{"id":3633,"date":"2022-10-13T10:46:35","date_gmt":"2022-10-13T10:46:35","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=3633"},"modified":"2025-02-18T16:21:19","modified_gmt":"2025-02-18T16:21:19","slug":"surface-painting-polypaint","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/texture-painting-and-modes\/surface-painting-polypaint\/","title":{"rendered":"Povrchov\u00e9 Painting (Polypainting)"},"content":{"rendered":"\n<p>Polypainting umo\u017e\u0148uje ma\u013eovanie na povrch modelu bez priradenia mapy text\u00fary. Mapu text\u00far je mo\u017en\u00e9 vytvori\u0165 nesk\u00f4r a nama\u013eovan\u00fd povrch je mo\u017en\u00e9 prenies\u0165 na mapu.<\/p>\n\n\n\n<p> Ke\u010f sme v re\u017eime povrchu, m\u00e1me \u010do do \u010dinenia s polygon\u00e1lnym zn\u00e1zornen\u00edm \u201eko\u017ee\u201c voxelov\u00e9ho objektu. Hoci tento vzh\u013ead predstavuje do\u010dasn\u00fd stav modelu predt\u00fdm, ako je pripraven\u00fd na export, farby vrcholov mo\u017eno pou\u017ei\u0165 na t\u00fato do\u010dasn\u00fa sie\u0165 s relat\u00edvne vysok\u00fdm rozl\u00ed\u0161en\u00edm v pracovnom priestore Painting .<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"direct_painting_over_surface_models\"> <strong>Priame ma\u013eovanie na povrchov\u00e9 modely<\/strong> <a href=\"https:\/\/3dcoat.com\/es_ES\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode:polypaint#direct_painting_over_surface_models\"><\/a><\/h3>\n\n\n\n<p> Podporuje sa dif\u00fazna farba aj intenzita lesku. Sta\u010d\u00ed sa prepn\u00fa\u0165 do miestnosti na Painting a za\u010da\u0165 pou\u017e\u00edva\u0165 n\u00e1stroje na farebn\u00e9 ma\u013eovanie. T\u00e1to funkcia je predvolene \u201ezapnut\u00e1\u201c. Ak potrebujete pou\u017ei\u0165 be\u017en\u00e9 met\u00f3dy ma\u013eovania (Per-Pixel, Micro-Vertex, at\u010f.) \u2013 zru\u0161te za\u010diarknutie pol\u00ed\u010dka \u201eZobrazi\u0165\/Zobrazi\u0165 voxely v miestnosti na ma\u013eovanie\u201c. <\/p>\n\n\n\n<pre class=\"wp-block-preformatted\"> Ak chcete pou\u017ei\u0165 n\u00e1stroje Painting Room na ma\u013eovanie dif\u00faznej farby priamo na sie\u0165 v re\u017eime Surface, jednoducho kliknite na kartu Painting Room a za\u010dnite ma\u013eova\u0165 pomocou \u0161tandardn\u00fdch n\u00e1strojov a Alphas jednou farbou alebo pou\u017eite \u201eMaterial\u201c z \u201eSmart Materials Panel\u201c .<\/pre>\n\n\n\n<p> Ak ste na svoju sochu aplikovali Voxel Shader, dif\u00fazne detaily z tohto shadera bud\u00fa kombinovan\u00e9 s \u010d\u00edmko\u013evek, \u010do nama\u013eujete v Painting Room.<\/p>\n\n\n\n<p> Uistite sa, \u017ee ste povolili mo\u017enos\u0165 \u201eZobrazi\u0165 voxely v miestnosti na Painting \u201c v ponuke \u201eZobrazi\u0165\u201c, aby ste povolili ma\u013eovanie rozpt\u00fdlen\u00fdmi farbami.<\/p>\n\n\n\n<p> V\u0161etka ma\u013eba vykonan\u00e1 t\u00fdmto sp\u00f4sobom je striktne do\u010dasn\u00e1 \u2013 v tom zmysle, \u017ee je viazan\u00e1 na oblas\u0165 3DCoat, samotnej.<\/p>\n\n\n\n<p> Akon\u00e1hle pou\u017eijete ak\u00fako\u013evek met\u00f3du na \u201ezape\u010denie\u201c v\u00e1\u0161ho modelu a jeho topol\u00f3gie do miestnosti na Painting , v\u0161etky tieto nama\u013eovan\u00e9 detaily sa zape\u010d\u00fa do tejto trvalej siete ako mapa rozpt\u00fdlenej text\u00fary, ktor\u00fa potom mo\u017eno exportova\u0165 spolu s va\u0161ou sie\u0165ou.