{"id":2549,"date":"2022-09-26T14:33:37","date_gmt":"2022-09-26T14:33:37","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2549"},"modified":"2026-06-08T10:17:04","modified_gmt":"2026-06-08T10:17:04","slug":"voxel-primitives-import-tools","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/voxel-primitives-import-tools\/","title":{"rendered":"Voxel Primitives \u0219i instrumente de Import"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Ca \u0219i \u00een cazul tuturor aplica\u021biilor de modelare \u0219i sculptur\u0103, primitivele formeaz\u0103 baza pentru multe \u0219i variate forme de \u00eenceput. Aproape orice model poate fi compus, aproape \u00een \u00eentregime, dintr-o combina\u021bie pozitiv\u0103 \u0219i negativ\u0103 de forme primitive de baz\u0103. Fiecare poate fi modificat folosind instrumente de transformare a varia\u021biei, plasare, pozare \u0219i sculptare. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"200\" height=\"426\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/importprimitivetooloptions.jpeg\" alt=\"\" class=\"wp-image-3307\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/importprimitivetooloptions.jpeg 200w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/importprimitivetooloptions-141x300.jpeg 141w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Ad\u0103uga\u021bi-v\u0103 primitivele personalizate import\u00e2nd fi\u0219ierele mesh (.obj, .lwo, .fbx, etc.), ad\u0103ug\u00e2nd la panourile Modele \u0219i\/sau Spline. Folosind aceste dou\u0103 panouri \u0219i func\u021biile lor, pute\u021bi ad\u0103uga interactiv noi forme de baz\u0103 \u0219i personalizate scenei dvs. cu diferite opera\u021bii booleene pentru a interac\u021biona cu formularele existente. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"800\" height=\"43\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/primitivestopbar.jpeg\" alt=\"\" class=\"wp-image-3308\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/primitivestopbar.jpeg 800w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/primitivestopbar-300x16.jpeg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/primitivestopbar-768x41.jpeg 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; C\u00e2nd utiliza\u021bi instrumentul Primitive, pute\u021bi comuta \u00eentre dou\u0103 moduri de transformare diferite cu func\u021bia Transform\/Lattice Toggle din panoul Op\u021biuni instrument al Instrumentului Primitive. Instrumentul Import are dou\u0103 moduri pe care le pute\u021bi utiliza, de asemenea, standardul Transformare \u0219i \u201eOn Brush\u201d. S\u0103 ne uit\u0103m la aceste moduri acum.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"import_settings\"> Set\u0103ri de Import <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#import_settings\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Import \u00een instan\u021be separate:<\/strong> creeaz\u0103 un nou strat VoxTree.<br \/> Import f\u0103r\u0103 voxelizare: creeaz\u0103 re\u021beaua ca o suprafa\u021b\u0103 poligonal\u0103, mai degrab\u0103 dec\u00e2t voxeli.<br \/> Import ca copil: dac\u0103 un strat VoxTree este selectat \u00een prezent \u0219i aceast\u0103 op\u021biune este activat\u0103, atunci re\u021beaua va fi creat\u0103 \u00eentr-un nou strat VoxTree ca copil pentru stratul selectat.<br \/> Respecta\u021bi volumele negative: dac\u0103 obiectul importat are un element\/obiect secundar \u0219i are \u201e_negative\u201d \u00een nume, aceast\u0103 op\u021biune va permite sc\u0103derea acestui volum din scen\u0103 \u0219i crearea elementului\/obiectului principal cu orice opera\u021bie boolean\u0103 pe care decide\u021bi s\u0103 utiliza\u021bi .<br \/> Cut Through Volumes: Decupeaz\u0103 stratul VoxTree selectat \u0219i toate straturile copil.<br \/> Import cu grosime: dac\u0103 plasa pe care \u00eencerca\u021bi s\u0103 o import este o plas\u0103 poligonal\u0103 cu o singur\u0103 fa\u021b\u0103 sau are g\u0103uri sau, \u00een general, dori\u021bi s\u0103 import ceva cu pere\u021bi, utiliza\u021bi aceast\u0103 op\u021biune pentru a \u00eengro\u0219a suprafa\u021ba.