{"id":3681,"date":"2022-10-13T11:52:12","date_gmt":"2022-10-13T11:52:12","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=3681"},"modified":"2025-05-11T14:21:16","modified_gmt":"2025-05-11T14:21:16","slug":"sculpt-brush-options","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/sculpt-brush-options\/","title":{"rendered":"Mo\u017enosti Sculpt Brush"},"content":{"rendered":"\n<p>Tieto mo\u017enosti s\u00fa rovnak\u00e9 ako mo\u017enosti v miestnosti na ma\u013eovanie a pon\u00fakaj\u00fa v\u00e1m komplexn\u00fa kontrolu nad spr\u00e1van\u00edm Brush .<br \/> V hornej \u010dasti panela je n\u00e1h\u013ead tvaru Brush Alpha, za ktor\u00fdm nasleduje s\u00e9ria ovl\u00e1dac\u00edch prvkov spr\u00e1vania.<\/p>\n\n\n\n<p> <strong>Rot\u00e1cia Brush :<\/strong> Nastav\u00ed po\u010diato\u010dn\u00fa orient\u00e1ciu p\u00edsmena alfa na za\u010diatku \u0165ahu.<br \/> <strong>Polomer nulov\u00e9ho tlaku:<\/strong> Pri pou\u017eit\u00ed dotykov\u00e9ho pera tabletu toto \u010d\u00edslo ozna\u010duje predvolen\u00fd polomer na za\u010diatku \u0165ahu \u0161tetcom.<br \/> <strong>Modul\u00e1tor h\u013abky:<\/strong> Predvolen\u00e1 h\u013abka pre ka\u017ed\u00fa pou\u017e\u00edvan\u00fa kefu.<br \/> <strong>Amplit\u00fada rot\u00e1cie:<\/strong> Nastavuje amplit\u00fadu pre \u010fal\u0161ie ot\u00e1\u010danie kefy.<br \/> <strong>Vari\u00e1cia polomeru:<\/strong> Nastavuje percento n\u00e1hodnej vari\u00e1cie polomeru \u0161tetca.<br \/> <strong>Vari\u00e1cia h\u013abky:<\/strong> Nastavuje percento n\u00e1hodnej h\u013abky \u0161tetca.<br \/> <strong>Jitter neprieh\u013eadnosti:<\/strong> Definuje n\u00e1hodnos\u0165 nastavenia neprieh\u013eadnosti \u0161tetca.<br \/> <strong>Jitter:<\/strong> Celkov\u00e1 n\u00e1hodnos\u0165 spr\u00e1vania \u0161tetca.<br \/> <strong>Chvenie odtie\u0148a:<\/strong> Definuje n\u00e1hodnos\u0165 odtie\u0148a \u0161tetca pri pou\u017eit\u00ed na ma\u013eovanie farbou.<br \/> <strong>Jitter jasu:<\/strong> N\u00e1hodne men\u00ed jas po\u010das \u0165ahu.<br \/> Jitter s\u00fdtosti: N\u00e1hodne men\u00ed s\u00fdtos\u0165 prim\u00e1rnej farby po\u010das \u0165ahu.<br \/> Zmeni\u0165 farbu ka\u017ed\u00e9ho \u0165ahu: T\u00fato mo\u017enos\u0165 pou\u017eite na vytvorenie efektov ma\u013eovania, ako je srs\u0165 alebo vlasy, ke\u010f potrebujete zmeni\u0165 Odtie\u0148\/S\u00fdtos\u0165\/Jas pri ma\u013eovan\u00ed jedn\u00e9ho \u0165ahu (pestr\u00e1 farba prame\u0148a) alebo ke\u010f chcete, aby mal ka\u017ed\u00fd \u0165ah mierne odli\u0161n\u00fd odtie\u0148\/s\u00fdtos\u0165\/jas \u2013 ako je ur\u010den\u00e9 pr\u00edslu\u0161n\u00fdm nastaven\u00edm \u201echvenia\u201c.<br \/> N\u00e1hodn\u00e9 prevr\u00e1tenie (x, y): Toto n\u00e1hodne prevr\u00e1ti vybran\u00fd \u0161tetec cez jeho os x alebo y po\u010das ma\u013eovania.<br \/> Ma\u013eovanie s kvapkami: Vytv\u00e1ra ma\u013eovanie alebo vyrez\u00e1vanie \u201edabs\u201c, ktor\u00e9 sa vyskytuj\u00fa v ur\u010ditom nastavenom rozostupe \u2013 ako je ur\u010den\u00e9 ovl\u00e1dac\u00edm prvkom \u201eSpacing\u201c.