{"id":2549,"date":"2022-09-26T14:33:37","date_gmt":"2022-09-26T14:33:37","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2549"},"modified":"2026-06-08T10:17:04","modified_gmt":"2026-06-08T10:17:04","slug":"voxel-primitives-import-tools","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/voxel-primitives-import-tools\/","title":{"rendered":"Voxel Primitives & Import Tools"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Ako pri v\u0161etk\u00fdch modelovac\u00edch a soch\u00e1rskych aplik\u00e1ci\u00e1ch, primit\u00edvy tvoria z\u00e1klad pre mnoh\u00e9 a r\u00f4znorod\u00e9 v\u00fdchodiskov\u00e9 tvary. Takmer ka\u017ed\u00fd model m\u00f4\u017ee by\u0165 zlo\u017een\u00fd, takmer \u00faplne, z pozit\u00edvnej a negat\u00edvnej kombin\u00e1cie z\u00e1kladn\u00fdch primit\u00edvnych tvarov. Ka\u017ed\u00fd je mo\u017en\u00e9 upravi\u0165 pomocou n\u00e1strojov na transform\u00e1ciu vari\u00e1ci\u00ed, umiestnenia, p\u00f3zovania a tvarovania. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"200\" height=\"426\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/importprimitivetooloptions.jpeg\" alt=\"\" class=\"wp-image-3307\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/importprimitivetooloptions.jpeg 200w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/importprimitivetooloptions-141x300.jpeg 141w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Pridajte svoje vlastn\u00e9 primit\u00edvy importovan\u00edm va\u0161ich sie\u0165ov\u00fdch s\u00faborov (.obj, .lwo, .fbx at\u010f.), pridan\u00edm na panely Modely a\/alebo Splines. Pomocou t\u00fdchto dvoch panelov a ich funkci\u00ed m\u00f4\u017eete interakt\u00edvne prid\u00e1va\u0165 nov\u00e9 z\u00e1kladn\u00e9 a vlastn\u00e9 tvary do va\u0161ej sc\u00e9ny pomocou r\u00f4znych booleovsk\u00fdch oper\u00e1ci\u00ed na interakciu s existuj\u00facimi formul\u00e1rmi. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"800\" height=\"43\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/primitivestopbar.jpeg\" alt=\"\" class=\"wp-image-3308\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/primitivestopbar.jpeg 800w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/primitivestopbar-300x16.jpeg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/primitivestopbar-768x41.jpeg 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Pri pou\u017e\u00edvan\u00ed n\u00e1stroja Primitives m\u00f4\u017eete prep\u00edna\u0165 medzi dvoma r\u00f4znymi re\u017eimami transform\u00e1cie pomocou funkcie Transform\/Lattice Toggle na paneli Mo\u017enosti n\u00e1stroja n\u00e1stroja Primitives. N\u00e1stroj Import m\u00e1 tie\u017e dva re\u017eimy, ktor\u00e9 m\u00f4\u017eete pou\u017ei\u0165, \u0161tandardn\u00fd Transform a \u201eOn Brush\u201c. Pozrime sa teraz na tieto re\u017eimy.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"import_settings\"> Nastavenia Import <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#import_settings\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Import do samostatn\u00fdch in\u0161tanci\u00ed:<\/strong> Vytvor\u00ed nov\u00fa vrstvu VoxTree.<br \/> Import bez voxeliz\u00e1cie: Vytvor\u00ed sie\u0165 ako polygon\u00e1lny povrch a nie voxely.