<\/p>\n\n\n\n<p><br \/> redaktor <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorials\"> <strong>N\u00e1vody<\/strong> <a href=\"https:\/\/3dcoat.com\/es_ES\/dokuwiki\/doku.php?id=general:sculpt_workspace:surface_mode:polypaint#tutorials\"><\/a><\/h3>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/D6ePLDKL3fw?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Polypaint<\/a> ing:<\/strong> Toto video je uk\u00e1\u017ekou funkcie sady n\u00e1strojov Vertex Painting<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/WkcZ_hPdBsw?list=UUz7E0meXd2yMj4TKY2h0Rbg\"><strong>Jedine\u010dn\u00e9 funkcie soch\u00e1rstva<\/strong><\/a> :<\/strong> Toto video za\u010d\u00edna s\u00e9riu zd\u00f4raz\u0148ovania niektor\u00fdch jedine\u010dn\u00fdch funkci\u00ed v 3DCoat , ktor\u00e9 ho pom\u00e1haj\u00fa odl\u00ed\u0161i\u0165. Za\u010d\u00edna t\u00fdm, \u017ee ukazuje, ako 3DCoat vyu\u017e\u00edva PBR Texture Painting a High Poly Sculpting s\u00fa\u010dasne&#8230; staraj\u00fac sa o dve be\u017ene \u010dasovo n\u00e1ro\u010dn\u00e9 a \u00fanavn\u00e9 \u00falohy naraz a uroben\u00e9 pomerne r\u00fdchlo.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/ArXh1V5bkCc?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\"><strong>Ako Import do povrchu s (obr\u00e1zkom) farbou<\/strong><\/a> :<\/strong> Toto video obsahuje r\u00fdchly tip na importovanie modelu do pracovn\u00e9ho priestoru 3DCoat Sculpt Workspace a na zape\u010denie farby z mapy text\u00fary do vrcholov modelu v procese.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/6XTxGeYZPXU?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\"><strong>Povrchov\u00e9 Painting: Export<\/strong><\/a> <\/strong><strong>:<\/strong> Toto video pokra\u010duje v demon\u0161tr\u00e1cii PolyPainting t\u00fdm, \u017ee obsahuje pr\u00edklad exportovania objektu priamo z miestnosti Sculpt Room do 3D aplik\u00e1cie (v tomto pr\u00edpade 3ds Max)\u2026\u017eiadne UVs..\u017eiadne funkcie Retopo .<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/nw4NnG0cjsY?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\"><strong>V\u00fdhody Vertex Painting<\/strong><\/a> :<\/strong> Toto video demon\u0161truje niektor\u00e9 v\u00fdhody pou\u017eitia Surface (Vertex) Painting namiesto \u0161tandardn\u00fdch n\u00e1strojov na ma\u013eovanie text\u00far na b\u00e1ze UV \u017eiarenia.<\/p>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/jmZkv941FPQ?list=PLlQ3JITh9bXOcshH7ALiXsMJlP4hrZjd4\"><strong>V\u00fdber spr\u00e1vneho tienidla pre Vertex Painting<\/strong><\/a> :<\/strong> Toto video stru\u010dne rie\u0161i be\u017en\u00fa ot\u00e1zku o Vertex Painting (pre\u010do pou\u017e\u00edvate\u013e niekedy nevid\u00ed svoje \u0165ahy). A ide jednoducho o v\u00fdber spr\u00e1vneho typu shadera. <\/p>\n\n\n\n<p><\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2076,"menu_order":4,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[153],"class_list":["post-3633","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-vertex-paint"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Surface Painting (Vertex painting) - Dokument\u00e1cia 3DCoat<\/title>\n<meta name=\"description\" content=\"Polypaint umo\u017e\u0148uje ma\u013eovanie na povrch modelu bez predch\u00e1dzaj\u00faceho priradenia mapy text\u00fary. 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