<br \/> Ot\u00e1\u010danie pozd\u013a\u017e \u0165ahu: Ke\u010f pou\u017e\u00edvate alfa tvary \u0161tetca, chcete ich zarovna\u0165 ako \u0161tetiny \u0161tetca \u2013 aby pri zmene smeru \u0161tetca menili smer; po celej d\u013a\u017eke zdvihu pou\u017eite t\u00fato mo\u017enos\u0165.<br \/> Presko\u010di\u0165 gumu: Deaktivuje \u201evrstvu gumy\u201c \u0161tetca.<br \/> Strict alpha: Toto nastavenie pou\u017eite, ak chcete, aby soch\u00e1rske aj maliarske \u0161tetce striktne dodr\u017eiavali tvar definovan\u00fd \u0161tetcom alfa.<br \/> Splo\u0161ten\u00fd \u0165ah: T\u00fato s\u00fapravu \u0161tetcov pou\u017eite na napodobnenie \u0161tetcov Photoshop , aby ste dosiahli lep\u0161ie prekrytie \u0165ahov so skr\u00e1ten\u00fdm tvarom alfa.<br \/> <strong>Mizn\u00fa\u0165 na okraji:<\/strong> V\u0161etky \u0165ahy nama\u013eovan\u00e9 s touto mo\u017enos\u0165ou bud\u00fa ma\u0165 hlad\u0161\u00ed prechod okrajov.<br \/> <strong>Pou\u017ei\u0165 rozstup:<\/strong> Pri pou\u017eit\u00ed s mo\u017enos\u0165ou \u201eMa\u013eova\u0165 s kvapkami\u201c \u00faprava percentu\u00e1lneho jazdca \u201eRozstup\u201c ur\u010duje, ako bl\u00edzko alebo \u010faleko od seba sa farbi\u010dky nanes\u00fa. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"new_sculpt_brush_engine\"> Nov\u00fd motor sculpt kefy. <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:brush_options#new_sculpt_brush_engine\"><\/a><\/h3>\n\n\n\n<p> Tento nov\u00fd n\u00e1stroj \u0161tetca v\u00e1m umo\u017e\u0148uje upravova\u0165 ovl\u00e1dacie prvky soch\u00e1rskych n\u00e1strojov. Existuje \u0161irok\u00e1 \u0161k\u00e1la \u0161tetcov, z ktor\u00fdch ka\u017ed\u00e1 m\u00e1 jedine\u010dn\u00fa vlastnos\u0165.<\/p>\n\n\n\n<p> Ak chcete z\u00edska\u0165 pr\u00edstup k mo\u017enostiam n\u00e1stroja, mus\u00edte klikn\u00fa\u0165 na polo\u017eku Upravi\u0165 parametre \u0161tetca. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"300\" height=\"197\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/tooloptions.jpg\" alt=\"\" class=\"wp-image-4185\"\/><\/figure>\n\n\n\n<p> Tento obr\u00e1zok zobrazuje nov\u00fd panel mo\u017enost\u00ed n\u00e1stroja Brush Tool <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"300\" height=\"946\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/tooloptionspanel.jpg\" alt=\"\" class=\"wp-image-4191\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/tooloptionspanel.jpg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/tooloptionspanel-95x300.jpg 95w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"subdivision\"> Rozdelenie <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:brush_options#subdivision\"><\/a><\/h3>\n\n\n\n<p> T\u00e1to mo\u017enos\u0165 nie je podporovan\u00e1, ak je povolen\u00e1 mo\u017enos\u0165 Upravi\u0165 pripojen\u00e9. Zru\u0161te za\u010diarknutie pol\u00ed\u010dka \u201eUpravi\u0165 pripojen\u00e9\u201c<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"brush_stroke\"> Brush \u0161tetcom <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:brush_options#brush_stroke\"><\/a><\/h3>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"misc_settings\"> R\u00f4zne nastavenia <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:brush_options#misc_settings\"><\/a><\/h3>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"sampling\"> Vzorkovanie <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:brush_options#sampling\"><\/a><\/h3>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"modifiers\"> Modifik\u00e1tory <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:brush_options#modifiers\"><\/a><\/h3>\n\n\n\n<p> Alfa: Alfa ovl\u00e1da tvar \u0161tetca. Alfa je mapa intenzity v odtie\u0148och \u0161edej.<br \/> Existuj\u00fa dve met\u00f3dy v\u00fdberu, pou\u017eite to, \u010do u\u017e existuje v kni\u017enici alfa, alebo procedur\u00e1lne vytvorte nov\u00e9 pomocou editora kriviek.<br \/> Zapnite &#8220;Pou\u017ei\u0165 aktu\u00e1lnu alfa&#8221; pre pr\u00edstup do kni\u017enice alfa (kl\u00e1vesov\u00e1 skratka T). <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"400\" height=\"153\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/brushengine_alpha.jpg\" alt=\"\" class=\"wp-image-4187\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/brushengine_alpha.jpg 400w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/brushengine_alpha-300x115.jpg 300w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/figure>\n\n\n\n<p><br \/><a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=general%3Asculpt_workspace%3Abrush_options&#038;media=general:sculpt_workspace:brushengine_alpha.jpg\"><\/a><\/p>\n\n\n\n<p> Ak chcete pou\u017ei\u0165 nov\u00e9 procedur\u00e1lne verzie, vypnite ju. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"400\" height=\"403\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/brush_editbrushshape.jpg\" alt=\"\" class=\"wp-image-4189\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/brush_editbrushshape.jpg 400w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/brush_editbrushshape-298x300.jpg 298w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/brush_editbrushshape-150x150.jpg 150w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/figure>\n\n\n\n<p> <em><strong>V z\u00e1sade nov\u00fd mechanizmus nahromadenia pre Brush Engine:<\/strong><\/em><\/p>\n\n\n\n<p> &#8211; Teraz kefy na n\u00e1nosy a kefy bez n\u00e1nosov funguj\u00fa rovnako; rozdiel za\u010d\u00edna vtedy, ke\u010f budete ve\u013eakr\u00e1t hladka\u0165 to ist\u00e9 miesto.<br \/> &#8211; Nenahromadenie dosiahne ur\u010dit\u00fd v\u00fd\u0161kov\u00fd limit; nahromadenie rastie nekone\u010dne (ale pomaly), ak to modifik\u00e1tor umo\u017e\u0148uje.<br \/> &#8211; Farba voxelu sa aplikuje na mnoho n\u00e1strojov &#8211; blob, bodec, had, sval, primit\u00edva at\u010f.<br \/> &#8211; Teraz m\u00f4\u017eete vyrez\u00e1va\u0165 a ma\u013eova\u0165 s\u00fa\u010dasne so v\u0161etk\u00fdmi \u0161tetcami na b\u00e1ze Voxel Brush Engine.