{"id":2350,"date":"2022-09-19T23:03:39","date_gmt":"2022-09-19T23:03:39","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2350"},"modified":"2025-05-11T14:30:18","modified_gmt":"2025-05-11T14:30:18","slug":"exporting-from-the-sculpt-room","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/exporting-from-the-sculpt-room\/","title":{"rendered":"Exportieren aus dem Sculpt Room"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"200\" height=\"205\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/sculpt_export.jpeg\" alt=\"\" class=\"wp-image-3371\"\/><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\" id=\"file_export\"> Export <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=import_export:exporting_from_the_sculpt_workspace#file_export\"><\/a><\/h3>\n\n\n\n<p> Im Men\u00fc <strong>\u201eDatei\/ Export\u201c<\/strong> gibt es folgende Optionen zum Exportieren Ihrer Skulptur:<\/p>\n\n\n\n<p> <strong>Szene Export :<\/strong> Exportiert alle Voxel Layer als Dreiecksnetz in den folgenden verf\u00fcgbaren Formaten: .obj, .lwo, .fbx, .stl und .ply<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/6XTxGeYZPXU?list=PL7D9A514EEC320105\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Ausgew\u00e4hltes Objekt Export<\/a> :<\/strong> Exportiert die aktuelle Sculpt-Ebene als Dreiecksnetz in den folgenden verf\u00fcgbaren Formaten .obj, .lwo, .fbx, .stl und .ply.<\/p>\n\n\n\n<p> <strong>Dezimieren, Automap- export:<\/strong> Sculpt-Objekte k\u00f6nnen als Low-Poly + Textur exportiert werden, indem das spezielle Skript verwendet wird, das diesen Job automatisiert: dezimiert, backt und exportiert das Objekt + Texturen. Datei \u2192 Export \u2192 Dezimieren, Auto-Map, export .<\/p>\n\n\n\n<p> Auto-Export wesentlich verbessert:<br \/> &#8211; (1) M\u00f6glichkeit, Assets mit PBR direkt nach Blender zu export .<br \/> &#8211; (2) Zentrieren von Verm\u00f6genswerten, falls erforderlich.<br \/> &#8211; (3) mehrere Assets export .<br \/> &#8211; (4) optionale M\u00f6glichkeit, jedes Asset in seinen Ordner zu export .<br \/> &#8211; (5) bessere Kompatibilit\u00e4t mit UE5 (aber immer noch nicht perfekt, da FBX kein vollst\u00e4ndiges PBR unterst\u00fctzt).<br \/> &#8211; (6) M\u00f6glichkeit, eine benutzerdefinierte Scantiefe einzustellen. Infolgedessen wird der automatische Export zu einem guten und bequemen Werkzeug zur Erstellung von Assets. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"400\" height=\"303\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/simplifiedexport.jpeg\" alt=\"\" class=\"wp-image-3372\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/simplifiedexport.jpeg 400w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/simplifiedexport-300x227.jpeg 300w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><figcaption class=\"wp-element-caption\"> Vereinfachter export <\/figcaption><\/figure>\n<\/div>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"Exporting the static asset from the 3DCoat to UE5\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/4Wvo_t6Gl6M?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p> <strong>Dichte Quads Export :<\/strong> Exportiert ein dichtes, viereckiges Netz, das m\u00f6glicherweise nicht immer vielf\u00e4ltig ist.<br \/> Projizierte Vierecke Export : Exportiert ein optimiertes viereckiges Netz mit Projektion.<br \/> Im Meshes-Panel speichern: Wenn Sie Ihr Voxel Modell im Panel \u201eModels\u201c behalten m\u00f6chten \u2013 f\u00fcr die zuk\u00fcnftige und wiederholte Verwendung, speichert diese Option es mit einer ikonischen Darstellung des Objekts. Sie k\u00f6nnen das aktuelle Objekt als Voreinstellung in das Gitterbedienfeld export .<br \/> Im Spline-Bedienfeld speichern: Export das aktuelle Objekt als Profil f\u00fcr das Spline-Bedienfeld.<br \/> Rohes Voxel Objekt Export : Export das aktuelle Voxel-basierte Sculpt-Objekt als Datenarray. Exportiert Voxel-Rohdaten in Form einer Tabelle, die das Objekt in 3 Dimensionen beschreibt und sein Volumen angibt.<br \/> Tiefe entlang Y Export : Export die entlang der Y-Achse gerenderte Tiefe. Es ist n\u00fctzlich, um Alphas und gekachelte Texturen zu erzeugen.<br \/> Zum Erstellen von H\u00f6henkarten k\u00f6nnen Sie die Grundform f\u00fcr Ihr Gel\u00e4nde formen und dann einfach eine H\u00f6henkarte export .