{"id":2346,"date":"2022-09-19T23:00:30","date_gmt":"2022-09-19T23:00:30","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2346"},"modified":"2025-09-03T17:35:14","modified_gmt":"2025-09-03T17:35:14","slug":"shaders","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/shaders\/","title":{"rendered":"Shaders"},"content":{"rendered":"\n<p>\u0160e\u0161\u0117liai ant tinklelio leid\u017eia greitai pamatyti tikrovi\u0161k\u0105 ar impresionistin\u0119 skulpt\u016bros per\u017ei\u016br\u0105 realiuoju laiku naudojant \u012fvairias med\u017eiagas.<\/p>\n\n\n\n<p> Kiek anks\u010diau 3DCoat prid\u0117jo galimyb\u0119 naudoti PBR \u0161e\u0161\u0117liuotojus Sculpt Workspace. Nors ir neskirti i\u0161maniosioms 3DCoat med\u017eiagoms pakeisti, naujieji fiziniai \u0161e\u0161\u0117liuotojai si\u016blo puik\u0173 b\u016bd\u0105 panaudoti GGX ap\u0161vietim\u0105 ir fizi\u0161kai pagr\u012fst\u0105 atvaizdavim\u0105 ant auk\u0161to polietileno 3DCoat skulpt\u016br\u0173.<\/p>\n\n\n\n<p> Kai kurie \u0161e\u0161\u0117liai gali b\u016bti \u012fkepti \u012f i\u0161sklaidyt\u0105 Retopo tinklelio spalvos sluoksn\u012f, taip supaprastinant tekst\u016bravimo proces\u0105 tam tikrose situacijose.<\/p>\n\n\n\n<p> Galima redaguoti pagrindines \u0161e\u0161\u0117li\u0173 ypatybes ir visi\u0161kai sukurti naujus \u0161e\u0161\u0117liuotojus, suteikian\u010dius galing\u0105 vizualizacijos parink\u010di\u0173 rinkin\u012f. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"creating_using_editing_shaders\"> Shader&#8217;i\u0173 k\u016brimas, naudojimas ir redagavimas <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:shaders#creating_using_editing_shaders\"><\/a><\/h4>\n\n\n\n<p> <a href=\"https:\/\/youtu.be\/T8JCvA5-2hg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Skulptori\u0173 kambarys \u2013 pritaikytos per\u017ei\u016bros med\u017eiagos<\/a> : Anton Tenitsky.<\/p>\n\n\n\n<p> Spustel\u0117kite su LMB, kad pasirinktum\u0117te \u0161e\u0161\u0117l\u012f, taikom\u0105 esamam objektui. Jei spustel\u0117site RMB \u0161e\u0161\u0117lyje, gausite daugiau parink\u010di\u0173.<br \/> Po priskyrimo galite pakeisti \u0161e\u0161\u0117li\u0173 savybes, pvz., tekst\u016bros spalv\u0105, meniu Sculpt Tree > RMB.<\/p>\n\n\n\n<p> <strong>I\u0161trinti:<\/strong> bus i\u0161trintas \u0161e\u0161\u0117lis, kur\u012f spustel\u0117jote.<br \/> <strong>Bendrinti element\u0105:<\/strong> i\u0161saugokite element\u0105 kaip 3dcpack fail\u0105, kad gal\u0117tum\u0117te bendrinti su kitais vartotojais.<br \/> Bendrinti element\u0173 aplank\u0105: bendrinkite element\u0173 aplank\u0105 kaip 3dcpack \u2013 fail\u0105, kur\u012f norite bendrinti su kitais vartotojais.<br \/> Pervardyti \u0161e\u0161\u0117l\u012f:<br \/> Sukurkite nauj\u0105 \u0161e\u0161\u0117liuotoj\u0105: sukurkite nauj\u0105 atspalv\u012f pagal \u0161\u012f atspalv\u012f. Galite suteikti nauj\u0105 pavadinim\u0105 ir priskirti naujas tekst\u016bras bei kitus parametrus.<br \/> Pasirinkite kaip numatyt\u0105j\u012f \u0161e\u0161\u0117liuotoj\u0105: tai pritaikys \u0161e\u0161er\u012f, kur\u012f spustel\u0117jote, kaip numatyt\u0105j\u012f \u0161e\u0161\u0117liuotoj\u0105. Kiekvien\u0105 kart\u0105, kai sukuriamas naujas apimties objektas, jam bus taikomas naujas numatytasis objektas.