{"id":2725,"date":"2022-10-02T22:58:10","date_gmt":"2022-10-02T22:58:10","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=2725"},"modified":"2026-05-08T14:09:32","modified_gmt":"2026-05-08T14:09:32","slug":"uv-tools","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/retopology\/left-tool-panel-in-retopology\/uv-tools\/","title":{"rendered":"UV v\u00e6rkt\u00f8j"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Disse v\u00e6rkt\u00f8jer giver i det v\u00e6sentlige de funktioner, der giver dig mulighed for at markere s\u00f8mme for &#8220;Udpakning&#8221;-processen:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Tilf\u00f8j klynger:<\/strong> Brug LMB til at markere klyngen (UV \u00f8er) midt p\u00e5 ansigterne. Klik p\u00e5 klyngen igen for at slette den.<br \/> Ligesom den geometri, de repr\u00e6senterer, kan UV punkter forbindes for at danne en st\u00f8rre form kaldet en UV skal i Maya, en UV \u00f8 i Softimage og en UV klynge i 3ds Max.<br \/> P\u00e5 trods af deres forskellige navne i forskellige applikationer tjener de et f\u00e6lles form\u00e5l. N\u00e5r man arbejder med disse skaller, kan nogle af dem ofte overlappe i UV editoren. Hvis dette sker, vil teksturen se ud til at gentage sig. Medmindre der er et specifikt behov for det, som der nogle gange er med spilteksturer, b\u00f8r overlappende UV skaller generelt undg\u00e5s.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Marker s\u00f8mme:<\/strong> Lad os markere et usammenh\u00e6ngende s\u00e6t af forbundne kanter. Marker s\u00f8mme p\u00e5 UV-kortet. CTRL+LMB fjerner markeringen af en s\u00f8m.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Kantl\u00f8kker:<\/strong> V\u00e6lg og marker sammenh\u00e6ngende kantl\u00f8kker p\u00e5 din topologi. Marker hele kantl\u00f8kker p\u00e5 UV-kortet. Brug CTRL+LMB for at fjerne markeringen af dem.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/A_JTJjUDnTg?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">UV sti<\/a> :<\/strong> Giver mulighed for at v\u00e6lge toppunkter, der fortolkes af 3DCoat , for at give stien til en forbundet r\u00e6kke kanter. L\u00e6g en sti langs den korteste sti (under visse kriterier) mellem flere punkter. Klik for at tilf\u00f8je punkter eller delte linjer, brug RMB, eller dobbeltklik for at fjerne punkter. Tryk p\u00e5 ENTER for at markere s\u00f8mme, og CTRL ENTER for at slette s\u00f8mme. Brug forskellige kriterier til at justere stiflowet.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Sammenf\u00f8j klynger:<\/strong> Hold s\u00f8mmen mellem klyngerne, og klik for at fjerne hele s\u00f8mmen og samle klynger.<br \/> Hvis de fremh\u00e6vede s\u00f8mme er r\u00f8de, har de resulterende oversigts\u00f8er selvkryds eller for stort firkantet affald. Hvis det er gr\u00f8nt, har oversigts\u00f8en ingen selvkryds, og firkantet affald er ikke mere end 1\/2.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorial\"> Tutorial <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:retopo_workspace:manual_retopo:uv_tools#tutorial\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> * <a href=\"https:\/\/youtu.be\/-okMm9oGSlE?list=PLF62F3C31216D2794\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Retopo Room Pt.3: UV Edit<\/a> :** Denne video ber\u00f8rer nogle af UV v\u00e6rkt\u00f8jerne i Retopo Room under denne gennemgang.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2315,"menu_order":4,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-2725","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>UV Tools - 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