<br \/> Selecta\u021bi re\u021bea: Aceasta v\u0103 permite s\u0103 r\u0103sfoi\u021bi o re\u021bea stocat\u0103 pe computer sau pe alt\u0103 unitate.<br \/> Subdivize: Subdivizeaz\u0103 re\u021beaua care urmeaz\u0103 s\u0103 fie importat\u0103, oferindu-i mai mult\u0103 rezolu\u021bie ini\u021bial\u0103 \u00eenainte de import.<br \/> \u00cenchidere plas\u0103: \u00eenchide orice g\u0103uri din plas\u0103 la import.<br \/> Alege\u021bi din Retopo: Dac\u0103 ave\u021bi o re\u021bea de retopologie \u00een Camera Retopo , atunci pute\u021bi utiliza re\u021beaua pentru a fuziona cu voxel-uri. Re\u021bine\u021bi c\u0103 vor fi utilizate toate re\u021belele vizibile din panoul Grupuri Retopo . Dac\u0103 nu dori\u021bi s\u0103 se \u00eent\u00e2mple acest lucru, ascunde\u021bi mai \u00eent\u00e2i ochiurile pe care nu dori\u021bi s\u0103 le utiliza\u021bi.<br \/> <strong>Shift (X, Y &#038; Z):<\/strong> Mut\u0103 re\u021beaua care urmeaz\u0103 s\u0103 fie importat\u0103 de-a lungul axei selectate.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"primitive_types\"> Tipuri primitive <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#primitive_types\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Arsenalul 3DCoat de Primitive obi\u0219nuite \u0219i neobi\u0219nuite se dovede\u0219te a fi cel mai puternic \u0219i flexibil set disponibil. Fiecare poate fi modificat, \u00een cadrul spa\u021biului de lucru Primitive, folosind elemente unice de interfa\u021b\u0103 Transformare, Plasare \u0219i Distorsiune.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> S\u0103 ne uit\u0103m la aceste moduri:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> 1. Primitive comune<br \/> 2. Primitive cu form\u0103 liber\u0103<br \/> 3. \u00cembinarea \u0219i pozi\u021bionarea \u201ePe creion\u201d.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Ca \u0219i \u00een cazul tuturor aplica\u021biilor de modelare, folosirea Primitives formeaz\u0103 baza pentru multe \u0219i variate forme de pornire. Multe modele mecanice pot fi compuse aproape \u00een \u00eentregime dintr-o combina\u021bie pozitiv\u0103 \u0219i negativ\u0103 de forme primitive de baz\u0103. Edita\u021bi | \u00d7<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"common_primitives\">Primitive comune <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#common_primitives\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> C\u00e2nd alege\u021bi din oricare dintre soiurile primitive, vi se prezint\u0103 o reprezentare temporar\u0103 a acelei primitive, completat\u0103 cu \u201eGizmo\u201d sau \u201eWidget\u201d unic pentru manipularea \u0219i plasarea acestui primitiv \u00een scen\u0103 cu orientarea, distorsiunea, scara \u0219i scara dorite. pozi\u0163ie.<br \/> Pute\u021bi ajusta vizual to\u021bi ace\u0219ti parametri sau, dac\u0103 prefera\u021bi, utiliza\u021bi c\u00e2mpurile de introducere numeric\u0103 furnizate \u00een Panoul Primitive.<br \/> Dac\u0103 dori\u021bi s\u0103 utiliza\u021bi un alt punct din spa\u021biu pentru a v\u0103 baza valoarea Primitive Transform, alege\u021bi op\u021biunea \u201eMuta\u021bi numai gizmo\u201d &#8211; \u0219i apoi repozi\u021biona\u021bi acel Gizmo.<br \/> \u00cen orice moment, pute\u021bi \u201eReseta\u021bi\u201d orice ax\u0103 sau pozi\u021bie a formei dvs. primitive. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"free-form_primitives\"> Primitive cu form\u0103 liber\u0103 <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#free-form_primitives\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=general%3Asculpt_workspace%3Aprimitives&#038;media=general:sculpt_workspace:voxel_mode:object_tools:ffprimitive.jpg\"><\/a><br \/> Derivat\u0103 din Primitive Standard, aceast\u0103 varietate v\u0103 permite s\u0103 defini\u021bi \u0219i s\u0103 utiliza\u021bi un cadru de distorsiune compus din r\u00e2nduri \u0219i coloane de puncte \u0219i margini mobile care determin\u0103 natura distorsiunii pe care dori\u021bi s\u0103 o impune\u021bi primitivului dvs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Este posibil s\u0103 \u00eencepem cu o form\u0103 primitiv\u0103 foarte simpl\u0103 \u0219i s\u0103 o modifica\u021bi substan\u021bial folosind re\u021beaua cu form\u0103 liber\u0103 (sau cadru de distorsiune), f\u0103c\u00e2nd practice forme extrem de complexe.