<br \/> Import ako die\u0165a: Ak je moment\u00e1lne vybrat\u00e1 vrstva VoxTree a t\u00e1to mo\u017enos\u0165 je zapnut\u00e1, potom sa sie\u0165 vytvor\u00ed v novej vrstve VoxTree ako die\u0165a k vybranej vrstve.<br \/> Re\u0161pektova\u0165 negat\u00edvne objemy: Ak m\u00e1 importovan\u00fd objekt sekund\u00e1rnu sie\u0165ov\u00fa polo\u017eku\/objekt a m\u00e1 vo svojom n\u00e1zve \u201e_negative\u201c, t\u00e1to mo\u017enos\u0165 umo\u017en\u00ed od\u010d\u00edtanie tohto objemu zo sc\u00e9ny a vytvorenie prim\u00e1rnej sie\u0165ovej polo\u017eky\/objektu pomocou akejko\u013evek booleovskej oper\u00e1cie, ktor\u00fa sa rozhodnete pou\u017ei\u0165. .<br \/> Vystrihn\u00fa\u0165 objemy: Prestrihne vybran\u00fa vrstvu VoxTree a v\u0161etky podraden\u00e9 vrstvy.<br \/> Import s hr\u00fabkou: Ak je sie\u0165, ktor\u00fa sa pok\u00fa\u0161ate import , jednostrann\u00e1 polygon\u00e1lna sie\u0165 alebo m\u00e1 diery, alebo vo v\u0161eobecnosti chcete import nie\u010do so stenami, pou\u017eite t\u00fato mo\u017enos\u0165 na zhrubnutie povrchu.<br \/> Select Mesh (Vybra\u0165 sie\u0165): Toto v\u00e1m umo\u017e\u0148uje prehliada\u0165 sie\u0165 ulo\u017een\u00fa vo va\u0161om po\u010d\u00edta\u010di alebo inej jednotke.<br \/> Rozdeli\u0165: Rozdel\u00ed sie\u0165, ktor\u00e1 sa m\u00e1 importova\u0165, a poskytne jej v\u00e4\u010d\u0161ie po\u010diato\u010dn\u00e9 rozl\u00ed\u0161enie pred importovan\u00edm.<br \/> Close Mesh: Zatvor\u00ed v\u0161etky otvory v sieti pri importovan\u00ed.<br \/> Pick From Retopo: Ak m\u00e1te v miestnosti Retopo sie\u0165 retopol\u00f3gie, m\u00f4\u017eete sie\u0165 pou\u017ei\u0165 na zl\u00fa\u010denie do voxelov. V\u0161imnite si, \u017ee sa pou\u017eij\u00fa v\u0161etky vidite\u013en\u00e9 siete z panela Retopo Groups. Ak nechcete, aby sa to stalo, najsk\u00f4r skryte siete, ktor\u00e9 nechcete pou\u017ei\u0165.<br \/> <strong>Shift (X, Y &#038; Z):<\/strong> Posunie sie\u0165, ktor\u00e1 sa m\u00e1 importova\u0165, pozd\u013a\u017e vybranej osi.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"primitive_types\"> Primit\u00edvne typy <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#primitive_types\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Arzen\u00e1l zvy\u010dajn\u00fdch a nezvy\u010dajn\u00fdch Primitives od 3DCoat sa uk\u00e1zal ako najv\u00fdkonnej\u0161ia a najflexibilnej\u0161ia dostupn\u00e1 s\u00faprava. Ka\u017ed\u00fd m\u00f4\u017ee by\u0165 upraven\u00fd v r\u00e1mci Primit\u00edvneho pracovn\u00e9ho priestoru pomocou jedine\u010dn\u00fdch prvkov rozhrania Transform, Placement a Distortion.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Pozrime sa na tieto re\u017eimy:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> 1. Be\u017en\u00e9 primit\u00edvy<br \/> 2. Primit\u00edvy vo\u013enej formy<br \/> 3. Zl\u00fa\u010denie a umiestnenie \u201eNa pere\u201c.