{"id":3627,"date":"2022-10-13T10:44:31","date_gmt":"2022-10-13T10:44:31","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=3627"},"modified":"2026-01-25T13:41:22","modified_gmt":"2026-01-25T13:41:22","slug":"ptex-painting","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/texture-painting-and-modes\/ptex-painting\/","title":{"rendered":"Painting Ptex"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\" id=\"more_on_ptex_painting\"> Mai multe despre Ptex Painting <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:ptex_painting#more_on_ptex_painting\"><\/a><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"> Ptex este una dintre cele mai uimitoare tehnologii, permi\u021b\u00e2ndu-v\u0103 s\u0103 picta\u021bi texturi de rezolu\u021bie extrem de \u00eenalt\u0103 pe baz\u0103 de poligon, precum \u0219i ocolind complet toate lucr\u0103rile UV &#8211; deoarece nu necesit\u0103 nicio introducere manual\u0103 pentru crearea h\u0103r\u021bilor UV . Ptex, \u00een implementarea sa actual\u0103, accept\u0103 doar poligoane patru, f\u0103r\u0103 triunghiuri sau N-gonuri.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Este important de re\u021binut c\u0103 atunci c\u00e2nd utiliza\u021bi Ptex \u00een 3DCoat , pute\u021bi cre\u0219te rezolu\u021bia poligoanelor individuale dac\u0103 ave\u021bi nevoie de mai multe detalii de textur\u0103 \u00een zona local\u0103 a poligonului respectiv. Prin cre\u0219terea rezolu\u021biei unui poligon sau a unui grup de poligoane, cre\u0219te efectiv dimensiunea acelui poligon pe harta UV Ptex generat\u0103 automat.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> De exemplu, pute\u021bi picta detalii foarte mici \u00een interiorul zonelor pe o plas\u0103 care necesit\u0103 o fotografie de prim-plan extrem sau pur \u0219i simplu necesit\u0103 mai multe detalii \u00eentr-o zon\u0103 &#8211; totu\u0219i, nu dori\u021bi s\u0103 crea\u021bi mult\u0103 textur\u0103 de foarte \u00eenalt\u0103 rezolu\u021bie h\u0103r\u021bi. Ptex func\u021bioneaz\u0103 destul de bine \u00een acest scop.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> \u0218i mai remarcabil este faptul c\u0103 formatul .ptex poate stoca sute de mii de texturi direct \u00eentr-un fi\u0219ier .ptex. \u00cen acest moment, numai aplica\u021bia extern\u0103 care accept\u0103 formatul .ptex va putea import\/ export fi\u0219ierul .ptex pentru utilizare. Pentru a completa acest gol \u00een suportul .ptex, am prev\u0103zut export unei h\u0103r\u021bi obi\u0219nuite de textur\u0103, bazat\u0103 pe tehnologia Ptex , \u00een formatele TGA, BMP \u0219i PNG. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> La importarea unei plase pentru pictura Ptex , vi se va solicita s\u0103 selecta\u021bi o serie de op\u021biuni:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Milioane de poligoane:<\/strong> aceasta este rezolu\u021bia re\u021belei a\u0219a cum este subdivizat\u0103 dup\u0103 efectuarea opera\u021biei \u201eNetezire obiect\u201d.<br \/> Acesta ar trebui s\u0103 fie mai mare dec\u00e2t num\u0103rul de pixeli ai h\u0103r\u021bii de texturi.<br \/> <strong>Rezolu\u021bia carcasei:<\/strong> aceasta este rezolu\u021bia mid-poli; afecteaz\u0103 doar performan\u021ba \u0219i afi\u0219area re\u021belei \u00een fereastra. <\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"ptex_texture_size_for_export\"> Dimensiunea texturii Ptex pentru Export <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:ptex_painting#ptex_texture_size_for_export\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> Pute\u021bi selecta o rezolu\u021bie a texturii \u00eentre 512\u00d7512 \u0219i 8192\u00d78192. De asemenea, pute\u021bi modifica acest lucru oric\u00e2nd trebuie s\u0103 cre\u0219te\u021bi sau s\u0103 reduce\u021bi rezolu\u021bia texturii.