{"id":2367,"date":"2022-09-21T13:11:00","date_gmt":"2022-09-21T13:11:00","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2367"},"modified":"2026-09-12T11:11:30","modified_gmt":"2026-09-12T11:11:30","slug":"surface-tools-on-voxels","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/surface-tools-on-voxels\/","title":{"rendered":"Overflateverkt\u00f8y p\u00e5 Voxels"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Denne paletten med verkt\u00f8y i Voxel Room er en forkortet versjon av skulpturverkt\u00f8yene som finnes i <a href=\"https:\/\/3dcoat.com\/documentation\/nb_NO\/manual\/workspaces-rooms\/sculpt\/surface-mode\/\">Surface Mode<\/a> .<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/www.youtube.com\/watch?v=KMWf2fLOOls\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Overflateverkt\u00f8y<\/a> endrer overflatepunktene i stedet for volum. Denne tiln\u00e6rmingen fungerer mye raskere enn voxel-basert skulptur. Men modifikasjon av overflaten f\u00f8rer til polygon-strekking, s\u00e5 hvis du f\u00f8ler at overflaten er strukket for mye, trykk ENTER for \u00e5 bruke endringer og transformere overflaten tilbake til voksler.<br \/> Generelt anbefaler vi at du klikker p\u00e5 bokstaven &#8220;V&#8221;-ikonet i VoxTree og kommer til Surface-modus (bokstaven &#8220;S&#8221;-ikonet). Det er et mye kraftigere verkt\u00f8ysett for modifikasjoner av overflatestil. Se overflatemodusbeskrivelsene i den delen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <a href=\"https:\/\/3dcoat.com\/documentation\/nb_NO\/manual\/workspaces-rooms\/sculpt\/surface-mode\/\">Overflatemodus<\/a> er mye raskere for skulptur enn vanlig volummodus. Bare overflatemodusverkt\u00f8yene vil v\u00e6re tilgjengelige mens du redigerer i denne modusen, pluss med verkt\u00f8yene Pose, Move og Transform. Noen av overflateverkt\u00f8yene har motstykker fra volumskulpturverkt\u00f8yene.<br \/> Det er flere unike verkt\u00f8y i denne modusen ogs\u00e5, som vi skal diskutere nedenfor: <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Leire:<\/strong> Flat overflaten og ekstruder med alfa og sjablong. Rediger b\u00f8rsteparametere for \u00e5 sette opp b\u00f8rsteparametrene i samsvar med dine behov. Du kan duplisere b\u00f8rsten med RMB og lage din forh\u00e5ndsinnstilling for b\u00f8rsten.<br \/> <strong>Clay Fast:<\/strong> Dette ligner p\u00e5 leirb\u00f8rsten, men fungerer raskere fordi det ikke er noen etteravslappende overflate.<br \/> <strong>Tegn:<\/strong> Tegneverkt\u00f8yet er flott for raskt \u00e5 skulpturere horn eller noe annet s\u00e5nt. Det er veldig likt airbrush-verkt\u00f8yet. Imidlertid opererer den bare p\u00e5 overflaten av et volumetrisk objekt. Bruk LMB for \u00e5 heve omr\u00e5det under mark\u00f8ren. CTRL+LMB rykker inn overflaten, og SHIFT+LMB jevner ut geometrien.<br \/> <strong>Flatten:<\/strong> Denne modusen flater ut overflaten under mark\u00f8ren ved \u00e5 heve eller senke punkter til et felles plan basert p\u00e5 b\u00f8rstest\u00f8rrelse og intensitet. H\u00f8yde og vinkel beregnes i gjennomsnitt fra punktet rett under midten av mark\u00f8ren, og effekten utvides til \u00e5 fylle hele mark\u00f8romr\u00e5det.<br \/> <strong>Lute:<\/strong> Dette verkt\u00f8yet lar deg fylle hulrom som om du jobber med luten. Begynn \u00e5 fylle med lavere trykk og et st\u00f8rre for \u00e5 f\u00e5 et n\u00f8yaktig resultat. Kombiner dette verkt\u00f8yet med utjevning for \u00e5 f\u00e5 de perfekte resultatene.<br \/> <strong>Trim adaptiv:<\/strong><br \/> <strong>Flat polsk:<\/strong><br \/> <strong>Meisel:<\/strong> Den fungerer som en skrape, men dykker litt ned i overflaten. Det er veldig nyttig for \u00e5 lage skarpe kanter. Bruk CTRL for invers handling.<br \/> <strong>Fyll:<\/strong> Fyll hulrom. Bruk CTRL for \u00e5 invertere handlingen &#8211; for \u00e5 eliminere &#8220;preging&#8221;.<br \/> <strong>Oppbygging:<\/strong> Oppf\u00f8rer seg som &#8220;leire&#8221;-verkt\u00f8yet, men bygger overflaten opp uten begrensninger (ikke bare ett lag som med leire).<br \/> <strong>Ekstruder:<\/strong> Ekstruder overflate.<br \/> <strong>Utvid:<\/strong> Ekstruder overflate langs normal toppunktretning.<br \/> <strong>Absolutt:<\/strong> Absolutt ekstrudering &#8211; i forhold til opprinnelig overflateform.