{"id":3623,"date":"2022-10-13T10:41:45","date_gmt":"2022-10-13T10:41:45","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=3623"},"modified":"2025-08-30T15:19:50","modified_gmt":"2025-08-30T15:19:50","slug":"displacement-micro-vertex-painting","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/texture-painting-and-modes\/displacement-micro-vertex-painting\/","title":{"rendered":"Yer De\u011fi\u015ftirme Painting (Mikro-K\u00f6\u015fe)"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Bu yer de\u011fi\u015ftirmeyi \u015fekillendirerek veya &#8220;boyama&#8221; yaparak modelinize y\u00fcksek d\u00fczeyde &#8220;ger\u00e7ek&#8221; yer de\u011fi\u015ftirme sa\u011flaman\u0131z gerekti\u011finde, kullan\u0131lacak en iyi mod &#8220;Microvertex&#8221; modudur.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Yer de\u011fi\u015ftirme mapping , dokulu y\u00fczey \u00fczerindeki noktalar\u0131n ger\u00e7ek geometrik konumunun genellikle yerel y\u00fczey boyunca yer de\u011fi\u015ftirdi\u011fi bir etkiye neden olmak i\u00e7in bir doku veya y\u00fckseklik haritas\u0131 kullanan, t\u00fcmsek mapping, normal mapping ve paralaks mapping aksine alternatif bir bilgisayar grafi\u011fi tekni\u011fidir. normal, doku i\u015flevinin y\u00fczeydeki her noktada de\u011ferlendirdi\u011fi de\u011fere g\u00f6re.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Y\u00fczeylere harika bir derinlik ve detay duygusu verir, kendi kendini kapatmaya, kendi kendini g\u00f6lgelemeye ve sil\u00fcetlere izin verir; \u00f6te yandan, b\u00fcy\u00fck miktarda ek geometri nedeniyle bu teknikler s\u0131n\u0131f\u0131n\u0131n en maliyetlisidir.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Yer De\u011fi\u015ftirme Haritas\u0131, boyal\u0131 nesnenin y\u00fczeyindeki \u0131zgara noktalar\u0131n\u0131 kayd\u0131rman\u0131za olanak tan\u0131r. Bu teknik, sert bir y\u00fczeyde renk derinli\u011fi veya kabartma olu\u015fturmak i\u00e7in kullan\u0131l\u0131r. Bu, dokular\u0131 daha ayr\u0131nt\u0131l\u0131 \u00e7izmenize ve g\u00f6lgeler ve net sil\u00fcetler olu\u015fturman\u0131za olanak tan\u0131r.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Ayd\u0131nlatmay\u0131 sim\u00fcle etmek i\u00e7in normal map kullan\u0131l\u0131r. Bu ara\u00e7, k\u0131vr\u0131mlar\u0131n veya \u00e7\u00f6k\u00fcnt\u00fclerin p\u00fcr\u00fczl\u00fcl\u00fc\u011f\u00fcn\u00fc ve derinli\u011fini olu\u015fturman\u0131za olanak tan\u0131r. \u0130\u015flev ayr\u0131ca 3B modele \u00e7ok say\u0131da k\u00fc\u00e7\u00fck ayr\u0131nt\u0131 eklemenizi sa\u011flar.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Yer de\u011fi\u015ftirme yaln\u0131zca, y\u00fckseklik haritas\u0131ndaki pikselin rengine ba\u011fl\u0131 olarak tek tek k\u00f6\u015feleri yukar\u0131 veya a\u015fa\u011f\u0131 hareket ettirmek i\u00e7in nesne y\u00fczeyinde yeterli geometri (y\u00fcz) oldu\u011funda \u00e7al\u0131\u015f\u0131r.<br \/> Tasar\u0131mc\u0131 bir d\u00fc\u015f\u00fck poli model kullan\u0131rsa, Yer De\u011fi\u015ftirme Haritas\u0131 ve yaratt\u0131\u011f\u0131 efektler pratikte g\u00f6r\u00fcnmez olur. Bu nedenle, bu kadar kapsaml\u0131 bir \u00e7izim bu durumda bir anlam ifade etmiyor. Y\u00fcksek polietilen bir modelle \u00e7al\u0131\u015f\u0131rken tam potansiyel ortaya \u00e7\u0131kar.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Bu yakla\u015f\u0131mda, her y\u00fcz (yaln\u0131zca d\u00f6rtl\u00fcye izin verilir) N x M k\u00f6\u015felerden olu\u015fan bir yama olarak temsil edildi (N ve M her y\u00fcz i\u00e7in farkl\u0131 olabilir).