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Suda\u021bi v\u00e2rfuri:<\/strong> Acest lucru va suda orice v\u00e2rfuri care au aceea\u0219i pozi\u021bie.<br \/> <strong>Schimba\u021bi Y \u0219i Z:<\/strong> Aceasta va schimba axele Y \u0219i Z. Acest lucru permite aducerea mai u\u0219oar\u0103 a re\u021belelor din aplica\u021bii precum Rhino sau 3DSMax.<br \/> Ignora\u021bi grupurile de netezire: dac\u0103 bifa\u021bi aceast\u0103 op\u021biune, se vor ignora toate grupurile de netezire pe care le ave\u021bi pe re\u021bea.<br \/> Inversarea normalelor: Aceasta va inversa valorile normale ale fiec\u0103rui poligon. Grupuri de netezire automat\u0103: Aceasta va scana automat re\u021beaua pentru unghiuri ascu\u021bite \u00eentre poligoane \u0219i le va aplica automat grupuri de netezire, men\u021bin\u00e2nd orice margini ascu\u021bite care sunt prezente.<br \/> Fiecare dintre urm\u0103toarele func\u021bii Ptex necesit\u0103 o selec\u021bie. Pentru a face o selec\u021bie, pur \u0219i simplu activa\u021bi instrumentul de rezolu\u021bie local\u0103 Ptex \u0219i \u201epicta\u021bi peste\u201d poligoanele din fereastra de vizualizare. <\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"local_resolution_parameters\"> Parametrii de rezolu\u021bie local\u0103 <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:ptex_painting#local_resolution_parameters\"><\/a><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>\u0218terge:<\/strong> \u0219terge orice selec\u021bie.<br \/> <strong>Inversa\u021bi selec\u021bia:<\/strong> inverseaz\u0103 selec\u021bia dvs.<br \/> <strong>Extindere:<\/strong> extinde selec\u021bia cu un poligon contiguu.<br \/> <strong>Contract:<\/strong> Contracteaz\u0103 selec\u021bia dvs. cu un poligon contiguu.<br \/> <strong>Selectare nivel:<\/strong> Tasta\u021bi manual un nivel local de subdiviziune poligonal\u0103.<br \/> <strong>Cre\u0219tere rezolu\u021bie:<\/strong> M\u0103re\u0219te rezolu\u021bia local\u0103 a poligoanelor selectate \u00een prezent. Acest lucru cre\u0219te efectiv dimensiunea poligonului pe h\u0103r\u021bile UV Ptex generate automat.<br \/> Reducere rezolu\u021bie: Reduce\u021bi rezolu\u021bia local\u0103 a poligoanelor selectate \u00een prezent. Acest lucru reduce efectiv dimensiunea poligonului h\u0103r\u021bilor UV Ptex generate automat.<br \/> P\u00e2n\u0103 la nivelul maxim: seteaz\u0103 selec\u021bia dvs. curent\u0103 la nivelul maxim permis pentru Ptex. Ei cresc efectiv poligoane selectate, aproape ocup\u00e2ndu-\u0219i harta UV .<br \/> La nivelul minim: seteaz\u0103 selec\u021bia dvs. curent\u0103 la nivelul minim permis pentru Ptex. Reducerea efectiv\u0103 a poligoanelor selectate, permi\u021b\u00e2nd mai multe poligoane pe hart\u0103 UV .<br \/> Dimensiunea texturii Ptex : Pute\u021bi alege rezolu\u021bia texturii pentru fiecare textur\u0103 generat\u0103 de ptex. Rezolu\u021biile selectabile variaz\u0103 de la 512\u00d7512 p\u00e2n\u0103 la 8192\u00d78192. Pute\u021bi modifica oric\u00e2nd acest lucru pentru a se potrivi nevoilor dvs., precum \u0219i la importarea plasei pentru pictura Ptex .<br \/> Optimizare: organizeaz\u0103 poligoane pe fiecare hart\u0103 UV Ptex generat\u0103 automat pentru a se potrivi mai multor poligoane pe baza rezolu\u021biei locale (dimensiunea poligonal\u0103 per spa\u021biu UV ).<br \/> NOT\u0102: C\u00e2nd utiliza\u021bi acest lucru, re\u021bine\u021bi c\u0103, dac\u0103 a\u021bi folosit o plas\u0103 cu h\u0103r\u021bi UV Ptex specifice generate automat, aceasta va reorganiza complet polis pe toate h\u0103r\u021bile UV , f\u0103c\u00e2nd inutile h\u0103r\u021bile UV generate automat anterior.