{"id":3479,"date":"2022-10-11T00:38:21","date_gmt":"2022-10-11T00:38:21","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=3479"},"modified":"2025-10-13T17:42:06","modified_gmt":"2025-10-13T17:42:06","slug":"textures-menu","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/","title":{"rendered":"Nab\u00eddka textur"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"374\" height=\"414\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/Menu_Textures.jpg\" alt=\"\" class=\"wp-image-2995\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/Menu_Textures.jpg 374w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/Menu_Textures-271x300.jpg 271w\" sizes=\"(max-width: 374px) 100vw, 374px\" \/><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\" id=\"texture_export_import_workflow\">Pracovn\u00ed postup Export\/ Import textur <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:paint_menu:textures_menu#texture_export_import_workflow\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> 3DCoat podporuje t\u0159i r\u016fzn\u00e9 pracovn\u00ed postupy PBR :<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Lesk\/barevn\u00e9 zrcadlen\u00ed<br \/> &#8211; Lesk\/kov<br \/> &#8211; Drsnost\/kovovost<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Mapy textur odpov\u00eddaj\u00edc\u00ed ka\u017ed\u00e9mu z t\u011bchto pracovn\u00edch postup\u016f se p\u0159i export ulo\u017e\u00ed. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Import:<\/strong> Vyberte ze seznamu nalevo, kter\u00fd druh textury chcete import.<br \/> Export: Vyberte ze seznamu nalevo, kter\u00fd druh textury chcete export pro pou\u017eit\u00ed v aplikac\u00edch t\u0159et\u00edch stran.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Tak\u00e9 p\u0159idejte dal\u0161\u00ed up\u0159esn\u011bn\u00ed k exportovan\u00fdm dat\u016fm textury za\u0161krtnut\u00edm kter\u00e9hokoli ze \u010dty\u0159 pol\u00ed\u010dek uveden\u00fdch pod p\u0159\u00edkazem Export .<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Ulo\u017eit lesk jako norm\u00e1ln\u00ed mapu Alfa kan\u00e1l:<\/strong> Ulo\u017ete kan\u00e1l lesku jako alfa kan\u00e1l v normal map.<br \/> <strong>Ulo\u017eit mapu posunut\u00ed do alfa:<\/strong> Ulo\u017een\u00ed posunut\u00ed do alfa kan\u00e1lu normal map.<br \/> <strong>Nepou\u017e\u00edvat alfa v norm\u00e1ln\u00ed map\u011b:<\/strong> Norm\u00e1ln\u00ed mapa bude ulo\u017eena pouze jako obr\u00e1zek RGB.<br \/> <strong>Nepou\u017e\u00edvejte Alpha v barevn\u00e9 map\u011b:<\/strong> Ulo\u017ete v\u0161echny textury &#8211; normal map a barvu\/albedo jako RGB obr\u00e1zky bez alfa. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"adjust\"> Upravit <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:paint_menu:textures_menu#adjust\"><\/a><\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"200\" height=\"385\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/textures-adjust.jpg\" alt=\"\" class=\"wp-image-4217\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/textures-adjust.jpg 200w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/textures-adjust-156x300.jpg 156w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/1JTdHK-bxPg?list=PLlQ3JITh9bXMvBlrpIqwB-CcnJiIfwHxN\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Upravit<\/a> :<\/strong> Z pole vrstev, kter\u00e9 se nach\u00e1zej\u00ed v souboru Paint Room, vyberte z mo\u017enost\u00ed zobrazen\u00fdch vlevo (kter\u00e9 zahrnuj\u00ed n\u011bkter\u00e9 b\u011b\u017en\u00e9 parametry \u00fapravy obrazu) a tak\u00e9 n\u011bkter\u00e9 velmi specializovan\u00e9 mo\u017enosti, kter\u00e9 jsou p\u0159izp\u016fsobeny profesion\u00e1ln\u00edm u\u017eivatel\u016fm. Existuje mnoho p\u0159\u00edkaz\u016f pro \u00fapravy vrstev, nap\u0159\u00edklad:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li> Barva na lesk: Transformujte jas barev na kan\u00e1l lesk.