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Tak ako pri v\u0161etk\u00fdch modelovac\u00edch aplik\u00e1ci\u00e1ch, aj primitives tvor\u00ed z\u00e1klad pre mnoh\u00e9 a r\u00f4zne po\u010diato\u010dn\u00e9 tvary. Mnoh\u00e9 mechanick\u00e9 modely sa daj\u00fa takmer \u00faplne posklada\u0165 z pozit\u00edvnej a negat\u00edvnej kombin\u00e1cie z\u00e1kladn\u00fdch primit\u00edvnych tvarov. Upravi\u0165<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"common_primitives\">Be\u017en\u00e9 primit\u00edvy <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#common_primitives\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Ke\u010f si vyberiete z ktorejko\u013evek z odr\u00f4d Primit\u00edva, zobraz\u00ed sa v\u00e1m do\u010dasn\u00e9 zn\u00e1zornenie tohto Primit\u00edva, doplnen\u00e9 o jeho jedine\u010dn\u00fd \u201eGizmo\u201c alebo \u201eWidget\u201c na manipul\u00e1ciu a umiestnenie tohto Primit\u00edva do sc\u00e9ny s po\u017eadovanou orient\u00e1ciou, skreslen\u00edm, mierkou a poz\u00edciu.<br \/> V\u0161etky tieto parametre m\u00f4\u017eete upravi\u0165 vizu\u00e1lne, alebo ak chcete, pou\u017eite \u010d\u00edseln\u00e9 vstupn\u00e9 polia na paneli z\u00e1kladn\u00fdch prvkov.<br \/> Ak by ste chceli pou\u017ei\u0165 in\u00fd bod v priestore na zalo\u017eenie hodnoty primit\u00edvnej transform\u00e1cie, vyberte mo\u017enos\u0165 \u201ePresun\u00fa\u0165 iba gizmo\u201c &#8211; a potom premiestnite tento Gizmo.<br \/> Kedyko\u013evek m\u00f4\u017eete \u201eresetova\u0165\u201c ak\u00fako\u013evek os alebo polohu v\u00e1\u0161ho primit\u00edvneho tvaru. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"free-form_primitives\"> Primit\u00edvy vo\u013en\u00e9ho tvaru <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#free-form_primitives\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=general%3Asculpt_workspace%3Aprimitives&#038;media=general:sculpt_workspace:voxel_mode:object_tools:ffprimitive.jpg\"><\/a><br \/> T\u00e1to odroda, odvoden\u00e1 od \u0161tandardn\u00fdch primit\u00edv, v\u00e1m umo\u017e\u0148uje definova\u0165 a pou\u017e\u00edva\u0165 skreslen\u00fd r\u00e1mec zlo\u017een\u00fd z riadkov a st\u013apcov pohybliv\u00fdch bodov a hr\u00e1n, ktor\u00e9 ur\u010duj\u00fa povahu skreslenia, ktor\u00e9 chcete uvali\u0165 na va\u0161e primit\u00edva.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Je mo\u017en\u00e9 za\u010da\u0165 s ve\u013emi z\u00e1kladn\u00fdm primit\u00edvnym tvarom a podstatne ho zmeni\u0165 pomocou mrie\u017eky vo\u013en\u00e9ho tvaru (alebo deforma\u010dn\u00e9ho r\u00e1mca), v\u010faka \u010domu s\u00fa mimoriadne zlo\u017eit\u00e9 formy praktick\u00e9.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li> Pridajte svoje vlastn\u00e9 primit\u00edvy pomocou mo\u017enosti \u201eViac primit\u00edvov\u201c.<\/li>\n\n\n\n<li> Pridan\u00edm va\u0161ich s\u00faborov .obj do \u0161tandardn\u00e9ho prie\u010dinka z\u00edskate pr\u00edstup k va\u0161im vlastn\u00fdm z\u00e1kladom.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"> Je d\u00f4le\u017eit\u00e9 poznamena\u0165, \u017ee panel Primitives je jedinou obmedzenou met\u00f3dou prid\u00e1vania a od\u010d\u00edtavania v\u0161eobecn\u00fdch tvarov z va\u0161ej sochy Voxel . Pre e\u0161te viac pohodlia a flexibility sa rozhodnite pou\u017ei\u0165 \u201eMerge Panel\u201c a jeho funkcie na interakt\u00edvne prid\u00e1vanie nov\u00fdch z\u00e1kladn\u00fdch a vlastn\u00fdch tvarov do va\u0161ej sc\u00e9ny alebo ako booleovsk\u00e9 tvary na interakciu s existuj\u00facimi formul\u00e1rmi.