{"id":3489,"date":"2022-10-11T12:53:28","date_gmt":"2022-10-11T12:53:28","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=3489"},"modified":"2026-03-11T13:47:45","modified_gmt":"2026-03-11T13:47:45","slug":"layers-menu","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/interface-and-navigation\/layers-menu\/","title":{"rendered":"Layers"},"content":{"rendered":"\n<p>The Layers Panel changes depending on which Room you are working in, Paint room or Sculpt room.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>A layer is not per object base but is a kind of scene layer.<\/p>\n<\/blockquote>\n\n\n\n<p>On Paint Room, the layer Menu open the operators for <a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/\">Pixel painting<\/a> mode for UV maps texturing, <a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/sculpt-layer\/\">Vertex paint<\/a> on Surface sculpt objects, <a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/surface-mode\/surface-layer\/\">Morph target<\/a> on Surface Mode and <a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/voxel-mode\/volumetric-painting\/\">Voxel paint <\/a>on Voxel sculpt objects.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"231\" height=\"441\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/PaintLayers.jpg\" alt=\"\" class=\"wp-image-3029\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/PaintLayers.jpg 231w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/PaintLayers-157x300.jpg 157w\" sizes=\"(max-width: 231px) 100vw, 231px\" \/><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\" id=\"g2a1ce2e7a63b\"><strong>Layers<\/strong><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>Opens the <a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/the-layers-panel\/\" target=\"_blank\" rel=\"noreferrer noopener\">Layers Panel<\/a>.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"331\" height=\"364\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/Layers_panel.jpg\" alt=\"\" class=\"wp-image-7910\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/Layers_panel.jpg 331w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/Layers_panel-273x300.jpg 273w\" sizes=\"(max-width: 331px) 100vw, 331px\" \/><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\" id=\"gdc99a5c818b6\"><br \/><strong>Layer Blending<\/strong><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>Invokes the<a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/the-layers-panel\/the-blending-panel\/\" target=\"_blank\" rel=\"noreferrer noopener\"> Layer Blending panel<\/a>.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"244\" height=\"425\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/layer_blending.jpg\" alt=\"\" class=\"wp-image-7913\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/layer_blending.jpg 244w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/layer_blending-172x300.jpg 172w\" sizes=\"(max-width: 244px) 100vw, 244px\" \/><\/figure>\n<\/div>\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>Voxel volumes and Surface models support Layers. <br \/>Voxels for voxel paint and surface for vertex paint.<\/p>\n<\/blockquote>\n\n\n\n<p><strong>New:<\/strong>&nbsp;Add a new layer. It is automatically made current.<br \/><strong>Add Layer w\/ Normal Map:<\/strong>&nbsp;Adds a new Paint Layer with the blend mode automatically set to NormalMap. This is for use with normal maps generated outside 3DCoat.<br \/><strong>Duplicate:<\/strong>&nbsp;Duplicates the selected layer.<br \/><strong>Delete:<\/strong>&nbsp;Delete the current Layer.<\/p>\n\n\n\n<p><strong>Merge Visible:<\/strong>&nbsp;Merges all of the visible Paint Layers into one layer.<br \/><strong>Merge Down\/Up:<\/strong>&nbsp;Merges the selected Layer up\/down.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"g8ff27c1887c7\">Copy channels<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Copy Paint Channels\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/HMJsW0NHtfU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Allows you to copy specific channels or mask from one layer to another. <br \/>First select the Layer and then the source channel to be copied. <br \/>You can select Red, Green, Blue, Luminosity, Alpha, Glossiness &amp; Depth to the same or any other channel on the target layer. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"193\" height=\"178\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/image-15.png\" alt=\"\" class=\"wp-image-7918\"\/><\/figure>\n<\/div>\n\n\n<p>As destination select first the layer destination and then the channel of the destination layer that will be the copy destination. <br \/>Option to RGB\/Mask copy the source channel to the RGB channels of the destination layer in case of the usual layer and to the &#8220;mask&#8221; if the mask is chosen.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"255\" height=\"179\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/image-16.png\" alt=\"\" class=\"wp-image-7919\"\/><\/figure>\n<\/div>\n\n\n<p>This tooltip refers to the mask being &#8216;chosen&#8217;, you select between the layer and its mask. <br \/>If select the mask (which is on another layer), it ends up on the layer&#8217;s regular RGB channels.