<\/li>\n\n\n\n<li> Invertovat barvu: Invertuje barvu t\u00e9to vrstvy.<\/li>\n\n\n\n<li> Invertovat lesk: Invertovat lesk t\u00e9to vrstvy.<\/li>\n\n\n\n<li> Nastavit v\u00fd\u0161ku na nulu: Nastavte v\u00fd\u0161ku na nulu ve v\u0161ech vrstv\u00e1ch.<\/li>\n\n\n\n<li> Zpr\u016fhlednit: Vrstva bude pln\u011b pr\u016fhledn\u00e1.<\/li>\n\n\n\n<li> Odebrat lesk: Kan\u00e1l lesku bude nastaven na nulu.<\/li>\n\n\n\n<li> Vyhladit aktu\u00e1ln\u00ed vrstvu: Vyhladit celou aktu\u00e1ln\u00ed vrstvu.<\/li>\n\n\n\n<li> Zaost\u0159it aktu\u00e1ln\u00ed vrstvu: Zaost\u0159it celou aktu\u00e1ln\u00ed vrstvu.<\/li>\n\n\n\n<li> Odst\u00edn\/sytost\/sv\u011btlost: Opravte odst\u00edn, sytost a sv\u011btlost pro aktu\u00e1ln\u011b vybranou vrstvu.<\/li>\n\n\n\n<li> CMKY: \u00daprava kan\u00e1l\u016f CMYK.<\/li>\n\n\n\n<li> Transformace barevn\u00e9ho prostoru: Voln\u00e1 transformace v barevn\u00e9m prostoru. Kone\u010dn\u00e1 barva se skl\u00e1d\u00e1 ze t\u0159\u00ed barev; ka\u017ed\u00e1 nov\u00e1 barva nahrad\u00ed \u010derven\u00fd, zelen\u00fd a modr\u00fd kan\u00e1l.<\/li>\n\n\n\n<li> Jas\/kontrast: Upravte jas a kontrast v aktu\u00e1ln\u00ed vrstv\u011b.<\/li>\n\n\n\n<li> RGB: Upravte hodnoty RGB aktu\u00e1ln\u00ed vrstvy.<\/li>\n\n\n\n<li> Gamma Correction: Prove\u010fte gama korekci pro tuto vrstvu.<\/li>\n\n\n\n<li> Jednotn\u00e1 barva: P\u0159evede texturu vrstvy na jednotnou; m\u016f\u017eete pou\u017e\u00edt Overlay nebo Modulate2x k prolnut\u00ed vrstvy s barvou vrstev n\u00ed\u017ee a zkombinovat v\u00edce textur.<\/li>\n\n\n\n<li> Zarovnat barvy: N\u00e1stroj uprav\u00ed barvu textury podle barvy vrstvy pod aktu\u00e1ln\u00ed vrstvou a ponech\u00e1 podrobnosti o ur\u010den\u00e9m polom\u011bru.<\/li>\n\n\n\n<li> Color To Bump: P\u0159evede texturu vrstvy na Bump, p\u0159i\u010dem\u017e detaily z\u016fstanou v zadan\u00e9 velikosti. Umo\u017e\u0148uje extrahovat mal\u00e9 detaily z barevn\u00e9 textury. Tento n\u00e1stroj je vhodn\u00fd pro z\u00edsk\u00e1n\u00ed mal\u00fdch detail\u016f z model\u016f z\u00edskan\u00fdch pomoc\u00ed fotogrammetrie.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"> V\u0161echny je mo\u017en\u00e9 zobrazit v n\u00e1hledu v re\u00e1ln\u00e9m \u010dase a aplikovat je nejen na aktu\u00e1ln\u00ed vrstvu, ale tak\u00e9 na v\u0161echny vrstvy. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"export_import_uv\"> Export\/ Import UV <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:paint_menu:textures_menu#export_import_uv\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Import UV:<\/strong> Ve skute\u010dnosti importuje s\u00ed\u0165, kter\u00e1 m\u00e1 UV sou\u0159adnice a mapy, a nahrad\u00ed tyto mapy nov\u00fdmi, kter\u00e9 jsou na vybran\u00e9 map\u011b UV m\u00edstnosti. Tato mo\u017enost je d\u016fle\u017eit\u00e1 pro modely s p\u0159ekr\u00fdvaj\u00edc\u00edmi se shluky UV z\u00e1\u0159en\u00ed, nap\u0159\u00edklad se zrcadlen\u00fdmi UVs. V tomto p\u0159\u00edpad\u011b byste m\u011bli na\u010d\u00edst model s mo\u017enost\u00ed \u201eKeep UVs\u201c na sou\u0159adnic\u00edch UV budou zm\u011bn\u011bny tak, aby se ostrovy textur navz\u00e1jem nep\u0159ekr\u00fdvaly Modely a textury budou exportov\u00e1ny s p\u016fvodn\u00edm nastaven\u00edm UV, pokud mo\u017enost \u201ePou\u017e\u00edt\u201c Origin\u00e1ln\u00ed UV\u201d je zkontrolov\u00e1no. V opa\u010dn\u00e9m p\u0159\u00edpad\u011b budou exportov\u00e1ny s novou UV sadou.