<br \/> \u201ePanel modelov\u201c tie\u017e poskytuje vizu\u00e1lne rozhranie a \u00falo\u017en\u00fd priestor pre va\u0161e naj\u010dastej\u0161ie pou\u017e\u00edvan\u00e9 vlastn\u00e9 modely, tvary, ry\u0161avky a pest\u00fanky.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Niektor\u00e9 z parametrov pre nov\u00e9 primit\u00edvy vo\u013en\u00e9ho tvaru s\u00fa nasledovn\u00e9:<br \/> <strong>Transform\u00e1cia ako celok:<\/strong> Poskytuje v\u00e1m mo\u017enos\u0165 preklada\u0165, ot\u00e1\u010da\u0165 a meni\u0165 mierku pomocou predvolen\u00e9ho n\u00e1stroja na transform\u00e1ciu.<br \/> <strong>Miestna symetria:<\/strong> Umo\u017e\u0148uje lok\u00e1lnu symetriu Free-form Primitive, ktor\u00e1 v\u00e1m d\u00e1va viac kreat\u00edvnej slobody a kontroly.<br \/> Misc.<br \/> ResetPrim: Umo\u017e\u0148uje v\u00e1m resetova\u0165 v\u0161etky zmeny, ktor\u00e9 ste na objekte vykonali.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>EditPoints:<\/strong> Umo\u017e\u0148uje \u010d\u00edseln\u00e9 hodnoty pre ka\u017ed\u00fd vidite\u013en\u00fd bod mrie\u017ekovej klietky. Vn\u00fatorn\u00fd\/vonkaj\u0161\u00ed polomer a hr\u00fabka sa aplikuj\u00fa len na niektor\u00e9 z\u00e1kladn\u00e9 prvky vo\u013en\u00e9ho tvaru, ako je disk vo\u013en\u00e9ho tvaru a r\u00farka vo\u013en\u00e9ho tvaru; po\u010d\u00edtaj\u00fa s polomerom vn\u00fatornej \u010dasti alebo vonkaj\u0161ej \u010dasti r\u00farky a hr\u00fabkou niektor\u00fdch primit\u00edv s k\u013e\u00fa\u010dovate\u013en\u00fdmi hodnotami. Rozba\u013eovac\u00ed zoznam m\u00e1 tie\u017e nieko\u013eko \u010fal\u0161\u00edch mo\u017enost\u00ed, zvy\u010dajne r\u00f4zne s\u00fabory OBJ s r\u00f4znymi klietkami pre podobn\u00e9 tvary, ako s\u00fa napr\u00edklad disky vo\u013en\u00e9ho tvaru. Ke\u010f dr\u017e\u00edte \u201eCtrl\u201c, m\u00f4\u017eete obmedzi\u0165 pohyb v\u00e1\u0161ho v\u00fdberu pozd\u013a\u017e jeho norm\u00e1ly.<br \/> Upravi\u0165<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"merging_on_pen\"> Zl\u00fa\u010denie na pere <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#merging_on_pen\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Jedn\u00fdm z najplynulej\u0161\u00edch a najspont\u00e1nnej\u0161\u00edch sp\u00f4sobov, ako prida\u0165 takmer ak\u00fdko\u013evek preddefinovan\u00fd tvar, model, greeble alebo nurnie k va\u0161ej existuj\u00facej soche, je pou\u017ei\u0165 \u201eZl\u00fa\u010di\u0165 panel\u201c alebo pre \u010dastej\u0161ie pou\u017e\u00edvan\u00e9 prvky \u201ePanel modelu\u201c.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Ak chcete z\u00edska\u0165 pr\u00edstup k tejto v\u00fdkonnej sade funkci\u00ed, sta\u010d\u00ed vybra\u0165 mo\u017enos\u0165 \u201eNa Brush\u201c.<br \/> Ke\u010f vyberiete t\u00fato mo\u017enos\u0165, m\u00f4\u017eete zostavi\u0165 kompozit z \u013eubovo\u013en\u00e9ho po\u010dtu tvarov, za chodu \u2013 interakt\u00edvne meni\u0165 polohu tvaru, mierku, rot\u00e1ciu a \u201eprenikanie\u201c alebo \u201elevit\u00e1ciu\u201c na, do alebo nad povrchom. in\u00e9ho predmetu alebo tvaru.