<\/p>\n\n\n\n<p> <a href=\"https:\/\/youtu.be\/rd9YiFwxmF4\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Hlinen\u00e9 kefy na motor<\/a> Anton Tenitsky v tomto videu ukazuje, ako funguj\u00fa nov\u00e9 kefy.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tool_options\"> Mo\u017enosti n\u00e1stroja <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:voxel_mode:clay_engine_2021#tool_options\"><\/a><\/h3>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"300\" height=\"687\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/clayengine_tooloptions-1.jpg\" alt=\"\" class=\"wp-image-4190\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/clayengine_tooloptions-1.jpg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/11\/clayengine_tooloptions-1-131x300.jpg 131w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/figure>\n\n\n\n<p> &#8211; Teraz m\u00f4\u017eete vyrez\u00e1va\u0165 a ma\u013eova\u0165 s\u00fa\u010dasne so v\u0161etk\u00fdmi \u0161tetcami na b\u00e1ze Voxel Brush Engine.<br \/> &#8211; Ako kefu na ko\u017eu Vox mo\u017eno pou\u017ei\u0165 ak\u00fako\u013evek kefu Voxel Brush Engine; sta\u010d\u00ed povoli\u0165 ve\u013emi vidite\u013en\u00fa mo\u017enos\u0165 v \u0161tetci.<br \/> &#8211; Stroke Brush<br \/> &#8211; R\u00f4zne nastavenia: Hlavne nov\u00fd mechanizmus nahromadenia pre Clay Engine. Teraz kefy na n\u00e1nosy a kefy bez n\u00e1nosov funguj\u00fa rovnako; rozdiel za\u010d\u00edna vtedy, ke\u010f budete ve\u013eakr\u00e1t hladka\u0165 to ist\u00e9 miesto. Nenahromadenie dosiahne ur\u010dit\u00fd v\u00fd\u0161kov\u00fd limit; nahromadenie rastie nekone\u010dne (ale pomaly), ak to modifik\u00e1tor umo\u017e\u0148uje.<br \/> &#8211; Vzorkovanie<br \/> &#8211; Modifik\u00e1tory<br \/> &#8211; Rozmaza\u0165<br \/> &#8211; \u0160tipka<br \/> &#8211; To\u010di\u0165 sa<br \/> &#8211; Bo\u010dn\u00fd posun <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"clay_tools\"> Hlinen\u00e9 n\u00e1stroje <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:sculpt_workspace:voxel_mode:clay_engine_2021#clay_tools\"><\/a><\/h4>\n\n\n\n<p> Clay: Z\u00e1kladn\u00fd \u0161tetec pre voxelov\u00e9 \u0161tetce. Duplikujte, zadajte spr\u00e1vny n\u00e1zov a upravte ho.<br \/> Mokr\u00e1 hlina: Je podobn\u00e1 skuto\u010dnej hline. Sklad\u00e1 sa z hlinen\u00e9ho efektu a trocha rozmazania.<br \/> Vox Smart Pinch: Vox Smart Pinch funguje podobne ako Smart Pinch v re\u017eime povrchu, kde deteguje uhly na povrchu a aplikuje vytl\u00e1\u010danie smerom dovn\u00fatra alebo von + automatick\u00e9 stl\u00e1\u010danie.<br \/> Vox Pinch: T\u00e1to mo\u017enos\u0165 pritiahne povrch bli\u017e\u0161ie k radi\u00e1lnemu stredu kurzora.<br \/> Obvykl\u00e1 hlina<br \/> VoxFlatten: Tento re\u017eim vyrovn\u00e1va povrch pod kurzorom zdv\u00edhan\u00edm alebo sp\u00fa\u0161\u0165an\u00edm bodov do spolo\u010dnej roviny.