{"id":3633,"date":"2022-10-13T10:46:35","date_gmt":"2022-10-13T10:46:35","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=3633"},"modified":"2025-02-18T16:21:19","modified_gmt":"2025-02-18T16:21:19","slug":"surface-painting-polypaint","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/texture-painting-and-modes\/surface-painting-polypaint\/","title":{"rendered":"Painting de surface (polypeinture)"},"content":{"rendered":"\n<p>Le polypainting permet de peindre sur la surface d&#8217;un mod\u00e8le sans assigner de carte de texture. Une carte de texture peut \u00eatre cr\u00e9\u00e9e ult\u00e9rieurement et la surface peinte peut \u00eatre transf\u00e9r\u00e9e sur la carte.<\/p>\n\n\n\n<p> Une fois en Mode Surface, nous avons affaire \u00e0 une repr\u00e9sentation polygonale de la \u00ab peau \u00bb d&#8217;un objet voxel. Bien que cet habillage repr\u00e9sente un \u00e9tat temporaire d&#8217;un mod\u00e8le avant qu&#8217;il ne soit pr\u00eat pour export, des couleurs de sommet peuvent \u00eatre appliqu\u00e9es \u00e0 ce maillage temporaire \u00e0 relativement haute r\u00e9solution dans l&#8217;espace de travail de Painting .<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"direct_painting_over_surface_models\"> <strong>Peinture directe sur les mod\u00e8les de surface<\/strong> <a href=\"https:\/\/3dcoat.com\/es_ES\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode:polypaint#direct_painting_over_surface_models\"><\/a><\/h3>\n\n\n\n<p> La couleur diffuse et l&#8217;intensit\u00e9 de la brillance sont prises en charge. Passez simplement \u00e0 la salle de Painting et commencez \u00e0 utiliser les outils de peinture en couleur. Cette fonction est \u00ab activ\u00e9e \u00bb par d\u00e9faut. Si vous devez utiliser des m\u00e9thodes de peinture r\u00e9guli\u00e8res (par Per-Pixel, micro-vertex, etc.) &#8211; d\u00e9s\u00e9lectionnez &#8220;Afficher\/Afficher les voxels dans la salle de peinture&#8221;. <\/p>\n\n\n\n<pre class=\"wp-block-preformatted\"> Pour utiliser les outils de la salle de Painting pour peindre la couleur diffuse directement sur votre maillage en mode surface, cliquez simplement sur l'onglet Salle de Painting et commencez \u00e0 peindre avec les outils standard et Alphas avec une seule couleur ou utilisez un \"Mat\u00e9riau\" du \"Panneau de mat\u00e9riaux intelligents\" .<\/pre>\n\n\n\n<p> Si vous avez appliqu\u00e9 un Voxel Shader \u00e0 votre sculpture, les d\u00e9tails diffus de ce shader seront combin\u00e9s avec tout ce que vous peignez dans la salle de Painting .<\/p>\n\n\n\n<p> Assurez-vous que vous avez activ\u00e9 &#8220;Afficher les voxels dans la salle de Painting &#8221; dans le menu &#8220;Affichage&#8221; pour activer la peinture en couleur diffuse.<\/p>\n\n\n\n<p> Toute peinture r\u00e9alis\u00e9e de cette mani\u00e8re est strictement temporaire &#8211; dans le sens o\u00f9 elle est li\u00e9e au domaine de 3DCoat lui-m\u00eame.<\/p>\n\n\n\n<p> Une fois que vous avez utilis\u00e9 n&#8217;importe quelle m\u00e9thode pour &#8220;pr\u00e9parer&#8221; votre mod\u00e8le et sa topologie dans la salle de Painting , tous ces d\u00e9tails peints seront int\u00e9gr\u00e9s dans ce maillage permanent en tant que carte de texture diffuse, qui peut ensuite \u00eatre export\u00e9e avec votre maillage.<\/p>\n\n\n\n<p><br \/> Modifier <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorials\"> <strong>Tutoriels<\/strong> <a href=\"https:\/\/3dcoat.com\/es_ES\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode:polypaint#tutorials\"><\/a><\/h3>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/D6ePLDKL3fw?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Polypaint<\/a> ing :<\/strong> Cette vid\u00e9o est une d\u00e9monstration des fonctionnalit\u00e9s de l&#8217;ensemble d&#8217;outils Vertex Painting<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/WkcZ_hPdBsw?list=UUz7E0meXd2yMj4TKY2h0Rbg\"><strong>Fonctionnalit\u00e9s de sculpture uniques<\/strong><\/a> :<\/strong> Cette vid\u00e9o commence une s\u00e9rie mettant en \u00e9vidence certaines des fonctionnalit\u00e9s uniques de 3DCoat qui permettent de le diff\u00e9rencier. Il commence par montrer comment 3DCoat exploite simultan\u00e9ment la Painting de texture PBR et la sculpture High Poly\u2026 en prenant soin de deux t\u00e2ches normalement fastidieuses et fastidieuses \u00e0 la fois et assez rapidement.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/ArXh1V5bkCc?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\"><strong>Comment Import sur une surface avec une couleur (d&#8217;image)<\/strong><\/a> :<\/strong> Cette vid\u00e9o couvre une astuce rapide sur l&#8217;importation d&#8217;un mod\u00e8le dans l&#8217;espace de travail Sculpt de 3DCoat et sur l&#8217;int\u00e9gration de la couleur d&#8217;une carte de texture dans les sommets du mod\u00e8le au cours du processus.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/6XTxGeYZPXU?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\"><strong>Surface Painting: Exporting<\/strong><\/a> <\/strong><strong>:<\/strong> Cette vid\u00e9o continue la d\u00e9monstration de PolyPainting en couvrant un exemple d&#8217;exportation de l&#8217;objet directement depuis la Sculpt Room vers une application 3D (3ds Max, dans ce cas)\u2026 pas UVs.. pas de travail Retopo .<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/nw4NnG0cjsY?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\"><strong>Avantages de Vertex Painting<\/strong><\/a> :<\/strong> Cette vid\u00e9o montre certains avantages de l&#8217;utilisation de Surface (Vertex) Painting au lieu des outils de peinture de texture UV standard.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/jmZkv941FPQ?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\"><strong>Choisir le bon shader pour Vertex Painting<\/strong><\/a> :<\/strong> Cette vid\u00e9o r\u00e9pond bri\u00e8vement \u00e0 une question courante sur Vertex Painting (pourquoi l&#8217;utilisateur ne peut pas voir ses traits de peinture, parfois). Et c&#8217;est simplement une question de choisir le bon type de shader. <\/p>\n\n\n\n<p><\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2076,"menu_order":4,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[153],"class_list":["post-3633","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-vertex-paint"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Surface Painting (Vertex painting) - Documentation 3DCoat<\/title>\n<meta name=\"description\" content=\"Polypaint permet de peindre sur la surface d&#039;un mod\u00e8le sans assigner au pr\u00e9alable une carte de texture. 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