<br \/> Ka\u017ed\u00fd tvar pridan\u00fd t\u00fdmto sp\u00f4sobom m\u00f4\u017ee by\u0165 pozit\u00edvne kombinovan\u00fd alebo negat\u00edvne od\u010d\u00edtan\u00fd od ak\u00e9hoko\u013evek existuj\u00faceho tvaru.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Gest\u00e1 my\u0161i upravuj\u00fa mierku, polohu a h\u013abku prieniku v\u00e1\u0161ho \u201ezl\u00fa\u010den\u00e9ho\u201c objektu.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li> Pomocou \u201eprav\u00e9ho tla\u010didla my\u0161i\u201c a \u0165ahan\u00edm do\u013eava alebo doprava upravte ve\u013ekos\u0165 zl\u00fa\u010den\u00e9ho objektu.<\/li>\n\n\n\n<li> Pomocou \u201eprav\u00e9ho tla\u010didla my\u0161i\u201c a \u0165ahan\u00edm nahor alebo nadol upravte penetr\u00e1ciu povrchu zl\u00fa\u010den\u00e9ho objektu.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"> Zme\u0148te polohu tohto objektu, re\u0161pektuj\u00fac orient\u00e1ciu \u201eNormals\u201c prid\u00e1van\u00e9ho objektu jednoduch\u00fdm pohybom kurzora my\u0161i na po\u017eadovan\u00e9 miesto a pos\u00favan\u00edm jeho n\u00e1h\u013eadu po povrchu existuj\u00faceho objektu. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"300\" height=\"242\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/primitivestooloptions.jpeg\" alt=\"\" class=\"wp-image-3309\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Ak by ste chceli pou\u017ei\u0165 in\u00fd bod v priestore na zalo\u017eenie hodnoty primit\u00edvnej transform\u00e1cie, vyberte mo\u017enos\u0165 \u201ePresun\u00fa\u0165 iba Gizmo\u201c a potom premiestnite tento Gizmo. Kedyko\u013evek m\u00f4\u017eete resetova\u0165 ak\u00fako\u013evek os alebo polohu v\u00e1\u0161ho primit\u00edvneho tvaru.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"boolean_operators\">Booleovsk\u00e9 oper\u00e1tory <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#boolean_operators\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Ako je uveden\u00e9 vy\u0161\u0161ie, pomocou tohto n\u00e1stroja m\u00f4\u017eete import pomocou boolovsk\u00fdch oper\u00e1ci\u00ed. Tieto boolovsk\u00e9 oper\u00e1cie v\u00e1m umo\u017e\u0148uj\u00fa r\u00fdchlo vytv\u00e1ra\u0165 ve\u013emi zlo\u017eit\u00e9 tvary so z\u00e1kladn\u00fdmi tvarmi a s\u00fa obzvl\u00e1\u0161\u0165 dobr\u00e9 na vyrez\u00e1vanie tvrd\u00fdch povrchov. Tieto boolovsk\u00e9 oper\u00e1tory s\u00fa:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li> <strong>Prida\u0165:<\/strong> Prid\u00e1 sie\u0165, ktor\u00fa pou\u017e\u00edvate s n\u00e1strojom Import , do aktu\u00e1lnej vrstvy VoxTree a spoj\u00ed ju do jednej sochy.<\/li>\n\n\n\n<li> <strong>Od\u010d\u00edta\u0165:<\/strong> Od\u010d\u00edta sie\u0165, ktor\u00fa pou\u017e\u00edvate s n\u00e1strojom Import , od aktu\u00e1lnej vrstvy VoxTree a odstr\u00e1ni uveden\u00fd k\u00fasok z aktu\u00e1lnej sochy.<\/li>\n\n\n\n<li> <strong>Intersect:<\/strong> Zachov\u00e1 oblas\u0165 vo vn\u00fatri siete Primitive tools vybranej vrstvy VoxTree a odstr\u00e1ni v\u0161etko mimo siete Primitive tools.