<br \/> Oreza\u0165 hladk\u00fd okraj<br \/> M\u00e4kk\u00e1 hlina<br \/> Hrub\u00e1 vrstva<br \/> Hlinen\u00fd efekt bez kon\u0161tantn\u00e9ho pr\u00edrastku (bez nahromadenia). Extruder: Extrud\u00e9r povrchu voxelu.<br \/> Vox Buildup: Kon\u0161tantn\u00e9 nahromadenie povrchu po\u010das pohybu kefy. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\"> Ako funguje soch\u00e1rstvo?<\/h3>\n\n\n\n<p> Nad\u00fdchan\u00e9:<\/p>\n\n\n\n<p> Bez v\u00e4\u010d\u0161ej predstavy o tom, ktor\u00e9 \u0161tetce pou\u017e\u00edvate a ak\u00fd typ v\u00fdsledku sa sna\u017e\u00edte dosiahnu\u0165, je trochu \u0165a\u017ek\u00e9 vedie\u0165, kde za\u010da\u0165 (ako pou\u017e\u00edva\u0165 \u0161tetce\/alfa v 3D Coat je dos\u0165 \u0161irok\u00e1 t\u00e9ma a pravdepodobne chv\u00ed\u013eu potrv\u00e1, k\u00fdm sa cez to dostanete).<\/p>\n\n\n\n<p> N\u00e1stroje ako <em>Grow<\/em> na paneli <em>Voxel Tools<\/em> automaticky zah\u0155\u0148aj\u00fa vyhladzovanie a poskytn\u00fa v\u00e1m ve\u013emi hladk\u00e9, organick\u00e9 v\u00fdsledky bez potreby upravova\u0165 nastavenia, ale ak pracujete s n\u00e1strojmi na paneli Clay Engine, tu je nieko\u013eko nastaven\u00ed, ktor\u00e9 m\u00f4\u017ee pom\u00f4c\u0165&#8230;<\/p>\n\n\n\n<p> Ak pou\u017eijete ako pr\u00edklad n\u00e1stroj <em>Base Clay<\/em> , ak sa pozriete na <em>Mo\u017enosti n\u00e1stroja,<\/em> uvid\u00edte za\u010diarkavacie pol\u00ed\u010dko Pou\u017ei\u0165 aktu\u00e1lnu alfa a ved\u013ea neho ikonu ozuben\u00e9ho kolieska. Ke\u010f je mo\u017enos\u0165 Pou\u017ei\u0165 aktu\u00e1lnu alfa deaktivovan\u00e1, m\u00f4\u017eete pou\u017ei\u0165 ikonu ozuben\u00e9ho kolieska na pr\u00edstup k oknu mo\u017enost\u00ed Upravi\u0165 tvar Brush , kde m\u00f4\u017eete upravi\u0165 tvar \u0161tetca pre aktu\u00e1lny n\u00e1stroj. Pr\u00edpadne, ak je povolen\u00e1 mo\u017enos\u0165 Pou\u017ei\u0165 aktu\u00e1lnu alfa, m\u00f4\u017eete vybra\u0165 \u013eubovo\u013en\u00fa kefu\/alfu z panela \u0160tetce. Prel\u00ednanie hr\u00e1n m\u00f4\u017eete zmeni\u0165 aj zmenou hodnoty <em>Falloff<\/em> . Tu je sn\u00edmka obrazovky s r\u00f4znymi nastaveniami a v\u00fdsledn\u00fdmi \u0165ahmi \u0161tetca&#8230; <\/p>\n\n\n\n<figure class=\"wp-block-image\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_01\/image.jpeg.bb5379d04947f4a865d9526360c99ea7.jpeg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_01\/image.thumb.jpeg.584935832e5a1cefe2d3db1558cdd9c4.jpeg\" alt=\"image.thumb.jpeg.584935832e5a1cefe2d3db1558cdd9c4.jpeg\"\/><\/a><figcaption class=\"wp-element-caption\"> Z\u00e1kladn\u00e1 hlina <\/figcaption><\/figure>\n\n\n\n<p><a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=general%3Asculpt_workspace%3Abrush_options&#038;media=general:sculpt_workspace:brush_editbrushshape.jpg\"><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2256,"menu_order":2,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[90],"class_list":["post-3681","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-sculpt-brush-option"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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