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Export UV:<\/strong> Exportuje model, na kter\u00e9m se pr\u00e1v\u011b pracuje, bez doprovodn\u00fdch textur. To umo\u017e\u0148uje editaci samotn\u00e9 UV mapy v r\u00e1mci programu pro \u00fapravu 2D obrazu. Tento p\u0159\u00edkaz lze pou\u017e\u00edt ve spojen\u00ed s Import UV . UV sadu m\u016f\u017eete export , upravit a pot\u00e9 znovu import .<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Export SL Sculpt Map:<\/strong> Vezme aktu\u00e1ln\u00ed UV informace a exportuje je pro pou\u017eit\u00ed v editoru za \u00fa\u010delem vytvo\u0159en\u00ed prost\u0159edk\u016f pro program \u201eSecond Life\u201c. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"texture_uv_editor\"> UV editor textur <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:paint_menu:textures_menu#texture_uv_editor\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/3xkB7lDsVDY?list=PLlQ3JITh9bXMvBlrpIqwB-CcnJiIfwHxN\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Texture UV Editor<\/a> :<\/strong> Otev\u0159e komplexn\u00ed editor pro prohl\u00ed\u017een\u00ed a \u00fapravu textur textur v jejich \u201enezabalen\u00e9\u201c podob\u011b. Vyberte, zda chcete upravit jakoukoli existuj\u00edc\u00ed texturu UV mapy, v\u010detn\u011b rozpt\u00fdlen\u00e9 barvy, norm\u00e1ln\u00edho lesku nebo cel\u00e9ho st\u00ednovan\u00e9ho modelu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> M\u00e1te rozbalovac\u00ed nab\u00eddku pro p\u0159ep\u00edn\u00e1n\u00ed mezi r\u016fzn\u00fdmi mapami\/kan\u00e1ly. Nach\u00e1z\u00ed se v prav\u00e9m horn\u00edm rohu (nalevo od nab\u00eddky seznamu UV map) TEXTURE EDITORU.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Proto\u017ee 3DCoat umo\u017e\u0148uje vytvo\u0159it tolik UV map objektu, kolik pot\u0159ebujete, vyberte si zobrazen\u00ed a pr\u00e1ci na kter\u00e9koli z nich z rozbalovac\u00ed nab\u00eddky. S vestav\u011bn\u00fdm editorem 2D textur m\u016f\u017eete sou\u010dasn\u011b kreslit ve 2D a 3D oknech.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> M\u016f\u017eete malovat ve 3D a v\u00fdsledky se zobraz\u00ed sou\u010dasn\u011b ve 2D okn\u011b a naopak. V rozev\u00edrac\u00edm seznamu vlevo naho\u0159e v okn\u011b editoru 2D textur si m\u016f\u017eete vybrat jednu sadu UV a malovat v n\u00ed. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"uv_manager\"> UV mana\u017eer <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:paint_menu:textures_menu#uv_manager\"><\/a><\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"500\" height=\"161\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/uvmanager.jpg\" alt=\"\" class=\"wp-image-4218\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/uvmanager.jpg 500w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/uvmanager-300x97.jpg 300w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> Dostupn\u00e9 pouze v re\u017eimu Microvertex : Otev\u0159ete seznam obsahuj\u00edc\u00ed v\u0161echny sady UV p\u0159idru\u017een\u00e9 k aktu\u00e1ln\u00edmu objektu. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"mesh_and_texture_resolution\"> Rozli\u0161en\u00ed s\u00edt\u011b a textury <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:paint_menu:textures_menu#mesh_and_texture_resolution\"><\/a><\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"500\" height=\"168\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/meshandtextureresolution.jpg\" alt=\"\" class=\"wp-image-4220\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/meshandtextureresolution.jpg 500w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/meshandtextureresolution-300x101.jpg 300w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/jVCJtEejWOM?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Rozli\u0161en\u00ed s\u00edt\u011b a textur<\/a> :<\/strong> Pokud je ve sc\u00e9n\u011b n\u011bkolik objekt\u016f, m\u016f\u017ee m\u00edt samostatn\u00fd objekt samostatn\u00e9 UV. K jejich spr\u00e1v\u011b pou\u017eijte tento p\u0159\u00edkaz. M\u016f\u017eete seskupit n\u011bkolik materi\u00e1l\u016f (povrch\u016f) do jedn\u00e9 UV sady.<br \/> M\u011bn\u00ed po\u010det polygon\u016f objektu a velikost textury. Rozli\u0161en\u00ed s\u00edt\u011b m\u016f\u017eete zm\u011bnit v\u00edcekr\u00e1t (jako to obvykle d\u011bl\u00e1 jin\u00fd software), ale tak\u00e9 v procentech, nap\u0159\u00edklad 50 %. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"texture_baking_tool\"> N\u00e1stroj na Baking textury <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:paint_menu:textures_menu#texture_baking_tool\"><\/a><\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"500\" height=\"481\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/texturebakingtool.jpg\" alt=\"\" class=\"wp-image-4221\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/texturebakingtool.jpg 500w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/texturebakingtool-300x289.jpg 300w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/AfPt3gNi6yE?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">N\u00e1stroj Texture Baking<\/a> :<\/strong> Otev\u0159e dialog Texture Baking , kter\u00fd obsahuje v\u0161echny parametry, kter\u00e9 budete pot\u0159ebovat pro Baking informac\u00ed o struktu\u0159e do va\u0161eho modelu. To v\u00e1m umo\u017en\u00ed bake detaily do norm\u00e1ln\u00ed mapy nebo displacement map. To lze pou\u017e\u00edt, i kdy\u017e topologie povrchu dokonale neodpov\u00edd\u00e1 va\u0161\u00ed referen\u010dn\u00ed s\u00edti a s\u00edt\u00edm s n\u00edzk\u00fdm poly. Tento n\u00e1stroj je pom\u011brn\u011b podrobn\u00fd a m\u00e1 svou \u010d\u00e1st n\u00ed\u017ee. Dal\u0161\u00ed informace naleznete v t\u00e9to \u010d\u00e1sti. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Vypo\u010d\u00edtat zak\u0159iven\u00ed:<\/strong> Vrstva zak\u0159iven\u00ed je vy\u017eadov\u00e1na pro pou\u017eit\u00ed dutiny\/zak\u0159iven\u00ed jako podm\u00ednky pro materi\u00e1ly nebo podm\u00edn\u011bn\u00e9 lakov\u00e1n\u00ed. P\u0159\u00edkaz aktualizuje vrstvu dutiny\/zak\u0159iven\u00ed pomoc\u00ed aktu\u00e1ln\u00edho posunut\u00ed a normal map.