{"id":3423,"date":"2022-10-04T09:52:00","date_gmt":"2022-10-04T09:52:00","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=3423"},"modified":"2025-08-08T12:08:56","modified_gmt":"2025-08-08T12:08:56","slug":"importing-into-the-uv-room","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/uv-workspace\/importing-into-the-uv-room\/","title":{"rendered":"Importera till UV -rummet"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">N\u00e4r du vill anv\u00e4nda verktygsupps\u00e4ttningen i UV rummet har din modell redan f\u00e5tt n\u00e5gon form av topologi och ett prelimin\u00e4rt UV karta-arrangemang &#8211; baserat p\u00e5 den &#8220;Unwrapping&#8221; du utf\u00f6rde i Retopo -rummet.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> I detta sammanhang visas &#8220;Texturmenyn&#8221; i huvudmenypanelen med en lista \u00f6ver &#8220;Import&#8221;-funktioner.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Som du kan se hanterar alla dessa Import import av enskilda texturer eller texturlager. Efter att ha skapat en UV karta \u00e4r n\u00e4sta logiska steg att skapa lager av textur som sedan kan exporteras tillsammans med din nyligen topologiserade modell. Och om texturer redan har skapats f\u00f6r den h\u00e4r modellen blir texturmenyn tillg\u00e4nglig f\u00f6r att import dem.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> I \u00f6ppningsdialogen finns det ocks\u00e5 ett alternativ med titeln:<br \/> UV kartmodell, som, om den \u00e4r vald, \u00f6ppnar dialogrutan &#8220;Import f\u00f6r Per-Pixel Painting&#8221; &#8211; s\u00e5 att du kan import en modell med befintliga UVs som kan modifieras i UV rummet.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> av ALEX MEISTER:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> F\u00f6rst m\u00e5ste vi import v\u00e5r 3D-modell till 3DCoat via alternativet &#8220;UV Map Mesh&#8221; i snabbstartsmenyn &#8211; detta \u00f6ppnar popupen Import objekt: <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"535\" height=\"624\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/importuv.png\" alt=\"\" class=\"wp-image-2936\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/importuv.png 535w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/importuv-257x300.png 257w\" sizes=\"(max-width: 535px) 100vw, 535px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Jag brukar v\u00e4lja alternativet &#8220;L\u00e5s normala&#8221; eftersom jag vill ha det precis som jag exporterade det. (Om du inte beh\u00e5ller dem kommer det att \u00e4ndra de flesta normala till j\u00e4mna): <\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/looknormals.png\" alt=\"\" class=\"wp-image-2986\" width=\"254\" height=\"47\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> UV kartskrivning kan \u00e4ndras f\u00f6r att skapa en ny UV karta, som skapar automatisk kartl\u00e4ggning.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> I mitt fall har jag redan st\u00e4llt in 4 UV -kartor, s\u00e5 jag ville beh\u00e5lla dem, eftersom jag kommer g\u00f6ra om dem senare i alla fall (bara en enkel automap i Maya f\u00f6r att ha n\u00e5got i dem).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Nu n\u00e4r vi har v\u00e5r modell laddad och inst\u00e4lld g\u00e5r vi \u00f6ver till UV sektionen (om den inte redan finns d\u00e4r, markerad i orange). Som du kan se i UV f\u00f6rhandsgranskningen (som kan aktiveras under Windows \u2013 paneler) ser v\u00e5r UV ganska d\u00e5lig ut. Den har f\u00f6r m\u00e5nga s\u00f6mmar, och det kommer att g\u00f6ra oss sv\u00e5rare att strukturera dem ordentligt \u2013 s\u00e5 l\u00e5t oss f\u00f6rb\u00e4ttra det.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"automap_auto_seams\"> Automap \/ Auto Seams <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=import_export:importing_into_the_uv_workspace#automap_auto_seams\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Det finns flera s\u00e4tt att g\u00f6ra UVs fr\u00e5n denna tidpunkt, det snabbaste men f\u00f6rmodligen v\u00e4rsta \u00e4r automap eftersom det tenderar att skapa alldeles f\u00f6r m\u00e5nga UV -grupper. Men det kan vara anv\u00e4ndbart i vissa fall d\u00e4r du inte vill l\u00e4gga mycket tid p\u00e5 det. Om du \u00e4r n\u00f6jd med resultatet, hoppa till &#8220;export&#8221;.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Automatiska s\u00f6mmar \u00e4r n\u00e5got det b\u00e4ttre alternativet men tenderar att f\u00e5 n\u00e5gra delar fel, s\u00e5 g\u00e5 till &#8220;markera s\u00f6mmar\/kant\u00f6glor&#8221; f\u00f6r att fixa m\u00f6jliga &#8220;d\u00e5liga&#8221; delar. S\u00e4rskilt organiska delar kartl\u00e4ggs vanligtvis inte p\u00e5 b\u00e4sta s\u00e4tt. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"edge_loops_mark_seams\">Kant\u00f6glor \/ Marks\u00f6mmar <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=import_export:importing_into_the_uv_workspace#edge_loops_mark_seams\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Min favoritdel av 3DCoat \u00e4r Mark Seams; medan kantslingan i stort sett g\u00f6r samma sak, kan Marks\u00f6mmar v\u00e4lja bara en del av en loop eller hela kantslingan genom att trycka p\u00e5 skiftmodifieraren.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Hur fungerar det? Enkelt, efter att du import din modell, tryck p\u00e5 &#8220;rensa s\u00f6mmar&#8221;, VARNING detta tar bort alla dina UV kanter! (och skapa n\u00e5got som bilden till h\u00f6ger) Sedan skapar du s\u00f6mmar d\u00e4r du tror att de beh\u00f6ver vara och eller d\u00e4r de inte kommer att orsaka problem.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> V\u00e4nsterklicket v\u00e4ljer bara kanten.<br \/> Ctrl + v\u00e4nsterklick tar bort en kant.<br \/> Skift + v\u00e4nsterklick skapade en kantslinga<br \/> Ctrl + skift + v\u00e4nsterklick tar bort en kantslinga<br \/> Det kan tyckas lite konstigt fr\u00e5n b\u00f6rjan, men det blir enkelt efter ett par anv\u00e4ndningar och ger dig 100% kontroll \u00f6ver var dina s\u00f6mmar ska skapas.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Se ocks\u00e5 <a href=\"https:\/\/3dcoat.com\/articles\/article\/what-is-uv-mapping\/\">Vad \u00e4r UV Mapping?<\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2252,"menu_order":5,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-3423","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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