<br \/> Redaguoti esamo objekto \u0161e\u0161\u0117liavimo nustatymus: redaguokite dabartiniam objektui priskirtus \u0161e\u0161\u0117liavimo nustatymus.<br \/> Redaguoti nuolatinio \u0161e\u0161\u0117liavimo nustatymus: jei ten pakeisite \u0161e\u0161\u0117liavimo nustatymus, jie liks pakeisti visuose b\u016bsimuose objektuose, kuriuose bus naudojamas \u0161is \u0161e\u0161\u0117liuotojas.<br \/> <strong>Atnaujinkite \u0161i\u0105 per\u017ei\u016br\u0105:<\/strong><br \/> <strong>Atnaujinti visas per\u017ei\u016bras:<\/strong> \u0161ios dvi parinktys tiesiog atnaujina \u0161e\u0161\u0117li\u0173 skirtuk\u0105. Naudinga, jei kyla problem\u0173 d\u0117l naujai sukurto atspalvio, kuris nerodomas kaip pasirinkimas.<br \/> <strong>Taikyti matomiems:<\/strong><br \/> <strong>Taikyti pomed\u017eiui:<\/strong> <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p> <strong>Perkelti elementus \u012f\u2026:<\/strong><br \/> <strong>Ma\u017eas:<\/strong><br \/> <strong>Normalus:<\/strong><br \/> <strong>Didelis:<\/strong><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"basic_shaders\"> Pagrindiniai \u0161e\u0161\u0117liai <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:shaders#basic_shaders\"><\/a><\/h3>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"200\" height=\"55\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/basicshader.jpeg\" alt=\"\" class=\"wp-image-3285\"\/><\/figure>\n\n\n\n<p> Papras\u010diausias \u0161e\u0161\u0117li\u0173 tipas neturi joki\u0173 pasirinktini\u0173 nustatym\u0173 (pvz., Numatytasis atspalvis). Jie yra tokie, kokie yra, ir j\u0173 keisti negalima.<br \/> Antrojo tipo \u201eBasic Shader\u201c turi reguliuojamus parametrus, kaip parodyta auk\u0161\u010diau esan\u010diame dialogo lange, kur\u012f galima gauti pasirinkus \u0161e\u0161\u0117liuotoj\u0105, de\u0161iniuoju pel\u0117s mygtuku spustel\u0117jus \u0161e\u0161\u0117liavimo piktogram\u0105 ir i\u0161\u0161okan\u010diajame meniu pasirinkus vien\u0105 i\u0161 komand\u0173 \u201eRedaguoti\u201c.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"complex_shaders\"> Sud\u0117tingi \u0161e\u0161\u0117liai <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:shaders#complex_shaders\"><\/a><\/h3>\n\n\n\n<p> \u0160ie \u0161e\u0161\u0117li\u0173 tipai turi kelet\u0105 papildom\u0173 savybi\u0173, susijusi\u0173 su tekst\u016br\u0173 naudojimu (neprivaloma).<br \/> Auk\u0161\u010diau parodytas pagrindinis \u201eRedagavimo dialogo langas\u201c, apimantis tekst\u016br\u0173 naudojim\u0105 valdant tokius dalykus kaip \u012fprastas ir sm\u016bgis, modeliavimas, atspind\u017eio modeliavimas ir ertm\u0117s modeliavimas.<br \/> Eksperimentavimas \u010dia yra raktas \u012f s\u0117km\u0119.<br \/> B\u0117gant metams vartotojai suk\u016br\u0117 daug nauj\u0173 atspalvi\u0173, kuriuos galite rasti m\u016bs\u0173 forumo dalyje \u201e3DCoat Exchange Library\u201c. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"400\" height=\"354\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/shadernormalmap.jpeg\" alt=\"\" class=\"wp-image-3286\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/shadernormalmap.jpeg 400w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/shadernormalmap-300x266.jpeg 300w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/figure>\n\n\n\n<p> &#8211; 2021 m. versijoje atnaujinami PBR skulpt\u016br\u0173 \u0161e\u0161\u0117liai; jei priskiriate normal map, normal map tipas aptinkamas automati\u0161kai; Be to, \u0161e\u0161\u0117li\u0173 parametruose galite pasukti kiekvien\u0105 i\u0161 trij\u0173 plok\u0161tum\u0173 atskirai.