<br \/> Cu toate acestea, pute\u021bi oric\u00e2nd bake detaliile de la o plas\u0103 la alta. Asigura\u021bi-v\u0103 c\u0103 salva\u021bi dou\u0103 ochiuri:<br \/> Plas\u0103 original\u0103 \u0219i \u021binta de coacere. Pentru mai multe informa\u021bii despre Ptex, v\u0103 rug\u0103m s\u0103 vizita\u021bi site-ul oficial Ptex la<br \/> <a href=\"http:\/\/ptex.us\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">http:\/\/ptex.us\/<\/a> <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Ptex este o mapping special\u0103 \u00een care textura 2^nx 2^m este asociat\u0103 cu fiecare fa\u021b\u0103. Rezolu\u021bia fiec\u0103rei fe\u021be poate fi modificat\u0103 dinamic.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Ptex este foarte aproape de abordarea micro-vertex deoarece patch-ul N x M a fost asociat cu fiecare fa\u021b\u0103 \u00een abordarea micro-vertex.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Marile avantaje fata de vopsirea micro vertex sunt &#8211; nu necesita UV; fiecare pixel de pe textur\u0103 corespunde unui singur v\u00e2rf de pe patch, ceea ce are ca rezultat o calitate mult mai bun\u0103 a picturii.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Ptex este bun pentru suprafe\u021bele de subdiviziune, dar r\u0103u pentru obiectele cu suprafe\u021be neregulate care devin gre\u0219ite dup\u0103 subdiviziune. \u00cen prezent, doar quad-urile sunt acceptate \u00een 3DC; poate voi sus\u021bine triunghiuri mai t\u00e2rziu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Ptex poate fi setat \u00een coresponden\u021b\u0103 cu abordarea UV-mapping , deoarece toate texturile mici vor fi plasate pe mai multe texturi mari, astfel \u00eenc\u00e2t 3DC poate export obiecte \u0219i texturi pentru a fi utilizate \u00een orice alt pachet de joc\/rendare. Perfectitatea este asigurat\u0103 deoarece fiecare plasture\/textur\u0103 mic\u0103 este plasat\u0103 pe o textur\u0103 mare cu un chenar lat de 1 pixel compus \u00eentr-un mod special pentru a imita filtrarea.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Obiectele exportate folosind Ptex pot fi folosite \u00een jocuri, dar nu este prea eficient acum deoarece fiecare fa\u021b\u0103 va produce patru v\u00e2rfuri (\u00een loc de 1-2) care vor fi aduse \u00een motorul de randare. Aceasta nu este o problem\u0103 prea critic\u0103, dar oricum va da o mic\u0103 penalizare de vitez\u0103. Desigur, motorul de joc poate fi optimizat pentru a evita aceast\u0103 problem\u0103 folosind un geometry shader, dar are nevoie de unele \u00eembun\u0103t\u0103\u021biri \u00een motorul \u00een sine. Va func\u021biona \u00een motoarele de joc; este doar un avertisment de performan\u021b\u0103. Dac\u0103 se face o optimizare adecvat\u0103 \u00een motoarele de joc, aceast\u0103 tehnic\u0103 poate ar\u0103ta foarte bine obiectele deplasate. De exemplu, s\u0103 presupunem c\u0103 motorul de joc va primi trei fluxuri de intrare (pozi\u021bie v\u00e2rf + indici quad + parametrii patch) \u00een loc de 2 (coordonatele v\u00e2rfurilor \u0219i indici UV + triunghiuri). \u00cen acest caz, redarea poate fi efectuat\u0103 chiar \u0219i \u00eentr-un mod mai eficient.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Obiectele pot fi folosite \u00een orice motoare de randare\/pachete 3D obi\u0219nuite f\u0103r\u0103 cus\u0103turi din motivul men\u021bionat anterior (chenar filtrat special).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Dac\u0103 \u00een viitorul apropiat se va face \u0219i export\/ import nativ Ptex , dar nu este prea critic din cauza problemei cus\u0103turilor aproape c\u0103 nu exist\u0103 acolo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Ptex este ideal pentru coacerea de la voxeli la abordarea vopsit\u0103, deoarece nu vor exista probleme de suprapunere UV care sunt doar imposibile \u00een aceast\u0103 abordare. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> C\u00e2nd modelul dvs. nu necesit\u0103 deplasare extrem\u0103 (prin intermediul h\u0103r\u021bilor de textur\u0103) &#8211; \u0219i dori\u021bi s\u0103 lucra\u021bi f\u0103r\u0103 considerentele cus\u0103turilor UV Map (foarte rapid), \u00eencerca\u021bi modul Ptex .