{"id":3291,"date":"2022-10-03T11:07:50","date_gmt":"2022-10-03T11:07:50","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=3291"},"modified":"2025-02-26T17:22:56","modified_gmt":"2025-02-26T17:22:56","slug":"uv-top-bar","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/uv-workspace\/uv-top-bar\/","title":{"rendered":"UV Top Bar"},"content":{"rendered":"\n<p>Located near the top of the interface is the Top Bar. <br \/>This panel includes the functions needed to select every type of component from your UV Map (vertices, edges, polygons &amp; islands) for manipulation with the UV gizmo.<\/p>\n\n\n\n<p>There are a number of functions to view, create and edit UV Maps. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"24\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/image-1-1024x24.png\" alt=\"\" class=\"wp-image-9732\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/image-1-1024x24.png 1024w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/image-1-300x7.png 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/image-1-768x18.png 768w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/image-1.png 1423w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>From Left to Right this panel displays which UV Tool you are currently using, which type of default texture you wish to show mapped onto your Unwrapped Object (simple checker, etc.), a drop-down menu that shows a list of UV Maps that you have produced for that mesh and will display all UV Maps, whether created in another application, imported with the mesh, or created within 3DCoat. <\/p>\n\n\n\n<p>Let\u2019s look at each of these components.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Choose checker style<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>Use this drop list to select the checker style texture. It should appear over the model as UV&nbsp;Test Grid when you edit the UV set.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"196\" height=\"217\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/image.png\" alt=\"\" class=\"wp-image-9729\"\/><\/figure>\n<\/div>\n\n\n<p><strong>No Checker (Grey):<\/strong> default grey shade.<br \/><strong>Simple Checker:<\/strong> choose&nbsp;simple UV&nbsp;Test Grid.<br \/><strong>Complex Checker:<\/strong> choose&nbsp;complex UV&nbsp;Test Grid.<br \/><strong>Custom Texture:<\/strong> load a texture to be used as UV&nbsp;Test Grid.<\/p>\n\n\n\n<p>The five selection options are overlays that be projected over the model and will be turned on\/off: <br \/>Retopo wireframe, Show UV seams, Show sharp edges, Colored UV islands, Smooth View.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">UV Set drop-down list&nbsp;<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"246\" height=\"138\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/image-4.png\" alt=\"\" class=\"wp-image-9747\"\/><\/figure>\n<\/div>\n\n\n<p>The&nbsp;<strong>UV Map drop-down list<\/strong>&nbsp;also has functions to Add, Delete and Rename UV Maps (UV Tiles).<br \/><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Move Selected&nbsp;drop-down list<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"321\" height=\"86\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/image-5.png\" alt=\"\" class=\"wp-image-9748\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/image-5.png 321w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/image-5-300x80.png 300w\" sizes=\"(max-width: 321px) 100vw, 321px\" \/><\/figure>\n<\/div>\n\n\n<p><strong>Move Selected<\/strong>&nbsp;is a drop-down list with all the existing UV Maps that will let you move selected components to another UV Map by selecting that map in the drop-down.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\">UV Preview Windows commands<\/h3>\n\n\n\n<p>Next are the commands that works on <em><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/uv-workspace\/uv-preview-panel\/\">UV Preview Windows<\/a><\/em> (Windows&gt;Panels&gt;UVPreview)<\/p>\n\n\n\n<p><strong>&#8211; Component selection type:<\/strong> Vertices, Edges, Faces, Islands,<br \/><strong>&#8211; Type of selection: <\/strong><br \/><strong>. Brush:<\/strong> Operate with brush in UV-preview window. If something is selected you will work only with selected parts. Clear selection to work with all islands. Use SHIFT to relax vertices.<br \/><strong>. Tweak:<\/strong> Tweak faces\/edges\/vertices without actual selection.<br \/><strong>. Select:<\/strong> Select vertices\/faces\/edges\/islands in UV-preview window. Use SHIFT to add to selection and CTRL to subtract.<br \/><strong>. Manipulate:<\/strong> Show universal manipulator in UV-preview window to work with selected objects.<br \/><strong>&#8211; Segment Counts:<\/strong> Extra segments count to the left and right to select at one click.<br \/><strong>&#8211; Preview Islands:<\/strong> Show island preview while hovering over the model before the actual unwrapping. It is helpful while marking seams to estimate stretching of the map. But it may be annoying, so turn it off when you are no longer need it.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Colors<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>When you select an Retopology\/UV islands colors, each color cell corresponds to a polygroup.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"543\" height=\"209\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/image-6.png\" alt=\"\" class=\"wp-image-9763\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/image-6.png 543w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/image-6-300x115.png 300w\" sizes=\"(max-width: 543px) 100vw, 543px\" \/><\/figure>\n<\/div>\n\n\n<p>On this panel you can edit Retopology Mesh and UV island Color to get better visualization.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" width=\"1024\" height=\"720\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/uvcolors-1-1024x720.png?wsr\" alt=\"\" class=\"wp-image-11119\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/uvcolors-1-1024x720.png 1024w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/uvcolors-1-300x211.png 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/uvcolors-1-768x540.png 768w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/uvcolors-1.png 1174w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\" id=\"menu_information\">Import\/Export UV<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:uv_workspace:uv_menu#menu_information\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>Only two menu functions tucked away into the Textures Menu on Paint Room relate to the UV Room.<br \/>They are Import\/Export UV, which allows you to import\/export the mesh with the current in-progress UV editing from the UV Room to\/from disk.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorials\">Tutorials<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:uv_workspace:uv_menu#tutorials\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/g8uzhr2Fbuw?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Multiple UV Sets<\/a>:<\/strong>&nbsp;This video demonstrates the usage of multiple UV sets in 3DCoat, and briefly touches on the new UV tile support.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2252,"menu_order":1,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-3291","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>UV Top Bar - 3DCoat Documentation<\/title>\n<meta name=\"description\" content=\"There are a number functions to view, create and edit UV Maps. 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