<br \/> <strong>Rask:<\/strong> Veldig rask for rask formbygging.<br \/> <strong>Rask Glatt<\/strong><br \/> <strong>Riper:<\/strong> Tegn riper langs streken. Riper vil falme eksisterende geometri som leire.<br \/> Den simulerer et ekte skulptureriveverkt\u00f8y, og skaper riper langs slaget. Flott for \u00e5 lage muskelfibre og andre lignende utseende. Dette verkt\u00f8yet respekterer ikke b\u00f8rstealfaer. Forskjellen mellom Scratches og Scratches2 er at Scratches2 jevner ut kantene p\u00e5 penselstr\u00f8ket, mens Scratches ikke gj\u00f8r det.<br \/> <strong>Mud:<\/strong> ligner veldig p\u00e5 Rapid. Dette verkt\u00f8yet har imidlertid ogs\u00e5 en st\u00f8yparameter du kan justere for \u00e5 bli st\u00f8tt og str\u00f8ket p\u00e5 forskjellige m\u00e5ter, p\u00e5 samme m\u00e5te som \u00e5 raskt p\u00e5f\u00f8re leire p\u00e5 en ekte skulptur uten \u00e5 jevne den ut med vann for \u00e5 f\u00e5 det &#8220;gj\u00f8rme&#8221;-utseendet. N\u00e5r du har mer enn ett VoxTree-objekt synlig i viewporten, vil dette verkt\u00f8yet gj\u00f8re sitt beste for \u00e5 skulptere p\u00e5 det gjeldende laget, men vil skape volum som om det skulpterer p\u00e5 begge som ett lag. Dette verkt\u00f8yet respekterer ikke b\u00f8rstealfaer. Forskjellen mellom Mud og Mud2 er at <strong>Mud2:<\/strong> jevner ut kantene p\u00e5 penselstr\u00f8ket, mens Mud ikke gj\u00f8r det.<br \/> <strong>Knip:<\/strong> Dette er veldig flott for \u00e5 lage veldig fine stramme kanter, hulrom og topper. Det kan du bedre se p\u00e5 bildene nedenfor. Det er identisk med Vox Pinch-verkt\u00f8yet. Imidlertid opererer den bare p\u00e5 overflaten av et volumetrisk objekt. Dette alternativet trekker overflaten n\u00e6rmere det radielle midten av mark\u00f8ren. Bruk CTRL for \u00e5 utvide overflaten utover fra midten av mark\u00f8ren.<br \/> <strong>Smart Pinch<\/strong><br \/> <strong>Takklemming<\/strong><br \/> <strong>Shift:<\/strong> Dette verkt\u00f8yet skyver\/drar geometriske punkter av overflatetopologi langs strykebevegelsen i forhold til skjermplassen med b\u00f8rsten. Det er flott for \u00e5 produsere rynker og s\u00e5 videre karakteren eller en skapning eller for \u00e5 lage t\u00f8y. Det er identisk med Vox Follow-verkt\u00f8yet. Imidlertid opererer den bare p\u00e5 overflaten av et volumetrisk objekt.<br \/> <strong>Glatt:<\/strong> Glatt overflaten.<br \/> <strong>Super relax:<\/strong> Dette er en kraftig, valensuavhengig avslappingsb\u00f8rste. Den konverterer overflaten til det vanlige rutenettet, slapper av og baker den deretter tilbake.<br \/> <strong>Glatt konkav<\/strong><br \/> <strong>Glatt konveks<\/strong><br \/> <strong>Tangent<\/strong><br \/> <strong>Spisse<\/strong><br \/> <strong>Frys:<\/strong> Frys deler av overflaten. Bruk CTRL+D for \u00e5 fjerne frosne deler og CTRL+SHIFT+I for \u00e5 invertere frysing.<br \/> <strong>Overflateskjul:<\/strong> Skjul polygonene fra \u00e5 bli sett eller redigert ved \u00e5 stryke over et omr\u00e5de. Alle polygoner som er skjult under b\u00f8rsten din, vil skjules. Etter \u00e5 ha skjult noen polygoner, ved \u00e5 bruke hurtigtastkombinasjonene, vil CTRL+D vises, og CTRL+SHIFT+I vil invertere de skjulte polygonene med de synlige polygonene. <\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"> Voxel volumer st\u00f8tter ikke lag. S\u00e5 du kan ikke lagre utvalg i voxel-volumlaget. Vend den til overflaten f\u00f8rst. <\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Snake Clay<\/strong><br \/> <strong>Kopier leire:<\/strong> Dette verkt\u00f8yet kopierer overflateomr\u00e5dene. Pek p\u00e5 omr\u00e5det du vil kopiere og klikk p\u00e5 LMB. Alt som er innenfor b\u00f8rstens diameter vil bli kopiert. Flytt b\u00f8rsten til omr\u00e5det der du vil bruke kopien, og klikk p\u00e5 LMB igjen. Hvis du vil kopiere et nytt omr\u00e5de, klikker du p\u00e5 &#8220;Slett data&#8221;.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2334,"menu_order":3,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2367","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Surface tools on Voxels - 3DCoat dokumentasjon<\/title>\n<meta name=\"description\" content=\"Overflateverkt\u00f8y endrer overflaten i stedet for volum. 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