<br \/> Tai leid\u017eia, pavyzd\u017eiui, padaryti tinkam\u0105 sienos \u0161e\u0161\u0117l\u012f. Be to, \u0161e\u0161\u0117li\u0173 nustatymuose galima perjungti \u012fprast\u0173 \u017eem\u0117lapi\u0173 R\/G kanalus.<br \/> PBR \u0161e\u0161\u0117lis taip pat i\u0161kep\u0117 iki tekst\u016bros.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"matcap_shaders\"> Matcap Shaders <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:shaders#matcap_shaders\"><\/a><\/h3>\n\n\n\n<p> \u0160ie special\u016bs \u0161e\u0161\u0117liuotojai \u012fgyja savo charakteristikas i\u0161 tam tikro tipo tekst\u016bros failo, kuriame yra dirbtinio ap\u0161vietimo, spalvos, atspind\u017eio, skaidrumo ir \u0161e\u0161\u0117li\u0173 savybi\u0173.<br \/> Norint sukurti \u0161iuos tekst\u016bros failus, reikia specialios programin\u0117s \u012frangos, o nuorodas \u012f programin\u0119 \u012frang\u0105 ir \u012ftikinam\u0173 tekst\u016br\u0173 k\u016brimo b\u016bdus rasite Forumo skiltyje \u201e3DCoat Exchange Library\u201c.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"procedural_shaders\"> Proced\u016briniai \u0161e\u0161\u0117liai naudojant Node Editor <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:shaders#procedural_shaders\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"400\" height=\"216\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/sculptnodeeditor-1.png\" alt=\"\" class=\"wp-image-3287\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/sculptnodeeditor-1.png 400w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/sculptnodeeditor-1-300x162.png 300w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/figure>\n\n\n\n<p> Mazg\u0173 rengykl\u0117 leid\u017eia vizualiai sukurti HLSL \u0161e\u0161\u0117liuotojus. U\u017euot ra\u0161\u0119 kod\u0105, sukuriate ir sujungiate mazgus grafiko sistemoje. Ji suteikia tiesiogin\u012f gr\u012f\u017etam\u0105j\u012f ry\u0161\u012f, atspindint\u012f j\u016bs\u0173 pakeitimus, ir yra pakankamai paprasta naudotojams, kurie dar nepa\u017e\u012fsta \u0161e\u0161\u0117li\u0173. <\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"node_editor_description\"> Mazgo rengykl\u0117s apra\u0161ymas <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:shaders#node_editor_description\"><\/a><\/h4>\n\n\n\n<p> <em><strong>Mazgas<\/strong> apibr\u0117\u017eia \u012fvest\u012f, i\u0161vest\u012f<\/em> arba operacij\u0105 \u201eShader\u201c rengykl\u0117je, priklausomai nuo turim\u0173 prievad\u0173. Mazgas gali tur\u0117ti bet kok\u012f \u012fvesties ir (arba) i\u0161vesties prievad\u0173 skai\u010di\u0173. Grafik\u0105 sukuriate sujung\u0119 \u0161iuos prievadus su briaunomis. Mazgas taip pat gali tur\u0117ti bet kok\u012f valdikli\u0173 skai\u010di\u0173; mazge yra valdikli\u0173, kurie neturi prievad\u0173.<\/p>\n\n\n\n<p> Galite sutraukti mazg\u0105 spustel\u0117dami mygtuk\u0105 Sutraukti vir\u0161utiniame de\u0161iniajame mazgo kampe. Taip bus pasl\u0117pti visi neprisijung\u0119 prievadai.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"> Mazgo <strong>komponentai<\/strong> yra <strong>prievadas ir kra\u0161tas.