<\/li>\n\n\n\n<li> <strong>Rozdeli\u0165:<\/strong> Oddel\u00ed alebo rozdel\u00ed oblas\u0165 v r\u00e1mci siete Primitive tools od aktu\u00e1lne vybratej vrstvy VoxTree a vytvor\u00ed nov\u00fa vrstvu vo VoxTree pre rozdelen\u00fa polo\u017eku.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"transform_tool_options\"> Mo\u017enosti n\u00e1stroja transform\u00e1cie <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#transform_tool_options\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Move Only Gizmo:<\/strong> Ke\u010f je zapnut\u00fd, umo\u017e\u0148uje v\u00e1m pohybova\u0165 gizmo bez transform\u00e1cie siete, tak\u017ee ho m\u00f4\u017eete umiestni\u0165 na in\u00e9 miesto v sc\u00e9ne.<br \/> Ponecha\u0165 oto\u010den\u00e9 osi: Ke\u010f je zapnut\u00e1, umo\u017e\u0148uje v\u00e1m ot\u00e1\u010da\u0165 osi po oto\u010den\u00ed. V opa\u010dnom pr\u00edpade, ak je toto vypnut\u00e9, pr\u00edstroj sa vr\u00e1ti sp\u00e4\u0165 do svetov\u00e9ho priestoru pre v\u0161etky rota\u010dn\u00e9 osi.<br \/> Mierka (a Mierka X, Y alebo Z): Umo\u017e\u0148uje zmeni\u0165 mierku zadan\u00edm \u010d\u00edseln\u00fdch hodn\u00f4t.<br \/> Oto\u010di\u0165 (a Oto\u010di\u0165 X, Y alebo Z): Umo\u017e\u0148uje ot\u00e1\u010da\u0165 zadan\u00edm \u010d\u00edseln\u00fdch hodn\u00f4t.<br \/> Na hlavn\u00fa os: Zarovn\u00e1 predmet pod\u013ea geometrickej osi na z\u00e1klade celkov\u00e9ho tvaru objektu.<br \/> <strong>To Center Mass:<\/strong> Presunie stred gizmo do stredu aktu\u00e1lnej vrstvy VoxTree alebo e\u0161te st\u00e1le m\u00e1 by\u0165 aplikovan\u00fd ako primit\u00edvny.<br \/> <strong>To Bound Center:<\/strong> Presunie gizmo do stredu ohrani\u010dovacieho r\u00e1m\u010deka aktu\u00e1lnej vrstvy VoxTree alebo primit\u00edvneho prvku, ktor\u00fd sa m\u00e1 e\u0161te pou\u017ei\u0165.<br \/> <strong>Zarovna\u0165 pod\u013ea zobrazenia:<\/strong> Zarovn\u00e1 os gizmo k poh\u013eadu kamery.<br \/> <strong>Reset Axis:<\/strong> Resetuje os gizmo.<br \/> <strong>Reset Space:<\/strong> Vynuluje lok\u00e1lne s\u00faradnice aktu\u00e1lne vybratej vrstvy VoxTree alebo primit\u00edvnej vrstvy, ktor\u00e1 sa m\u00e1 e\u0161te pou\u017ei\u0165, a orientuje osi gizmo na glob\u00e1lne s\u00faradnice.<br \/> Upravi\u0165<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"kitbashing\"> Kitbashing <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#kitbashing\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Po\u010fme sa na t\u00fato funkciu pozrie\u0165 podrobnej\u0161ie. (\u010eakujeme na\u0161im pou\u017e\u00edvate\u013eom Tinker a Daniel Yarmak za popisy). Greebles alebo Nurnies m\u00f4\u017eu by\u0165 vytvoren\u00e9 v akejko\u013evek 3D modelovacej aplik\u00e1cii, zvy\u010dajne s \u013eubovo\u013en\u00fdmi extr\u00faziami.<br \/> T\u00e1to met\u00f3da bola ozna\u010dovan\u00e1 ako \u201ekit-bashing\u201c.<br \/> Aby va\u0161e modely vyzerali zauj\u00edmavej\u0161ie, pravdepodobne by ste si na tento \u00fa\u010del chceli vytvori\u0165 vlastn\u00e9 jedine\u010dn\u00e9 modely.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Detaily so \u0161ikm\u00fdmi plochami vyzeraj\u00fa lep\u0161ie ako plochy, ktor\u00e9 s\u00fa v\u0161etky rovnobe\u017en\u00e9. Pre jednoduch\u0161ie umiestnenie detailov na modeli vytvorte obrys pre detail, objekt s n\u00e1zvom \u201e_negative\u201c, ktor\u00fd sa automaticky odpo\u010d\u00edta od modelu a ponech\u00e1 priestor pre detail. