{"id":2361,"date":"2022-09-21T13:03:28","date_gmt":"2022-09-21T13:03:28","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2361"},"modified":"2026-07-26T20:08:02","modified_gmt":"2026-07-26T20:08:02","slug":"voxel-tools","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/voxel-tools\/","title":{"rendered":"Voxel Tools"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">When you\u2019re in the Voxel Room, there are a set of tools on the left-side tool panel that you can use for sculpting and performing different operations. <br \/>These brushes were manufactured using the brush engine from version 4. <br \/>The brush engine was improved in newer versions, but these brushes have been retained to ease the migration of users from V4 to the newer versions. <br \/>Over time, these brushes will be phased out, and only brushes manufactured with the new brush engine will remain.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"607\" height=\"75\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-254.png\" alt=\"\" class=\"wp-image-14802\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-254.png 607w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-254-300x37.png 300w\" sizes=\"(max-width: 607px) 100vw, 607px\" \/><\/figure>\n<\/div>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\">Tools<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/youtu.be\/ezTZGoNrHI0?list=PLvD5VNbc8nSMSrkrjs-Gi8pGZJnQeOeI-\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Vox Clay<\/a>:<\/strong>\u00a0Expand surface with smoothing. This options increases the surface area beneath the cursor, and simultaneously smooths it. <br \/>It lets you blend expansive strokes quickly on the surface of your model. It will also simultaneously smooths the surface after you\u2019ve applied it.<br \/><strong>Grow:<\/strong>\u00a0Expand the surface outward or reduce the surface inwardly. Use LMB to increase the surface area beneath the cursor. Brush alpha does not affect, but brush size does. Use CTRL+LMB to reduce (collapse) the surface area. <br \/>Increases or decreases the surface beneath the cursor. None of the Brush Alphas affect \u201cGrow\u201d, just the brush size and the intensity. Press \u201cLMB\u201d and move the mouse to produce an expanded section.<br \/>CTRL+RMB to produce a contracted section. On the top panel, the \u201cGrowth power\u201d slider controls the intensity of the expansion, and the \u201cThaw power\u201d slider controls the intensity of the contraction.<br \/><strong>Build:<\/strong> The build tool grows the surface constantly when you move the brush. This is a deprecated brush from 4.9, so it may be replaced with another brush based on Voxel Brush Engine.<br \/><strong>Airbrush:<\/strong> Airbrush tool from the 4.9 toolsets.<br \/><strong>Smooth:<\/strong>\u00a0A dedicated tool for evening out any irregular areas of a sculpture. See also\u00a0Smoothing Options.<br \/><strong>Fill:<\/strong>\u00a0Voxel based fill tool. This option fills and softens cavities in the surface beneath the cursor. Use CTRL+LMB to flatten protrusions. <br \/>Fills any cavities or voids that you apply the brush to. Its action is similar to the \u201cSmooth\u201d tool but more precise. It\u2019s useful when making cavities shallower but not fully level with the rest of the surface. It sometimes requires very high-intensity settings to fill areas.<br \/><strong>Carve:<\/strong>\u00a0Carve with brush alpha. This tool uses a brush alpha to expand an area. Use the Depth slider to adjust the strength of the carve. Use CTRL to scoop into the surface, and SHIFT to smooth it. <br \/>It lets you place high peaks and deep gouges quickly on your model, but with no smoothing.<br \/><strong>Blob:<\/strong>\u00a0Very much like the \u201c2D Paint\u201d tool, but with fewer options. Button &#8220;Do Filling&#8221; was added. The slider Density was added for Filling. <br \/><strong>Sphere:<\/strong>\u00a0Draw spheres. This tool is a quick way to create bubbles, bodies, eyeballs, etc. The size of the sphere is dependent on the size of the brush. You can also make it dependent on stylus pressure: click on the icon near the Sphere extrusion slider. The maximum size will be the maximum size of the brush.<br \/>. Single LMB clicks to place a sphere in 3D space. <br \/>. Drawing with LMB produces cylindrical volumes across the screen plane. <br \/>You can create separate spheres, and long, \u201cpill-shaped\u201d cylinders rounded at the ends by the Left click-dragging in open space. <br \/>Because of this, regular, \u201cbutton-based\u201d viewport navigation needs to be accompanied by holding down the \u201cAlt\u201d key.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2D-Paint:<\/strong>\u00a0Sculpt in the plane. This option provides a 2D plane as a reference for sculpting new volumes. <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>LMB draws with the current brush, and the depth slider adjusts the thickness. <\/li>\n\n\n\n<li>Use RMB to define the plane location. (Orientation will always be parallel to the screen view). <\/li>\n\n\n\n<li>Use SHIFT to smooth the surface independent of the plane.