{"id":2545,"date":"2022-09-26T14:19:58","date_gmt":"2022-09-26T14:19:58","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2545"},"modified":"2025-02-17T12:59:19","modified_gmt":"2025-02-17T12:59:19","slug":"density-and-resolution","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/density-and-resolution\/","title":{"rendered":"Density and Resolution"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\" id=\"what_s_the_difference_between_density_and_resolution_by_lc8b105\">What&#8217;s the difference between Density and Resolution ?<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:voxel_mode:density_resolution#what_s_the_difference_between_density_and_resolution_by_lc8b105\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>Suppose that a Voxel object is combined with 10000 small voxel units.<\/p>\n\n\n\n<p>1. Change Density will simply change the object&#8217;s scale in the current space(please note each space\/volume has its density). It will not change the number of its voxel unit.<\/p>\n\n\n\n<p>For example, decreasing Density twice will result in: Object size will twice as big as the initial, but the number of its voxel unit will not be changed, still keeping 10000.<\/p>\n\n\n\n<p>2. Change Resolution will change the actual number of its voxel unit. For example, a degraded resolution twice will result in: The number of its voxel unit will become less, maybe only 5000 left or even less.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"how_can_i_change_density_and_resolution_in_voxel\">How can I change the Density and Resolution in Voxel ?<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:voxel_mode:density_resolution#how_can_i_change_density_and_resolution_in_voxel\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>1. Change Density is quite easy. Just right-click on the corresponding \u201cVolume\u201d in Sculpt Tree panel, then choose \u201cDecrease object 2X (increase density)\u201d or \u201cIncrease object 2X (decrease density)\u201d.<\/p>\n\n\n\n<p>2. You can increase the Resolution of the voxel object by clicking the \u201cInc. res\u201d button in the left tool panel.<\/p>\n\n\n\n<p>Right-click on \u201cVolume\u201d, and there is a command named \u201cClone and degrade\u201d, it acts just like a decreased resolution but will create a new object(Volume) instead.<\/p>\n\n\n\n<p>In short, Density in Voxel is like Scale in the polygon world. Resolution in Voxel is just like Subdivision in Polygon world. Not exactly, just a comparison.<\/p>\n\n\n\n<p>Below is an example shown as a picture:<\/p>\n\n\n\n<p>1. The first picture shows decreased resolution.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"700\" height=\"702\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/decreaseresolution.jpeg\" alt=\"\" class=\"wp-image-3292\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/decreaseresolution.jpeg 700w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/decreaseresolution-300x300.jpeg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/decreaseresolution-150x150.jpeg 150w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><\/figure>\n<\/div>\n\n\n<p><br \/><a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=general%3Asculpt_workspace%3Avoxel_mode%3Adensity_resolution&amp;media=general:sculpt_workspace:voxel_mode:decreaseresolution.jpg\"><\/a>2. The second picture shows decreased density.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"700\" height=\"892\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/decreasedensity.jpeg\" alt=\"\" class=\"wp-image-3293\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/decreasedensity.jpeg 700w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/decreasedensity-235x300.jpeg 235w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\" id=\"gf004b71371d8\">How to have enough voxel density&nbsp;<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>Once you got your units setup and have selected the primitive plus set the radius and height, then do this use the <em>Geometry &gt; Res+<\/em> to increase the voxel density of the layer before hitting apply to merging. <br \/>It is a little bit of trial and error. <br \/>You have to <em>Geometry &gt; Res+<\/em> up to 256x for the voxel layer in order for the .25 x 1 inch cylinder to have enough voxels. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"524\" height=\"296\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/VoxelDensity.jpg\" alt=\"\" class=\"wp-image-8331\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/VoxelDensity.jpg 524w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/VoxelDensity-300x169.jpg 300w\" sizes=\"(max-width: 524px) 100vw, 524px\" \/><\/figure>\n<\/div>\n\n\n<p>The other settings under the &#8220;Geometry menu &gt; define Measurement Units&#8221; are your voxels per unit and units scale ( not scene scale).<\/p>\n\n\n\n<p>You can change the number of cubic voxels per volume according to your measurements units selected. That way with smaller units you could have more cubic voxel density per volume.<\/p>\n\n\n\n<p>A Res+ in a manner of speaking but prior to import. A setting that would be saved with the file and used for all importing purpose whether from an external file or an internal primitive.<\/p>\n\n\n\n<p>Try resetting voxel per unit and units scale so you could get more voxel density per volume without using Res+. <\/p>\n\n\n\n<p>If you are importing a model 3DCoat will keep the original scale of the imported object. <br \/>Just select the Scale option on <em>Edit &gt; Scale Master <\/em>to keep the original scale when merging. <br \/>When you export the model it will be exported at it&#8217;s original size.  <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"525\" height=\"269\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/image-5.png\" alt=\"\" class=\"wp-image-8334\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/image-5.png 525w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/image-5-300x154.png 300w\" sizes=\"(max-width: 525px) 100vw, 525px\" \/><\/figure>\n<\/div>\n\n\n<blockquote class=\"wp-block-quote has-background is-layout-flow wp-block-quote-is-layout-flow\" style=\"background-color:#f1f1f1\">\n<p>Remember when importing an object into the voxel mode scale the object up large enough to capture all the details.<a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=general%3Asculpt_workspace%3Avoxel_mode%3Adensity_resolution&amp;media=general:sculpt_workspace:voxel_mode:decreasedensity.jpg\"><\/a><\/p>\n<\/blockquote>\n\n\n\n<p><\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2334,"menu_order":0,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2545","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Density and Resolution - 3DCoat Documentation<\/title>\n<meta name=\"description\" content=\"Answers and explains the main questions about Density and Resolution in 3DCoat. 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