{"id":5653,"date":"2023-04-02T09:47:13","date_gmt":"2023-04-02T09:47:13","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=5653"},"modified":"2025-05-11T14:26:56","modified_gmt":"2025-05-11T14:26:56","slug":"vector-displacement","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/sculpt\/vector-displacement\/","title":{"rendered":"Vector Displacement"},"content":{"rendered":"\n<p>A Vector Displacement contains XYZ 3D Space Coordinates which have positive as well as negative values manipulating vertices. <\/p>\n\n\n\n<p>Use the colors red, green and blue for coding, into which direction the vertices of a mesh shall be moved.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Vector Displacement Brushes in 3DCoat\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/qPZ4lMBWq_0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Vector Displacement Alphas are a preliminary (early stage) support of VDM alphas in Surface\/Extruder tool. 3-channels, 32 bit EXR-s are treated as VDM-s. <br \/>Later it will be extended (picking VDM-s from any raw surface, color, making VDM from any model, support VDM-s in voxels and in all brushes).<\/p>\n\n\n\n<p>The process is simple. Create a new folder in Brushes where to load 32bits exr vdm alphas.<br \/>Select Surface mode &gt; Extruder tool<br \/>Paint or stamp over the mesh.<\/p>\n\n\n\n<p>On Tool Option panel subdivision is helpful to add located detail and avoid to add res+ to whole mesh.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a href=\"https:\/\/media.discordapp.net\/attachments\/826938951880146998\/1091379104328208506\/subdivide.jpg\"><img decoding=\"async\" src=\"https:\/\/media.discordapp.net\/attachments\/826938951880146998\/1091379104328208506\/subdivide.jpg\" alt=\"Image\"\/><\/a><\/figure>\n<\/div>\n\n\n<p>&#8211; Video done by user MIKE showing the use:&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video height=\"900\" style=\"aspect-ratio: 1478 \/ 900;\" width=\"1478\" controls src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/04\/MIKE.mp4\"><\/video><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Pick &amp; Paste<\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"264\" height=\"299\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/04\/image.png\" alt=\"\" class=\"wp-image-5663\"\/><\/figure>\n<\/div>\n\n\n<p>The Pick &amp; Paste Surface Sculpt Tool, located near the Extrude, allows you to grab a feature from a raw surface, create a Vector Displacement Map (VDM), and use it with Extrude to duplicate the feature. <br \/>It doesn&#8217;t require a flat or nice surface to grab the element; it automatically unwraps and flattens the edge. You can also export VDMs as EXR files to use in other applications. <br \/>Additionally, you can add external VDM alphas (3 channels, 32-bit, EXR\/TIFF) into the Alphas panel and use them in the Surface Extrude.<\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Pick and Paste tool in 3DCoat\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/kyUSubuoyQA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Pick the Vector Displacement Map from the raw surface and drop it into the Alphas panel or duplicate it over the surface.<\/p>\n\n\n\n<p>Press RMB over any VDM alpha to save VD from Alphas panel and flip X\/Y components if needed.<br \/><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"177\" height=\"170\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/04\/vdm.jpg\" alt=\"\" class=\"wp-image-5775\"\/><\/figure>\n<\/div>","protected":false},"author":3,"featured_media":0,"parent":2256,"menu_order":12,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[],"class_list":["post-5653","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Vector Displacement - 3DCoat Documentation<\/title>\n<meta name=\"description\" content=\"A Vector Displacement contains XYZ 3D Space Coordinates which have positive as well as negative values manipulating vertices. 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