{"id":3623,"date":"2022-10-13T10:41:45","date_gmt":"2022-10-13T10:41:45","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=3623"},"modified":"2025-08-30T15:19:50","modified_gmt":"2025-08-30T15:19:50","slug":"displacement-micro-vertex-painting","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/texture-painting-and-modes\/displacement-micro-vertex-painting\/","title":{"rendered":"Painting (Micro-Vertex)"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">N\u00e5r du trenger \u00e5 gi modellen din h\u00f8ye niv\u00e5er av &#8220;faktisk&#8221; forskyvning ved \u00e5 skulpturere eller &#8220;male&#8221; denne forskyvningen, er den beste modusen \u00e5 bruke &#8220;Microvertex&#8221;-modus.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> mapping er en alternativ datagrafikkteknikk i motsetning til mapping, normal mapping og mapping, ved \u00e5 bruke et tekstur- eller h\u00f8ydekart for \u00e5 for\u00e5rsake en effekt der den faktiske geometriske posisjonen til punktene over den teksturerte overflaten forskyves, ofte langs den lokale overflaten normal, i henhold til verdien teksturfunksjonen evaluerer til p\u00e5 hvert punkt p\u00e5 overflaten.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Det gir overflater en god f\u00f8lelse av dybde og detaljer, og tillater selvokklusjon, selvskygging og silhuetter; p\u00e5 den annen side er det den mest kostbare av denne klassen av teknikker p\u00e5 grunn av en stor mengde ekstra geometri.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Displacement Map lar deg flytte rutenettpunktene p\u00e5 overflaten av det malte objektet. Denne teknikken brukes til \u00e5 lage en fargedybde eller relieff p\u00e5 en hard overflate. Dette lar deg tegne teksturer mer detaljert og lage skygger og klare silhuetter.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Et normal map brukes til \u00e5 simulere belysning. Dette verkt\u00f8yet lar deg lage ruhet og dybde p\u00e5 folder eller fordypninger. Funksjonen lar deg ogs\u00e5 legge til mange sm\u00e5 detaljer i 3D-modellen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Forskyvning fungerer kun n\u00e5r det er nok geometri (flater) p\u00e5 objektoverflaten til \u00e5 flytte de enkelte toppunktene opp eller ned basert p\u00e5 pikselens farge i h\u00f8ydekartet.<br \/> Hvis designeren bruker en lav-poly-modell, er Displacement Map og effektene det skaper praktisk talt usynlige. Derfor gir en s\u00e5 grundig tegning ikke mening i dette tilfellet. Det fulle potensialet avsl\u00f8res n\u00e5r du arbeider med en h\u00f8ypoly-modell.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> I denne tiln\u00e6rmingen ble hvert ansikt (kun quad tillatt) representert som en lapp av N x M hj\u00f8rner (N og M kan v\u00e6re forskjellige for hvert ansikt).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Hvert toppunkt hadde farge og koordinater i rommet, s\u00e5 enhver forskyvning var tillatt. Denne tiln\u00e6rmingen var imidlertid begrenset fordi det var sv\u00e6rt vanskelig \u00e5 redigere mesh med ikke-fire ansikter; projisering av lapp til tekstur resulterte i tap av kvalitet, s\u00e5 det var vanskelig \u00e5 import en tekstur, redigere den og deretter export fordi teksturen etter eksport s\u00e5 ut til \u00e5 v\u00e6re litt uskarp. S\u00e5 vi bestemte oss for \u00e5 implementere per-pixel maleriet.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Denne modusen lar deg export enten standard eller vektorbaserte forskyvningskart som n\u00f8yaktig gjenspeiler de mer ekstreme forskyvningsniv\u00e5ene du har lagt til ved hjelp av teksturer eller skulptur. <\/p>\n\n\n\n<pre class=\"wp-block-preformatted\"> Micro-Vertex (forskyvning)-maleri modifiserer faktisk et midlertidig \"viewport-nettverk\", som er en brukerdefinert underinndelt versjon av basisnettverket som bruker reell og faktisk forskyvning p\u00e5 dette midlertidige nettet.<\/pre>\n\n\n\n<p class=\"wp-block-paragraph\"> Ved export av modellen og dens tilknyttede teksturer, f\u00e5r du muligheten til \u00e5 angi den ferdige masketettheten. For \u00e5 sikre at modellen din n\u00f8yaktig kan representere forskyvningen oppn\u00e5dd i sanntid i visningsporten, s\u00f8rg for at du gir den tilstrekkelig polygontetthet (10 eller hundretusenvis av polygoner).