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li> Ad\u0103uga\u021bi primitivele personalizate folosind op\u021biunea \u201eMai multe primitive\u201d.<\/li>\n\n\n\n<li> Ad\u0103ugarea fi\u0219ierelor .obj \u00eentr-un folder standard v\u0103 ofer\u0103 acces la Primitive personalizate.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"> Este important s\u0103 re\u021bine\u021bi c\u0103 panoul Primitives este singura metod\u0103 limitat\u0103 de ad\u0103ugare \u0219i sc\u0103dere a formelor generice din sculptura dvs. Voxel . Pentru \u0219i mai mult\u0103 comoditate \u0219i flexibilitate, alege\u021bi s\u0103 utiliza\u021bi \u201ePanoul de \u00eembinare\u201d \u0219i func\u021biile acestuia pentru a ad\u0103uga interactiv forme de baz\u0103 \u0219i personalizate noi scenei dvs. sau ca forme booleene pentru a interac\u021biona cu formularele existente.<br \/> De asemenea, \u201ePanoul de modele\u201d ofer\u0103 o interfa\u021b\u0103 vizual\u0103 \u0219i o facilitate de stocare pentru modelele, formele, greebles \u0219i nurnies cele mai des folosite personalizate.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> C\u00e2\u021biva dintre parametrii noilor primitivi cu form\u0103 liber\u0103 sunt urm\u0103torii:<br \/> <strong>Transforma\u021bi ca \u00eentreg:<\/strong> v\u0103 ofer\u0103 posibilitatea de a traduce, roti \u0219i scala folosind instrumentul de transformare implicit.<br \/> <strong>Simetrie local\u0103:<\/strong> Activeaz\u0103 simetria local\u0103 a Primitivului cu form\u0103 liber\u0103, care v\u0103 ofer\u0103 mai mult\u0103 libertate creativ\u0103 \u0219i control.<br \/> Diverse<br \/> ResetPrim: V\u0103 permite s\u0103 reseta\u021bi orice modific\u0103ri pe care le-a\u021bi f\u0103cut obiectului.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>EditPoints:<\/strong> Permite valori numerice pentru fiecare punct vizibil al cu\u0219tii cu z\u0103brele. Raza interioar\u0103\/exterioar\u0103 \u0219i grosimea sunt aplicate numai unor primitive cu form\u0103 liber\u0103, cum ar fi discul cu form\u0103 liber\u0103 \u0219i tubul cu form\u0103 liber\u0103; ele permit raza sec\u021biunii interioare sau a sec\u021biunii exterioare a tubului \u0219i grosimea unora dintre primitivele cu valori cheiabile. Lista derulant\u0103 are, de asemenea, c\u00e2teva op\u021biuni suplimentare, de obicei fi\u0219iere OBJ diferite cu colivi diferite pentru forme similare, cum ar fi discuri cu form\u0103 liber\u0103. C\u00e2nd \u021bine\u021bi ap\u0103sat \u201eCtrl\u201d, pute\u021bi restric\u021biona mi\u0219carea selec\u021biei de-a lungul normalului.<br \/> Edita\u021bi | \u00d7<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"merging_on_pen\"> Fuzionarea pe stilou <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#merging_on_pen\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Una dintre cele mai fluide \u0219i spontane moduri de a ad\u0103uga aproape orice form\u0103, model, greeble sau nurnie predefinit la sculptura dvs. existent\u0103 este s\u0103 utiliza\u021bi \u201ePanoul de \u00eembinare\u201d sau, pentru elementele utilizate mai frecvent, \u201ePanoul de model\u201d.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Doar alege\u021bi op\u021biunea \u201eOn Brush\u201d pentru a accesa acest set puternic de func\u021bii.<br \/> C\u00e2nd este aleas\u0103 aceast\u0103 op\u021biune, pute\u021bi asambla un compozit din orice num\u0103r de forme, din mers &#8211; schimb\u00e2nd interactiv pozi\u021bia formei, scara, rota\u021bia \u0219i \u201epenetrarea\u201d sau \u201elevita\u021bia\u201d pe, \u00een sau deasupra suprafe\u021bei. a altui obiect sau form\u0103.<br \/> Fiecare form\u0103 ad\u0103ugat\u0103 \u00een acest fel poate fi combinat\u0103 pozitiv sau sc\u0103zut\u0103 negativ din orice form\u0103 existent\u0103.