{"id":3704,"date":"2022-10-13T12:20:12","date_gmt":"2022-10-13T12:20:12","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=3704"},"modified":"2026-02-21T14:43:00","modified_gmt":"2026-02-21T14:43:00","slug":"strokes-retopo","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/retopology\/strokes-retopo\/","title":{"rendered":"Strokes tool in Retopology"},"content":{"rendered":"\n<p>This is a very powerful tool in the retopology arsenal. With it, you can quickly retopologize cylindrical objects such as arms, legs, and other similar items.<br \/>You can draw lines by clicking and dragging the LMB. There are a few commands local to this tool:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Clear:<\/strong> This will clear all drawing lines.<\/li>\n\n\n\n<li><strong>Smooth:<\/strong> Smooths all current drawn lines.<\/li>\n\n\n\n<li><strong>Delete:<\/strong> This will delete your currently selected line.<\/li>\n<\/ul>\n\n\n\n<p><\/p>\n\n\n\n<p>Here is a more in-depth look at it:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Firstly we\u2019ll start by making some strokes in the viewport to cover the whole of this leg. When this is done, a spline will loop around. We\u2019ll create a few loops to have some area to create polygons in. <\/li>\n\n\n\n<li>Next, we\u2019ll create a perpendicular line within the confines of the area of the mesh, as opposed to the previous lines. You\u2019ll notice that line is a green color instead of orange.<\/li>\n\n\n\n<li>Green lines mean that it is discontinuous. Orange lines mean that it is continuous and makes a full loop around to connect back to itself. Now let us look at the top toolbar; we\u2019ll need to select some segments.<\/li>\n<\/ul>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"466\" height=\"27\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/5.1.9.jpg\" alt=\"\" class=\"wp-image-2754\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/5.1.9.jpg 466w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/5.1.9-300x17.jpg 300w\" sizes=\"(max-width: 466px) 100vw, 466px\" \/><\/figure>\n<\/div>\n\n\n<p> And press ENTER. You will get the ring of polygons with the corresponding number of segments.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"250\" height=\"192\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/250px-5.1.7.jpg\" alt=\"\" class=\"wp-image-2762\" title=\"250px-5.1.7.jpg\"\/><\/figure>\n<\/div>\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"250\" height=\"189\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/250px-5.1.8.jpg\" alt=\"\" class=\"wp-image-2763\"\/><\/figure>\n<\/div>\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"250\" height=\"171\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/250px-5.1.10.jpg\" alt=\"\" class=\"wp-image-2764\"\/><\/figure>\n<\/div>\n\n\n<p>Now we\u2019ll try something a little different from this. <br \/>Instead of drawing lines around a mesh, let us draw something of a grid look within the mesh instead of slices. <br \/>Now press the ENTER key, and you will have the area you surrounded with the strokes created as polygons.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"344\" height=\"245\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/344px-5.1.11.jpg\" alt=\"\" class=\"wp-image-2766\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/344px-5.1.11.jpg 344w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/344px-5.1.11-300x214.jpg 300w\" sizes=\"(max-width: 344px) 100vw, 344px\" \/><\/figure>\n<\/div>\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"344\" height=\"237\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/5.1.12.jpg\" alt=\"\" class=\"wp-image-2755\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/5.1.12.jpg 344w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/5.1.12-300x207.jpg 300w\" sizes=\"(max-width: 344px) 100vw, 344px\" \/><\/figure>\n<\/div>\n\n\n<p>Now let\u2019s demonstrate one more method here. <br \/>We\u2019re going to draw a circle within the confines of the mesh to create edge loops or circles. <br \/>Then we\u2019ll draw a perpendicular stroke to the circles that we previously created and then hit the ENTER key.<\/p>\n\n\n\n<p>You\u2019ll notice that it automatically created our entire loop based on the \u201cNumber of segments\u201d setting in the top toolbar, similar to before with the first demonstration we gave for cylindrical objects.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"344\" height=\"251\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/344px-5.1.13.jpg\" alt=\"\" class=\"wp-image-2767\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/344px-5.1.13.jpg 344w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/344px-5.1.13-300x219.jpg 300w\" sizes=\"(max-width: 344px) 100vw, 344px\" \/><\/figure>\n<\/div>\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"360\" height=\"263\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/5.1.14.jpg\" alt=\"\" class=\"wp-image-2756\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/5.1.14.jpg 360w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2022\/10\/5.1.14-300x219.jpg 300w\" sizes=\"(max-width: 360px) 100vw, 360px\" \/><\/figure>\n<\/div>\n\n\n<p> These are just some of the methods with this tool that you\u2019ll soon discover. You are encouraged, as with all other tools in 3DCoat, to dive in and find out what tools and techniques work for you.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorial\"> Tutorial <a href=\"https:\/\/3dcoat.com\/es_ES\/dokuwiki\/doku.php?id=general:retopo_workspace:manual_retopo:add_geometry:strokes#tutorial\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p> <strong><a href=\"https:\/\/youtu.be\/G9FLQM5LqzA?list=PLF62F3C31216D2794\"><strong>Retopo Room Pt.2<\/strong><\/a> :<\/strong> This video continues the walkthrough of the Retopology tools in 3DCoat, and includes demonstrations of the Strokes tool and basic Auto-Retopo usage.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2254,"menu_order":1,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-3704","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Strokes tool in Retopology - 3DCoat Documentation<\/title>\n<meta name=\"description\" content=\"This is a very powerful tool in the retopology arsenal. 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