{"id":3642,"date":"2022-10-13T10:51:56","date_gmt":"2022-10-13T10:51:56","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=3642"},"modified":"2023-01-10T15:49:39","modified_gmt":"2023-01-10T15:49:39","slug":"texture-baking-tools","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/","title":{"rendered":"Texture Baking Tools"},"content":{"rendered":"\n<p>As described previously, this tool allows you to bake details to a normal or displacement map, even if the surface topology doesn\u2019t match between the two meshes you wish to bake (reference and low poly).<br \/>Here are some detailed steps to use this tool:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"544\" height=\"523\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/TextureBakingTool.jpg\" alt=\"\" class=\"wp-image-3199\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/TextureBakingTool.jpg 544w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/TextureBakingTool-300x288.jpg 300w\" sizes=\"(max-width: 544px) 100vw, 544px\" \/><\/figure>\n\n\n\n<p>\u2022 For a Displacement map<br \/>Turn on.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Use current low poly mesh.<\/li>\n\n\n\n<li>Smooth mesh<\/li>\n\n\n\n<li>Preserve positions<\/li>\n<\/ul>\n\n\n\n<p>Turn off:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Use original positions<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>\u2022 For a Normal map.<br \/>Turn on.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Use current low poly mesh.<\/li>\n<\/ul>\n\n\n\n<p>Turn off.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Use original positions<\/li>\n\n\n\n<li>Smooth mesh<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>You\u2019ll need to have \u201cUse current low poly mesh and \u201cSmooth mesh\u201d turned on, and \u201cuse original positions\u201d should be turned off. To get the displacement map, you should set the \u201cSmooth mesh\u201d option because displacement is calculated as the difference between the object in the scene and the smoothed input mesh. Check the \u201cUse current low poly mesh\u2026\u201d option if you want to project on the current mesh. In this case, it is better to check options\u201d Use original positions\u2026\u201d and \u201cSmooth mesh\u201d if you want to get displacement and uncheck them if you want a normal map only.<\/p>\n\n\n\n<p>As you have distorted geometry but left the texture undistorted, the mesh looks improper in the low-poly mode. In this case, a baking tool can help you out. You should project the new highly distorted mesh onto the low-poly mesh. This is the way you get distorted textures. As you can see by the normal maps images here, the lower one is more detailed than the other. It was generated using the Texture Baking tool, the upper one was done with a simple export function.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"300\" height=\"92\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/tbt-export.jpg\" alt=\"\" class=\"wp-image-4194\"\/><\/figure>\n\n\n\n<p>With the Micro-vertex approach, every face (quad only allowed), was represented as a patch of N\u00d7M vertices (N and M could be different for every face).<br \/>Every vertex had color and coordinates in space, so every kind of displacement was allowed. However, this approach was limited because it was very difficult to edit meshes with non-quad faces, and projecting a patch to texture resulted in a loss of quality. It was difficult to import a texture, edit it, and export because the after-export texture appeared slightly blurred. So we decided to implement Per-Pixel Painting. Here are the basic points of this technology:<\/p>\n\n\n\n<p>Painting is performed not over vertices but over pixels on the texture directly. It looks like every pixel on the texture is represented as a point in space. Every pixel contains any number of Layers of color, opacity, normal displacement, and specularity.<br \/>Every Layer can be blended with the previous one using well-known blending operations for color and displacement.<br \/>Every texture point in space has its neighbors in a per-pixel representation. It is important because it lets you not only paint over the model but also perform non-local operations \u2013 like blurring and sharpening with a brush.<br \/>Some operations are performed in space, like painting, filling, and applying curves, and some in projection, like smudge. All this is transparent to the user.<\/p>\n\n\n\n<p>Most operations can be performed (optionally) not only on the visible side of an object but on the invisible too, like applying curves, filling, and painting rings, rectangles, and polygons over the surface.<br \/>Exchange with other applications becomes fast and has no quality loss, so you can use 3DCoat at any stage of the pipeline for a final touch or perform full texturing.<br \/>You can import a normal map and use it as a reference for texture painting. Normal maps can be changed, too, you can apply some smoothing (not over seams) or fade some areas. It creates seamless painting and smoothing over textures.<\/p>\n\n\n\n<p>Per-Pixel painting has only one disadvantage compared to Micro-Vertex painting: the per-pixel painting does not support vector displacement, only normal displacement. Sometimes this functionality difference is important, so we left both approaches as options.<br \/>For example, using the Micro-Vertex approach to paint on baked voxel sculptures gives you better results. Additional advantages of per-pixel painting are as follows:<\/p>\n\n\n\n<p>\u2022 The ability to affect pixels on the back of the model (filling, blurring, and applying overall effects.)<br \/>\u2022 The painting quality does not depend on the distance from the object to the camera.