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Gesturile mouse-ului ajusteaz\u0103 scara, pozi\u021bia \u0219i ad\u00e2ncimea de penetrare a obiectului \u201eImbinat\u201d.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li> Folosi\u021bi \u201eButonul din dreapta al mouse-ului\u201d \u0219i trage\u021bi la st\u00e2nga sau la dreapta pentru a scala obiectul \u00eembinat.<\/li>\n\n\n\n<li> Folosi\u021bi \u201eButonul din dreapta al mouse-ului\u201d \u0219i trage\u021bi \u00een sus sau \u00een jos pentru a ajusta penetrarea suprafe\u021bei obiectului \u00cembinat.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"> Schimba\u021bi pozi\u021bia acestui obiect, respect\u00e2nd orientarea \u201eNormale\u201d a obiectului care se adaug\u0103 pur \u0219i simplu deplas\u00e2nd cursorul mouse-ului unde dori\u021bi \u0219i glis\u00e2nd previzualizarea acestuia de-a lungul suprafe\u021bei obiectului existent. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"300\" height=\"242\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/primitivestooloptions.jpeg\" alt=\"\" class=\"wp-image-3309\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Dac\u0103 dori\u021bi s\u0103 utiliza\u021bi un alt punct din spa\u021biu pentru a v\u0103 baza valoarea de transformare primitiv\u0103, alege\u021bi op\u021biunea \u201eMuta\u021bi numai Gizmo\u201d \u0219i apoi repozi\u021biona\u021bi acel gadget. \u00cen orice moment, pute\u021bi reseta orice ax\u0103 sau pozi\u021bie a formei dvs. primitive.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"boolean_operators\">Operatori booleeni <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#boolean_operators\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Dup\u0103 cum am men\u021bionat mai sus, pute\u021bi import cu acest instrument utiliz\u00e2nd opera\u021bii booleene. Aceste opera\u021biuni booleene v\u0103 permit s\u0103 crea\u021bi rapid forme foarte complexe cu forme de baz\u0103 \u0219i sunt deosebit de bune pentru sculptarea suprafe\u021belor dure. Ace\u0219ti operatori booleeni sunt:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li> <strong>Ad\u0103uga\u021bi:<\/strong> adaug\u0103 re\u021beaua pe care o utiliza\u021bi cu instrumentul Import la stratul VoxTree curent, combin\u00e2ndu-le \u00eentr-o singur\u0103 sculptur\u0103.<\/li>\n\n\n\n<li> <strong>Sc\u0103dere:<\/strong> Sc\u0103de re\u021beaua pe care o utiliza\u021bi cu instrumentul Import din stratul VoxTree curent, elimin\u00e2nd piesa men\u021bionat\u0103 din sculptura curent\u0103.<\/li>\n\n\n\n<li> <strong>Intersect:<\/strong> p\u0103streaz\u0103 zona din interiorul re\u021belei de instrumente Primitive a unui strat VoxTree selectat \u0219i elimin\u0103 tot ce se afl\u0103 \u00een afara re\u021belei de instrumente Primitive.<\/li>\n\n\n\n<li> <strong>\u00cemp\u0103r\u021bire:<\/strong> Separ\u0103 sau \u00eemparte zona din re\u021beaua instrumentelor Primitive de stratul VoxTree selectat \u00een prezent \u0219i creeaz\u0103 un nou strat \u00een VoxTree pentru elementul \u00eemp\u0103r\u021bit.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"transform_tool_options\"> Op\u021biunile instrumentului de transformare <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#transform_tool_options\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Move Only Gizmo:<\/strong> C\u00e2nd este pornit, v\u0103 permite s\u0103 muta\u021bi gizmo-ul f\u0103r\u0103 a transforma plasa, astfel \u00eenc\u00e2t s\u0103 \u00eel pute\u021bi pozi\u021biona \u00eentr-un alt loc din scen\u0103.<br \/> L\u0103sa\u021bi axele rotite: c\u00e2nd este pornit, v\u0103 permite s\u0103 roti\u021bi axele dup\u0103 ce le roti\u021bi. \u00cen caz contrar, dac\u0103 aceasta este dezactivat\u0103, dispozitivul se va reseta \u00eenapoi \u00een spa\u021biul mondial pentru toate axele de rota\u021bie.<br \/> Scala (\u0219i Scala X, Y sau Z): V\u0103 permite s\u0103 scala\u021bi prin introducerea numeric\u0103 a valorilor.