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"400\" height=\"203\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/negative.jpeg\" alt=\"\" class=\"wp-image-3310\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/negative.jpeg 400w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/negative-300x152.jpeg 300w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Zapnutie mo\u017enosti \u201eRe\u0161pektova\u0165 z\u00e1porn\u00fd objem\u201c na paneli Zl\u00fa\u010di\u0165 parametre je d\u00f4le\u017eit\u00e9, aby sa umo\u017enilo vyl\u00fa\u010denie obrysu. Ke\u010f\u017ee \u0161\u00edrka \u201ez\u00e1porn\u00e9ho objemu\u201c je v\u00e4\u010d\u0161ia ako \u0161\u00edrka detailu, z\u00edskame zauj\u00edmav\u00fd efekt. Medzi telom a objektom je automaticky generovan\u00fd spoj. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"500\" height=\"127\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/respectnegative.jpeg\" alt=\"\" class=\"wp-image-3311\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/respectnegative.jpeg 500w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/respectnegative-300x76.jpeg 300w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Detail vyzer\u00e1, akoby st\u00e1l presne na svojom mieste, a telo vyzer\u00e1, akoby malo \u0161peci\u00e1lny slot pre detail. Tak\u00e9to k\u013aby vyzeraj\u00fa dobre s okolitou okl\u00faziou. Vy\u0161\u0161ie je pr\u00edklad toho, ako by to vyzeralo bez tohto efektu. Nevyzer\u00e1 to a\u017e tak zauj\u00edmavo a navy\u0161e je tu probl\u00e9m, ktor\u00fd sp\u00f4sobilo rozdielne zakrivenie karos\u00e9rie a detailov \u2013 detail p\u00f4sob\u00ed zdemolovane (pri negat\u00edvnom objeme by sa to nestalo). Negat\u00edvny objem by nemal ma\u0165 presn\u00fd tvar tela. M\u00f4\u017eete zmeni\u0165 jeho formu, aby ste z\u00edskali r\u00f4zne efekty. Je \u010das na detail objektu. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"500\" height=\"127\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/negativesteps.jpeg\" alt=\"\" class=\"wp-image-3313\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/negativesteps.jpeg 500w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/negativesteps-300x76.jpeg 300w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Na\u010d\u00edtajte Greebles pomocou n\u00e1stroja \u201eImport\u201c. Na ot\u00e1\u010danie \u0161tetca pou\u017eite re\u017eim \u201eOn pero\u201c a kl\u00e1vesy \u201e9\u201c a \u201e0\u201c.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/qpCfP4fSVE0?list=PL7D9A514EEC320105\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Primitives Library od Tinker<\/a><\/strong><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorials\"> N\u00e1vody<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#tutorials\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/81k2AjW3C8Q?