<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Cu panoul \u201eTexture Editor\u201d deschis, precum \u0219i \u201eTool Options Panel\u201d Ptex , pute\u021bi ajusta rezolu\u021bia Ptex local \u0219i \u00een orice moment \u00een timpul procesului de pictare a texturii &#8211; v\u0103z\u00e2nd instantaneu modific\u0103rile H\u0103r\u021bii UV \u00een timp real.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Dup\u0103 ce face\u021bi clic pe \u201ePtex Icon\u201d din partea de jos a \u201ePainting Tools Panel\u201d, pute\u021bi desemna zone cu rezolu\u021bie crescut\u0103 pict\u00e2nd poligoanele dorite \u00een Viewport \u0219i ap\u0103s\u00e2nd \u201eM\u0103rire rezolu\u021bie\u201d \u00een \u201eTool Options Panel\u201d.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Indiferent de caracteristicile pe care le ad\u0103uga\u021bi \u00een Painting Room, acesta poate fi convertit automat \u00een h\u0103r\u021bi de texturi standard care pot fi citite de multe aplica\u021bii ter\u021be. Ptex ofer\u0103 o distribu\u021bie optimizat\u0103 a spa\u021biului texturii \u0219i v\u0103 permite s\u0103 lucra\u021bi foarte rapid.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Re\u021bine\u021bi c\u0103 h\u0103r\u021bile de textur\u0103 convertite din modul Ptex nu sunt potrivite pentru modificare \u00een aplica\u021bii externe de pictur\u0103, cum ar fi Photoshop. \u00cen acest moment, Ptex este \u00eenc\u0103 considerat un proces experimental de texturare. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> Marele avantaj al Ptex a fost capacitatea de a cre\u0219te rezolu\u021bia texturii \u00een zone specifice. Dac\u0103 nu a\u021bi avut suficient\u0103 rezolu\u021bie pentru un set de poligoane (cum ar fi o zon\u0103 cu text), pute\u021bi doar s\u0103 selecta\u021bi zona \u0219i s\u0103 m\u0103ri\u021bi rezolu\u021bia. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"293\" height=\"483\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/PtexLocalResolution.png\" alt=\"\" class=\"wp-image-3076\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/PtexLocalResolution.png 293w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/PtexLocalResolution-182x300.png 182w\" sizes=\"(max-width: 293px) 100vw, 293px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Exist\u0103 un buton \u00een paleta de instrumente care spune rezolu\u021bie local\u0103 Ptex c\u00e2nd trece\u021bi cu mouse-ul peste el. Este o imagine a unui p\u0103trat cu patru p\u0103trate mai mici \u00een col\u021bul din st\u00e2nga sus al acestuia. F\u0103c\u00e2nd clic pe el, vor ap\u0103rea o gr\u0103mad\u0103 de op\u021biuni, moment \u00een care pute\u021bi selecta ce poligoane dori\u021bi s\u0103 afecta\u021bi f\u0103c\u00e2nd clic st\u00e2nga pe ele (\u021bine ap\u0103sat\u0103 tasta Control \u0219i face\u021bi clic st\u00e2nga pentru a deselecta). <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong><a href=\"https:\/\/youtu.be\/VgbGTkxjK74?list=PL71884378AFD972B4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Baking texturilor Ptex pe<\/a><\/strong> o plas\u0103 cu UVs existente: cum s\u0103 bake texturi dup\u0103 utilizarea metodei Ptex UV\/Texturing la o plas\u0103 cu o hart\u0103 UV existent\u0103.<br \/> Destul de util dac\u0103 dori\u021bi s\u0103 utiliza\u021bi formatul Ptex \u00een 3DCoat ca format de \u201estocare\u201d cu detaliile dvs. de \u00eenalt\u0103 rezolu\u021bie \u0219i bake la texturi cu rezolu\u021bie mai mic\u0103, dup\u0103 cum este necesar.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2076,"menu_order":3,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[154],"class_list":["post-3627","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-ptex"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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