<br \/> Export nach Gltf: Sie k\u00f6nnen mit zwei Optionen export :<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Gltf Separate (.gltf + .bin + textures): export in separate Dateien.<\/li>\n\n\n\n<li> Gltf Embedded (.gltf): Verwenden Sie diese Option mit eingebetteten Texturen.<\/li>\n<\/ol>\n\n\n\n<p> In diesem Men\u00fc befinden sich verschiedene Funktionen zum Exportieren. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"export_depth_along_y_steps_thanks_sprayer\"> Export entlang Y-Schritten (Dank Sprayer) <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=import_export:exporting_from_the_sculpt_workspace#export_depth_along_y_steps_thanks_sprayer\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p> &#8211; In Sculpt das Modell im Raum drehen, um oben zu sehen<br \/> &#8211; Gehen Sie zum Renderraum, w\u00e4hlen Sie den Tiefenpass<br \/> &#8211; Schalten Sie den Nebel ein und passen Sie ihn ein wenig an, um ihn im Ansichtsfenster zu sehen<br \/> &#8211; Kehren Sie zum Formraum zur\u00fcck, Datei \u2192 export \u2192 export die Tiefe entlang Y, w\u00e4hlen Sie das .tiff- oder .exr-Format, stellen Sie sicher, dass das Kontrollk\u00e4stchen aktiviert ist<br \/> &#8211; .tiff wird in 16bit, .exr in 32bit sein <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"500\" height=\"352\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/exportdepthalongy.jpeg\" alt=\"\" class=\"wp-image-3373\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/exportdepthalongy.jpeg 500w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/exportdepthalongy-300x211.jpeg 300w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/figure>\n<\/div>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"Baking height map using 3D-Coat. Pineapple rapid 3D modeling.\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/Gfen4MLjJ8k?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\"> Y- Export <\/figcaption><\/figure>\n\n\n\n<p><a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=import_export:exporting_from_the_sculpt_workspace#examples\"><\/a> <a href=\"https:\/\/www.youtube.com\/watch?v=rXscyizOQ0Qm\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Bake Your Rock Brush mit 3D Coat Y Export von Anton Tenitsky<\/a> <br \/><a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=import_export%3Aexporting_from_the_sculpt_workspace&#038;media=import_export:exampledepthrock.jpg\"><\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\"> Wie geht man damit um, wenn das aus 3DCoat exportierte Modell vom Ursprung in Blender etc. abweicht:<\/h3>\n\n\n\n<p> \u00dcberpr\u00fcfen Sie, ob der Koordinaten-Offsetwert eingegeben wurde, indem Sie den Szenenma\u00dfstab bearbeiten <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"205\" height=\"121\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/03\/Edit-scene-scale.jpg\" alt=\"\" class=\"wp-image-5523\"\/><\/figure>\n<\/div>\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"525\" height=\"262\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/03\/scenescale-1.jpg\" alt=\"\" class=\"wp-image-5525\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/03\/scenescale-1.jpg 525w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/03\/scenescale-1-300x150.jpg 300w\" sizes=\"(max-width: 525px) 100vw, 525px\" \/><\/figure>\n<\/div>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"file_3d_printing\"> Datei 3D-Druck <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=import_export:exporting_from_the_sculpt_workspace#file_3d_printing\"><\/a><\/h3>\n\n\n\n<p> Im Men\u00fc <strong>\u201eDatei\/3D-Druck\u201c<\/strong> haben Sie folgende M\u00f6glichkeiten, Ihre Skulptur zu exportieren:<\/p>\n\n\n\n<p> <strong>Export f\u00fcr den 3D-Druck:<\/strong> <br \/><a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=import_export%3Aexporting_from_the_sculpt_workspace&#038;media=import_export:export_for_3d_printing.jpg\"><\/a> <strong>Bereiten Sie die Ver\u00f6ffentlichung vor:<\/strong> Export das Objekt und rendern Sie es aus verschiedenen Ansichten f\u00fcr eine bessere Pr\u00e4sentation in Diensten wie Thingiverse.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2256,"menu_order":17,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2350","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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