<\/li>\n<\/ul>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"297\" height=\"661\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-233.png?wsr\" alt=\"\" class=\"wp-image-13841\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-233.png 297w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-233-135x300.png 135w\" sizes=\"(max-width: 297px) 100vw, 297px\" \/><\/figure>\n<\/div>\n\n\n<blockquote class=\"wp-block-quote has-background is-layout-flow wp-block-quote-is-layout-flow\" style=\"background-color:#f1f1f1\">\n<p class=\"wp-block-paragraph\">2D paint is a useful tool combined with Stamp Drag mode using different alphas. Use it to add ornaments to your sculpture.<br \/><a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=general%3Asculpt_workspace%3Avoxel_mode%3Avoxel_tools_2021&amp;media=general:sculpt_workspace:voxel_mode:ornamentssullivan-scoville-terracotta.jpg\"><\/a><\/p>\n<\/blockquote>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"413\" height=\"285\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-255.png\" alt=\"\" class=\"wp-image-14803\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-255.png 413w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-255-300x207.png 300w\" sizes=\"(max-width: 413px) 100vw, 413px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><strong>Plane:<\/strong>\u00a0This tools paints voxel thickness on two axes you specify by right-clicking anywhere in space or on the surface of an object. <br \/>Notice first that as you rotate the view and move the brush, it\u2019s moving along the two axes. You set the brush cursor\u2019s position and normal by clicking and holding the RMB and then dragging along the surface of a voxel object. <br \/>When you change your view, new strokes will always face the camera. <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Pick any Brush Alpha you like and just paint. It allows to cut off everything in front of a specifically defined plane and scrape the volume away from the set position and the normal of the brush cursor. This tool respects rectangle painting. <\/li>\n\n\n\n<li><\/li>\n\n\n\n<li>Use RMB and tool options to align the plane. <\/li>\n\n\n\n<li>CTRL will invert the action and fill the hole behind the plane. <\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">The <strong>Panel Parameters &gt;<\/strong> <strong>Type of Surface<\/strong> show modes by which you decide the position of the brush:<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"209\" height=\"196\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-236.png?wsr\" alt=\"\" class=\"wp-image-13860\"\/><\/figure>\n<\/div>\n\n\n<ul class=\"wp-block-list\">\n<li>If you click quickly, the RMB menu appears. <\/li>\n\n\n\n<li>Click longer to select a point and a plane. <\/li>\n\n\n\n<li>Hold RMB to move the plane&#8217;s central point over the surface, but keep it normal. <\/li>\n\n\n\n<li>Press CTRL to move the plane along the normal.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/youtu.be\/EQf_iqFHQUE\">Hybrid Mesh<\/a><\/strong> as a Surface for On-Plane Tool was introduced in the Sculpt room. <br \/>Now you can make retopology, convert the retopo mesh to a Hybrid Mesh, and then sculpt on it!<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-default\"\/>\n\n\n\n<h3 class=\"wp-block-heading\">Plane:\u00a0What action will be performed when the RMB is pressed?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">There are five modes by which you decide the position of the brush:<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"253\" height=\"124\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-234.png?wsr\" alt=\"\" class=\"wp-image-13844\"\/><\/figure>\n<\/div>\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Pick Point &amp; Forward direction:<\/strong>\u00a0This will place the cursor at the last location you used the RMB, facing toward the camera.<\/li>\n\n\n\n<li><strong>Pick Point only:<\/strong>\u00a0This will place the cursor at the last location you used the RMB only. Its direction is based on the settings in the parameters tab.<\/li>\n\n\n\n<li><strong>Pick Point &amp; Direction:<\/strong>\u00a0This will place the cursor at the last location you used the RMB, and its direction will be based on the average normals of the voxels that your brush covers.<\/li>\n\n\n\n<li><strong>Pick Point &amp; Direction (local):<\/strong>\u00a0This will place the cursor at the last location you used the RMB, and its direction will be based on the single normal of the voxel your brush is centered on.<\/li>\n\n\n\n<li><strong>Pick Plane Perpendicular to Surface:<\/strong> Position and direction of the drawing plane will be selected perpendicular to the surface on which the cursor is positioned.<\/li>\n\n\n\n<li><strong>Radius Control:<\/strong>\u00a0It lets you navigate the viewport. This can also be done while holding the ALT key.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Draw Plane Size:<\/strong> The size of the plane that shows the direction and position of the drawing plane. Displaying the helper drawing plane allows you to select the exact direction of drawing between different, existing objects.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Base:<\/strong> Brush position coordinates on Global Space.<br \/><strong>Normal:<\/strong> Brush normal coordinates on Global Space.