{"id":5061,"date":"2023-01-20T10:24:14","date_gmt":"2023-01-20T10:24:14","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=5061"},"modified":"2024-07-31T14:23:44","modified_gmt":"2024-07-31T14:23:44","slug":"blender-applink","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/getting-started\/app-links\/blender-applink\/","title":{"rendered":"Blender 4.1 applink"},"content":{"rendered":"\n<div class=\"wp-block-getwid-table-of-contents is-style-default\"><ul class=\"wp-block-getwid-table-of-contents__list\"><li><a href=\"#g967a498c749d\">Blender applink installation walkthrough by Ctc_nick<\/a><\/li><li><a href=\"#g0261931fddb2\">Import\/Export Scale Applink<\/a><\/li><li><a href=\"#g3bc27763193c\">Match Blender&#8217;s meter scale by Metin Seven<\/a><\/li><li><a href=\"#g2ad205c2b1d1\">To anyone who is missing the &#8216;Export to: Blender&#8217; Button in 3DCoat<\/a><\/li><li><a href=\"#gff554894540a\">Blender applink installation walkthrough by wendallhitherd<\/a><\/li><\/ul><\/div>\n\n\n\n<p>Blender AppLink updated to be able to exchange data with 3DCoat just from scratch install. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_03\/image.png.b466edf7e474ca3ed9c895672fd73dfd.png\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_03\/image.png.b466edf7e474ca3ed9c895672fd73dfd.png\" alt=\"image.png\"\/><\/a><\/figure>\n<\/div>\n\n\n<p>So, just install 3DCoat, Blender, follow what 3DCoat tells (easy to follow) and then you may easily drop assets to Blender, including Factures.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"3DCoat Applink Update for Blender 4.0 Installation\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/QSf_9JHSpF8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"g967a498c749d\">Blender applink installation walkthrough by Ctc_nick<\/h3>\n\n\n\n<p>I tried to make a short summary to get Applink working for Blender.&nbsp;<\/p>\n\n\n\n<p>1. Right now April 2022+, there is no need for the forked version. <br \/>2. There are a lot of folders for Applink. I try to clarify the dependencies in the Image. 3DCoat uses folders: <br \/><strong>c:\/User\/usrname\/Documents\/AppLinks\/<\/strong> <br \/><strong>c:\/User\/usrname\/Documents\/3DC2Blender\/<\/strong> <\/p>\n\n\n\n<p>To exchange data, check if it exists <br \/>-&gt;\\documents\\3DC2Blender\\exchange_folder.txt <br \/>-&gt;\\documents\\Applinks\\3D-Coat\\Exchange\\<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2022_04\/3dcoat_Applink_folders.jpg.06d4a185d245172e0d585ddd2a7ce7d2.jpg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2022_04\/3dcoat_Applink_folders.thumb.jpg.f380f57b8de39fb63acacbff58f2baff.jpg\" alt=\"3dcoat_Applink_folders.thumb.jpg.f380f57b8de39fb63acacbff58f2baff.jpg\"\/><\/a><\/figure>\n\n\n\n<p>Look If you have the same or similar folders. If Applink is not working, then one of the files is maybe pointing to wrong or outdated direction.<\/p>\n\n\n\n<p>3. Open Blender and make sure 3DC Plugin is enabled. Then look on the right for scene properties. There you can set the exchange Folder, which should be:<\/p>\n\n\n\n<p>C:\\Users\\&lt;username&gt;\\Documents\\Applinks\\3D-Coat\\Exchange\\ <br \/>The other &#8216;Object\/Texture&#8217; Field can be left empty.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2022_04\/coat2.jpg.96fb8fda233f4c9d19e1788e79772546.jpg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2022_04\/coat2.thumb.jpg.c82ea09b266837547b3de6cf5ef22e06.jpg\" alt=\"coat2.thumb.jpg.c82ea09b266837547b3de6cf5ef22e06.jpg\"\/><\/a><\/figure>\n<\/div>\n\n\n<p>4. Open 3DCoat, we take Modelling Room. <br \/>5. Back in Blender select the fancy Cube. In the 3D View &#8216;Applink Window&#8217; select &#8216;Retopo mesh as new layer&#8217; and Send. <br \/>6. In 3D Coat you should now see the placement arrow. Scale it Up or Down to see if something arrived in Coat and hit Apply. There should now be a new layer named &#8216;__something&#8217;.