<br \/> V\u011bnujte pozornost tomu, \u017ee zak\u0159iven\u00ed se skl\u00e1d\u00e1 ze dvou slo\u017eek. Prvn\u00ed je lok\u00e1ln\u00ed zak\u0159iven\u00ed, kter\u00e9 umo\u017e\u0148uje detekovat mal\u00e9 detaily, \u0161kr\u00e1bance. Druh\u00fdm je zak\u0159iven\u00ed na dlouh\u00e9 vzd\u00e1lenosti, kter\u00e9 plynule plyne a umo\u017e\u0148uje detekovat velk\u00e9 detaily. Nastavte intenzitu pro oba typy zak\u0159iven\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Vypo\u010d\u00edtat okluzi:<\/strong> Tento n\u00e1stroj vypo\u010d\u00edt\u00e1 glob\u00e1ln\u00ed osv\u011btlen\u00ed z mnoha bodov\u00fdch sv\u011btel rozm\u00edst\u011bn\u00fdch po kouli nebo polokouli. V\u00fdpo\u010det m\u016f\u017ee trvat dlouho <\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"> V <em>oxely by nem\u011bly b\u00fdt povoleny, pokud pe\u010dete mapy pro model s UV mapou. Podrobnosti pro AO a Curvature jsou p\u0159evzaty z normal map.<\/em> <\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:paint_menu:textures_menu#calculate_offset\"><\/a> <strong>N\u00e1stroj Offset:<\/strong> Kdy\u017e import rovinu obr\u00e1zku pro vytvo\u0159en\u00ed ploch\u00e9 textury (jak je uvedeno v \u00favodn\u00edm dialogu 3DCoat ), m\u00e1te mo\u017enost vytvo\u0159it texturu dla\u017edic (kter\u00e1 se opakuje a obt\u00e9k\u00e1 na druhou stranu obr\u00e1zku). Tento n\u00e1stroj v\u00e1m pom\u016f\u017ee zarovnat texturu tak, aby se obalila zp\u016fsobem, kter\u00fd si p\u0159ejete.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Pomoc\u00ed tohoto n\u00e1stroje byste m\u011bli na\u010d\u00edtat pouze \u010dtvercov\u00e9 obr\u00e1zky. To se hod\u00ed k vytvo\u0159en\u00ed dla\u017edicov\u00fdch textur s hrbolky a zrcadlen\u00ed. Po na\u010dten\u00ed \u010dtvercov\u00e9ho objektu se v\u00e1m nab\u00eddne okno \u201eN\u00e1stroj odsazen\u00ed\u201c, kde lze zadat hodnoty odsazen\u00ed. U offset, V offset \u2013 posunut\u00ed textury horizont\u00e1ln\u011b a vertik\u00e1ln\u011b v souladu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Zp\u011btn\u00e9 \u0159azen\u00ed: p\u0159i aktivaci tato mo\u017enost vr\u00e1t\u00ed \u0159azen\u00ed zp\u011bt. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>N\u00e1stroj pro lehk\u00e9 Baking :<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Pomoc\u00ed tohoto n\u00e1stroje lze vytvo\u0159it mapu p\u0159\u00edm\u00e9ho osv\u011btlen\u00ed.<br \/> Chcete-li bake sv\u011btlo bez prost\u0159ed\u00ed, vyberte typ mapy <em>Sv\u011btlo z m\u00edstnosti pro vykreslov\u00e1n\u00ed,<\/em> aby se jak\u00e9koli sv\u011btlo p\u0159idan\u00e9 do m\u00edstnosti vykreslov\u00e1n\u00ed bake do nov\u00e9 vrstvy v m\u00edstnosti malov\u00e1n\u00ed. ( <em>Sv\u011btlo z Render Room<\/em> m\u016f\u017eete tak\u00e9 bake pomoc\u00ed <em>Light and Reflections<\/em> v re\u017eimu ploch\u00e9ho st\u00ednov\u00e1n\u00ed).<br \/> Pokud pot\u0159ebujete bake zrcadlov\u00fd odraz z vybran\u00e9 mapy prost\u0159ed\u00ed, pou\u017eijte <em>Light &#038; Reflection v<\/em> zobrazen\u00ed Smooth Shade. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"Light Baking Tool\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/ChnyAEFR084?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe> \n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n <iframe title=\"Baking Lighting &amp; Reflections in Unlit Shader\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/odwCdLEkjLA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Pozn\u00e1mka: Pokud je va\u0161e bake p\u0159\u00edli\u0161 tmav\u00e9, pou\u017eijte hodnotu 400 nebo v\u00edce.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2132,"menu_order":1,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-3479","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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