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"685\" height=\"398\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/copy-mask.png\" alt=\"\" class=\"wp-image-9424\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/copy-mask.png 685w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/copy-mask-300x174.png 300w\" sizes=\"(max-width: 685px) 100vw, 685px\" \/><\/figure>\n<\/div>\n\n\n<p>To copy the mask you need to select the name of the mask into the Destination Channel.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"524\" height=\"259\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/copy-mask-name.png\" alt=\"\" class=\"wp-image-9426\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/copy-mask-name.png 524w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/copy-mask-name-300x148.png 300w\" sizes=\"(max-width: 524px) 100vw, 524px\" \/><\/figure>\n<\/div>\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>For more advanced functionality, you can also set the copying method to Replace, Move, Blend, Add &amp; Subtract.<\/p>\n<\/blockquote>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"800\" height=\"410\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/layers-copychannels.jpg\" alt=\"\" class=\"wp-image-4215\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/layers-copychannels.jpg 800w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/layers-copychannels-300x154.jpg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/layers-copychannels-768x394.jpg 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/figure>\n<\/div>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong>Apply Layer Blending:<\/strong>&nbsp;This applies the current layer blending as the default and resets the blend mode to Standard Blend.<br \/><strong>Discard Clip Masked Pixels:<\/strong>&nbsp;Discard areas clipped by another layer in the current layer. Making the masked areas transparent.<br \/><strong>Erase Unfrozen:<\/strong>&nbsp;Delete unfrozen parts of the current layer. Enable or disable the depth, color, and Glossiness channels to restrict this action to a specific channel.<br \/><strong>Fill Entire Layer:<\/strong>&nbsp;Fill the entire layer using the current material and color.<br \/><strong>Refill Material:<\/strong>&nbsp;Re-fill non-transparent areas of this layer with current material. It is convenient to change the material used to fill the layer.<br \/><strong>Clamp Min. Depth:<\/strong>&nbsp;Clamps the depth of a layer by performing a minimum depth scan based on the parameter you specify. Good for removing \u201cspikes\u201d created while texture painting a depth map.<br \/><strong>Clamp Layer Depth:<\/strong>&nbsp;Clamp\/Plateau depth of the layer with a minimum and maximum value.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"symmetrical_transform\">Symmetrical Transform<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:paint_menu:layers_menu#symmetrical_transform\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>If you don\u2019t have Topological Symmetry active, These functions below activate the Topological Symmetry tool. Read more about it by clicking the link.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Flip Layers and Duplicate:<\/strong>&nbsp;Duplicate the layer, then flip it using topological symmetry.<\/li>\n\n\n\n<li><strong>Flip Layer:<\/strong>&nbsp;Flip the layer using topological symmetry.<\/li>\n\n\n\n<li><strong>Copy blue to Red:<\/strong>&nbsp;This option copies the blue parts of the mesh to the red areas. Define the blue and red areas first with the &#8216;Topological symmetry&#8217; tool.<\/li>\n\n\n\n<li><strong>Copy Red to Blue:<\/strong>&nbsp;This option copies the red parts of the mesh to the blue areas. Define the red and blue areas first with the &#8216;Topological symmetry&#8217; tool.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"import\">Import<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Layers Color:<\/strong>&nbsp;Import the color channels from a PSD file to all layers.<\/li>\n\n\n\n<li><strong>Roughness:<\/strong>&nbsp;Import an image to be used as Roughness monochrome channel.<\/li>\n\n\n\n<li><strong>Metalness:<\/strong>&nbsp;Import a Metalness map file into the current layer.<\/li>\n\n\n\n<li><strong>Depth:<\/strong>&nbsp;Import a depth image map into the current layer.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"export\">Export<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Color:<\/strong>&nbsp;Export color information in the current layer to a file.<\/li>\n\n\n\n<li><strong>All Layers Color:<\/strong>&nbsp;Export the color channel to a PSD file from all layers.<\/li>\n\n\n\n<li><strong>Roughness:<\/strong>&nbsp;Save only the Glossiness channel as a greyscale image.<\/li>\n\n\n\n<li><strong>Metalness:<\/strong>&nbsp;Export a Metalness map file as a greyscale image.<\/li>\n\n\n\n<li><strong>Depth:<\/strong>&nbsp;Export a depth image map file.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Tutorials<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/Mz2e6oCrluQ?list=PL0614F2A03AD725CD\">Copy Channels:<\/a> <\/strong>This video demonstrates the usage of the Copy (Paint Layer) Channels feature in 3DCoat<\/p>\n\n\n\n<p><\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2065,"menu_order":7,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[82],"class_list":["post-3489","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-layers-menu"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Layers - 3DCoat Documentation<\/title>\n<meta name=\"description\" content=\"Shows the main Layers menu items and their properties. 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