da\u0165 nez\u00e1visle, ako napr\u00edklad re\u017eimy prel\u00ednania a neprieh\u013eadnos\u0165, ale s dodato\u010dnou kontrolou nad t\u00fdm, ako h\u013abkov\u00e9 ma\u013eovanie ovplyv\u0148uje pr\u00edslu\u0161n\u00fa vrstvu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> V miestnosti Sculpt m\u00e1 namiesto inform\u00e1ci\u00ed o farbe inform\u00e1ciu o deform\u00e1cii na vrstvu. Tak\u017ee napr\u00edklad jedna vrstva m\u00f4\u017ee by\u0165 pre ve\u013ek\u00e9 tvarovacie deform\u00e1cie a druh\u00e1 pre jemn\u00e9 detaily at\u010f.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/youtu.be\/ku2KuCO1Cy8\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Zachovanie vrstiev s\u00f4ch<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/youtu.be\/GtwcnkhGsoU?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Demo Sculpt Layers<\/a> : Demo Sculpt Layers pre v\u00fdvoj 3DCoat Beta, ale toto je len kr\u00e1tka uk\u00e1\u017eka z praxe. Pln\u00e1 verzia je k dispoz\u00edcii vo verzii 2021+.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/youtu.be\/c79v8ZdJjqI\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Sculpt Layers s Multi-Res Proxy<\/a> : Toto video demon\u0161truje pridanie funkcie kompatibility Sculpt Layer s 3DCoat Multi-Resolution Workflow (pomocou proxy siet\u00ed).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/youtu.be\/WkcZ_hPdBsw?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Jedine\u010dn\u00e9 funkcie soch\u00e1rstva<\/a> : Toto video za\u010d\u00edna s\u00e9riu zd\u00f4raz\u0148ovania niektor\u00fdch jedine\u010dn\u00fdch funkci\u00ed v 3DCoat , ktor\u00e9 ho pom\u00e1haj\u00fa odl\u00ed\u0161i\u0165. Za\u010d\u00edna t\u00fdm, \u017ee ukazuje, ako 3DCoat vyu\u017e\u00edva PBR Texture Painting a High Poly Sculpting s\u00fa\u010dasne&#8230; staraj\u00fac sa o dve be\u017ene \u010dasovo n\u00e1ro\u010dn\u00e9 a \u00fanavn\u00e9 \u00falohy naraz a uroben\u00e9 pomerne r\u00fdchlo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/youtu.be\/VoiyOdK52CY\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Pou\u017eitie vrstiev vyrez\u00e1vania na klonovanie oblast\u00ed skenovania na miesta, ktor\u00e9 neboli zachyten\u00e9<\/a> <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"technical_information\">Technick\u00e1 inform\u00e1cia <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#technical_information\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/3tbYvV8ZQvM?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Rie\u0161enie probl\u00e9mov so sie\u0165ou v re\u017eime povrchu<\/a> :<\/strong> Toto video obsahuje nieko\u013eko tipov na rie\u0161enie probl\u00e9mov a n\u00e1strojov na opravu probl\u00e9mov\u00fdch oblast\u00ed siete pri vyrez\u00e1van\u00ed v re\u017eime povrchu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/ozsZYLmuUPc?list=PLlQ3JITh9bXOfcZqGuO8gClZisN6yUd1x\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Optimaliz\u00e1cia siete pre modelovanie v re\u017eime povrchu<\/a> :<\/strong> Toto video ukazuje niektor\u00e9 techniky a n\u00e1stroje na optimaliz\u00e1ciu siete pre modelovanie v re\u017eime povrchu po prepnut\u00ed z re\u017eimu Voxel .<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/yy2JKSew9c8?list=PLvD5VNbc8nSO9FBZI5L_U6JEONQGecR1v\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">R\u00fdchly tip: Clean Surface Mesh:<\/a><\/strong> Toto video je R\u00fdchly tip, ktor\u00fd ukazuje nieko\u013eko n\u00e1strojov a met\u00f3d na r\u00fdchle vy\u010distenie probl\u00e9mov v re\u017eime Surface, s ktor\u00fdmi sa \u010dlovek m\u00f4\u017ee stretn\u00fa\u0165 len zriedka. Tangent Smoothing \u010dist\u00ed za chodu bez degrad\u00e1cie povrchov\u00fdch detailov alebo tvarov.<br \/> V\u00fdkonn\u00e9 vyhladzovanie tie\u017e opravuje diery alebo nedokonalosti povrchu, av\u0161ak s ove\u013ea agres\u00edvnej\u0161\u00edm vyhladzovan\u00edm. Stla\u010den\u00edm kl\u00e1vesu ENTER v re\u017eime povrchu do\u010dasne voxelizujete a obnov\u00edte sie\u0165ovanie objektu, potom sa vr\u00e1tite do re\u017eimu povrchu, v\u0161etko v jednom r\u00fdchlom kroku.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/trfDILDQoVI?list=PLvD5VNbc8nSO9FBZI5L_U6JEONQGecR1v\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Viacn\u00e1sobn\u00fd v\u00fdber vrstiev VoxTree<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/xBxJbCbGpNo?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Sculpt Layers<\/a> :<\/strong> Toto video ukazuje pou\u017eitie Sculpt Layers v 3DCoat, ktor\u00fd je v \u010dase nahr\u00e1vania st\u00e1le vo v\u00fdvoji beta. Umo\u017e\u0148uje pou\u017e\u00edvate\u013eovi vytv\u00e1ra\u0165 vrstvy soch\u00e1rskych \u00faprav na svojich vysok\u00fdch poly skulptoch, ktor\u00e9 je mo\u017en\u00e9 n\u00e1sledne modulova\u0165, vymaza\u0165 alebo skry\u0165.