<br \/>\u2022 More precise painting: what you see is what you get. The key advantage over Micro-Vertex painting is the ability to blur pixels underneath the brush. This is possible because every pixel has a neighbor toward which it can be blurred.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"painting_with_depth\">Painting With Depth<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:paint_workspace:baking#painting_with_depth\"><\/a><\/h4>\n\n\n\n<p>Painting in 3DCoat can take place in up to 3 \u201cchannels\u201d at the same time &#8211; Depth, Color, and Glossiness. Enable or disable whichever channels you wish to use simply by clicking on the corresponding icon in the top tool bar.<br \/>Hovering the mouse pointer over these icons brings up an additional menu of options.<\/p>\n\n\n\n<p>The Additive painting option is best illustrated in the diagram to the right. When not enabled, crossing brush strokes plateau at the same level of depth &#8211; when enabled, the same strokes will cause paint to \u201cpile up\u201d wherever the strokes intersect. Also, if the option is disabled, the overlapping behavior is applied only on strokes drawn in the current Layer.<\/p>\n\n\n\n<p>The depth of your painted stroke can be controlled \u201con the fly\u201d simply by holding the Right mouse button down and dragging up or down. The depth intensity is visually indicated by the center-colored and contoured line within the painting cursor (red by default). The shape of this center contour reflects the shape of the Alpha you have selected in the primary Brush Panel.<\/p>\n\n\n\n<p>Depth intensity can also be controlled with the keyboard by pressing either the \u201c+\u201d or the \u201c-\u201d key or by rolling the mouse scroll wheel forward or backward. When using a stylus, use less pressure to avoid stroke \u201coverdrive\u201d.<\/p>\n\n\n\n<p>When painting in the Micro-Vertex mode, and your mesh is low resolution, painting with high depth intensities may cause abrupt mesh distortion.<\/p>\n\n\n\n<p>Smoothing of your painted depth stroke can be adjusted by using the \u201cSmoothing\u201d slider in the top Brush tool bar or by holding down the \u201cShift\u201d key and the Right mouse button and dragging up or down. The keyboard shortcut for this function is either \u201cShift +\u201d or \u201cShift -\u201d. The center brush profile line becomes green, by default, when you are in Smoothing mode.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":3479,"menu_order":1,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-3642","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Texture Baking Tools - 3DCoat Documentation<\/title>\n<meta name=\"description\" content=\"As described previously, this tool allows you to bake details to a normal or displacement map, even if the surface topology doesn\u2019t match between the two mesh you wish to bake\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Texture Baking Tools - 3DCoat Documentation\" \/>\n<meta property=\"og:description\" content=\"As described previously, this tool allows you to bake details to a normal or displacement map, even if the surface topology doesn\u2019t match between the two mesh you wish to bake\" \/>\n<meta property=\"og:url\" content=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/\" \/>\n<meta property=\"og:site_name\" content=\"3DCoat Documentation\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/3DCoat\" \/>\n<meta property=\"article:modified_time\" content=\"2023-01-10T15:49:39+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/TextureBakingTool.jpg\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@3DCoatOfficial\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/\",\"url\":\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/\",\"name\":\"Texture Baking Tools - 3DCoat Documentation\",\"isPartOf\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/TextureBakingTool.jpg\",\"datePublished\":\"2022-10-13T10:51:56+00:00\",\"dateModified\":\"2023-01-10T15:49:39+00:00\",\"description\":\"As described previously, this tool allows you to bake details to a normal or displacement map, even if the surface topology doesn\u2019t match between the two mesh you wish to bake\",\"breadcrumb\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/#primaryimage\",\"url\":\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/TextureBakingTool.jpg?wsr\",\"contentUrl\":\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/TextureBakingTool.jpg?wsr\",\"width\":544,\"height\":523},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/3dcoat.com\/documentation\/nl_NL\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Workspaces Rooms\",\"item\":\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Paint\",\"item\":\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/\"},{\"@type\":\"ListItem\",\"position\":4,\"name\":\"Paint Menus\",\"item\":\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/\"},{\"@type\":\"ListItem\",\"position\":5,\"name\":\"Textures Menu\",\"item\":\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/\"},{\"@type\":\"ListItem\",\"position\":6,\"name\":\"Texture Baking Tools\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/#website\",\"url\":\"https:\/\/3dcoat.com\/documentation\/\",\"name\":\"3DCoat Documentation\",\"description\":\"Information about starting to use and learning how to use all the features of the 3DCoat.