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2022_04\/scale.jpg.48132d6cc8b520ef59c05ca889395422.jpg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2022_04\/scale.thumb.jpg.3fc8328f526a680ae35c3b1492d9bc03.jpg\" alt=\"scale.thumb.jpg.3fc8328f526a680ae35c3b1492d9bc03.jpg\"\/><\/a><\/figure>\n<\/div>\n\n\n<p>7. If you get so far then there should be &#8216;Export to Blender&#8217; under File. If 3DCoat asks for a filename it is working. The Folder should already be &#8216;ApplinkObjects&#8217;. <br \/>8. Choose Name and use fbx format. <br \/>9. In Blender hit &#8216;GetBack&#8217; from Retopo.<\/p>\n\n\n\n<p>10. On new versions the last step changed a little. Before had send the mesh from Blender to 3DCoat, to get Getback applink working, you need to use this command first: File &gt; <em>Open in external app.<\/em> <br \/>Do not use Export to Belnder and then GetBack.<\/p>\n\n\n\n<p>This should be it for now. I hope it works<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"g0261931fddb2\">Import\/Export Scale Applink<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>I examined the Blender Applink to work with the Modelling\/Retopomesh in Blender. I can now transfer back and forth, without scaling!<\/p>\n\n\n\n<p>The File:&nbsp; ..\\blenderver\\3.4\\scripts\\addons\\io_coat3D\\__init__.py, only 2 Values have to be set, blenders export and import scale:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>depending on what you have set in&nbsp;the &#8216;fbx Export Settings&#8217;&nbsp; in 3DCoat:<\/li>\n<\/ul>\n\n\n\n<p><strong>Work in Millimeters: <\/strong><\/p>\n\n\n\n<p>In Line 741 set Scale to 10: (bpy.ops.export settings; this sets blenders fbx export scale 1:1 to 3DCoat)<\/p>\n\n\n\n<p>In Line 1166 set Scale to 1 for mm, 0.01 for cm, or 0.001 for meters: (bpy.ops.import_scene; this sets Blenders fbx import scale from 3dCoat)<\/p>\n\n\n\n<p><strong>Work in Meters: (if Measuring Tool also set to Meters)<\/strong><\/p>\n\n\n\n<p>Line&nbsp;741: Global Scale 0.01<\/p>\n\n\n\n<p>Line 1166: Global Scale&nbsp; 1<\/p>\n\n\n\n<p>Then Restart Blender or Reload Plugin.<\/p>\n\n\n\n<p>The scales are represented the objects &#8216;Item&#8217; Sidebar. They are not 1 but the dimensions are correct.<\/p>\n\n\n\n<p>On hitting &#8216;sent to retopo&#8217; the scales are applied (1,1,1). So no need to do that before.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"g3bc27763193c\">Match Blender&#8217;s meter scale by Metin Seven<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><em>To match Blender&#8217;s meter scale, change the Preferences \u2794 Viewport \u2794 Fixed Scene Scale to 100, and set MeasureUnits to Meters. Beware though: this can cause very dense primiti<\/em>ves in 3D Coat.<\/p>\n<\/blockquote>\n\n\n\n<p>I thought to add a bit of info I posted over at the Blender Artists forum:<\/p>\n\n\n\n<p>I found this in my personal 3DC notes. Maybe it&#8217;s of use:<\/p>\n\n\n\n<p>\u2500 Also see the attached screenshot compilation. \u2500&nbsp;<\/p>\n\n\n\n<p>There&#8217;s a version that ships with Blender and a fork by Mifth:<\/p>\n\n\n\n<p>Use the 3DCoat Applink to exchange between 3DC and Blender:<\/p>\n\n\n\n<p><a href=\"https:\/\/github.com\/mifth\/mifthtools\/tree\/master\/blender\/addons\/2.8\/io_simple_3dcoat\">https:\/\/github.com\/mifth\/mifthtools\/tree\/master\/blender\/addons\/2.8\/io_simple_3dcoat<\/a><\/p>\n\n\n\n<p>Press Export in Blender to send the mesh to 3D Coat.<\/p>\n\n\n\n<p>Once you&#8217;ve worked on the model in 3D Coat, choose File \u2794 Bring Voxels Back To App, then in Blender press Import.<\/p>\n\n\n\n<p>Alternatively, you can use File \u2794 Export Voxel Mesh To \u2794 Blender.<\/p>\n\n\n\n<p>There&#8217;s also a Blender Artists thread dedicated to the 3D-Coat App Link:<\/p>\n\n\n\n<p><a href=\"https:\/\/blenderartists.org\/t\/3d-coat-applink-for-blender-2-8\/1117068\">https:\/\/blenderartists.org\/t\/3d-coat-applink-for-blender-2-8\/1117068<\/a><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_01\/unnamed.png.63b74fbd41b71f584fb509764c3f6fa8.png\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_01\/unnamed.thumb.png.eb21d81df46beaea656302017e4dbef1.png\" alt=\"unnamed.png\"\/><\/a><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\" id=\"g2ad205c2b1d1\">To anyone who is missing the &#8216;Export to: Blender&#8217; Button in 3DCoat<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>For it to work you need to have a folder called &#8216;Blender&#8217; in the Exchange folder. <br \/>You have to setup Applink manually because of the portable Blender Versions.