<\/strong><\/h3>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"port\"> Uostas <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:shaders#port\"><\/a><\/h4>\n\n\n\n<p> <em>Prievadas apibr\u0117\u017eia mazgo \u012fvest\u012f arba i\u0161vest\u012f<\/em> . Prijungus kra\u0161tus prie prievado, duomenys gali tek\u0117ti per Shader Graph mazg\u0173 tinkl\u0105.<\/p>\n\n\n\n<p> Kiekvienas prievadas turi duomen\u0173 tip\u0105, kuris apibr\u0117\u017eia, prie ko galima prijungti Edges. Kiekvienas duomen\u0173 tipas turi susiet\u0105 spalv\u0105, skirt\u0105 jo tipui identifikuoti. Prie bet kurio \u012fvesties prievado galima prijungti tik vien\u0105 Edge, bet prie i\u0161vesties prievado galima prijungti kelis Edge.<\/p>\n\n\n\n<p> Kontekstin\u012f mazgo k\u016brimo meniu galite atidaryti kairiuoju pel\u0117s mygtuku nuvilkdami kra\u0161t\u0105 i\u0161 prievado ir atleisdami j\u012f tu\u0161\u010dioje darbo srities srityje.<\/p>\n\n\n\n<p> <strong>Numatytieji \u012f\u0117jimai:<\/strong> kiekvienas \u012fvesties prievadas, esantis kair\u0117je mazgo pus\u0117je, rei\u0161kiantis, kad jis skirtas duomenims \u012f mazg\u0105 \u012fvesti, turi numatyt\u0105j\u0105 \u012fvest\u012f. Tai ma\u017eas laukas, prijungtas prie prievado, kai neprijungtas joks kra\u0161tas. \u0160iame lauke bus rodoma prievado duomen\u0173 tipo \u012fvestis, nebent prievadas turi prievado susiejim\u0105.<br \/> Jei prievadas turi prievado susiejim\u0105, numatytame \u012fvesties lauke gali b\u016bti rodomas specialus laukas, pvz., UV kanal\u0173 pasirinkimo i\u0161skleid\u017eiamasis meniu arba tik etiket\u0117, padedanti suprasti numatom\u0105 \u012fvest\u012f, pvz., geometrijos duomen\u0173 koordina\u010di\u0173 erdv\u0117s etiket\u0117s.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"edge\"> Kra\u0161tas <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:shaders#edge\"><\/a><\/h4>\n\n\n\n<p> <em><strong>Edge<\/strong> apibr\u0117\u017eia ry\u0161\u012f tarp dviej\u0173 prievad\u0173<\/em> . Briaunos apibr\u0117\u017eia, kaip duomenys teka per Shader redaktoriaus mazg\u0173 tinkl\u0105. Juos galima prijungti tik i\u0161 \u012fvesties prievado prie i\u0161vesties prievado.<\/p>\n\n\n\n<p> <em>Kiekvienas Edge turi duomen\u0173 tip\u0105<\/em> , kuris apibr\u0117\u017eia, prie koki\u0173 prievad\u0173 jis gali b\u016bti prijungtas. Kiekvienas duomen\u0173 tipas turi susiet\u0105 spalv\u0105, skirt\u0105 jo tipui identifikuoti.<\/p>\n\n\n\n<p> Galite sukurti nauj\u0105 Edge spustel\u0117dami ir vilkdami i\u0161 prievado kairiuoju pel\u0117s mygtuku. Kra\u0161tus galima i\u0161trinti naudojant Delete (Windows), Command + Backspace (OSX) arba kontekstiniame meniu de\u0161iniuoju pel\u0117s mygtuku spustel\u0117jus mazg\u0105.<\/p>\n\n\n\n<p> Kontekstin\u012f mazgo k\u016brimo meniu galite atidaryti kairiuoju pel\u0117s mygtuku nuvilkdami kra\u0161t\u0105 i\u0161 prievado ir atleisdami j\u012f tu\u0161\u010dioje darbo srities srityje. <\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p> Shader Graph yra daug galim\u0173 mazg\u0173. I\u0161sam\u0173 vis\u0173 galim\u0173 mazg\u0173 s\u0105ra\u0161\u0105 rasite <a href=\"https:\/\/3dcoat.com\/documentation\/lt_LT\/manual\/workspaces-rooms\/sculpt\/shaders\/sculpt-shaders-nodes-library\/\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Mazg\u0173 