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> 4M er OK for et 2k teksturkart. For et 4k-kart, g\u00e5 s\u00e5 h\u00f8yt du kan. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"tutorials\"> Veiledninger<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:microvertex#tutorials\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/FoZKgoxv1JQ\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Painting med flere ekte forskyvningsteksturer (den raske forklaringen)<\/a> :<\/strong> Dette er en rask veiledning om hvordan du maler med tessellert forskyvning ved \u00e5 bruke Christoph Schindelars fantastiske 4-8K &#8220;Real Displacement Textures&#8221; i 3DCoat. I tillegg kan du bruke IBL (bildebasert belysning) for \u00e5 f\u00e5 modellen din opplyst av bakgrunnsbildet for \u00e5 f\u00e5 utseendet som den h\u00f8rer hjemme p\u00e5 bildet, men ogs\u00e5 hjelpe deg med \u00e5 se for deg kreasjonen din.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/ZJJ4oljxzME?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Import til Microvertex -alternativer Merknader<\/a> :<\/strong> Denne videoen nevner noen raske og viktige merknader om \u00e5 importere en modell til Painting ved \u00e5 bruke alternativet MicroVertex (displacement map i dybden).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <em><strong><a href=\"https:\/\/docs.google.com\/document\/d\/1IYm0dRLfFAqPaxWJ4d8rtaX0KGDeU3eavmB900YfXGU\/edit#\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Hva er forskyvningskart? av Chipp Walters<\/a> ,<\/strong><\/em> Displacement fungerer bare n\u00e5r det er nok geometri (ansikter) p\u00e5 objektoverflaten til \u00e5 flytte de enkelte toppunktene opp eller ned basert p\u00e5 pikselens farge i h\u00f8ydekartet.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Forskyvning er der du bruker et gr\u00e5tonebilde for \u00e5 generere betydelig topologi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Her er et eksempel p\u00e5 et &#8220;kart&#8221; i gr\u00e5toner. Merk at jeg brukte den fantastiske (og gratis) appen<a href=\"https:\/\/windmillart.net\/?p=jsplacement\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">JSplacement for \u00e5 lage denne<\/a> <a href=\"https:\/\/windmillart.net\/?p=jsplacement\">.<\/a> <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"531\" height=\"529\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/displacement1_chippwalters.jpg\" alt=\"\" class=\"wp-image-2858\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/displacement1_chippwalters.jpg 531w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/displacement1_chippwalters-300x300.jpg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/displacement1_chippwalters-150x150.jpg 150w\" sizes=\"(max-width: 531px) 100vw, 531px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Du kan se n\u00e5r et displacement map er brukt riktig, de lyse omr\u00e5dene i gr\u00e5tonebildet er &#8220;h\u00f8yere&#8221; enn m\u00f8rkere omr\u00e5der. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"500\" height=\"278\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/displacement2_chippwalters.jpg\" alt=\"\" class=\"wp-image-4196\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/displacement2_chippwalters.jpg 500w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/displacement2_chippwalters-300x167.jpg 300w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/figure>\n","protected":false},"author":3,"featured_media":0,"parent":2076,"menu_order":2,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[155,152],"class_list":["post-3623","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-displacement-painting","manual_doc_tag-microvertex"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Displacement Painting (Micro-Vertex) - 3DCoat dokumentasjon<\/title>\n<meta name=\"description\" content=\"N\u00e5r du trenger \u00e5 gi modellen din h\u00f8ye niv\u00e5er av &quot;faktisk&quot; forskyvning ved \u00e5 skulptere eller &quot;male&quot; denne forskyvningen, er den beste modusen \u00e5 bruke &quot;Microvertex&quot;-modus\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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