\",\"publisher\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/3dcoat.com\/documentation\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/#organization\",\"name\":\"Pilgway\",\"url\":\"https:\/\/3dcoat.com\/documentation\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/logo3DCoatWhite-1.png\",\"contentUrl\":\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/logo3DCoatWhite-1.png\",\"width\":876,\"height\":190,\"caption\":\"Pilgway\"},\"image\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/#\/schema\/logo\/image\/\"},\"sameAs\":[\"https:\/\/www.facebook.com\/3DCoat\",\"https:\/\/x.com\/3DCoatOfficial\",\"https:\/\/www.youtube.com\/c\/PILGWAY3DCoat\"]}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Texture Baking Tools - 3DCoat Documentation","description":"As described previously, this tool allows you to bake details to a normal or displacement map, even if the surface topology doesn\u2019t match between the two mesh you wish to bake","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/","og_locale":"en_US","og_type":"article","og_title":"Texture Baking Tools - 3DCoat Documentation","og_description":"As described previously, this tool allows you to bake details to a normal or displacement map, even if the surface topology doesn\u2019t match between the two mesh you wish to bake","og_url":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/","og_site_name":"3DCoat Documentation","article_publisher":"https:\/\/www.facebook.com\/3DCoat","article_modified_time":"2023-01-10T15:49:39+00:00","og_image":[{"url":"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/TextureBakingTool.jpg","type":"","width":"","height":""}],"twitter_card":"summary_large_image","twitter_site":"@3DCoatOfficial","twitter_misc":{"Est. reading time":"5 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/","url":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/","name":"Texture Baking Tools - 3DCoat Documentation","isPartOf":{"@id":"https:\/\/3dcoat.com\/documentation\/#website"},"primaryImageOfPage":{"@id":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/#primaryimage"},"image":{"@id":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/#primaryimage"},"thumbnailUrl":"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/TextureBakingTool.jpg","datePublished":"2022-10-13T10:51:56+00:00","dateModified":"2023-01-10T15:49:39+00:00","description":"As described previously, this tool allows you to bake details to a normal or displacement map, even if the surface topology doesn\u2019t match between the two mesh you wish to bake","breadcrumb":{"@id":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/#primaryimage","url":"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/TextureBakingTool.jpg?wsr","contentUrl":"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/TextureBakingTool.jpg?wsr","width":544,"height":523},{"@type":"BreadcrumbList","@id":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/texture-baking-tools\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/3dcoat.com\/documentation\/nl_NL\/"},{"@type":"ListItem","position":2,"name":"Workspaces Rooms","item":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/"},{"@type":"ListItem","position":3,"name":"Paint","item":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/"},{"@type":"ListItem","position":4,"name":"Paint Menus","item":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/"},{"@type":"ListItem","position":5,"name":"Textures Menu","item":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/textures-menu\/"},{"@type":"ListItem","position":6,"name":"Texture Baking Tools"}]},{"@type":"WebSite","@id":"https:\/\/3dcoat.com\/documentation\/#website","url":"https:\/\/3dcoat.com\/documentation\/","name":"3DCoat Documentation","description":"Information about starting to use and learning how to use all the features of the 3DCoat.","publisher":{"@id":"https:\/\/3dcoat.com\/documentation\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/3dcoat.com\/documentation\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/3dcoat.com\/documentation\/#organization","name":"Pilgway","url":"https:\/\/3dcoat.com\/documentation\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/3dcoat.com\/documentation\/#\/schema\/logo\/image\/","url":"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/logo3DCoatWhite-1.png","contentUrl":"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/09\/logo3DCoatWhite-1.png","width":876,"height":190,"caption":"Pilgway"},"image":{"@id":"https:\/\/3dcoat.com\/documentation\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/www.facebook.com\/3DCoat","https:\/\/x.com\/3DCoatOfficial","https:\/\/www.youtube.com\/c\/PILGWAY3DCoat"]}]}},"_links":{"self":[{"href":"https:\/\/3dcoat.com\/documentation\/wp-json\/wp\/v2\/manual_documentation\/3642","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/3dcoat.com\/documentation\/wp-json\/wp\/v2\/manual_documentation"}],"about":[{"href":"https:\/\/3dcoat.com\/documentation\/wp-json\/wp\/v2\/types\/manual_documentation"}],"author":[{"embeddable":true,"href":"https:\/\/3dcoat.com\/documentation\/wp-json\/wp\/v2\/users\/3"}],"version-history":[{"count":4,"href":"https:\/\/3dcoat.com\/documentation\/wp-json\/wp\/v2\/manual_documentation\/3642\/revisions"}],"predecessor-version":[{"id":4898,"href":"https:\/\/3dcoat.com\/documentation\/wp-json\/wp\/v2\/manual_documentation\/3642\/revisions\/4898"}],"up":[{"embeddable":true,"href":"https:\/\/3dcoat.com\/documentation\/wp-json\/wp\/v2\/manual_documentation\/3479"}],"wp:attachment":[{"href":"https:\/\/3dcoat.com\/documentation\/wp-json\/wp\/v2\/media?parent=3642"}],"wp:term":[{"taxonomy":"manualdocumentationcategory","embeddable":true,"href":"https:\/\/3dcoat.com\/documentation\/wp-json\/wp\/v2\/manualdocumentationcategory?post=3642"},{"taxonomy":"manual_doc_tag","embeddable":true,"href":"https:\/\/3dcoat.com\/documentation\/wp-json\/wp\/v2\/manual_doc_tag?post=3642"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}