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Nov\u00e9 mo\u017enosti n\u00e1stroja Primitives: R\u00fdchle umiestnenie a booleovsk\u00e9 re\u017eimy<\/a> :<\/strong> Toto video ukazuje niektor\u00e9 nov\u00e9 mo\u017enosti v n\u00e1stroji Primitives v 3DCoat. Konkr\u00e9tne, schopnos\u0165 r\u00fdchlo umiestni\u0165, \u0161k\u00e1lova\u0165 a zarovna\u0165 orient\u00e1ciu primit\u00edva na in\u00fd objekt na sc\u00e9ne. Zah\u0155\u0148a aj niektor\u00e9 boolovsk\u00e9 mo\u017enosti (Add, Subtract, Intersect, Split).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/7JMGdh-utM0?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Primit\u00edvi<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/SpAO-0_Fj_E?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Booleans<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/Z9okaYcnEmU?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Nov\u00e9 mo\u017enosti n\u00e1stroja Primitives: Modifik\u00e1tor s\u00fastruhu<\/a> :<\/strong> Toto video ukazuje pou\u017eitie nov\u00e9ho modifik\u00e1tora s\u00fastruhu, s\u00fa\u010dasti n\u00e1stroja Primitives Tool. Pre porovnanie s\u00fa zn\u00e1zornen\u00e9 aj in\u00e9 techniky na vytv\u00e1ranie predmetov podobn\u00fdch t\u00fdm, ktor\u00e9 dok\u00e1\u017ee vyrobi\u0165 pena.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/SJo-NbsBiQI?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">N\u00e1stroj Primitives: Mo\u017enos\u0165 zaoblenia<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/UqWC1lShz-0?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Doplnky n\u00e1stroja Primitives<\/a> :<\/strong> Toto video demon\u0161truje niektor\u00e9 nov\u00e9 doplnky k n\u00e1stroju Primitives v 3DCoat 4.5 vr\u00e1tane nov\u00e9ho n\u00e1stroja Text Primitive, ktor\u00fd dok\u00e1\u017ee \u201ekliknut\u00edm umiestni\u0165\u201c a prisp\u00f4sobi\u0165 sa tvaru in\u00e9ho objektu.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"kitbashing1\"> Kitbashing <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:primitives#kitbashing1\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/oiudIY5haTg?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Kitbashing s n\u00e1strojom Primitives<\/a> :<\/strong> Toto video demon\u0161truje schopnos\u0165 prevzia\u0165 ak\u00fdko\u013evek model zo s\u00fapravy Kitbashing Toolset a okam\u017eite ho pou\u017ei\u0165 ako primit\u00edva vo\u013en\u00e9ho tvaru. Ve\u013emi r\u00fdchla pr\u00e1ca pri \u0161k\u00e1lovan\u00ed a tvarovan\u00ed objektu za chodu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/Om2mATMsJjA?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Kitbashing Tools<\/a> :<\/strong> Toto video demon\u0161truje Kitbashing Tools v 3D Coat, ktor\u00e9 umo\u017e\u0148uj\u00fa r\u00fdchle a efekt\u00edvne ukladanie alebo z\u00edskavanie obsahu Voxel Layer alebo s\u00faborov \u0161tandardn\u00e9ho form\u00e1tu OBJ. 3DCoat vytv\u00e1ra miniat\u00farne obr\u00e1zky pre ka\u017ed\u00fd z nich a zobrazuje ich na ukotvite\u013enej palete pre \u013eahk\u00fd pr\u00edstup.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2256,"menu_order":12,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2549","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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