<br \/> Rotire (\u0219i Rotire X, Y sau Z): V\u0103 permite s\u0103 roti\u021bi prin introducerea numeric\u0103 a valorilor.<br \/> La axa principal\u0103: aliniaz\u0103 dispozitivul la axa geometric\u0103 pe baza formei generale a obiectului.<br \/> <strong>To Center Mass:<\/strong> Mut\u0103 centrul gizmo-ului \u00een centrul stratului VoxTree curent sau \u00eenc\u0103 urmeaz\u0103 s\u0103 fie aplicat primitiv.<br \/> <strong>La Centrul delimitat:<\/strong> Mut\u0103 dispozitivul \u00een centrul casetei de delimitare al stratului VoxTree curent sau \u00eenc\u0103 urmeaz\u0103 s\u0103 fie aplicat primitiv.<br \/> <strong>Aliniere la vizualizare:<\/strong> Aliniaz\u0103 axa dispozitivului la vizualizarea camerei.<br \/> <strong>Reseteaz\u0103 axa:<\/strong> Reseteaz\u0103 axa gizmo.<br \/> <strong>Reset Space:<\/strong> Reduce la zero coordonatele locale ale stratului VoxTree selectat \u00een prezent sau care urmeaz\u0103 s\u0103 fie aplicat primitiv \u0219i orienteaz\u0103 axele gizmo la coordonatele globale.<br \/> Edita\u021bi | \u00d7<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"kitbashing\"> Kitbashing <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#kitbashing\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> S\u0103 arunc\u0103m o privire mai detaliat\u0103 asupra acestei caracteristici. (Mul\u021bumim utilizatorilor no\u0219tri Tinker \u0219i Daniel Yarmak pentru descrieri). Greebles sau Nurnies pot fi create \u00een orice aplica\u021bie de modelare 3D, de obicei cu extruzii arbitrare.<br \/> Aceast\u0103 metod\u0103 a fost denumit\u0103 \u201ekit-bashing\u201d.<br \/> Pentru ca modelele tale s\u0103 par\u0103 mai interesante, probabil c\u0103 ai dori s\u0103-\u021bi creezi propriile modele unice \u00een acest scop.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Detaliile cu suprafe\u021be \u00eenclinate arat\u0103 mai bine dec\u00e2t suprafe\u021bele care sunt toate paralele. Pentru o plasare mai u\u0219oar\u0103 a detaliilor pe un model, crea\u021bi un contur pentru detaliu, un obiect cu numele \u201e_negative\u201d, care scade automat din model \u0219i las\u0103 un slot pentru detaliu. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"400\" height=\"203\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/negative.jpeg\" alt=\"\" class=\"wp-image-3310\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/negative.jpeg 400w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/negative-300x152.jpeg 300w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Activarea \u201eRespectarea volumului negativ\u201d \u00een panoul de parametri Merge este important\u0103 pentru a permite excluderea conturului. Deoarece l\u0103\u021bimea \u201evolumului negativ\u201d este mai mare dec\u00e2t l\u0103\u021bimea detaliului, ob\u021binem un efect interesant. Exist\u0103 o articula\u021bie generat\u0103 automat \u00eentre corp \u0219i obiect. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"500\" height=\"127\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/respectnegative.jpeg\" alt=\"\" class=\"wp-image-3311\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/respectnegative.jpeg 500w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/respectnegative-300x76.jpeg 300w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Detaliul arat\u0103 de parc\u0103 st\u0103 exact la locul lui, iar corpul arat\u0103 ca \u0219i cum ar avea o fant\u0103 special\u0103 pentru detaliu. Astfel de articula\u021bii arat\u0103 bine cu ocluzie ambiental\u0103. Mai sus este un exemplu despre cum ar ar\u0103ta f\u0103r\u0103 acest efect. Pare nu at\u00e2t de interesant \u0219i, de asemenea, exist\u0103 o problem\u0103 care a fost cauzat\u0103 de diferite curburi ale corpului \u0219i detaliu &#8211; detaliul arat\u0103 c\u0103zut (nu s-ar \u00eent\u00e2mpla cu volumul negativ). Volumul negativ nu ar trebui s\u0103 aib\u0103 forma exact\u0103 a corpului. \u00cei pute\u021bi schimba forma pentru a ob\u021bine diferite efecte. Este timpul s\u0103 detaliezi obiectul. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"500\" height=\"127\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/negativesteps.jpeg\" alt=\"\" class=\"wp-image-3313\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/negativesteps.jpeg 500w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/negativesteps-300x76.jpeg 300w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> \u00cenc\u0103rca\u021bi Greebles folosind instrumentul \u201eImport\u201d. Utiliza\u021bi modul \u201eOn pen\u201d \u0219i tastele \u201e9\u201d \u0219i \u201e0\u201d pentru a roti peria.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/qpCfP4fSVE0?list=PL7D9A514EEC320105\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Biblioteca Primitive de la Tinker<\/a><\/strong><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorials\"> Tutoriale<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#tutorials\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/81k2AjW3C8Q?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Noi op\u021biuni pentru instrumentul Primitive: Plasare rapid\u0103 \u0219i moduri booleene<\/a> :<\/strong> Acest videoclip demonstreaz\u0103 c\u00e2teva op\u021biuni noi \u00een instrumentul Primitive din 3DCoat. \u0218i anume, capacitatea de a plasa, scala \u0219i alinia rapid orientarea unui primitiv pe un alt obiect din scen\u0103. De asemenea, acoper\u0103 c\u00e2teva op\u021biuni booleene (Ad\u0103uga\u021bi, Sc\u0103de\u021bi, Intersecta\u021bi, \u00cemp\u0103r\u021bi\u021bi).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/7JMGdh-utM0?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Primitive<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/SpAO-0_Fj_E?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">booleene<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/Z9okaYcnEmU?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Op\u021biuni noi de instrumente Primitives: Modificator de strunguri<\/a> :<\/strong> Acest videoclip demonstreaz\u0103 utilizarea noului Modificator de strunguri, o component\u0103 a Instrumentului Primitives. Alte tehnici sunt ar\u0103tate pentru a crea obiecte similare cu ceea ce poate produce spuma de dragul compara\u021biei.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/SJo-NbsBiQI?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Instrumentul Primitive: Op\u021biunea filet<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/UqWC1lShz-0?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Ad\u0103ug\u0103ri la Instrumentul Primitive<\/a> :<\/strong> Acest videoclip demonstreaz\u0103 unele dintre noile complet\u0103ri la instrumentul Primitive din 3DCoat 4.5, inclusiv un nou Text Primitive care poate \u201eClick to Place\u201d \u0219i se potrive\u0219te cu forma altui obiect.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"kitbashing1\"> Kitbashing <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#kitbashing1\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/oiudIY5haTg?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Kitbashing cu instrumentul Primitives<\/a> :<\/strong> Acest videoclip demonstreaz\u0103 capacitatea de a lua orice model din Kitbashing Toolset \u0219i de a-l folosi imediat ca Freeform Primitive. Efectuarea unei lucr\u0103ri foarte rapide de scalare \u0219i modelare a unui obiect din mers.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/Om2mATMsJjA?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Instrumente Kitbashing<\/a> :<\/strong> Acest videoclip demonstreaz\u0103 Instrumentele Kitbashing \u00een 3D Coat, care permit stocarea sau recuperarea rapid\u0103 \u0219i eficient\u0103 a con\u021binutului Voxel Layer sau a fi\u0219ierelor \u00een format OBJ standard. 3DCoat creeaz\u0103 imagini \u00een miniatur\u0103 pentru fiecare \u0219i le afi\u0219eaz\u0103 \u00eentr-un palet de andocare pentru un acces u\u0219or.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2256,"menu_order":12,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2549","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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