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/yw3CRsIV8aU?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Odstr\u00e1ni\u0165 stre\u010ding<\/a> :<\/strong> Toto video pokr\u00fdva jednu z najunik\u00e1tnej\u0161\u00edch a naju\u017eito\u010dnej\u0161\u00edch soch\u00e1rskych funkci\u00ed v 3DCoat. <strong>ODSTR\u00c1NI\u0164 STRETCHING<\/strong> .<br \/> Sie\u0165uje sa priamo pod \u0161tetcom a prin\u00e1\u0161a mnoh\u00e9 z funkci\u00ed Dynamic Tessellation v \u0161tetcoch LiveClay do \u0161tetcov v re\u017eime Standard Surface.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/H8aZBVpTqXw?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Mo\u017enosti dial\u00f3gov\u00e9ho okna konverzie Voxel<\/a> :<\/strong> Toto video demon\u0161truje nov\u00e9 mo\u017enosti v dial\u00f3govom okne konverzie Voxel (ktor\u00e9 sa otvor\u00ed pri konverzii siete z re\u017eimu povrchu na voxely).<br \/> Vysvet\u013euje tie\u017e d\u00f4le\u017eit\u00e9 \u00favahy pre spr\u00e1vny import modelov, aby sa predi\u0161lo fazetovaniu alebo in\u00fdm probl\u00e9mom s\u00favisiacim s pododdielmi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/fJp_267sus8?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Zatvorte otvory v povrchovej sieti<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/L4yK-H8XQCw?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">\u00daprava jednotliv\u00fdch \u010dast\u00ed vrstvy VoxTree<\/a> :<\/strong> Toto video pon\u00faka r\u00fdchly tip na manipul\u00e1ciu s jednotliv\u00fdmi \u010das\u0165ami vrstvy VoxTree (v pracovnom priestore Sculpt) alebo na ich oddelenie do samostatn\u00fdch podraden\u00fdch vrstiev.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/CSYjaq330W8?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Replikovanie objektov na povrchu modelu<\/a> :<\/strong> Toto video za\u010d\u00edna demon\u0161tr\u00e1ciu r\u00f4znych techn\u00edk, ktor\u00e9 je mo\u017en\u00e9 pou\u017ei\u0165 na vytvorenie objektu v 3DCoat a bu\u010f z neho vygenerova\u0165 alfa 3D Brush , alebo replikova\u0165 jeho in\u0161tancie pozd\u013a\u017e povrchu in\u00e9ho objektu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/ralUTyBDqqc?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Paint Mesh to Sculpt Mesh<\/a> :<\/strong> Toto video demon\u0161truje kroky potrebn\u00e9 na odoslanie k\u00f3pie Paint Mesh do Sculpt Workspace (kde sa z nej stane Sculpt Mesh, ktor\u00fa mo\u017eno voxelizova\u0165 alebo na \u0148u pou\u017ei\u0165 dynamick\u00fa mozaiku) a bake mal\u00e9 soch\u00e1rske \u00fapravy. sp\u00e4\u0165 do Paint Mesh cez nov\u00fa normal map.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/Nj_eHz-Jq0Q?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">\u0160tetce DamStandard a hPolish<\/a> :<\/strong> \u0160tetce DamStandard a hPolish . Od CareerGamer.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"tutorials\"> N\u00e1vody <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode#tutorials\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/zxHVejgoLZw?list=PLlQ3JITh9bXOfcZqGuO8gClZisN6yUd1x\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Voxel \/ Surface Mode Sculpting<\/a> :<\/strong> V tejto video uk\u00e1\u017eke za\u010d\u00edna n\u00e1vod na vyrez\u00e1vanie n\u00e1strojov, po\u010dn\u00fac prvkami pou\u017e\u00edvate\u013esk\u00e9ho rozhrania. Potom medzi \u010fal\u0161ie preberan\u00e9 t\u00e9my patria:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Rozdiel medzi re\u017eimom Voxel a Surface<\/li>\n\n\n\n<li> LiveClay<\/li>\n\n\n\n<li> Mo\u017enosti vyhladzovania Brush<\/li>\n\n\n\n<li> N\u00e1stroj cutoff (boolovsk\u00fd typ ops.)<\/li>\n\n\n\n<li> Re\u017eim kreslenia spline<\/li>\n\n\n\n<li> Prednastaven\u00fd panel<\/li>\n\n\n\n<li> Workflow Multi-Res (pr\u00e1ca s r\u00f4znymi \u00farov\u0148ami SubD\/Rozl\u00ed\u0161enia)<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/lMq-GYD6aPc?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">V\u00fdber Brush v re\u017eime povrchu<\/a> :<\/strong> Toto video obsahuje tipy na r\u00fdchlej\u0161\u00ed v\u00fdber \u0161tetca pri vyrez\u00e1van\u00ed\/modelovan\u00ed v pracovnom priestore Sculpt.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2256,"menu_order":10,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2336","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Surface mode - Dokument\u00e1cia 3DCoat<\/title>\n<meta name=\"description\" content=\"Povrchov\u00fd re\u017eim zah\u0155\u0148a triangulovan\u00fa sie\u0165 s dynamick\u00fdm delen\u00edm alebo decim\u00e1ciou. 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