{"id":2607,"date":"2022-09-27T19:29:38","date_gmt":"2022-09-27T19:29:38","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2607"},"modified":"2025-05-11T14:25:41","modified_gmt":"2025-05-11T14:25:41","slug":"commands-for-sculpt-room","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/commands-for-sculpt-room\/","title":{"rendered":"Commands for Sculpt room"},"content":{"rendered":"\n<p>There are only a small number of commands in the sidebar, but they are all very important.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"115\" height=\"170\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-91.png?wsr\" alt=\"\" class=\"wp-image-11583\"\/><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\" id=\"res\">Res+<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode:commands#res\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>Use this to add polygon resolution only when you have exhausted the ability of the current resolution to add sufficient detail to your sculpture.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"increase_resolution\">Increase resolution<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode:commands#increase_resolution\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>Increasing the resolution will effectively double the number of polygons the current object layer has. This allows for a layer to have much more detail at higher resolutions. You can view the resolution of a layer, in the Sculpt Tree, directly before the layer\u2019s name. If it has just the name, then you will know that it is at its base resolution and has not been increased.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"resample\">Resample<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode:commands#resample\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/LljQVFFfQSs?list=PLvD5VNbc8nSO9FBZI5L_U6JEONQGecR1v\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Resample<\/a>:<\/strong>&nbsp;This presents you with a dialog that allows you to adjust the resolution of your model \u201cup or down\u201d, as you require.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"clear\">Clear<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode:commands#clear\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>It will clear all polygon information from the current layer. This is useful when you wish to keep the current layer\u2019s name and resolution but not the voxels.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"smooth_all\">Smooth all<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode:commands#smooth_all\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><a href=\"https:\/\/youtu.be\/ZTN9KcJP8EA?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Smooth all<\/a>: Performs smoothing of everything on the current sculpt layer. <br \/>Will uniformly smooth (or relax) all of the faces of the currently selected object layer in the Sculpt Tree.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"533\" height=\"320\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/smoothAll-1.jpg\" alt=\"\" class=\"wp-image-9302\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/smoothAll-1.jpg 533w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/smoothAll-1-300x180.jpg 300w\" sizes=\"(max-width: 533px) 100vw, 533px\" \/><\/figure>\n<\/div>\n\n\n<p>You have some options that just are not compatible with volume mode so that&#8217;s the reason why these options are not currently available for that particular mode only in surface mode.<\/p>\n\n\n\n<p><strong>Tangent smoothing:<\/strong> attempts to preserve shape while refining polygon structure to be more evenly distributed. <br \/><strong>Skip this dialog next time, just smooth once:<\/strong> If this option turned ON this dialog will not appear. Smoothing will be performed just once. You may get the dialog back in Edit-&gt;Preferences-&gt;Tools.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"ge7df2782a2dd\">Edges relax (available on Surface mode)<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>Only working on Surface mode, this tool relax the open edges of the surface mesh (holes boundaries).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"ge93f871ca91e\">Multiresolution on Surface mode<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>This feature Works only in surface mode so you need to switch to the surface mode and you can see that new buttons have appeared in the toolbar. If we click one of them to 3DCoat offers us to open the multi-resolution panel. If we click yes then the multi-resolution panel will open also you can find this panel among the windows tabs.<\/p>\n\n\n\n<p><strong>UP<\/strong> Step UP with the multiresolution, and add the new subdivision layer if you are on the highest one. <br \/><strong>DOWN<\/strong> Step DOWN with the multiresolution (if it exists).<\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Multi-Resolution in 3DCoat.\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/jBUt9ahPQwg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">StemCell<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>Now 3DCoat 2025 added the StemCell command to ensure that your models meet all requirements without having to check them manually.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"482\" height=\"295\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-98.png?wsr\" alt=\"\" class=\"wp-image-11734\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-98.png 482w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/image-98-300x184.png 300w\" sizes=\"(max-width: 482px) 100vw, 482px\" \/><\/figure>\n<\/div>\n\n\n<p>With one click, the Stem Cell Validator checks and corrects your work against <a href=\"https:\/\/resources.turbosquid.com\/stemcell\/stemcell-3d-modeling-specification\/\">TurboSquid guidelines<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Tutorials<\/h2>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Commands Tools - Sculpt Room - Intro to 3D Coat - 15\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/-VRyoHDevi4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"author":3,"featured_media":0,"parent":2256,"menu_order":14,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2607","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Commands for Sculpt room - 3DCoat Documentation<\/title>\n<meta name=\"description\" content=\"Shows the main types of commands used for Sculpt room with video tutorials\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/commands-for-sculpt-room\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Commands for Sculpt room - 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