&nbsp;<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_02\/Export_to.png.8b6c33efafdffd0dc51724ff330c3be6.png\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_02\/Export_to.thumb.png.b81a4bff46d3db674fb48966a9760f21.png\" alt=\"Export_to.thumb.png.b81a4bff46d3db674fb48966a9760f21.png\"\/><\/a><\/figure>\n<\/div>\n\n\n<p>Bake: is an empty folder <br \/>extension.txt:&nbsp; contains three letters &#8216;fbx&#8217;&nbsp;without the quotes <br \/>preset.txt: contains &#8216;Blender Cycles&#8217; without the quotes <br \/>run.txt and texture.txt are both empty.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"gff554894540a\">Blender applink installation walkthrough by wendallhitherd<\/h3>\n\n\n\n<p>I just finally got the applink to work, after a whole bunch of struggling. The main issue is that old versions of 3dcoat interfere with new ones. The secret is:&nbsp;<\/p>\n\n\n\n<p>&#8211; Delete&nbsp;<em>every<\/em>&nbsp;applink related folder out of my docs. both the app link and 3DC seems to write text files which contain path strings &#8212; if any of these files contain a reference to an old directory either 3DC or blender will automatically recreate that old folder. In my case, every time I would launch Blender a &#8220;3DCoatV4&#8221; folder would be spawned<\/p>\n\n\n\n<p>&#8211; Deleting every applink folder includes, in my case:<br \/>C:\\Users\\&lt;username&gt;\\Documents\\3DC2Blender<br \/>C:\\Users\\&lt;username&gt;\\Documents\\3DCoat\\Exchange<\/p>\n\n\n\n<p>&#8211; Open 3DCoat and close it. This will respawn the 3DC exchange folder. (C:\\Users\\&lt;username&gt;\\Documents\\3DCoat\\Exchange)<\/p>\n\n\n\n<p>&#8211; Open Blender and plug in the freshly spawned exchange folder to Blender plugin exchange path. I was able to leave the object \/ texture empty<\/p>\n\n\n\n<p>&#8211; Send a Voxel object to 3DC. This will spawn&nbsp;C:\\Users\\&lt;username&gt;\\Documents\\3DC2Blender folder.<\/p>\n\n\n\n<p>&#8211; In 3DC, autopo, automap, and use &#8220;export to -&gt; blender&#8221;. As far as I can tell this will cause 3DC to spawn the&nbsp;C:\\Users\\&lt;username&gt;\\Documents\\AppLinks\\3D-Coat\\Exchange\\Blender folder. Choose any fbx name you want.<\/p>\n\n\n\n<p>&#8211; Export preset should be either Blender Cycles or BlenderAppLink. I used BlenderAppLink<\/p>\n\n\n\n<p>&#8211; Back in Blender, click the &#8220;GetBack&#8221; button. This will spawn the object exported from 3DC and hook up the PBR shader!<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2022_05\/590693105_2022-05-2718_18_02-AlarmsClock.jpg.f91cfec4630d3f3e44c86e31f956c377.jpg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2022_05\/874525286_2022-05-2718_18_02-AlarmsClock.thumb.jpg.cdb59ac11739973f7aa44f25ed613471.jpg\" alt=\"2022-05-27 18_18_02-Alarms &amp; Clock.jpg\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2022_05\/670355944_2022-05-2718_18_34-Blender.jpg.b595ab88d15c1b7a0097f4f35a5c03a7.jpg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2022_05\/660843642_2022-05-2718_18_34-Blender.thumb.jpg.bf01b42f7516800627cee2b92f58a3d6.jpg\" alt=\"2022-05-27 18_18_34-Blender.jpg\"\/><\/a><\/figure>\n\n\n\n<p>As a side note I think the applink code on the blender side is hardcoded to spawn 3D-CoatV4 folder, as it keeps popping up after I delete it when I use &#8220;get back&#8221; out of blender. Luckily it doesn&#8217;t seem to interfere with anything so long as the initial setup is clean.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":5057,"menu_order":0,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[33,36],"class_list":["post-5061","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-applink","manual_doc_tag-blender"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Blender 4.1 applink - 3DCoat Documentation<\/title>\n<meta name=\"description\" content=\"This is short summary to get Applink working for Blender. 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