bibliotekoje<\/em><\/a> . <\/p>\n<\/blockquote>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorial\"> Pamoka <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:shaders#tutorial\"><\/a><\/h3>\n\n\n\n<p> <strong>Sukurkite proced\u016brinius Sculpt objekt\u0173 \u0161e\u0161\u0117liuotojus naudodami Alexn007 <a href=\"https:\/\/youtu.be\/OJrRCg1qp14\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Node grafikos rengykl\u0119<\/a><\/strong> . <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"bake_shader_node\"> Bake shader mazgas<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:shaders#bake_shader_node\"><\/a><\/h2>\n\n\n\n<p> Kai gausite proced\u016brin\u012f atspalv\u012f, \u0161i komanda naudojama proced\u016briniam geometrijos bake : <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"200\" height=\"317\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/bakeshadernode-1.png\" alt=\"\" class=\"wp-image-3288\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/bakeshadernode-1.png 200w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/bakeshadernode-1-189x300.png 189w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/figure>\n\n\n\n<p> <strong>Kepti \u0161e\u0161\u0117li\u0173 mazgus:<\/strong> i\u0161kepkite proced\u016brinius tinklelio deformatorius ir med\u017eiagas i\u0161 mazgo rengykl\u0117s iki tikrosios spalvos \/ poslinkio. Tai gali b\u016bti naudinga export. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorials\"> Pamokos <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:shaders#tutorials\"><\/a><\/h3>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/5U42Yrtdfj0?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">\u201eToon Shaders\u201c<\/a> :<\/strong> \u0161iame vaizdo \u012fra\u0161e demonstruojamas neseniai prid\u0117t\u0173 \u201eToon Shaders\u201c naudojimas \u201e3DCoat\u201c \u201eSculpt\u201c darbo srityje.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/n8UGL3dILio\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">PBR Shaders<\/a> :<\/strong> \u0160is vaizdo \u012fra\u0161as pradeda naujos PBR Shader sistemos demonstravim\u0105 3DCoat Sculpt darbo srityje, \u012fskaitant nauj\u0105 SKIN \u0161e\u0161\u0117liuotoj\u0105, kuris pateikia tikr\u0105 SSS (Render darbo srityje).<\/p>\n\n\n\n<p> Naujuosiuose PBR \u0161e\u0161\u0117liuotojuose yra naujas odos atspalvis, kuris gali atvaizduoti tikr\u0105 SSS 3DCoat atvaizdavimo darbo srityje. Mokomojoje programoje ap\u017evelgiamos kai kurios i\u0161 daugelio skydelyje esan\u010di\u0173 \u0161e\u0161\u0117li\u0173 parink\u010di\u0173 ir parodoma, kaip galite pakeisti numatytuosius atspalvius arba sukurti savo atspalvius dirbant.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2256,"menu_order":8,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2346","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Shader - 3DCoat dokumentacija<\/title>\n<meta name=\"description\" content=\"Naudojant \u0161e\u0161\u0117lius ant tinklelio, galite greitai pamatyti tikrovi\u0161k\u0105 arba impresionistin\u0119 skulpt\u016bros per\u017ei\u016br\u0105 realiuoju laiku naudojant \u012fvairias med\u017eiagas.\" \/>\n<meta name=\"robots\" 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