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Her k\u00f6\u015fenin uzayda rengi ve koordinatlar\u0131 vard\u0131, bu nedenle herhangi bir yer de\u011fi\u015ftirmeye izin verildi. Ancak bu yakla\u015f\u0131m s\u0131n\u0131rl\u0131yd\u0131, \u00e7\u00fcnk\u00fc d\u00f6rtl\u00fc olmayan y\u00fczlerle a\u011f\u0131 d\u00fczenlemek \u00e7ok zordu; yamay\u0131 dokuya yans\u0131tmak kalite kayb\u0131na neden oldu, bu nedenle bir dokuyu i\u00e7e import , onu d\u00fczenlemek ve ard\u0131ndan export zordu \u00e7\u00fcnk\u00fc d\u0131\u015fa aktarma sonras\u0131 doku biraz bulan\u0131k g\u00f6r\u00fcn\u00fcyordu. Bu y\u00fczden per-pixel boyamay\u0131 uygulamaya karar verdik.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Bu mod, dokular veya \u015fekillendirme yoluyla ekledi\u011finiz daha a\u015f\u0131r\u0131 yer de\u011fi\u015ftirme d\u00fczeylerini do\u011fru bir \u015fekilde yans\u0131tan standart veya vekt\u00f6r tabanl\u0131 yer de\u011fi\u015ftirme haritalar\u0131n\u0131 export olanak tan\u0131r. <\/p>\n\n\n\n<pre class=\"wp-block-preformatted\"> Micro-Vertex (yer de\u011fi\u015ftirme) boyama, bu ge\u00e7ici a\u011fa ger\u00e7ek ve ger\u00e7ek yer de\u011fi\u015ftirme uygulayan temel a\u011f\u0131n\u0131z\u0131n kullan\u0131c\u0131 tan\u0131ml\u0131 alt b\u00f6l\u00fcmlere ayr\u0131lm\u0131\u015f bir versiyonu olan ge\u00e7ici bir \"g\u00f6r\u00fcnt\u00fc alan\u0131 a\u011f\u0131n\u0131\" de\u011fi\u015ftirir.<\/pre>\n\n\n\n<p class=\"wp-block-paragraph\"> Modelinizin ve ili\u015fkili dokular\u0131n\u0131n export ard\u0131ndan size bitmi\u015f a\u011f yo\u011funlu\u011funu ayarlama se\u00e7ene\u011fi sunulur. Modelinizin ger\u00e7ek zamanl\u0131 olarak elde edilen yer de\u011fi\u015ftirmeyi g\u00f6r\u00fcnt\u00fc alan\u0131nda do\u011fru bir \u015fekilde temsil edebilmesini sa\u011flamak i\u00e7in, modele yeterli \u00e7okgen yo\u011funlu\u011fu (10&#8217;lar veya y\u00fczbinlerce \u00e7okgen) verdi\u011finizden emin olun.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> 2k doku haritas\u0131 i\u00e7in 4M uygundur. 4k harita i\u00e7in olabildi\u011fince y\u00fckse\u011fe \u00e7\u0131k\u0131n. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"tutorials\"> \u00d6\u011freticiler<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:microvertex#tutorials\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/FoZKgoxv1JQ\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">\u00c7oklu Ger\u00e7ek Yer De\u011fi\u015ftirme Dokular\u0131yla Painting (H\u0131zl\u0131 A\u00e7\u0131klama)<\/a> :<\/strong> Bu, Christoph Schindelar&#8217;\u0131n 3DCoat harika 4-8K \u201cGer\u00e7ek Yer De\u011fi\u015ftirme Dokular\u0131\u201d kullan\u0131larak Mozaik yer de\u011fi\u015ftirmeyle nas\u0131l boyanaca\u011f\u0131na dair h\u0131zl\u0131 bir \u00f6\u011freticidir. Ek olarak, modelinizin arka plan g\u00f6r\u00fcnt\u00fcs\u00fcyle ayd\u0131nlat\u0131lmas\u0131 ve foto\u011frafa aitmi\u015f gibi g\u00f6r\u00fcnmesi i\u00e7in IBL&#8217;yi (g\u00f6r\u00fcnt\u00fc tabanl\u0131 ayd\u0131nlatma) kullanabilirsiniz, ayn\u0131 zamanda yarat\u0131m\u0131n\u0131z\u0131 tasavvur etmenize yard\u0131mc\u0131 olur.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/ZJJ4oljxzME?