{"id":2611,"date":"2022-09-27T19:31:27","date_gmt":"2022-09-27T19:31:27","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2611"},"modified":"2026-03-11T14:00:39","modified_gmt":"2026-03-11T14:00:39","slug":"surface-painting","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-painting\/","title":{"rendered":"Painting"},"content":{"rendered":"\n<p>Polypainting till\u00e5ter m\u00e5lning p\u00e5 en modells yta utan att tilldela en texturkarta. En texturkarta kan skapas senare och den m\u00e5lade ytan kan \u00f6verf\u00f6ras till kartan.<\/p>\n\n\n\n<p> V\u00e4l i Surface Mode har vi att g\u00f6ra med en polygonal representation av ett voxelobjekts &#8220;skinn&#8221;. \u00c4ven om detta skal representerar ett tillf\u00e4lligt tillst\u00e5nd f\u00f6r en modell innan den \u00e4r klar f\u00f6r export, kan vertexf\u00e4rger appliceras p\u00e5 detta tillf\u00e4lliga, relativt h\u00f6guppl\u00f6sta mesh i Painting .<br \/> Redigera <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"direct_painting_over_surface_models\"> Direktm\u00e5lning \u00f6ver ytmodeller <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode:polypaint#direct_painting_over_surface_models\"><\/a><\/h3>\n\n\n\n<p> B\u00e5de diffus f\u00e4rg och glansintensitet st\u00f6ds. Byt bara till Painting och b\u00f6rja anv\u00e4nda f\u00e4rgm\u00e5lningsverktyg. Denna funktion \u00e4r &#8220;p\u00e5&#8221; som standard. Om du beh\u00f6ver anv\u00e4nda vanliga m\u00e5lningsmetoder (Per-Pixel, Micro-Vertex, etc.) &#8211; avmarkera &#8220;Visa\/Visa voxlar i m\u00e5larrum&#8221;. <\/p>\n\n\n\n<pre class=\"wp-block-preformatted\"> F\u00f6r att anv\u00e4nda Painting f\u00f6r att m\u00e5la den diffusa f\u00e4rgen direkt p\u00e5 ditt Surface Mode-n\u00e4t, klicka bara p\u00e5 fliken Painting och b\u00f6rja m\u00e5la med standardverktygen och alfas med en enda f\u00e4rg eller anv\u00e4nd ett \"Material\" fr\u00e5n \"Smart Materials Panel\" .<\/pre>\n\n\n\n<p> Om du har applicerat en Voxel Shader p\u00e5 din skulptur kommer de diffusa detaljerna fr\u00e5n denna shader att kombineras med vad du \u00e4n m\u00e5lar i Painting .<\/p>\n\n\n\n<p> Se till att du har aktiverat &#8220;Visa Voxels i Painting &#8221; fr\u00e5n menyn &#8220;Visa&#8221; f\u00f6r att aktivera diffus f\u00e4rgm\u00e5lning.<\/p>\n\n\n\n<p> All m\u00e5lning gjord p\u00e5 detta s\u00e4tt \u00e4r strikt tillf\u00e4llig &#8211; i den meningen att den \u00e4r bunden till sj\u00e4lva 3DCoat rike.<\/p>\n\n\n\n<p> N\u00e4r du anv\u00e4nder n\u00e5gon metod f\u00f6r att &#8220;baka&#8221; din modell och dess topologi i Painting , kommer alla dessa m\u00e5lade detaljer att bakas in i detta permanenta n\u00e4t som en diffus texturkarta, som sedan kan exporteras tillsammans med ditt n\u00e4t.<br \/> Redigera <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorials\"> Handledningar <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode:polypaint#tutorials\"><\/a><\/h3>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/D6ePLDKL3fw?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Polypaint<\/a> ing:<\/strong> Den h\u00e4r videon \u00e4r en funktionsdemonstration av verktygsupps\u00e4ttningen Vertex Painting .<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/WkcZ_hPdBsw?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Unika skulpteringsfunktioner<\/a> :<\/strong> Den h\u00e4r videon b\u00f6rjar en serie som lyfter fram n\u00e5gra av de unika funktionerna i 3DCoat som hj\u00e4lper till att skilja den \u00e5t. Det b\u00f6rjar med att visa hur 3DCoat utnyttjar PBR Texture Painting och High Poly Sculpting samtidigt &#8230; tar hand om tv\u00e5 normalt tidskr\u00e4vande och tr\u00e5kiga uppgifter p\u00e5 en g\u00e5ng och g\u00f6rs ganska snabbt.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/ArXh1V5bkCc?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Hur man Import till ytan med (bild)f\u00e4rg<\/a> :<\/strong> Den h\u00e4r videon t\u00e4cker ett snabbt tips om att importera en modell till 3DCoats Sculpt Workspace och f\u00e5 f\u00e4rgen fr\u00e5n en texturkarta inbakad i modellens h\u00f6rn under processen.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/6XTxGeYZPXU?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Painting: Exportering<\/a> :<\/strong> Den h\u00e4r videon forts\u00e4tter demonstrationen av PolyPainting genom att t\u00e4cka ett exempel p\u00e5 att exportera objektet direkt fr\u00e5n Sculpt Room till en 3D-applikation (3ds Max, i det h\u00e4r fallet)&#8230;ingen UVs..inget Retopo -arbete.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/nw4NnG0cjsY?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">F\u00f6rdelar med Vertex Painting<\/a> :<\/strong> Den h\u00e4r videon visar n\u00e5gra f\u00f6rdelar med att anv\u00e4nda Painting (Vertex), i motsats till de vanliga UV-baserade texturm\u00e5lningsverktygen.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/jmZkv941FPQ?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Att v\u00e4lja r\u00e4tt Shader f\u00f6r Vertex Painting<\/a> :<\/strong> Den h\u00e4r videon tar kortfattat upp en vanlig fr\u00e5ga om Vertex Painting (varf\u00f6r anv\u00e4ndaren inte kan se sina m\u00e5lningslinjer ibland). Och det handlar helt enkelt om att v\u00e4lja r\u00e4tt typ av shader.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2336,"menu_order":4,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2611","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Surface Painting - 3DCoat dokumentation<\/title>\n<meta name=\"description\" content=\"Polypaint till\u00e5ter m\u00e5lning p\u00e5 en modells yta utan att f\u00f6rst tilldela en texturkarta. 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