<br \/><strong>Coordinates:<\/strong> Fast selection off Brush normal coordinates on Global Space.<br \/><strong>Auto Move Forward:<\/strong> Move pick point forward automatically when plane picking occurs.<br \/><strong>Forward &amp; Back:<\/strong> Move plane position coordinates forward &amp; back. It is better to assign hotkey and use hotkey to move plane.<br \/><strong>Movement Step:<\/strong> the amount of coordinates setting for every movement step.<br \/><strong>Mouse wheel usage:<\/strong> Mouse wheel action type selection.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"332\" height=\"84\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-237.png?wsr\" alt=\"\" class=\"wp-image-13886\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-237.png 332w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-237-300x76.png 300w\" sizes=\"(max-width: 332px) 100vw, 332px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><strong>Voxel Paint:<\/strong> Enable the Voxel Paint for all tools. It means that constructive sculpting brushes will not only grow the surface but also cover it with PBR paint material. All Additive merging (boolean) operations will be covered with the selected Paint as well, when Voxel Paint is enabled. Shapes with different paint, will maintain their respective paint values to the point where the shapes meet.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Degree:<\/strong> The amount of effect each (enabled) brush modifier applies, together as a whole, for each stroke of the brush.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Act as Vox Hide:<\/strong> This is very important for realistic sculpting. If enabled, the brush acts as the Vox Hide tool. Draw to hide, CTRL + draw to unhide. Also, look at the <strong>Geometry-&gt;Invert hidden, objectify hidden<\/strong>, and other nearby options.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\">On Plane Option<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Constraint strokes to a plane. Use RMB to define plane. Click the Plane Opt. button to further edit how the plane functions.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"359\" height=\"104\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-235.png?wsr\" alt=\"\" class=\"wp-image-13852\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-235.png 359w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-235-300x87.png 300w\" sizes=\"(max-width: 359px) 100vw, 359px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">You could try another tool (<strong>Carve, Blob, Sphere, 2D-Paint<\/strong>) which has the &#8220;on plane&#8221; checkbox, it should work basically the same with any tool since you seem to be using rectangle mode.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\">There is a Way to set an absolute Depth Value to the 2D-Paint Tool<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">If you start painting with for example a radius of 20 and depth of 50%, and then change at least one of those values, it is not at the same depth as before. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"74\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/Lock-depth-1024x74.png?wsr\" alt=\"\" class=\"wp-image-13880\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/Lock-depth-1024x74.png 1024w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/Lock-depth-300x22.png 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/Lock-depth-768x55.png 768w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/Lock-depth.png 1305w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">You can find a &#8220;lock&#8221; icon on the left of Depth in the top bar. Toggling that on will keep the depth the same while adjusting radius.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\">How pick the depth when drawing a shape. <br \/>How to you control where the shape appears in depth?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The tool would draw on a plane defined by &#8220;last pick point&#8221;. That is, if your cursor goes over the voxels at the top in your example either at the time you start your stroke or at the time you end your stroke depending on the tool, then it will draw at that depth. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In order to avoid drawing on different planes unintentionally, use the 2d-Paint tool with plane defined by RMB. That way you will be sure to draw on the same plane unless you click RMB. If you do use 2d-Paint, you may find that the red plane preview is really annoying. In the tool options you can reduce it in size so that it doesn&#8217;t bother you. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\">Graphic reference for V4<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">It also has an important option on the top toolbar: <strong>\u201cDouble-sided\u201d. <\/strong>With this checked, you can paint double-sided strokes. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" width=\"936\" height=\"1024\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/2d-Paint-936x1024.jpg?wsr\" alt=\"\" class=\"wp-image-11862\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/2d-Paint-936x1024.jpg 936w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/2d-Paint-274x300.jpg 274w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/2d-Paint-768x840.jpg 768w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/2d-Paint-1404x1536.jpg 1404w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/2d-Paint.jpg 1468w\" sizes=\"(max-width: 936px) 100vw, 936px\" \/><figcaption class=\"wp-element-caption\">2D-Paint on Version 4<\/figcaption><\/figure>\n<\/div>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/youtu.be\/TWTjhJv4vzM?list=PLvD5VNbc8nSMSrkrjs-Gi8pGZJnQeOeI-\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Scrape<\/a>:<\/strong>&nbsp;Flatten the surface. This is a voxel-based flatten tool. The area beneath the cursor is depressed into the surface and simultaneously smoothed. <br \/>This tool is not affected by pens, just the size of the brush and the Intensity. It\u2019s very similar to the&nbsp;Flatten tool:&nbsp;it flattens the surface beneath the brush.<br \/><strong>Pinch:<\/strong>&nbsp;Pinch the surface. This voxel-based pinch tool draws surface features closer toward the center of the cursor. Press CTRL+LMB to expand the surface. <br \/>This makes very nice tight edges, cavities, and peaks.<br \/><strong>Smudge:<\/strong>&nbsp;This tool drags the surface topology along with the brush. It\u2019s great for producing wrinkles on a character or clothing.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Tutorials<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/youtu.be\/Jf_Jc9S7JwY\"><strong>Voxel Tools:<\/strong><\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/youtu.be\/iomThMAz3lQ\"><strong>Voxel Sculpt Tools:<\/strong><\/a> In this tutorial series, I will be going over the basics of 3DCoat. We&#8217;ll discuss the basics of the sculpting tools. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/www.youtube.com\/watch?v=HhVk9iSfZ50&amp;list=PLvD5VNbc8nSMSrkrjs-Gi8pGZJnQeOeI-\">Voxels tools from V4:<\/a><\/strong> <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/youtu.be\/py4JKyrXWBE\">On-Plane Vox Hide Layering:<\/a><\/strong> Dive in concept designing of ships from tiny jets to motherships.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Voxel tools Timecodes:<\/strong> <a href=\"https:\/\/www.youtube.com\/watch?v=F6ddBcVkOCQ\">00:00<\/a> Vox Clay, <a href=\"https:\/\/www.youtube.com\/watch?v=F6ddBcVkOCQ&amp;t=14s\">00:14<\/a> Grow, <a href=\"https:\/\/www.youtube.com\/watch?v=F6ddBcVkOCQ&amp;t=33s\">00:33<\/a> Build, <a href=\"https:\/\/www.youtube.com\/watch?v=F6ddBcVkOCQ&amp;t=53s\">00:53<\/a> Smooth, <a href=\"https:\/\/www.youtube.com\/watch?v=F6ddBcVkOCQ&amp;t=58s\">00:58<\/a> Fill, <a href=\"https:\/\/www.youtube.com\/watch?v=F6ddBcVkOCQ&amp;t=69s\">01:09<\/a> Carve, <a href=\"https:\/\/www.youtube.com\/watch?v=F6ddBcVkOCQ&amp;t=83s\">01:23<\/a> Blob, <a href=\"https:\/\/www.youtube.com\/watch?v=F6ddBcVkOCQ&amp;t=111s\">01:51<\/a> Sphere, <a href=\"https:\/\/www.youtube.com\/watch?v=F6ddBcVkOCQ&amp;t=140s\">02:20<\/a> 2D-Paint, <a href=\"https:\/\/www.youtube.com\/watch?v=F6ddBcVkOCQ&amp;t=183s\">03:03<\/a> Plane, <a href=\"https:\/\/www.youtube.com\/watch?v=F6ddBcVkOCQ&amp;t=218s\">03:38<\/a> Scrape, <a href=\"https:\/\/www.youtube.com\/watch?v=F6ddBcVkOCQ&amp;t=242s\">04:02<\/a> Pinch, <a href=\"https:\/\/www.youtube.com\/watch?v=F6ddBcVkOCQ&amp;t=258s\">04:18<\/a> Smudge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/youtu.be\/EQf_iqFHQUE\">Hybrid Mesh:<\/a><\/strong> Hybrid Mesh as a Surface for On-Plane Tool was introduced in the Sculpt room. Now you can make retopology, convert the retopo mesh to a Hybrid Mesh, and then sculpt on it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/youtu.be\/m5DgNcwvmn8\">Curve Patches + Blob Tool Workflow:<\/a><\/strong> Showing the new Curve Patch tools in 3DCoat and how they let you build curved designs super quickly with the Blob Tool. This update is a massive boost for fast 3D sketching.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/youtu.be\/jf2Rg8J2430\">Convert Any Mesh to Sculptable Surface in 3DCoat &#8211; Smart Hybrid &#8211; On-Plane:<\/a><\/strong> New 3DCoat Update: Sculpting with Smart Hybrid &amp; OnPlane.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/youtu.be\/ZGJBNbmjYR8\">Lofted Surface:<\/a><\/strong> Discover the new Curve Patch tools in 3DCoat that let you design amazing shapes on curved surfaces! Learn how to create helmets, chest pieces, shoes, and more using the Blob and Sphere tools. <br \/>Perfect for 3D artists looking to speed up sculpting and retopology workflows in 3DCoat.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2334,"menu_order":2,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[31],"class_list":["post-2361","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-voxel-tools"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Voxel Tools - 3DCoat Documentation<\/title>\n<meta name=\"description\" content=\"When you\u2019re in the Voxel Room, there are a robust set of tools that you can use for sculpting and to perform different operations\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/voxel-tools\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Voxel Tools - 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