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Microvertex Import Se\u00e7enekleri Notlar<\/a> :<\/strong> Bu video, MicroVertex ( displacement map derinlemesine kanal) se\u00e7ene\u011fini kullanarak bir modeli Painting Odas\u0131na aktarmayla ilgili baz\u0131 h\u0131zl\u0131 ve \u00f6nemli notlardan bahseder.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <em><strong><a href=\"https:\/\/docs.google.com\/document\/d\/1IYm0dRLfFAqPaxWJ4d8rtaX0KGDeU3eavmB900YfXGU\/edit#\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Deplasman haritalar\u0131 nedir? Chipp Walters taraf\u0131ndan<\/a> ,<\/strong><\/em> Yer De\u011fi\u015ftirme, yaln\u0131zca nesne y\u00fczeyinde y\u00fckseklik haritas\u0131ndaki pikselin rengine ba\u011fl\u0131 olarak tek tek k\u00f6\u015feleri yukar\u0131 veya a\u015fa\u011f\u0131 hareket ettirmek i\u00e7in yeterli geometri (y\u00fczler) oldu\u011funda \u00e7al\u0131\u015f\u0131r.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Yer de\u011fi\u015ftirme, \u00f6nemli bir topoloji olu\u015fturmak i\u00e7in gri tonlamal\u0131 bir g\u00f6r\u00fcnt\u00fc kulland\u0131\u011f\u0131n\u0131z yerdir.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> \u0130\u015fte bir gri tonlamal\u0131 &#8220;harita&#8221; \u00f6rne\u011fi. Not<a href=\"https:\/\/windmillart.net\/?p=jsplacement\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Bunu olu\u015fturmak i\u00e7in harika (ve \u00fccretsiz) JSplacement<\/a> uygulamas\u0131n\u0131 kulland\u0131m <a href=\"https:\/\/windmillart.net\/?p=jsplacement\">.<\/a> <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"531\" height=\"529\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/displacement1_chippwalters.jpg\" alt=\"\" class=\"wp-image-2858\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/displacement1_chippwalters.jpg 531w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/displacement1_chippwalters-300x300.jpg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/displacement1_chippwalters-150x150.jpg 150w\" sizes=\"(max-width: 531px) 100vw, 531px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Bir displacement map do\u011fru uyguland\u0131\u011f\u0131nda, gri tonlamal\u0131 g\u00f6r\u00fcnt\u00fcdeki a\u00e7\u0131k alanlar\u0131n daha koyu alanlardan &#8220;daha y\u00fcksek&#8221; oldu\u011funu g\u00f6rebilirsiniz. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"500\" height=\"278\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/displacement2_chippwalters.jpg\" alt=\"\" class=\"wp-image-4196\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/displacement2_chippwalters.jpg 500w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/displacement2_chippwalters-300x167.jpg 300w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/figure>\n","protected":false},"author":3,"featured_media":0,"parent":2076,"menu_order":2,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[155,152],"class_list":["post-3623","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-displacement-painting","manual_doc_tag-microvertex"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Displacement Painting (Micro-Vertex) - 3DCoat Belgeleri<\/title>\n<meta name=\"description\" content=\"Modelinize bu yer de\u011fi\u015ftirmeyi \u015fekillendirerek veya &quot;boyayarak&quot; y\u00fcksek d\u00fczeyde &quot;ger\u00e7ek&quot; yer de\u011fi\u015ftirme sa\u011flaman\u0131z gerekti\u011finde, kullan\u0131lacak en iyi mod &quot;Microvertex&quot; modudur.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" 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